2789 console commands for Dota 2
Last uploaded configs:
Top configs:
- +alt1
- +alt2
- +attack
- +attack2
- +back
- +break
- +camdistance
- +cameragrip
- +camin
- +cammousemove
- +camout
- +campitchdown
- +campitchup
- +camyawleft
- +camyawright
- +chatwheel // Opens chatwheel menu while held
- +commandermousemove
- +dota_ability_execute
- +dota_camera_follow
- +dota_control_group
- +duck
- +forward
- +graph
- +grenade1
- +grenade2
- +jlook
- +jump
- +klook
- +left
- +lookdown
- +lookspin
- +lookup
- +mat_texture_list
- +movedown
- +moveleft
- +moveright
- +moveup
- +posedebug // Turn on pose debugger or add ents to pose debugger UI
- +query
- +reload
- +right
- +score
- +secondary
- +showbudget
- +showbudget_texture
- +showbudget_texture_global
- +showharvest
- +showitems
- +showscores
- +showvprof
- +sixense_camera_drag // Drag map with the controller.
- +sixense_camera_pan // Drag map with the controller.
- +sixense_grid // Activate a sixense click grid.
- +sixense_left_alt // Left alt.
- +sixense_left_click // Left click.
- +sixense_left_ctrl // Left ctrl.
- +sixense_left_shift // Left shift.
- +sixense_map_ping_mode // Enter mode where clicking on map pings.
- +sixense_right_click // Right click.
- +sixense_stat_point_mode // Enter mode where pressing ability buttons upgrades.
- +speed
- +strafe
- +use
- +vgui_drawtree
- +voicerecord
- +walk
- +zoom
- -alt1
- -alt2
- -attack
- -attack2
- -back
- -break
- -camdistance
- -cameragrip
- -camin
- -cammousemove
- -camout
- -campitchdown
- -campitchup
- -camyawleft
- -camyawright
- -chatwheel // Executes the highlighted chatwheel menu item
- -commandermousemove
- -dota_ability_execute
- -dota_camera_follow
- -dota_control_group
- -duck
- -forward
- -graph
- -grenade1
- -grenade2
- -jlook
- -jump
- -klook
- -left
- -lookdown
- -lookspin
- -lookup
- -mat_texture_list
- -movedown
- -moveleft
- -moveright
- -moveup
- -posedebug // Turn off pose debugger or hide ents from pose debugger UI
- -query
- -reload
- -right
- -score
- -secondary
- -showbudget
- -showbudget_texture
- -showbudget_texture_global
- -showharvest
- -showitems
- -showscores
- -showvprof
- -sixense_camera_drag // Drag map with the controller.
- -sixense_camera_pan // Drag map with the controller.
- -sixense_grid // Activate a sixense click grid.
- -sixense_left_alt // Left alt.
- -sixense_left_click // Left click.
- -sixense_left_ctrl // Left ctrl.
- -sixense_left_shift // Left shift.
- -sixense_map_ping_mode // Exit mode where clicking on map pings.
- -sixense_right_click // Right click.
- -sixense_stat_point_mode // Exit mode where pressing ability buttons upgrades.
- -speed
- -strafe
- -use
- -vgui_drawtree
- -voicerecord
- -walk
- -zoom
- achievement_debug "0" // Turn on achievement debug msgs.
- actionpanel_frame // actionpanel set frame #
- actionpanel_resize // actionpanel force re-layout
- activategameui
- addip // Add an IP address to the ban list.
- adsp_alley_min "122"
- adsp_courtyard_min "126"
- adsp_debug "0"
- adsp_door_height "112"
- adsp_duct_min "106"
- adsp_hall_min "110"
- adsp_low_ceiling "108"
- adsp_opencourtyard_min "126"
- adsp_openspace_min "130"
- adsp_openstreet_min "118"
- adsp_openwall_min "130"
- adsp_room_min "102"
- adsp_street_min "118"
- adsp_tunnel_min "114"
- adsp_wall_height "128"
- ai_debug_shoot_positions "0"
- ai_shot_bias_max "1"
- ai_shot_bias_min "-1"
- alias // Alias a command.
- anim_3wayblend "1" // Toggle the 3-way animation blending code.
- anim_showmainactivity "0" // and/or sprint activities.
- askconnect_accept // Accept a redirect request by the server.
- asw_engine_finished_building_map // Notify engine that weve finished building a map
- async_allow_held_files "1" // Allow AsyncBegin/EndRead()
- async_mode "0" // 1 = synchronous)
- async_resume
- async_serialize "0" // Force async reads to serialize for profiling
- async_simulate_delay "0" // Simulate a delay of up to a set msec per file operation
- async_suspend
- audit_save_in_memory // Audit the memory usage and files in the save-to-memory system
- autosave // Autosave
- autosavedangerous // AutoSaveDangerous
- autosavedangerousissafe
- banid // Add a user ID to the ban list.
- banip // Add an IP address to the ban list.
- benchframe // Takes a snapshot of a particular frame in a time demo.
- bench_end // Ends gathering of info.
- bench_showstatsdialog // Shows a dialog displaying the most recent benchmark results.
- bench_start // Starts gathering of info. Arguments: filename to write results into
- bench_upload // Uploads most recent benchmark stats to the Valve servers.
- bind // Bind a key.
- BindToggle // Performs a bind <key> increment var <cvar> 0 1 1
- blackbox "1"
- blackbox_dump // Dump the contents of the blackbox
- blackbox_record // Record an entry into the blackbox
- BlendBonesMode "2"
- blink_duration "0" // How many seconds an eye blink will last.
- box // Draw a debug box.
- budget // budget
- budget_averages_window "30" // number of frames to look at when figuring out average frametimes
- budget_background_alpha "128" // how translucent the budget panel is
- budget_bargraph_background_alpha "128" // how translucent the budget panel is
- budget_bargraph_range_ms "16" // budget bargraph range in milliseconds
- budget_history_numsamplesvisible "100" // number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
- budget_history_range_ms "66" // budget history range in milliseconds
- budget_panel_bottom_of_history_fraction "0" // number between 0 and 1
- budget_panel_height "384" // height in pixels of the budget panel
- budget_panel_width "512" // width in pixels of the budget panel
- budget_panel_x "0" // number of pixels from the left side of the game screen to draw the budget panel
- budget_panel_y "50" // number of pixels from the top side of the game screen to draw the budget panel
- budget_peaks_window "30" // number of frames to look at when figuring out peak frametimes
- budget_show_averages "0" // enable/disable averages in the budget panel
- budget_show_history "1" // turn history graph off and on. . good to turn off on low end
- budget_show_peaks "1" // enable/disable peaks in the budget panel
- budget_toggle_group // Turn a budget group on/off
- bug // Show the bug reporting UI.
- bugreporter_console_bytes "15000" // Max # of console bytes to put into bug report body (full text still attached).
- bugreporter_includebsp "1" // Include .bsp for internal bug submissions.
- bugreporter_snapshot_delay "0" // Frames to delay before taking snapshot
- bugreporter_uploadasync "0" // Upload attachments asynchronously
- bugreporter_username "0" // Username to use for bugreporter
- buildcubemaps // Rebuild cubemaps.
- building_cubemaps "0"
- cache_print // cache_print [section] Print out contents of cache memory.
- cache_print_lru // cache_print_lru [section] Print out contents of cache memory.
- cache_print_summary // cache_print_summary [section] Print out a summary contents of cache memory.
- camortho // Switch to orthographic camera.
- cam_collision "1" // an attempt is made to keep the camera from passing though walls.
- cam_command // Tells camera to change modes
- cam_idealdelta "4" // Controls the speed when matching offset to ideal angles in thirdperson view
- cam_idealdist "150"
- cam_ideallag "4" // Amount of lag used when matching offset to ideal angles in thirdperson view
- cam_idealpitch "0"
- cam_idealyaw "0"
- cam_showangles "0" // print viewangles/idealangles/cameraoffsets to the console.
- cam_snapto "0"
- cancelselect
- cc_captiontrace "1" // 2 = show in hud)
- cc_emit // Emits a closed caption
- cc_findsound // Searches for soundname which emits specified text.
- cc_flush // Flushes asyncd captions.
- cc_lang "0" // Current close caption language (emtpy = use game UI language)
- cc_linger_time "1" // Close caption linger time.
- cc_minvisibleitems "1" // Minimum number of caption items to show.
- cc_predisplay_time "0" // Close caption delay before showing caption.
- cc_random // Emits a random caption
- cc_sentencecaptionnorepeat "4" // How often a sentence can repeat.
- cc_showblocks // Toggles showing which blocks are pending/loaded async.
- cc_showmissing "0" // Show missing closecaption entries.
- cc_subtitles "0" // wont help hearing impaired players).
- centerview
- changelevel // Change server to the specified map
- changelevel2 // Transition to the specified map in single player
- chatwheel_say // Send a chatwheel message. Usage: chatwheel_say <messagenum>
- chat_channel_debug // Print members of a chat channel
- chat_clear // Clears all chat history
- chat_dump_channels
- chat_join // Join a chat channel
- chat_leave // Leave a chat channel
- chat_say // Send a message to the specified channel
- chat_sound "0" // play sound when receiving chat messages
- circle_paintsplat_alpha_offset "1" // -1 = no offset
- circle_paintsplat_bias "0" // Change bias value for computing circle buffer
- circle_paintsplat_enabled "1"
- circle_paintsplat_max_alpha_noise "128" // Max noise value of circle alpha
- circle_paintsplat_noise_enabled "1"
- circle_paintsplat_radius "4" // Change the radius of circle in paintmap
- clear // Clear all console output.
- clientport "27005" // Host game client port
- clientportany "0" // use system allocated port
- closecaption "0" // Enable close captioning.
- cloth_debug "0"
- cloth_editor // cloth_editor
- cloth_force // creates a test force
- cloth_max_force "5000"
- cloth_reload // reload cloth files
- cloth_report_update "0"
- cloth_simulate "1"
- cloth_static // set cloth to a static pose
- cloth_test "1"
- cloth_update "1"
- cl_aggregate_particles "1"
- cl_allowdownload "1" // Client downloads customization files
- cl_allowupload "1" // Client uploads customization files
- cl_ambient_light_disableentities "0" // Disable map ambient light entities.
- cl_anglespeedkey "0"
- cl_animationinfo // Hud element to examine.
- cl_backspeed "450"
- cl_biofeedback_collection_window "120" // Number of seconds of biofeedback data to use in human player excitement calculation.
- cl_blobulator_freezing_max_metaball_radius "12" // Setting this can create more complex surfaces on large hitboxes at the cost of performance.
- cl_blurClearAlpha "0" // but 0 has errors at the moment
- cl_blurDebug "0"
- cl_blurPasses "1"
- cl_blurTapSize "0"
- cl_burninggibs "0" // A burning player that gibs has burning gibs.
- cl_cache_sendtable "1" // Cache sendtables
- cl_camera_follow_bone_index "-2" // Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
- cl_chatfilters "31" // Stores the chat filter settings
- cl_chat_active "0"
- cl_class "0" // Default class when joining a game
- cl_clearhinthistory // Clear memory of client side hints displayed to the player.
- cl_clockdrift_max_ms "150" // Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the servers.
- cl_clockdrift_max_ms_threadmode "0" // Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the servers.
- cl_clock_correction "1" // Enable/disable clock correction on the client.
- cl_clock_correction_adjustment_max_amount "200" // Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
- cl_clock_correction_adjustment_max_offset "90" // it moves towards apply
- cl_clock_correction_adjustment_min_offset "10" // then no clock correction is applied.
- cl_clock_correction_force_server_tick "999" // Force clock correction to match the server tick + this offset (-999 disables it).
- cl_clock_showdebuginfo "0" // Show debugging info about the clock drift.
- cl_cmdrate "30" // Max number of command packets sent to server per second
- cl_colorfastpath "0"
- cl_customsounds "0" // Enable customized player sound playback
- cl_demoviewoverride "0" // Override view during demo playback
- cl_detaildist "1200" // Distance at which detail props are no longer visible
- cl_detailfade "400" // Distance across which detail props fade in
- cl_detail_multiplier "1" // extra details to create
- cl_disable_ragdolls "0"
- cl_disable_water_render_targets "0"
- cl_dota_dump_econ_item_stringtable // cl_dota_dump_econ_item_stringtable
- cl_dota_dump_modifier_stringtable // cl_dota_dump_modifier_stringtable
- cl_dota_showents // Dump entity list to console.
- cl_dota_speech_announcer_holiday "0" // Set 1 to enable special seasonal announcer
- cl_dota_speech_spec_ancientattack "1" // Set to 0 to prevent hearing your ancient is under attack lines.
- cl_dota_speech_spec_barracksattack "1" // Set to 0 to prevent hearing your rax is under attack lines.
- cl_dota_speech_spec_barracksfalls "1" // Set to 0 to prevent hearing your rax has fallen lines.
- cl_dota_speech_spec_enemybasefalls "1" // Set to 0 to prevent hearing enemys tower/rax has fallen lines.
- cl_dota_speech_spec_idles "1" // Set to 0 to prevent hearing announcers idle lines.
- cl_dota_speech_spec_towerattack "1" // Set to 0 to prevent hearing your tower is under attack lines.
- cl_dota_speech_spec_towerfalls "1" // Set to 0 to prevent hearing your tower has fallen lines.
- cl_downloadfilter "0" // nosounds)
- cl_drawhud "1" // Enable the rendering of the hud
- cl_drawleaf "-1"
- cl_drawmaterial "0" // Draw a particular material over the frame
- cl_drawmonitors "1"
- cl_drawshadowtexture "0"
- cl_dumpplayer // Dumps info about a player
- cl_dumpsplithacks // Dump split screen workarounds.
- cl_dump_particle_stats // dump particle profiling info to particle_profile.csv
- cl_ejectbrass "1"
- cl_enable_remote_splitscreen "0" // Allows viewing of nonlocal players in a split screen fashion
- cl_entityreport "0" // draw entity states to console
- cl_ent_absbox // Displays the clients absbox for the entity under the crosshair.
- cl_ent_bbox // Displays the clients bounding box for the entity under the crosshair.
- cl_ent_rbox // Displays the clients render box for the entity under the crosshair.
- cl_extrapolate "0" // Enable/disable extrapolation if interpolation history runs out.
- cl_extrapolate_amount "0" // Set how many seconds the client will extrapolate entities for.
- cl_fastdetailsprites "1" // whether to use new detail sprite system
- cl_fasttempentcollision "5"
- cl_find_ent // Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
- cl_find_ent_index // Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
- cl_flushentitypacket "0" // For debugging. Force the engine to flush an entity packet.
- cl_forcepreload "0" // Whether we should force preloading.
- cl_forwardspeed "450"
- cl_foundry_ShowEntityHighlights "1"
- cl_fullupdate // Forces the server to send a full update packet
- cl_globallight_debug "0"
- cl_globallight_depth_bias "-999"
- cl_globallight_expansion "200"
- cl_globallight_freeze "0"
- cl_globallight_orig_calc_frustum "1"
- cl_globallight_shadow_mode "2"
- cl_globallight_slope_scale_depth_bias "-999"
- cl_globallight_use_alt_focus_region "0"
- cl_globallight_use_optimized_calc_frustum "1"
- cl_globallight_world_bottom_height "0"
- cl_globallight_world_top_height "1060"
- cl_heatmap_fancy "1"
- cl_heatmap_off // Turn off heat map viz
- cl_heatmap_particles // Turn on heat map for particles
- cl_heatmap_particles_in_mem // Turn on heat map for particles_in_mem
- cl_heatmap_particle_rendering // Turn on heat map for particle_rendering
- cl_heatmap_particle_simulation // Turn on heat map for particle_simulation
- cl_heatmap_particle_sys // Turn on heat map for particle_sys
- cl_heatmap_pause "0"
- cl_heatmap_render_normal // Turn on heat map for render_normal
- cl_heatmap_render_reflection // Turn on heat map for render_reflection
- cl_heatmap_render_refraction // Turn on heat map for render_refraction
- cl_heatmap_render_shadow // Turn on heat map for render_shadow
- cl_heatmap_scale "1"
- cl_heatmap_setup_bones // Turn on heat map for setup_bones
- cl_idealpitchscale "0"
- cl_ignorepackets "0" // Force client to ignore packets (for debugging).
- cl_interp "0" // Sets the interpolation amount (bounded on low side by server interp ratio settings).
- cl_interp_all "0" // Disable interpolation list optimizations.
- cl_interp_npcs "0" // if greater)
- cl_interp_ratio "2" // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
- cl_interp_threadmodeticks "0" // Additional interpolation ticks to use when interpolating with threaded engine mode set.
- cl_jiggle_bone_debug "0" // Display physics-based jiggle bone debugging information
- cl_jiggle_bone_debug_pitch_constraints "0" // Display physics-based jiggle bone debugging information
- cl_jiggle_bone_debug_yaw_constraints "0" // Display physics-based jiggle bone debugging information
- cl_jiggle_bone_invert "0"
- cl_jiggle_bone_sanity "1" // Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
- cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events.
- cl_lagcomp_errorcheck "0" // Player index of other player to check for position errors.
- cl_language "0" // Language (from Steam API)
- cl_leafsystemvis "0"
- cl_leveloverview "0"
- cl_leveloverviewmarker "0"
- cl_logofile "0" // Spraypoint logo decal.
- cl_maxrenderable_dist "3000" // Max distance from the camera at which things will be rendered
- cl_modelfastpath "1"
- cl_mouseenable "1"
- cl_mouselook "1" // 0 for keyboard look. Cannot be set while connected to a server.
- cl_observercrosshair "1"
- cl_overdraw_test "0"
- cl_panelanimation // Shows panel animation variables: <panelname | blank for all panels>.
- cl_particles_dumplist // optional name substring.
- cl_particles_dump_effects
- cl_particles_show_bbox "0"
- cl_particles_show_controlpoints "0"
- cl_particle_batch_mode "1"
- cl_particle_fallback_base "0" // Base for falling back to cheaper effects under load.
- cl_particle_fallback_multiplier "0" // Multiplier for falling back to cheaper effects under load.
- cl_particle_forceinstantiate "0" // Force effects to simulate when far off screen
- cl_particle_simulate "1" // Enables/Disables Particle Simulation
- cl_particle_sim_fallback_base_multiplier "5" // How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
- cl_particle_sim_fallback_threshold_ms "6" // Amount of simulation time that can elapse before new systems start falling back to cheaper versions
- cl_pclass "0" // Dump entity by prediction classname.
- cl_pdump "-1" // Dump info about this entity to screen.
- cl_phys_block_dist "1"
- cl_phys_block_fraction "0"
- cl_phys_maxticks "2" // Sets the max number of physics ticks allowed for client-side physics (ragdolls)
- cl_phys_timescale "1" // Sets the scale of time for client-side physics (ragdolls)
- cl_pitchdown "89"
- cl_pitchspeed "225"
- cl_pitchup "89"
- cl_playback_screenshots "0" // Allows the client to playback screenshot and jpeg commands in demos.
- cl_playerspraydisable "0" // Disable player sprays.
- cl_precacheinfo // Show precache info (client).
- cl_predict "0" // Perform client side prediction.
- cl_predictioncopy_describe // Describe datamap_t for entindex
- cl_predictionlist "0" // Show which entities are predicting
- cl_predictweapons "1" // Perform client side prediction of weapon effects.
- cl_pred_doresetlatch "1"
- cl_pred_error_verbose "0" // Show more field info when spewing prediction errors.
- cl_pred_optimize "2" // and also for not repredicting if there were no errors (2)
- cl_pred_track // for field fieldname.
- cl_ragdoll_collide "0"
- cl_ragdoll_gravity "386" // Sets the gravity client-side ragdolls
- cl_removedecals // Remove the decals from the entity under the crosshair.
- cl_report_soundpatch // reports client-side sound patch count
- cl_resend "6" // Delay in seconds before the client will resend the connect attempt
- cl_retire_low_priority_lights "0" // Low priority dlights are replaced by high priority ones
- cl_screenshotname "0" // Custom Screenshot name
- cl_sendtable_cache_filename "0" // Send tables cache file
- cl_SetupAllBones "0"
- cl_shadowtextureoverlaysize "512"
- cl_shadowtextureoverlayx "200"
- cl_shadowtextureoverlayy "100"
- cl_showanimstate_activities "1" // Show activities in the (client) animation state display.
- cl_showbackpackrarities "0" // Show item rarities within the backpack.
- cl_ShowBoneSetupEnts "0" // Show which entities are having their bones setup each frame.
- cl_showdemooverlay "0" // -1 - show always)
- cl_showents // Dump entity list to console.
- cl_showerror "0" // 2 for above plus detailed field deltas.
- cl_showevents "0" // Print event firing info in the console
- cl_showfps "0" // 4 = Show FPS and Log to file )
- cl_showhelp "1" // Set to 0 to not show on-screen help
- cl_showncustomtabhelp "0"
- cl_showpausedimage "1" // Show the Paused image when game is paused.
- cl_showpluginmessages "1" // Allow plugins to display messages to you
- cl_showpos "0" // Draw current position at top of screen
- cl_ShowSunVectors "0"
- cl_showtextmsg "1" // Enable/disable text messages printing on the screen.
- cl_show_bounds_errors "0"
- cl_show_clientmessage "0" // Show protobuf client messages
- cl_show_splashes "1"
- cl_show_usermessage "0" // Shows the incoming user messages for this client and dumps them out the type and size of the messages to the console. Setting t
- cl_sidespeed "450"
- cl_simdbones "0" // Use SIMD bone setup.
- cl_singleplayernetworkbackdoor "0" // Enable network optimizations for single player games.
- cl_skipfastpath "0" // Set to 1 to stop all models that go through the model fast path from rendering
- cl_skipslowpath "0" // Set to 1 to skip any models that dont go through the model fast path
- cl_smooth "1" // Smooth view/eye origin after prediction errors
- cl_smoothtime "0" // Smooth clients view after prediction error over this many seconds
- cl_sos_test_get_opvar
- cl_sos_test_set_opvar
- cl_soundemitter_flush // Flushes the sounds.txt system (client only)
- cl_soundfile "0" // Jingle sound file.
- cl_soundscape_flush // Flushes the client side soundscapes
- cl_soundscape_printdebuginfo // print soundscapes
- cl_spectator_cmdrate_factor "0" // Rate multiplier when connected via hltv
- cl_spectator_interp_ratio "2" // adjust the interp time by this ratio.
- cl_spec_mode "1" // spectator mode
- cl_sporeclipdistance "512"
- cl_ss_origin // print origin in script format
- cl_sunlight_depthbias "0"
- cl_sunlight_ortho_size "0" // Set to values greater than 0 for ortho view render projections.
- cl_sun_decay_rate "0"
- cl_team "0" // Default team when joining a game
- cl_threaded_bone_setup "0" // Enable parallel processing of C_BaseAnimating::SetupBones()
- cl_threaded_init "0"
- cl_timeout "30" // the client will disconnect itself
- cl_tlucfastpath "1"
- cl_tracer_whiz_distance "72"
- cl_tree_sway_dir // sets tree sway wind direction and strength
- cl_updaterate "30" // Number of packets per second of updates you are requesting from the server
- cl_updatevisibility // Updates visibility bits.
- cl_upspeed "320"
- cl_use_simd_bones "1" // 1 use SIMD bones 0 use scalar bones.
- cl_view // Set the view entity index.
- cl_voice_filter "0" // Filter voice by name substring
- cl_voice_team_filter "-1" // Filter voice by team index
- cl_winddir "0" // Weather effects wind direction angle
- cl_windspeed "0" // Weather effects wind speed scalar
- cl_yawspeed "210"
- cmd // Forward command to server.
- cmd1 // sets userinfo string for split screen player in slot 1
- cmd2 // sets userinfo string for split screen player in slot 2
- cmd3 // sets userinfo string for split screen player in slot 3
- cmd4 // sets userinfo string for split screen player in slot 4
- colorcorrectionui // Show/hide the color correction tools UI.
- combine_disp_images // combine_disp_images
- commentary_firstrun "0"
- commentary_showmodelviewer // Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
- commentary_testfirstrun
- condump // dump the text currently in the console to condumpXX.log
- connect // Connect to specified server.
- contimes "8" // Number of console lines to overlay for debugging.
- con_drawnotify "1" // Disables drawing of notification area (for taking screenshots).
- con_enable "0" // Allows the console to be activated.
- con_filter_enable "0" // 2 displays filtered text brighter than ot
- con_filter_text "0" // Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
- con_filter_text_out "0" // Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
- con_logfile "0" // Console output gets written to this file
- con_notifytime "8" // How long to display recent console text to the upper part of the game window
- con_nprint_bgalpha "50" // Con_NPrint background alpha.
- con_nprint_bgborder "5" // Con_NPrint border size.
- con_timestamp "0" // Prefix console.log entries with timestamps
- con_trace "0" // Print console text to low level printout.
- coop "0" // Cooperative play.
- cpu_level "1" // CPU Level - Default: High
- crash // Cause the engine to crash (Debug!!)
- crosshair "1"
- cvarlist // Show the list of convars/concommands.
- c_maxdistance "200"
- c_maxpitch "90"
- c_maxyaw "135"
- c_mindistance "30"
- c_minpitch "0"
- c_minyaw "-135"
- c_orthoheight "100"
- c_orthowidth "100"
- c_thirdpersonshoulder "0"
- c_thirdpersonshoulderaimdist "120"
- c_thirdpersonshoulderdist "40"
- c_thirdpersonshoulderheight "5"
- c_thirdpersonshoulderoffset "20"
- dashboard_page_scroll_time "0"
- dashboard_play_type_scroll_time "0"
- dashboard_section_scroll_time "0"
- das_max_z_trace_length "72" // Maximum height of player and still test for adsp
- das_process_overhang_spaces "0"
- datacachesize "32" // Size in MB.
- deathmatch "0" // Running a deathmatch server.
- debugsystemui // Show/hide the debug system UI.
- debug_circle_splat "0"
- debug_materialmodifycontrol_client "0"
- debug_paint_seam "0"
- default_fov "90"
- demolist // Print demo sequence list.
- demos // Demo demo file sequence.
- demo_avellimit "2000" // Angular velocity limit before eyes considered snapped for demo playback.
- demo_fastforwardfinalspeed "20" // Go this fast when starting to hold FF button.
- demo_fastforwardramptime "5" // How many seconds it takes to get to full FF speed.
- demo_fastforwardstartspeed "2" // Go this fast when starting to hold FF button.
- demo_goto // Skips to location in demo.
- demo_gototick // Skips to a tick in demo.
- demo_info // Print information about currently playing demo.
- demo_interplimit "4000" // How much origin velocity before its considered to have teleported causing interpolation to reset.
- demo_interpolateview "1" // Do view interpolation during dem playback.
- demo_pause // Pauses demo playback.
- demo_pauseatservertick "0" // Pauses demo playback at server tick
- demo_quitafterplayback "0" // Quits game after demo playback.
- demo_recordcommands "1" // Record commands typed at console into .dem files.
- demo_resume // Resumes demo playback.
- demo_timescale // Sets demo replay speed.
- demo_togglepause // Toggles demo playback.
- demo_usefastgoto "1" // Use fast frame skipping when available for demo_goto commands.
- developer "0" // Set developer message level
- devshots_nextmap // Used by the devshots system to go to the next map in the devshots maplist.
- devshots_screenshot // use the screenshot command instead.
- differences // Show all convars which are not at their default values.
- disable_static_prop_loading "0" // static props wont be loaded
- disconnect // Disconnect game from server.
- display_elapsedtime // Displays how much time has elapsed since the game started
- display_game_events "0"
- disp_dynamic "0"
- dlight_debug // Creates a dlight in front of the player
- dotafish_dormant "1" // Turns off dota fish.
- dotaguide_load // Loads the guide found at gamedotaguides<guide name>.build
- dota_ability_autocast
- dota_ability_execute
- dota_ability_learn_mode // Enter the mode where ability points can be spent
- dota_ability_quick_cast "0"
- dota_allow_clientside_entities "1"
- dota_allow_clientside_particles "1"
- dota_allow_invalid_orders "0"
- dota_all_vision "0"
- dota_always_show_player_names "0" // always show player names
- dota_ambient_creatures "1"
- dota_ambient_creatures_pop "0"
- dota_animation_force_modifier "0"
- dota_apm
- dota_autoselect_bots "0" // new bots will be autoselected. This is for the item icon editor.
- dota_auto_connect "0" // Automatically connect to the specified server forever
- dota_auto_create_proxy "0" // Automatically create a proxy
- dota_bink_audio "1" // Set to 0 to disable audio in bink movies
- dota_bio_debug "0" // Show SCL value in UI
- dota_bot_client_debug "0" // Draw some basic client-side debug info for each hero.
- dota_bot_match_difficulty "2" // Difficulty to play coop bot matches against
- dota_bot_match_game_modes "2" // Bit masks of game modes to search for in co-op bot matchmaking
- dota_bot_mode "0"
- dota_broadcaster_language "-1" // 8= Russian
- dota_broadcast_debug "0"
- dota_button_fade_in_time "0"
- dota_button_ready_fade_time "0"
- dota_button_ready_start_alpha "100"
- dota_button_unlearned_saturation "0"
- dota_camera_accelerate "49"
- dota_camera_center
- dota_camera_disable_yaw "1"
- dota_camera_disable_zoom "0"
- dota_camera_distance "1134"
- dota_camera_dotatv_smooth_drag "0"
- dota_camera_dotatv_smooth_drag_drag "0"
- dota_camera_dotatv_smooth_drag_inverse "0"
- dota_camera_dotatv_smooth_drag_max_speed "25"
- dota_camera_drag_speed "1"
- dota_camera_edgemove "1"
- dota_camera_follow_doublepress_time "0"
- dota_camera_getpos // Gets the camera position
- dota_camera_heightmap "1"
- dota_camera_listening_offset "700"
- dota_camera_lock "0"
- dota_camera_lock_mouse_lead "220"
- dota_camera_lock_view_helper "1"
- dota_camera_lock_view_helper_ratio "0"
- dota_camera_reverse "0"
- dota_camera_setpos // Sets the camera position
- dota_camera_sixense_center_on_hero "0"
- dota_camera_sixense_grab_speed "3"
- dota_camera_sixense_invert_grab "1"
- dota_camera_sixense_invert_pan "0"
- dota_camera_sixense_pan_expo "1"
- dota_camera_sixense_pan_speed "4000"
- dota_camera_smart_follow_drag_distance "500"
- dota_camera_smart_follow_edge_distance "500"
- dota_camera_smart_follow_offset_reset "8"
- dota_camera_smart_follow_offset_time "1"
- dota_camera_smooth_count "8"
- dota_camera_smooth_distance "96"
- dota_camera_smooth_enable "1"
- dota_camera_smooth_sample_timer "0"
- dota_camera_smooth_time "0"
- dota_camera_spectate_distance "1600"
- dota_camera_speed "3000"
- dota_camera_stage_fov "15"
- dota_camera_stage_pitch "0"
- dota_camera_stage_rotate "0"
- dota_camera_stage_x "25"
- dota_camera_stage_y "-600"
- dota_camera_stage_yaw "90"
- dota_camera_stage_z "225"
- dota_camera_yaw_rotate_hold_time "1"
- dota_camera_yaw_rotate_speed "0"
- dota_chat_test "0" // Print some text to the chat
- dota_cheap_water "0"
- dota_client_filesystem_warnings "0" // Set fs_warning_level and fs_warning_mode to warn on synchronous file warnings.
- dota_combine_models "1"
- dota_courier_deliver // bring me my stuff
- dota_custom_channels "0" // List of custom channels to join on startup
- dota_custom_game_win_score "11"
- dota_cycle_selected
- dota_dashboard "0" // Enable dota dashboard
- dota_dashboard_invalidate // Invalidates layout and scheme on all dashboard UI panels
- dota_debug_global_light "0"
- dota_debug_so_cache "0" // Log SO cache messages
- dota_debug_today_message_sorting "0" // Print out unsorted and sorted today messages to the console
- dota_demo_mode "0"
- dota_demo_mode_time "15"
- dota_disable_bot_lane "0"
- dota_disable_mid_lane "0"
- dota_disable_range_finder "1"
- dota_disable_top_lane "0"
- dota_disable_unit_ring "0"
- dota_dump_bot_state
- dota_dump_inventory
- dota_dump_keybindings "0"
- dota_dump_keybindings_old "0"
- dota_dump_tournament // dump tournament state
- dota_easy_mode "0"
- dota_embers "1"
- dota_endgame_cinematic_disable "0"
- dota_enemy_color_b "0"
- dota_enemy_color_g "0"
- dota_enemy_color_r "1"
- dota_equip_fan_item
- dota_fake_battle_bonus "0"
- dota_fanfare_disable "0"
- dota_find_source_tv_games // Request game news from the GC
- dota_force_cooldown "0"
- dota_force_end_scores "0"
- dota_force_pick_allow "0"
- dota_force_right_click_attack "0"
- dota_fow_grid_size "64"
- dota_free_camera "0"
- dota_free_ids // abilities and heroes.
- dota_friendly_color_b "0"
- dota_friendly_color_g "1"
- dota_friendly_color_r "0"
- dota_gamescom_althack "0" // QWE and ASD + Alt = inventory keys.
- dota_game_account_debug // Prints game account info
- dota_generalinfo_panel // In game DOTA general information (HTML)panel.
- dota_get_news // Request game news from the GC
- dota_glyph // trigger the Glyph of Fortification for your team
- dota_grinder_snap_to_damage "0"
- dota_health_hurt_decay_time_max "0"
- dota_health_hurt_decay_time_min "0"
- dota_health_hurt_delay "0"
- dota_health_hurt_threshold "0"
- dota_health_marker_major_alpha "255"
- dota_health_marker_minor_alpha "128"
- dota_health_per_vertical_marker "250" // How much health between each vertical line in the health bars
- dota_height_fog_scale "1"
- dota_heropicker_rd_select_time "20"
- dota_hero_standings_debug // Prints hero standing objects
- dota_hero_tooltip "1" // Style of the hero tooltip. 0=Corner 1=Overhead 2=Inline overhead
- dota_hide_cursor "0" // mouse cursor is always hidden
- dota_highlight_reel "0"
- dota_highlight_reel_debug "0"
- dota_highlight_reel_leadin_seconds "7"
- dota_highlight_reel_leadout_seconds "5"
- dota_highlight_reel_matchid "0"
- dota_highlight_reel_playerid "-1"
- dota_highlight_reel_running_time "180"
- dota_hold
- dota_html_panel "0" // enable dota html control in dashboard
- dota_html_zoom "1" // 1=CEF Pixel Accurate Zoom)
- dota_html_zoom_override "99"
- dota_hud_debug_name_all_entities "0" // shows debug names for all entities.
- dota_hud_healthbars "3" // etc.
- dota_hud_healthbar_hoveroutline_alpha "200" // Mouse hover outline brightness on healthbars
- dota_hud_healthbar_number "1" // your own heros health number will be shown on the floating health bar over his head
- dota_hud_healthbar_number_critical "20" // Percentage of health left before hitpoint number turns red (value between 1-100)
- dota_hud_healthbar_number_danger "40" // Percentage of health left before hitpoint number turns orange (value between 1-100)
- dota_hud_unit_info "0" // etc.
- dota_ignore_nonfriend_invites "0" // party invites from non-friends are ignored
- dota_intro_mode "0"
- dota_invite_debug // Prints local invite objects
- dota_item_execute
- dota_item_fullprice_buyback_interval "10"
- dota_joystick "0"
- dota_keybindings_cloud_disable "0"
- dota_keybind_hero "0"
- dota_killcam_history_time "20"
- dota_killcam_show "0"
- dota_learn_stats // Spend an ability point on hero stats
- dota_legacy_demo_combine "1"
- dota_lobby_debug // Prints local lobby objects
- dota_log_server_connection "1" // Log connections to the server
- dota_log_server_connection_logfile "0" // Name of the file to log server connections too
- dota_magic_stick_enabled "0"
- dota_map_locations_debug // Prints map location objects
- dota_matchgroups "4" // Bit masks of match groups to search in for matchmaking
- dota_matchgroups_version "2" // Used to reset matchgroups setting when regions change
- dota_match_details // Show match details for a specific matchID
- dota_match_game_modes "2" // Bit masks of game modes to search for in matchmaking
- dota_match_languages "2" // Bit masks of languages to search for in matchmaking
- dota_minimap_always_draw_hero_icons "0"
- dota_minimap_draw_fow "1"
- dota_minimap_filter_amount "0"
- dota_minimap_hero_name_shadowsize "8"
- dota_minimap_hero_scalar "0"
- dota_minimap_hero_scalar_distance "12"
- dota_minimap_hero_scalar_minimum "500"
- dota_minimap_hero_size "600"
- dota_minimap_hero_spread "0"
- dota_minimap_hero_spread_distance "2"
- dota_minimap_hide_background "0"
- dota_minimap_misclick_time "0" // Minimum time after the mouse enters the minimap before we accept a move command. Used to prevent misclicks.
- dota_minimap_ping_duration "3"
- dota_minimap_ping_tag_duration "10"
- dota_minimap_show_hero_icon "1" // will show hero icons when you hold alt down
- dota_minimap_simple_colors "0"
- dota_minimap_simple_filter "1"
- dota_minimap_tower_defend_distance "500"
- dota_minimap_use_dynamic_mesh "1"
- dota_modifier_debug "0"
- dota_mouse_spectator_window_lock "0" // mouse will be locked to the window when in game and spectating in a mode that doesnt give camera control
- dota_mouse_window_lock "1" // mouse will be locked to the window when ingame
- dota_mute_cobroadcasters "0"
- dota_neutral_color_b "1"
- dota_neutral_color_g "1"
- dota_neutral_color_r "1"
- dota_new_user "0" // Enable the new user experience UI flow
- dota_no_minimap "0"
- dota_no_render "0"
- dota_no_simulate "0"
- dota_no_vgui "0"
- dota_old_client_projectile "0"
- dota_pain_debug "0"
- dota_pain_decay "0"
- dota_pain_factor "3"
- dota_pain_fade_rate "3"
- dota_pain_multiplier "0"
- dota_particle_fow_debug "0"
- dota_particle_offset_x "0"
- dota_particle_offset_y "300"
- dota_party_debug // Prints local party objects
- dota_pause // Send a game pause request.
- dota_player_add_summoned_to_selection "0"
- dota_player_auto_purchase_items "0"
- dota_player_multipler_orders "0" // you will issue an order to all controllable units by holding down the CTRL key when you click
- dota_player_simplified_controls "0"
- dota_player_smart_multiunit_cast "0"
- dota_player_units_auto_attack "0"
- dota_play_tab_web_panel "1"
- dota_portrait_animate "1"
- dota_portrait_debug_draw_frustum "1"
- dota_portrait_debug_item_def_index "0" // Enables icon modification shader for specific item def index.
- dota_portrait_debug_mode "0" // 4 = hero selec
- dota_portrait_debug_mode_sensitivity "0"
- dota_portrait_debug_no_modifier "0"
- dota_portrait_debug_preview_letterbox "16"
- dota_portrait_export_icon
- dota_portrait_export_icon_data
- dota_portrait_hide_hero "0"
- dota_portrait_icon_glow_alpha "0"
- dota_portrait_model // Sets the model used in the portrait editor
- dota_portrait_reload // Reload portrait data
- dota_portrait_thinkfast "1"
- dota_portrait_toggle_hero
- dota_powerbar_baseline "0"
- dota_preview_hero_pitch_offset "0"
- dota_preview_hero_roll_offset "0"
- dota_preview_hero_x_offset "0"
- dota_preview_hero_yaw_offset "0"
- dota_preview_hero_y_offset "0"
- dota_preview_hero_z_offset "0"
- dota_purchase_quickbuy // skips over items not purchasable due to secret shop
- dota_purchase_stickybuy // Attempt to purchase an item out of the sticky slot. Skips over items not purchasable due to secret shop
- dota_query_inhibit_time "0"
- dota_quit_after_game "1" // do not hibernate
- dota_quit_immediate "0" // Dota will quit immediately rather than prompting to confirm
- dota_range_display "0" // Displays a ring around the hero at the specified radius
- dota_rare_line_click_count "5"
- dota_recent_event
- dota_recorder_auto_advance "1" // Automatically start recording the next hero when the current ends
- dota_recorder_cycles "3" // How many cycles of the animation to record
- dota_recorder_mode "1" // 2 = single tga from start of idle anim
- dota_recorder_use_card_portrait "0" // Use the hero selector card portrait setup
- dota_recorder_use_fullbody_portrait "0" // use Morphlings position for all heroes.
- dota_recorder_use_portrait_position "1" // Use camera position/activity from the portrait setup
- dota_record_blend_scale "1" // Scales rate of crossfade between 1st and 3rd idle cycles. A value of 10 means the 1st cycle is fully blended in by 1/10th of a
- dota_render_crop_height "148"
- dota_render_y_inset "31"
- dota_resend_so_cache // Resend SO cache
- dota_reset_camera_on_spawn "1" // camera will reset to your hero when you respawn
- dota_roshan_halloween_phase2_start_time "1200"
- dota_roshan_halloween_spawn_time "600"
- dota_roshan_spawn_timer "600" // Time after death that Roshan will respawn.
- dota_scale_unit // Scales the unit to the target multiplier
- dota_scoreboard_buyback_border "0"
- dota_screen_shake "1"
- dota_selection_stage_enable "0"
- dota_selector_advfilter_attack "0" // Stores the attack filter of the Hero Selector.
- dota_selector_advfilter_myhero "0" // Stores the stats filter of the Hero Selector.
- dota_selector_advfilter_role "0" // Stores the role filter of the Hero Selector.
- dota_selector_fulldeck_dynamic "1" // Turntable for subsets (SD/RD)
- dota_selector_fulldeck_mode "0" // 1 = Legacy Mode. Can be overridden by dota_selector_fulldeck_dynamic.
- dota_select_all_others
- dota_select_courier // attempt to select a courier
- dota_select_scale "0"
- dota_settings // Opens the settings panel
- dota_set_lobby_details // Set game/team names
- dota_sf_force_ready_up_dialog "0"
- dota_sf_game_end_delay "10" // Delay before the end game panel animation (XP + scoreboard) starts once a game is ended
- dota_sf_hero_selection_seen "1" // Has this player seen the hero picker yet?
- dota_sf_hud_actionpanel "1"
- dota_sf_hud_betting "0"
- dota_sf_hud_channelbar "1"
- dota_sf_hud_chat "1"
- dota_sf_hud_chat_wheel "1"
- dota_sf_hud_chat_wheel_debug "0"
- dota_sf_hud_combat_log "1"
- dota_sf_hud_error_msg "1"
- dota_sf_hud_force_broadcaster_selection "0" // Set to 1 to force broadcaster selection panel to be visible. Set to -1 to force panel to be always hidden
- dota_sf_hud_force_captainsmode "0"
- dota_sf_hud_force_heroselection "0"
- dota_sf_hud_force_inline_ready "0"
- dota_sf_hud_force_inspect "0"
- dota_sf_hud_force_killcam "0"
- dota_sf_hud_force_mm_ready "0"
- dota_sf_hud_force_spec "0"
- dota_sf_hud_force_teamname "0"
- dota_sf_hud_gameend "1"
- dota_sf_hud_header_display_time "7"
- dota_sf_hud_herodisplay "1"
- dota_sf_hud_heroselection "1"
- dota_sf_hud_inventory "1"
- dota_sf_hud_killcam_local_player_items "0"
- dota_sf_hud_overlay "1"
- dota_sf_hud_popups "1"
- dota_sf_hud_report_dialogue "0"
- dota_sf_hud_shared_content "1"
- dota_sf_hud_shared_units "1"
- dota_sf_hud_shop "1"
- dota_sf_hud_shop_tree_animtime "0"
- dota_sf_hud_stats_dropdown "1"
- dota_sf_hud_top "1"
- dota_sf_hud_voicechat "1"
- dota_sf_hud_voicechat_loud_value "1"
- dota_sf_hud_voicechat_quiet_value "0"
- dota_sf_hud_waitingforplayers "1"
- dota_sf_initial_skill "0"
- dota_sf_max_reward_wait "4" // Max time we wait for reward message from the GC
- dota_sf_old_heropedia "0"
- dota_sf_party_invite "0"
- dota_sf_show_guide_button "0" // Show guide button instead of chat button
- dota_sf_spectate_teamname_dire "0" // override the team ID # for the dire.
- dota_sf_spectate_teamname_overrides "1" // International 2012: enable override of radiants turn to ban with navis turn to ban.
- dota_sf_spectate_teamname_radiant "0" // override the team ID # for the radiant.
- dota_sf_store_feature "1"
- dota_sf_store_feature_test_local "0"
- dota_sf_victory_message_duration "4" // Duration victory message is shown in game end
- dota_shop_force_hotkeys "0"
- dota_shop_recommended_open "1"
- dota_shop_view_mode "1"
- dota_show_achievements // Prints local players achievement status
- dota_show_combatlog
- dota_show_hero_finder "1" // will show hero indicator when alt is held down
- dota_show_loadgame // Open the Load Game dialog
- dota_sixense_draw_grid "1"
- dota_sixense_draw_pan_control "1"
- dota_sixense_enabled "0"
- dota_sixense_grab_filter "0"
- dota_sixense_grab_is_toggle "0"
- dota_sixense_grab_wand_length "600"
- dota_sixense_joystick_pan_enabled "0"
- dota_sixense_left_joystick_threshold "0"
- dota_sixense_motion_pan_enabled "1"
- dota_sixense_mouse_enabled "1"
- dota_sixense_right_joystick_threshold "0"
- dota_sixense_select_hero_on_grab "0"
- dota_smart_camera_toggle
- dota_spectator_autospeed "0" // Toggle Directed mode auto speed control.
- dota_spectator_autospeed_fast "2"
- dota_spectator_autospeed_fastest "4"
- dota_spectator_autospeed_slowmo "1"
- dota_spectator_autospeed_slowmo_slow "0"
- dota_spectator_autospeed_slowmo_slowest "0"
- dota_spectator_auto_spectate_games "0" // Automatically spectate available games. Set to a LeagueID to auto spectate games from that league.
- dota_spectator_debug "0"
- dota_spectator_decreasereplayspeed
- dota_spectator_directed_bonusz "75"
- dota_spectator_directed_hero_timer "2"
- dota_spectator_directed_maxdistance "820"
- dota_spectator_directed_mouse_bias "400"
- dota_spectator_directed_mouse_control "0"
- dota_spectator_directed_spline_time "1"
- dota_spectator_fog_of_war "-1" // Set fog of war spectator mode. -1:All 2:Radiant 3:Dire
- dota_spectator_fowtoggle
- dota_spectator_graph_print // Prints spectator graph debug info
- dota_spectator_hero_index "0"
- dota_spectator_increasereplayspeed
- dota_spectator_mode "0" // Toggles the spectator mode: 0=Directed - 1=Free Cam - 2=Hero Chase - 3=PlayerView
- dota_spectator_pausetoggle
- dota_spectator_shoulder_view "0"
- dota_spectator_shoulder_view_forward "-300"
- dota_spectator_shoulder_view_override_angles_pitch "25"
- dota_spectator_shoulder_view_right "0"
- dota_spectator_shoulder_view_up "75"
- dota_spectator_statstoggle
- dota_spectator_stats_panel "0" // 4 = graph
- dota_spectator_test_spectator_view "0"
- dota_spectator_watching_broadcaster "0" // so that the handling of selection can be treated differently. Meani
- dota_speech_hardcoded_respeak_delay "1" // Certain speech concepts will not be said more than once per (n) seconds. Set to 0 to disable.
- dota_speech_level "2" // 2 = all
- dota_speech_meepo_pitch "5" // Increase the pitch of every successive meepo voice by this many %
- dota_speech_mute_time "1"
- dota_speech_test // Play an arbitrary speech VCD as if it were coming out of the local player.
- dota_speech_test_cycle
- dota_startup "0"
- dota_start_ai_game "0"
- dota_steam_workshop_download_dir "0" // The directory youre downloading workshop submissions to import from.
- dota_steam_workshop_import_dir "0" // The directory youre storing your workshop submissions files in.
- dota_steam_workshop_preview_mousespeed "0"
- dota_steam_workshop_query_timeout "10" // Time in seconds to allow communication with the Steam Workshop server.
- dota_steam_workshop_sourceonly "0" // Only submit source during imports. Saves you a lot of space in your workshop quota. Recommended that you leave it on.
- dota_steam_workshop_tempdir "0" // Temp directory used to unzip imported submissions from the Steam Workshop.
- dota_steam_workshop_use_p4 "1" // Automatically submit imported wearables to perforce.
- dota_stop
- dota_swap_mouse_spellcast "0"
- dota_test_buyback
- dota_test_glyph
- dota_time_of_day_rate "0" // Rate at which time of day changes relative to game seconds
- dota_ti_web_redirect "1" // show buttons redirecting to web pages for recent International games
- dota_tod_slow_transition_speed "0"
- dota_tod_transition_speed "1"
- dota_toggle_combatlog
- dota_toggle_tree_visualization
- dota_tooltip_nohide "0"
- dota_topbar_buyback_time "10"
- dota_tree_try_to_make_solid
- dota_tutorial_disable_stash "0"
- dota_tutorial_disable_suggested_items "0"
- dota_tutorial_force_learn_ability "-1"
- dota_tutorial_force_shop_mode "-1" // (-1) to not force
- dota_tutorial_game "0"
- dota_tutorial_shop_wait_for_leftclick "0"
- dota_tutorial_start
- dota_tutorial_start_lesson "0"
- dota_tutorial_stash_wait_for_mouseover "0"
- dota_ui_stats_chance "0" // Chance of client tracking UI stats
- dota_ui_stats_debug "0" // Print debug spew for UI stat tracking
- dota_unit_draw_health_bar "1"
- dota_unit_fly_bonus_height "150"
- dota_unit_health_bar_offset "-1"
- dota_unit_hero_glows "0"
- dota_unit_interact_flash_duration "0"
- dota_unit_lean_angle "90"
- dota_unit_lean_enable "1"
- dota_unit_lean_rate "3"
- dota_unit_multiple_selection "0"
- dota_unit_show_missing_selection_boxes "0"
- dota_unit_show_selection_boxes "0" // 3 = all entities.
- dota_unit_sink_delay "4"
- dota_unit_sink_speed "50"
- dota_unit_use_player_color "0"
- dota_unit_z_speed "200"
- dota_use_particle_fow "1"
- dota_vcon_autopan "1"
- dota_vcon_edgeclamp "0"
- dota_vcon_edgespin "0"
- dota_vcon_edgespin_bias "0"
- dota_vcon_edgespin_scale "0"
- dota_vcon_edge_tolerance "0"
- dota_vcon_gravity "0"
- dota_vcon_gravity_max "0"
- dota_vcon_gravity_scale "5"
- dota_vcon_recenter "1"
- dota_vcon_recenter_bias "0"
- dota_vcon_recenter_exponent "1"
- dota_vcon_recenter_max "0"
- dota_vcon_recenter_scale "0"
- dota_water_level "-12"
- dota_wearables_clientside "0"
- dsp_automatic "0"
- dsp_db_min "80"
- dsp_db_mixdrop "0"
- dsp_dist_max "1440"
- dsp_dist_min "0"
- dsp_enhance_stereo "0"
- dsp_facingaway "0"
- dsp_mix_max "0"
- dsp_mix_min "0"
- dsp_off "0"
- dsp_player "0"
- dsp_reload
- dsp_room "0"
- dsp_slow_cpu "0"
- dsp_spatial "40"
- dsp_speaker "50"
- dsp_volume "0"
- dsp_vol_2ch "1"
- dsp_vol_4ch "0"
- dsp_vol_5ch "0"
- dsp_water "14"
- dti_flush // Write out the datatable instrumentation files (you must run with -dti for this to work).
- dtwarning "0" // Print data table warnings?
- dtwatchclass "0" // Watch all fields encoded with this table.
- dtwatchent "-1" // Watch this entities data table encoding.
- dtwatchvar "0" // Watch the named variable.
- dt_ShowPartialChangeEnts "0" // (SP and bot games only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
- dt_ShowSendTableProps "0" // (SP and bot games only) - show changed props of a named send table
- dt_UsePartialChangeEnts "1" // (SP and bot games only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
- dumpsavedir // List the contents of the save directory in memory
- dumpstringtables // Print string tables to console.
- dump_localization_files // List all loaded localization files.
- dump_particlemanifest // Dump the list of particles loaded.
- echo // Echo text to console.
- econ_show_items_with_tag // Lists the item definitions that have a specified tag.
- editor_toggle // Disables the simulation and returns focus to the editor
- enable_boneflex "1"
- enable_debug_overlays "1" // Enable rendering of debug overlays
- enable_skeleton_draw "0" // Render skeletons in wireframe
- endmovie // Stop recording movie frames.
- engine_generatedotamapheightfielddata "0" // Generate heightfield map data
- engine_no_focus_sleep "50"
- engine_usedotamap_heightfield_data "1" // Set to 0 to disable using heightfields when tracing vertical rays (must reload map when changed)
- english "1" // running the english language set of assets.
- envmap
- error_msg_test // fire a fake hud error message
- er_colwidth "100"
- er_graphwidthfrac "0"
- er_maxname "14"
- escape // Escape key pressed.
- exec // Execute script file.
- execifexists // Execute script file if file exists.
- exit // Exit the engine.
- fast_fogvolume "0"
- filesystem_buffer_size "0" // Size of per file buffers. 0 for none
- filesystem_max_stdio_read "16"
- filesystem_native "1" // Use native FS or STDIO
- filesystem_report_buffered_io "0"
- filesystem_unbuffered_io "1"
- filesystem_use_overlapped_io "1"
- filter_live_games_by_hero "0"
- find // Find concommands with the specified string in their name/help text.
- findflags // Find concommands by flags.
- firstperson // Switch to firstperson camera.
- fish_debug "0" // Show debug info for fish
- flex_rules "1" // Allow flex animation rules to run.
- flex_smooth "1" // Applies smoothing/decay curve to flex animation controller changes.
- flush // Flush unlocked cache memory.
- flush_locked // Flush unlocked and locked cache memory.
- fogui // Show/hide fog control UI.
- fog_color "-1"
- fog_colorskybox "-1"
- fog_editor // fog_editor
- fog_enable "1"
- fog_enableskybox "1"
- fog_enable_water_fog "1"
- fog_end "-1"
- fog_endskybox "-1"
- fog_hdrcolorscale "-1"
- fog_hdrcolorscaleskybox "-1"
- fog_maxdensity "-1"
- fog_maxdensityskybox "-1"
- fog_override "0" // Overrides the maps fog settings (-1 populates fog_ vars with maps values)
- fog_start "-1"
- fog_startskybox "-1"
- forcebind // Bind a command to an available key. (forcebind command opt:suggestedKey)
- force_centerview
- force_vgui_priority_input "0"
- fow_client_nofiltering "0" // 1 = off
- fow_client_show_stats "0"
- fow_client_stats // displays fog of war stats
- fow_client_visibility "0" // 3 = seen
- fow_degree_fade_in_rate1 "4" // FoW area fade in rate #1 (greater than 1 is faster)
- fow_degree_fade_in_rate2 "4" // FoW area fade in rate #2 (greater than 1 is faster)
- fow_degree_fade_in_rate_midpoint "0" // FoW area fade out rate midpoint (0.0 - 1.0)
- fow_degree_fade_out_rate1 "4" // FoW area fade out rate #1 (greater than 1 is faster)
- fow_degree_fade_out_rate2 "4" // FoW area fade out rate #2 (greater than 1 is faster)
- fow_degree_fade_out_rate_midpoint "0" // FoW area fade out rate (0.0 - 1.0)
- fow_tile_update_time "0" // FoW tile update time.
- fow_viz // FoW viz commands
- fps_max "120" // Frame rate limiter
- fps_max_splitscreen "300" // splitscreen
- fs_clear_open_duplicate_times // Clear the list of files that have been opened.
- fs_dump_open_duplicate_times // Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
- fs_monitor_read_from_pack "0" // 2:Sync only
- fs_printopenfiles // Show all files currently opened by the engine.
- fs_report_long_reads "0" // >1:Microsecond threashold
- fs_report_sync_opens "0" // 2:Not during load
- fs_syncdvddevcache // Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
- fs_warning_level // Set the filesystem warning level.
- fs_warning_mode "0" // 2:Warn other threads
- func_break_max_pieces "15"
- fx_glass_velocity_cap "0" // Maximum downwards speed of shattered glass particles
- g15_dumpplayer // Spew player data.
- g15_reload // Reloads the Logitech G-15 Keyboard configs.
- g15_update_msec "250" // Logitech G-15 Keyboard update interval.
- gameinstructor_dump_open_lessons // Gives a list of all currently open lessons.
- gameinstructor_enable "1" // Display in game lessons that teach new players.
- gameinstructor_find_errors "0" // Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
- gameinstructor_reload_lessons // Shuts down all open lessons and reloads them from the script file.
- gameinstructor_reset_counts // Resets all display and success counts to zero.
- gameinstructor_start_sound_cooldown "4" // Number of seconds forced between similar lesson start sounds.
- gameinstructor_verbose "0" // Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
- gameinstructor_verbose_lesson "0" // Display more verbose information for lessons have this name.
- gamemenucommand // Issue game menu command.
- gameui_activate // Shows the game UI
- gameui_allowescape // Escape key allowed to hide game UI
- gameui_allowescapetoshow // Escape key allowed to show game UI
- gameui_hide // Hides the game UI
- gameui_preventescape // Escape key doesnt hide game UI
- gameui_preventescapetoshow // Escape key doesnt show game UI
- gameui_xbox "0"
- game_end_halloween_intro_delay "10"
- game_end_item_anim_delay "2"
- game_end_speech_delay "1"
- game_end_xmas_intro_delay "2"
- game_end_xp_anim_delay "1"
- game_end_xp_anim_duration "1"
- getpos // dump position and angles to the console
- getpos_exact // dump origin and angles to the console
- glow_outline_effect_enable "1" // Enable entity outline glow effects.
- glow_outline_width "6" // Width of glow outline effect in screen space.
- gl_clear "0"
- gl_clear_randomcolor "0" // Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
- gpu_level "2" // GPU Level - Default: High
- gpu_mem_level "1" // Memory Level - Default: High
- guidepanel_resetnag // Resets the nag count on the guide panel
- g_debug_ragdoll_removal "0"
- g_debug_ragdoll_visualize "0"
- g_Language "0"
- g_ragdoll_fadespeed "600"
- g_ragdoll_important_maxcount "2"
- g_ragdoll_lvfadespeed "100"
- g_ragdoll_maxcount "8"
- heartbeat // Force heartbeat of master servers
- help // Find help about a convar/concommand.
- hideconsole // Hide the console.
- hidehud "0"
- hidepanel // Hides a viewport panel <name>
- hide_sf_shop // hide scaleform shop
- hl2_episodic "0"
- hostip "0" // Host game server ip
- hostname "0" // Hostname for server.
- hostport "27015" // Host game server port
- host_flush_threshold "12" // Memory threshold below which the host should flush caches between server instances
- host_framerate "0" // Set to lock per-frame time elapse.
- host_limitlocal "0" // Apply cl_cmdrate and cl_updaterate to loopback connection
- host_map "0" // Current map name.
- host_profile "0"
- host_runofftime // Run off some time without rendering/updating sounds
- host_showcachemiss "0" // Print a debug message when the client or server cache is missed.
- host_ShowIPCCallCount "0" // the # of IPC calls is shown every frame.
- host_sleep "0" // Force the host to sleep a certain number of milliseconds each frame.
- host_speeds "0" // Show general system running times.
- host_threaded_sound "0" // Run the sound on a thread (independent of mix)
- host_timescale "1" // Prescale the clock by this amount.
- host_timescale_dec // Decrement the timescale by one step
- host_timescale_inc // Increment the timescale by one step
- host_writeconfig // Store current settings to config.cfg (or specified .cfg file).
- host_writeconfig_ss // Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
- http_file_exists // Tests if a remote http file exists
- hud_autoreloadscript "0" // Automatically reloads the animation script each time one is ran
- hud_drawhistory_time "5"
- hud_fastswitch "0"
- hud_reloadscheme // Reloads hud layout and animation scripts.
- hud_saytext_time "12"
- hud_scaleformperf "0"
- hud_sf_is_element_visible // Prints visibility info about an SF HUD element. Can specify a child in the SWF as third argument for further info.
- hud_sf_reload // reload scaleform hud element. usage: hud_sf_reload < substring of panel name >
- hud_sticky_item_name "0"
- hud_takesshots "0" // Auto-save a scoreboard screenshot at the end of a map.
- hunk_print_allocations
- hunk_track_allocation_types "0"
- impulse
- incrementvar // Increment specified convar value.
- inventory_frame // inventory set frame #
- inventory_resize // force re-layout inventory
- invnext
- invprev
- in_forceuser "0" // Force user input to this split screen player.
- in_lock_mouse_to_window "1" // mouse will be locked inside the game window.
- in_usekeyboardsampletime "1" // Use keyboard sample time smoothing.
- ip "0" // Overrides IP for multihomed hosts
- itemtest // itemtest
- item_debug_validation "1" // CEconEntity::ValidateEntityAttachedToPlayer behaves as it would in release builds and also allows bot players to take t
- item_editor // item_editor
- item_enable_dynamic_loading "1" // Enable/disable dynamic streaming of econ content.
- item_land_duration "350"
- item_land_magnitude "10"
- item_land_oscillations "3"
- joyadvancedupdate
- joystick "0" // false otherwise.
- joy_accelmax "1"
- joy_accelscale "0"
- joy_accel_filter "0"
- joy_advanced "0"
- joy_advaxisr "0"
- joy_advaxisu "0"
- joy_advaxisv "0"
- joy_advaxisx "0"
- joy_advaxisy "0"
- joy_advaxisz "0"
- joy_autoaimdampen "0" // How much to scale user stick input when the gun is pointing at a valid target.
- joy_autoaimdampenrange "0" // The stick range where autoaim dampening is applied. 0 = off
- joy_autosprint "0" // Automatically sprint when moving with an analog joystick
- joy_axisbutton_threshold "0" // Analog axis range before a button press is registered.
- joy_cfg_preset "0"
- joy_circle_correct "1"
- joy_deadzone_mode "0" // 1 => Square deadzone.
- joy_diagonalpov "0" // too.
- joy_display_input "0"
- joy_forwardsensitivity "-1"
- joy_forwardthreshold "0"
- joy_inverty "0" // Whether to invert the Y axis of the joystick for looking.
- joy_lookspin_default "0"
- joy_lowend "1"
- joy_lowmap "1"
- joy_movement_stick "0" // Which stick controls movement (0 is left stick)
- joy_name "0"
- joy_pegged "0"
- joy_pitchsensitivity "1"
- joy_pitchsensitivity_default "-1"
- joy_pitchthreshold "0"
- joy_response_look "0" // 1=Acceleration Promotion
- joy_response_move "1" // 1/sensitivity
- joy_response_move_vehicle "6"
- joy_sensitive_step0 "0"
- joy_sensitive_step1 "0"
- joy_sensitive_step2 "0"
- joy_sidesensitivity "1"
- joy_sidethreshold "0"
- joy_variable_frametime "1"
- joy_vehicle_turn_lowend "0"
- joy_vehicle_turn_lowmap "0"
- joy_virtual_peg "0"
- joy_wingmanwarrior_centerhack "0" // Wingman warrior centering hack.
- joy_wingmanwarrior_turnhack "0" // Wingman warrior hack related to turn axes.
- joy_xcontroller_cfg_loaded "0" // the 360controller.cfg file will be executed on startup & option changes.
- joy_xcontroller_found "0" // Automatically set to 1 if an xcontroller has been detected.
- joy_yawsensitivity "-1"
- joy_yawsensitivity_default "-1"
- joy_yawthreshold "0"
- jpeg // Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
- jpeg_quality "90" // jpeg screenshot quality.
- key_findbinding // Find key bound to specified command string.
- key_listboundkeys // List bound keys with bindings.
- key_updatelayout // Updates game keyboard layout to current windows keyboard setting.
- kick // Kick a player by name.
- kickid // with a message.
- killserver // Shutdown the server.
- lastinv
- lightcache_maxmiss "2"
- lightprobe // Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called material
- light_crosshair // Show texture color at crosshair
- linefile // Parses map leak data from .lin file
- listdemo // List demo file contents.
- listid // Lists banned users.
- listip // List IP addresses on the ban list.
- listmodels // List loaded models.
- load // Load a saved game.
- loadcommentary
- loader_defer_non_critical_jobs "0"
- loader_dump_table
- loader_spew_info "0" // -1:All
- loader_throttle_io "1"
- loadgame_simulate_fail "0"
- locator_background_border_color "268435456.000" // The default color for the border.
- locator_background_border_thickness "3" // How many pixels the background borders the left and right.
- locator_background_color "100663296.000" // The default color for the background.
- locator_background_shift_x "3" // How many pixels the background is shifted right.
- locator_background_shift_y "1" // How many pixels the background is shifted down.
- locator_background_style "0" // Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
- locator_background_thickness_x "8" // How many pixels the background borders the left and right.
- locator_background_thickness_y "0" // How many pixels the background borders the top and bottom.
- locator_fade_time "0" // Number of seconds it takes for a lesson to fully fade in/out.
- locator_icon_max_size_non_ss "1" // Maximum scale of the icon on the screen
- locator_icon_min_size_non_ss "1" // Minimum scale of the icon on the screen
- locator_lerp_rest "2" // Number of seconds before moving from the center.
- locator_lerp_speed "5" // Speed that static lessons move along the Y axis.
- locator_lerp_time "1" // Number of seconds to lerp before reaching final destination
- locator_pulse_time "1" // Number of seconds to pulse after changing icon or position
- locator_split_len "0"
- locator_split_maxwide_percent "0"
- locator_start_at_crosshair "0" // Start position at the crosshair instead of the top middle of the screen.
- locator_target_offset_x "0" // How many pixels to offset the locator from the target position.
- locator_target_offset_y "0" // How many pixels to offset the locator from the target position.
- locator_text_drop_shadow "1" // a drop shadow is drawn behind caption text. PC only.
- locator_text_glow "0" // a glow is drawn behind caption text
- locator_text_glow_color "-1" // Color of text glow
- locator_topdown_style "0" // Topdown games set this to handle distance and offscreen location differently.
- log // and udp < on | off >.
- logaddress_add // Set address and port for remote host <ip:port>.
- logaddress_del // Remove address and port for remote host <ip:port>.
- logaddress_delall // Remove all udp addresses being logged to
- logaddress_list // List all addresses currently being used by logaddress.
- log_color // Set the color of a logging channel.
- log_dumpchannels // Dumps information about all logging channels.
- log_flags // Set the flags on a logging channel.
- log_level // Set the spew level of a logging channel.
- lookspring "0"
- lookstrafe "0"
- map // Start playing on specified map.
- maps // Displays list of maps.
- map_background // Runs a map as the background to the main menu.
- map_commentary // on a specified map.
- map_edit
- map_networkbackdoor // Run a map using the local network backdoor.
- map_noareas "0" // Disable area to area connection testing.
- mat_aaquality "0"
- mat_accelerate_adjust_exposure_down "3"
- mat_ambient_light_b "0"
- mat_ambient_light_b_forced "-1"
- mat_ambient_light_g "0"
- mat_ambient_light_g_forced "-1"
- mat_ambient_light_r "0"
- mat_ambient_light_r_forced "-1"
- mat_antialias "0"
- mat_autoexposure_max "2"
- mat_autoexposure_min "0"
- mat_bloomamount_rate "0"
- mat_bloomscale "1"
- mat_bloom_scalefactor_scalar "0"
- mat_bufferprimitives "1"
- mat_bumpbasis "0"
- mat_bumpmap "1"
- mat_camerarendertargetoverlaysize "128"
- mat_clipz "1"
- mat_colcorrection_disableentities "0" // Disable map color-correction entities
- mat_colcorrection_editor "0"
- mat_colcorrection_forceentitiesclientside "0" // Forces color correction entities to be updated on the client
- mat_color_projection "0"
- mat_combined "0"
- mat_compressedtextures "1"
- mat_configcurrent // show the current video control panel config for the material system
- mat_crosshair // Display the name of the material under the crosshair
- mat_crosshair_edit // open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
- mat_crosshair_explorer // open the material under the crosshair in explorer and highlight the vmt file
- mat_crosshair_printmaterial // print the material under the crosshair
- mat_crosshair_reloadmaterial // reload the material under the crosshair
- mat_debug // Activates debugging spew for a specific material.
- mat_debugalttab "0"
- mat_debugdepth "0"
- mat_debugdepthmode "0"
- mat_debugdepthval "128"
- mat_debugdepthvalmax "256"
- mat_debug_bloom "0"
- mat_debug_postprocessing_effects "0" // 2 = only apply post-processing to the centre of the screen
- mat_defaultlightmap "1" // Default brightness for lightmaps where none have been created in the level.
- mat_depthbias_shadowmap "0"
- mat_depth_blur_focal_distance_override "-1"
- mat_depth_blur_strength_override "-1"
- mat_diffuse "1"
- mat_disable_bloom "0"
- mat_disable_fancy_blending "0"
- mat_disable_lightwarp "0"
- mat_displacementmap "1"
- mat_dof_enabled "1"
- mat_dof_far_blur_depth "1000"
- mat_dof_far_blur_radius "5"
- mat_dof_far_focus_depth "250"
- mat_dof_max_blur_radius "10"
- mat_dof_near_blur_depth "20"
- mat_dof_near_blur_radius "10"
- mat_dof_near_focus_depth "100"
- mat_dof_override "0"
- mat_dof_quality "0"
- mat_do_not_shrink_dynamic_vb "0" // Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
- mat_drawflat "0"
- mat_drawTexture "0" // Enable debug view texture
- mat_drawTextureScale "1" // Debug view texture scale
- mat_drawTitleSafe "0" // Enable title safe overlay
- mat_drawwater "1"
- mat_dump_rts "0"
- mat_dynamiclightmaps "0"
- mat_dynamic_tonemapping "1"
- mat_edit // Bring up the material under the crosshair in the editor
- mat_envmapsize "128"
- mat_envmaptgasize "32"
- mat_excludetextures "0"
- mat_exposure_center_region_x "0"
- mat_exposure_center_region_y "0"
- mat_fastclip "0"
- mat_fastnobump "0"
- mat_fastspecular "1" // Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
- mat_fillrate "0"
- mat_filterlightmaps "1"
- mat_filtertextures "1"
- mat_flushshaders_async "0" // Set to one to flush shaders next frame (will automatically be reset to zero). Will only work if dynamic shader compile is enabl
- mat_forceaniso "1"
- mat_forcedynamic "0"
- mat_forcehardwaresync "1"
- mat_force_bloom "0"
- mat_force_low_quality_shadows "0"
- mat_force_tonemap_scale "0"
- mat_framebuffercopyoverlaysize "128"
- mat_frame_sync_enable "1"
- mat_frame_sync_force_texture "0" // Force frame syncing to lock a managed texture.
- mat_freeze_leafvis "0" // updates every frame based on camera move
- mat_fullbright "0"
- mat_grain_enable "0"
- mat_grain_scale_override "-1"
- mat_hdr_enabled // Report if HDR is enabled for debugging
- mat_hdr_level "0" // and 2 for full HDR on HDR maps.
- mat_hdr_manual_tonemap_rate "1"
- mat_hdr_uncapexposure "0"
- mat_hsv "0"
- mat_info // Shows material system info
- mat_leafvis "0" // Draw wireframe of current leaf
- mat_leafvis_draw_mask "-1" // bit 1: render PVS- an
- mat_levelflush "1"
- mat_lightmap_pfms "0" // Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
- mat_loadtextures "1"
- mat_local_contrast_edge_scale_override "-1000"
- mat_local_contrast_enable "0"
- mat_local_contrast_midtone_mask_override "-1"
- mat_local_contrast_scale_override "0"
- mat_local_contrast_vignette_end_override "-1"
- mat_local_contrast_vignette_start_override "-1"
- mat_lpreview_mode "-1"
- mat_luxels "0"
- mat_managedtextures "1" // allows Direct3D to manage texture uploading at the cost of extra system memory
- mat_maxframelatency "1"
- mat_max_worldmesh_vertices "65536"
- mat_measurefillrate "0"
- mat_mipmaptextures "1"
- mat_monitorgamma "2" // monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
- mat_monitorgamma_tv_enabled "0"
- mat_monitorgamma_tv_exp "2"
- mat_monitorgamma_tv_range_max "255"
- mat_monitorgamma_tv_range_min "16"
- mat_morphstats "0"
- mat_motion_blur_enabled "0"
- mat_motion_blur_falling_intensity "1"
- mat_motion_blur_falling_max "20"
- mat_motion_blur_falling_min "10"
- mat_motion_blur_forward_enabled "1"
- mat_motion_blur_percent_of_screen_max "4"
- mat_motion_blur_rotation_intensity "1"
- mat_motion_blur_strength "1"
- mat_non_hdr_bloom_scalefactor "0"
- mat_norendering "0"
- mat_normalmaps "0"
- mat_normals "0"
- mat_object_motion_blur_enable "0"
- mat_object_motion_blur_model_scale "1"
- mat_paint_enabled "0"
- mat_parallaxmap "1"
- mat_parallaxmapsamplesmax "50"
- mat_parallaxmapsamplesmin "12"
- mat_phong "1"
- mat_picmip "1"
- mat_postprocess_enable "1"
- mat_postprocess_x "4"
- mat_postprocess_y "1"
- mat_processtoolvars "1"
- mat_proxy "0"
- mat_proxy_warnings "1"
- mat_queue_mode "-1" // 2=queued
- mat_queue_priority "1"
- mat_reducefillrate "0"
- mat_reduceparticles "0"
- mat_reloadallmaterials // Reloads all materials
- mat_reloadmaterial // Reloads a single material
- mat_reloadtextures // Reloads all textures
- mat_remoteshadercompile "0"
- mat_reporthwmorphmemory // Reports the amount of size in bytes taken up by hardware morph textures.
- mat_report_queue_status "0"
- mat_reversedepth "0"
- mat_savechanges // saves current video configuration to the registry
- mat_screen_blur_override "-1"
- mat_setvideomode // windowed state of the material system
- mat_shadercount // display count of all shaders and reset that count
- mat_shadowstate "1"
- mat_showcamerarendertarget "0"
- mat_showenvmapmask "0"
- mat_showframebuffertexture "0"
- mat_showlightmappage "-1"
- mat_showlowresimage "0"
- mat_showmaterials // Show materials.
- mat_showmaterialsverbose // Show materials (verbose version).
- mat_showmiplevels "0" // 1: everything else
- mat_showtextures // Show used textures.
- mat_showwatertextures "0"
- mat_show_histogram "0"
- mat_show_texture_memory_usage "0" // Display the texture memory usage on the HUD.
- mat_slopescaledepthbias_shadowmap "7"
- mat_softwarelighting "0"
- mat_softwareskin "0"
- mat_software_aa_blur_one_pixel_lines "0" // (1.0 - lots)
- mat_software_aa_debug "0" // (2 - show anti-a
- mat_software_aa_edge_threshold "1" // Software AA - adjusts the sensitivity of the software AA shaders edge detection (default 1.0 - a lower value will soften more
- mat_software_aa_quality "0" // (1 - 9-tap filter)
- mat_software_aa_strength "-1" // Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
- mat_software_aa_strength_vgui "-1" // but forced to this value when called by the post vgui AA pass.
- mat_software_aa_tap_offset "1" // Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
- mat_specular "1" // Enable/Disable specularity for perf testing. Will cause a material reload upon change.
- mat_spewalloc "0"
- mat_spewvertexandpixelshaders // Print all vertex and pixel shaders currently loaded to the console
- mat_spew_long_frames "0" // warn about frames that go over 66ms for CERT purposes.
- mat_stub "0"
- mat_suppress // Supress a material from drawing
- mat_surfaceid "0"
- mat_surfacemat "0"
- mat_tessellationlevel "6"
- mat_tessellation_accgeometrytangents "0"
- mat_tessellation_cornertangents "1"
- mat_tessellation_update_buffers "1"
- mat_texture_limit "-1" // the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
- mat_texture_list "0" // show a list of used textures per frame
- mat_texture_list_all "0" // then the texture list panel will show all currently-loaded textures.
- mat_texture_list_all_frames "2" // How many frames to sample texture memory for all textures.
- mat_texture_list_content_path "0" // itll assume your content directory is next to the currently runn
- mat_texture_list_exclude // save - saves exclude list file
- mat_texture_list_exclude_editing "0"
- mat_texture_list_txlod // -1 to dec resolution
- mat_texture_list_txlod_sync // save - saves all changes to material content files
- mat_texture_list_view "1" // then the texture list panel will render thumbnails of currently-loaded textures.
- mat_tonemapping_occlusion_use_stencil "0"
- mat_tonemap_algorithm "1" // 0 = Original Algorithm 1 = New Algorithm
- mat_tonemap_min_avglum "3"
- mat_tonemap_percent_bright_pixels "2"
- mat_tonemap_percent_target "60"
- mat_triplebuffered "0" // This means we want triple buffering if we are fullscreen and vsyncd
- mat_use_compressed_hdr_textures "1"
- mat_viewportscale "0" // Scale down the main viewport (to reduce GPU impact on CPU profiling)
- mat_viewportupscale "1" // Scale the viewport back up
- mat_vignette_enable "0"
- mat_vsync "1" // Force sync to vertical retrace
- mat_wateroverlaysize "128"
- mat_wireframe "0"
- mat_yuv "0"
- maxplayers // Change the maximum number of players allowed on this server.
- memory // Print memory stats.
- mem_compact
- mem_dump // Dump memory stats to text file.
- mem_dumpstats "0" // Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
- mem_dumpvballocs // Dump VB memory allocation stats.
- mem_eat
- mem_force_flush "0" // Force cache flush of unlocked resources on every alloc
- mem_force_flush_section "0" // Cache section to restrict mem_force_flush
- mem_incremental_compact
- mem_incremental_compact_rate "0" // Rate at which to attempt internal heap compation
- mem_level "2" // Memory Level - Default: High
- mem_max_heapsize "256" // Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
- mem_max_heapsize_dedicated "64" // for dedicated server (in mb)
- mem_min_heapsize "48" // Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
- mem_periodicdumps "0" // Write periodic memstats dumps every n seconds.
- mem_test
- mem_test_each_frame "0" // Run heap check at end of every frame
- mem_test_every_n_seconds "0" // Run heap check at a specified interval
- mem_test_quiet "0" // Dont print stats when memtesting
- mem_vcollide // Dumps the memory used by vcollides
- mem_verify // Verify the validity of the heap
- miniprofiler_dump "0"
- minisave // Saves game (for current level only!)
- model_combiner_dumpstats // Dump the stats for the model combiner manager.
- model_list // Dump model list to file
- mod_check_vcollide "0" // Check all vcollides on load
- mod_combiner_info // debug spew for Combiner Info
- mod_dont_load_vertices "0" // supress loading model vertex data
- mod_forcedata "1" // Forces all model file data into cache on model load.
- mod_forcetouchdata "1" // Forces all model file data into cache on model load.
- mod_load_anims_async "0"
- mod_load_fakestall "0" // Forces all ANI file loading to stall for specified ms
- mod_load_mesh_async "0"
- mod_load_showstall "0" // 2 - show stalls
- mod_load_vcollide_async "0"
- mod_lock_mdls_on_load "1"
- mod_lock_meshes_on_load "1"
- mod_test_mesh_not_available "0"
- mod_test_not_available "0"
- mod_test_verts_not_available "0"
- mod_touchalldata "1" // Touch model data during level startup
- mod_trace_load "0"
- morph_debug "0"
- morph_path "7"
- movie_fixwave // etc.
- mp_allowspectators "1" // toggles whether the server allows spectator mode or not
- mp_chattime "10" // amount of time players can chat after the game is over
- mp_fadetoblack "0" // fade a players screen to black when he dies
- mp_forcecamera "1" // Restricts spectator modes for dead players
- mp_friendlyfire "0" // Allows team members to injure other members of their team
- mp_timelimit "0" // game time per map in minutes
- mp_tournament "0"
- mp_usehwmmodels "0" // 0 = based upon GPU)
- mp_usehwmvcds "0" // 0 = based upon GPU)
- multiunit_frame_tall "48"
- multiunit_frame_wide "48"
- multiunit_page_next // cycle to the next multiunit page
- multiunit_page_prev // cycle to the previous multiunit page
- multiunit_x_gap "4"
- multiunit_x_start "0"
- multiunit_y_gap "13"
- multiunit_y_start "0"
- multvar // Multiply specified convar value.
- muzzleflash_light "1"
- m_customaccel "0" // 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
- m_customaccel_exponent "1" // Mouse move is raised to this power before being scaled by scale factor.
- m_customaccel_max "0" // 0 for no limit
- m_customaccel_scale "0" // Custom mouse acceleration value.
- m_filter "0" // Mouse filtering (set this to 1 to average the mouse over 2 frames).
- m_forward "1" // Mouse forward factor.
- m_mouseaccel1 "0" // Windows mouse acceleration initial threshold (2x movement).
- m_mouseaccel2 "0" // Windows mouse acceleration secondary threshold (4x movement).
- m_mousespeed "1" // Windows mouse speed factor (range 1 to 20).
- m_pitch "0" // Mouse pitch factor.
- m_side "0" // Mouse side factor.
- m_yaw "0" // Mouse yaw factor.
- name "0" // Current user name
- nb_shadow_dist "400"
- net_blockmsg "0" // Discards incoming message: <0|1|name>
- net_channels // Shows net channel info
- net_compressvoice "0" // Attempt to compress out of band voice payloads (360 only).
- net_droppackets "0" // Drops next n packets on client
- net_dumpeventstats // Dumps out a report of game event network usage
- net_dumptest "0"
- net_fakejitter "0" // Jitter fakelag packet time
- net_fakelag "0" // Lag all incoming network data (including loopback) by this many milliseconds.
- net_fakeloss "0" // Simulate packet loss as a percentage (negative means drop 1/n packets)
- net_graph "0" // = 3 draws payload legend.
- net_graphheight "64" // Height of netgraph panel
- net_graphinsetbottom "130" // net_graph insert from bottom.
- net_graphinsetleft "0" // net_graph insert from left.
- net_graphinsetright "0" // net_graph insert from right.
- net_graphinsettop "0" // net_graph insert from top.
- net_graphmsecs "400" // The latency graph represents this many milliseconds.
- net_graphpos "1"
- net_graphproportionalfont "1" // Determines whether netgraph font is proportional or not
- net_graphshowinterp "1" // Draw the interpolation graph.
- net_graphshowlatency "1" // Draw the ping/packet loss graph.
- net_graphsolid "1"
- net_graphtext "1" // Draw text fields
- net_maxcleartime "4" // Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
- net_maxfilesize "16" // Maximum allowed file size for uploading in MB
- net_maxfragments "1200" // Max fragment bytes per packet
- net_maxroutable "1200" // Requested max packet size before packets are split.
- net_paranoid "1"
- net_port_try "150" // how many more to try binding.
- net_public_adr "0" // this is the public facing ip address string: (x.x.x.x
- net_queued_packet_thread "1" // Use a high priority thread to send queued packets out instead of sending them each frame.
- net_queue_trace "0"
- net_scale "5"
- net_showcompression "0" // Show compression results.
- net_showeventlisteners "0" // Show listening addition/removals
- net_showevents "0" // 2=all).
- net_showfragments "0" // Show netchannel fragments
- net_showoob "0" // Show connectionless UDP traffic.
- net_showpeaks "0" // Show messages for large packets only: <size>
- net_showreliablesounds "0"
- net_showsplits "0" // Show info about packet splits
- net_showudp "0" // Dump UDP packets summary to console
- net_showudp_remoteonly "0" // Dump non-loopback udp only
- net_showusercmd "0" // Show user command encoding
- net_splitrate "1" // Number of fragments for a splitpacket that can be sent per frame
- net_status // Shows current network status
- net_steamcnx_status // Print status of steam connection sockets.
- net_usesocketsforloopback "1" // Use network sockets layer even for listen server local players packets (multiplayer only).
- next "0" // Set to 1 to advance to next frame ( when singlestep == 1 )
- nextdemo // Play next demo in sequence.
- old_radiusdamage "0"
- openshop_category // specific tab request
- open_store // Open the in-game store
- option_duck_method "1"
- overview_alpha "1" // Overview map translucency.
- overview_draw_map "1"
- overview_health "1" // Show players health in map overview.
- overview_locked "1" // doesnt follow view angle.
- overview_mode // large: <0|1|2>
- overview_names "1" // Show players names in map overview.
- overview_tracks "1" // Show players tracks in map overview.
- overview_zoom // Sets overview map zoom: <zoom> [<time>] [rel]
- paintmap_scale "1"
- paint_sample_size "4"
- panel_test_title_safe "0" // Test vgui panel positioning with title safe indentation
- particles_default_max_recreate_time "2"
- particles_recreate_tick_size "0"
- particle_simulateoverflow "0" // Used for stress-testing particle systems. Randomly denies creation of particles.
- particle_sim_alt_cores "2"
- password "-2147483648" // Current server access password
- path // Show the engine filesystem path.
- pause // Toggle the server pause state.
- perfui // Show/hide the level performance tools UI.
- perfvisualbenchmark
- perfvisualbenchmark_abort
- phonemedelay "0" // Phoneme delay to account for sound system latency.
- phonemefilter "0" // Time duration of box filter to pass over phonemes.
- phonemesnap "2" // regardless of duration.
- PhysPMC "0"
- phys_enable_query_cache "1"
- phys_pushscale "1"
- ping // Display ping to server.
- pipeline_static_props "1"
- pixelvis_debug // Dump debug info
- play // Play a sound.
- playdemo // Play a recorded demo file (.dem ).
- playflush // reloading from disk in case of changes.
- playgamesound // Play a sound from the game sounds txt file
- playsoundscape // Forces a soundscape to play
- playvideo // Plays a video: <filename> [width height]
- playvideo_exitcommand // Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
- playvideo_exitcommand_nointerrupt // Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
- playvideo_nointerrupt // Plays a video without ability to skip: <filename> [width height]
- playvol // Play a sound at a specified volume.
- play_greevil_pitch_adjust "0"
- play_greevil_y_adjust "0"
- plugin_load // plugin_load <filename> : loads a plugin
- plugin_pause // plugin_pause <index> : pauses a loaded plugin
- plugin_pause_all // pauses all loaded plugins
- plugin_print // Prints details about loaded plugins
- plugin_unload // plugin_unload <index> : unloads a plugin
- plugin_unpause // plugin_unpause <index> : unpauses a disabled plugin
- plugin_unpause_all // unpauses all disabled plugins
- portrait_red "200"
- practice_password "0" // Password used to filter private practice lobbies.
- print_colorcorrection // Display the color correction layer information.
- progress_enable
- props_break_max_pieces "-1" // Maximum prop breakable piece count (-1 = model default)
- props_break_max_pieces_perframe "-1" // Maximum prop breakable piece count per frame (-1 = model default)
- prop_crosshair // Shows name for prop looking at
- pwatchent "-1" // Entity to watch for prediction system changes.
- pwatchvar "0" // Entity variable to watch in prediction system for changes.
- quit // Exit the engine.
- ragdoll_sleepaftertime "5" // the ragdoll will go to sleep.
- rate "80000" // Max bytes/sec the host can receive data
- rcon // Issue an rcon command.
- rcon_address "0" // Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
- rcon_password "0" // remote console password.
- recompute_speed // Recomputes clock speed (for debugging purposes).
- record // Record a demo.
- record_tga_interval "1" // How often to save screenshots when using startmovie. A value of 1 will save every frame. A value of 2 will save every other f
- record_tga_usealpha "0" // writes out alpha into TGA screenshots when using startmovie.
- refractfog_center "-16777216" // so 0 0 0 is the origin.
- refractfog_end "2000" // Objects using vertexlit_sob (with $refractfog 1) will start to fade into the background at this distance from refractfog_cente
- refractfog_maxdensity "0" // 1 - maximum). Refract fog causes objects using the ver
- refractfog_start "1000" // Objects using vertexlit_sob (with $refractfog 1) will start to fade into the background at this distance from refractfog_cente
- reload // Reload the most recent saved game (add setpos to jump to current view position on reload).
- reload_fullbody_portrait_data // Reloads full body portrait data.
- reload_materials "0"
- remote_bug // Starts a bug report with data from the currently connected rcon machine
- removeid // Remove a user ID from the ban list.
- removeip // Remove an IP address from the ban list.
- render_perf // render_perf
- render_test // render_test22222
- report_cliententitysim "0" // List all clientside simulations and time - will report and turn itself off.
- report_clientthinklist "0" // List all clientside entities thinking and time - will report and turn itself off.
- reset_gameconvars // Reset a bunch of game convars to default values
- restart // Restart the game on the same level (add setpos to jump to current view position on restart).
- results_row_initial_delay "0"
- results_row_interval "0"
- res_restrict_access "0"
- retry // Retry connection to last server.
- room_type "0"
- rope_averagelight "1" // Makes ropes use average of cubemap lighting instead of max intensity.
- rope_collide "1" // Collide rope with the world
- rope_min_pixel_diameter "2"
- rope_rendersolid "1"
- rope_shake "0"
- rope_smooth "1" // Do an antialiasing effect on ropes
- rope_smooth_enlarge "1" // How much to enlarge ropes in screen space for antialiasing effect
- rope_smooth_maxalpha "0" // Alpha for rope antialiasing effect
- rope_smooth_maxalphawidth "1"
- rope_smooth_minalpha "0" // Alpha for rope antialiasing effect
- rope_smooth_minwidth "0" // this is the min screenspace width it lets a rope shrink to
- rope_solid_maxalpha "1"
- rope_solid_maxwidth "1"
- rope_solid_minalpha "0"
- rope_solid_minwidth "0"
- rope_subdiv "2" // Rope subdivision amount
- rope_wind_dist "1000" // Dont use CPU applying small wind gusts to ropes when theyre past this distance.
- rr_debugclassname_client "0" // rr_debugresponses will print only response tests where classname corresponds to this variable. Use to filter for a sp
- rr_debugresponseconcept "0" // rr_debugresponses will print only responses testing for the specified concept
- rr_debugresponseconcept_exclude // Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
- rr_debugresponses "0" // it will only show response success/f
- rr_debugrule "0" // that rules score will be shown whenever a concept is passed into the response rules system.
- rr_discrepancycheck "0" // Set 0 to disable the [RESPONSELIB] warning messages.
- rr_dumpresponses "0" // Dump all response_rules.txt and rules (requires restart)
- rr_reloadresponsesystems_client // Reload all response system scripts.
- r_3dsky "1" // Enable the rendering of 3d sky boxes
- r_AirboatViewDampenDamp "1"
- r_AirboatViewDampenFreq "7"
- r_AirboatViewZHeight "0"
- r_ambientboost "1" // Set to boost ambient term if it is totally swamped by local lights
- r_ambientfactor "5" // Boost ambient cube by no more than this factor
- r_ambientfraction "0" // Fraction of direct lighting used to boost lighting when model requests
- r_ambientlightingonly "0" // Set this to 1 to light models with only ambient lighting (and no static lighting).
- r_ambientmin "0" // Threshold above which ambient cube will not boost (i.e. its already sufficiently bright
- r_aspectratio "0"
- r_avglight "1"
- r_avglightmap "0"
- r_bloomtintb "0"
- r_bloomtintexponent "2"
- r_bloomtintg "0"
- r_bloomtintr "0"
- r_cheapwaterend
- r_cheapwaterstart
- r_cleardecals // Usage r_cleardecals <permanent>.
- r_ClipAreaPortals "1"
- r_colorstaticprops "0"
- r_debugcheapwater "0"
- r_debugrandomstaticlighting "0" // Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
- r_debug_sequencesets "-2"
- r_decals "2048"
- r_decalstaticprops "1" // Decal static props test
- r_decal_cover_count "4"
- r_decal_overlap_area "0"
- r_decal_overlap_count "3"
- r_deferred_additive_pass "1"
- r_deferred_global_light "1"
- r_deferred_height_fog "1"
- r_deferred_simple_light "1"
- r_deferred_simple_projections "1"
- r_deferred_specular "1"
- r_deferred_specular_bloom "1"
- r_depthoverlay "0" // Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
- r_DispBuildable "0"
- r_DispWalkable "0"
- r_dopixelvisibility "1"
- r_DotaSpecificCullingToggle // Toggle Dota specific culling
- r_drawallrenderables "0" // even ones inside solid leaves.
- r_drawbatchdecals "1" // Render decals batched.
- r_DrawBeams "1" // 2=Wireframe
- r_drawbrushmodels "1" // 2=Wireframe
- r_drawclipbrushes "0" // purple=NPC)
- r_drawdecals "1" // Render decals.
- r_DrawDetailProps "1" // 2=Wireframe
- r_DrawDisp "1" // Toggles rendering of displacment maps
- r_drawentities "1"
- r_drawflecks "1"
- r_drawfuncdetail "1" // Render func_detail
- r_drawleaf "-1" // Draw the specified leaf.
- r_drawlightcache "0" // 0: off 1: draw light cache entries 2: draw rays
- r_drawlightinfo "0"
- r_drawlights "0"
- r_drawmodeldecals "1"
- r_DrawModelLightOrigin "0"
- r_drawmodelstatsoverlay "0"
- r_drawmodelstatsoverlaydistance "500"
- r_drawmodelstatsoverlaymax "1" // time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
- r_drawmodelstatsoverlaymin "0" // time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
- r_drawopaquerenderables "1"
- r_drawopaqueworld "1"
- r_drawothermodels "1" // 2=Wireframe
- r_drawparticles "1" // Enable/disable particle rendering
- r_drawpixelvisibility "0" // Show the occlusion proxies
- r_DrawPortals "0"
- r_DrawRain "1" // Enable/disable rain rendering.
- r_drawrenderboxes "0"
- r_drawropes "1"
- r_drawscaleform "1"
- r_drawskybox "1"
- r_DrawSpecificStaticProp "-1"
- r_drawsprites "1"
- r_drawstaticprops "1" // 2=Wireframe
- r_drawtracers "1"
- r_drawtracers_firstperson "1"
- r_drawtranslucentrenderables "1"
- r_drawtranslucentworld "1"
- r_drawvgui "1" // Enable the rendering of vgui panels
- r_drawviewmodel "1"
- r_drawworld "1" // Render the world.
- r_dscale_basefov "90"
- r_dscale_fardist "2000"
- r_dscale_farscale "4"
- r_dscale_neardist "100"
- r_dscale_nearscale "1"
- r_dynamic "1"
- r_dynamiclighting "1"
- r_emulategl "0"
- r_entityclips "1"
- r_eyeglintlodpixels "20" // The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
- r_eyegloss "1"
- r_eyemove "1"
- r_eyes "1"
- r_eyeshift_x "0"
- r_eyeshift_y "0"
- r_eyeshift_z "0"
- r_eyesize "0"
- r_eyewaterepsilon "7"
- r_fade360style "1"
- r_farz "-1" // Override the far clipping plane. -1 means to use the value in env_fog_controller.
- r_fastzreject "0" // Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
- r_fastzrejectdisp "0" // Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
- r_flashcombined "0"
- r_flashlightambient "0"
- r_flashlightbacktraceoffset "0"
- r_flashlightbrightness "0"
- r_flashlightclip "0"
- r_flashlightconstant "0"
- r_flashlightculldepth "1"
- r_flashlightdepthres "1024"
- r_flashlightdepthreshigh "1024"
- r_flashlightdepthtexture "1"
- r_flashlightdepth_drawtranslucents "0"
- r_FlashlightDetailProps "1" // 2 = multipass (multipass is PC ONLY)
- r_flashlightdrawclip "0"
- r_flashlightdrawdepth "0"
- r_flashlightdrawdepthres "256"
- r_flashlightdrawfrustum "0"
- r_flashlightdrawfrustumbbox "0"
- r_flashlightdrawsweptbbox "0"
- r_flashlightfar "750"
- r_flashlightfov "53"
- r_flashlightladderdist "40"
- r_flashlightlinear "100"
- r_flashlightlockposition "0"
- r_flashlightmodels "1"
- r_flashlightmuzzleflashfov "120"
- r_flashlightnear "4"
- r_flashlightnearoffsetscale "1"
- r_flashlightnodraw "0"
- r_flashlightoffsetforward "0"
- r_flashlightoffsetright "5"
- r_flashlightoffsetup "-5"
- r_flashlightquadratic "0"
- r_flashlightrender "1"
- r_flashlightrendermodels "1"
- r_flashlightrenderworld "1"
- r_flashlightscissor "1"
- r_flashlightshadowatten "0"
- r_flashlighttracedistcutoff "128"
- r_flashlightupdatedepth "1"
- r_flashlightvisualizetrace "0"
- r_flashlightvolumetrics "1"
- r_flashlight_topdown "0"
- r_flashoverbudget "0"
- r_flex "1"
- r_flushlod // Flush and reload LODs.
- r_ForceRestore "0"
- r_ForceWaterLeaf "1" // Enable for optimization to water - considers view in leaf under water for purposes of culling
- r_frame_query "0"
- r_frustumcullworld "1"
- r_glint_alwaysdraw "0"
- r_glint_procedural "0"
- r_globallight_singlepass "1" // Global light is drawn as a single pass
- r_hunkalloclightmaps "1"
- r_hwmorph "0"
- r_impacts_alt_orientation "1"
- r_itemblinkmax "0"
- r_itemblinkrate "4"
- r_JeepViewBlendTo "1"
- r_JeepViewBlendToScale "0"
- r_JeepViewBlendToTime "1"
- r_JeepViewDampenDamp "1"
- r_JeepViewDampenFreq "7"
- r_JeepViewZHeight "10"
- r_jiggle_bones "1"
- r_lightaverage "1" // Activates/deactivate light averaging
- r_lightcachecenter "1"
- r_lightcachemodel "-1"
- r_lightcache_invalidate
- r_lightcache_numambientsamples "162" // number of random directions to fire rays when computing ambient lighting
- r_lightcache_radiusfactor "1000" // Allow lights to influence lightcaches beyond the lights radii
- r_lightcache_zbuffercache "0"
- r_lightinterp "5" // 0 turns off interpolation
- r_lightmap "-1"
- r_lightstyle "-1"
- r_lightwarpidentity "0"
- r_lockpvs "0" // Lock the PVS so you can fly around and inspect what is being drawn.
- r_lod "-1"
- r_mapextents "16384" // Set the max dimension for the map. This determines the far clipping plane
- r_maxdlights "32"
- r_maxmodeldecal "50"
- r_maxnewsamples "6"
- r_maxsampledist "128"
- r_minnewsamples "3"
- r_modelwireframedecal "0"
- r_nohw "0"
- r_norefresh "0"
- r_nosw "0"
- r_novis "0" // Turn off the PVS.
- r_occludeemaxarea "0" // Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
- r_occluderminarea "0" // Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
- r_occludermincount "0" // no matter how big they are.
- r_occlusion "1" // Activate/deactivate the occlusion system.
- r_occlusionspew "0" // Activate/deactivates spew about what the occlusion system is doing.
- r_oldlightselection "0" // Set this to revert to HL2s method of selecting lights
- r_overlayfadeenable "0"
- r_overlayfademax "2000"
- r_overlayfademin "1750"
- r_overlaypushout "0"
- r_overlaywireframe "0"
- r_particle_demo "0"
- r_particle_sim_spike_threshold_ms "0"
- r_particle_timescale "1"
- r_partition_level "-1" // Displays a particular level of the spatial partition system. Use -1 to disable it.
- r_PhysPropStaticLighting "1"
- r_pixelvisibility_partial "1"
- r_pixelvisibility_spew "0"
- r_pix_recordframes "0"
- r_pix_start "0"
- r_portalscloseall "0"
- r_portalsopenall "0" // Open all portals
- r_PortalTestEnts "1" // Clip entities against portal frustums.
- r_printdecalinfo
- r_proplightingfromdisk "1" // 2=Show Errors
- r_proplightingpooling "-1" // 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
- r_propsmaxdist "1200" // Maximum visible distance
- r_queued_decals "0" // Offloads a bit of decal rendering setup work to the material system queue when enabled.
- r_queued_post_processing "0"
- r_queued_ropes "1"
- r_radiosity "4" // 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
- r_RainAllowInSplitScreen "0" // Allows rain in splitscreen
- r_rainalpha "0"
- r_rainalphapow "0"
- r_RainParticleDensity "1" // Density of Particle Rain 0-1
- r_randomflex "0"
- r_renderoverlayfragment "1"
- r_render_perf_force_flushing "0" // a full GPU pipeline flush will occur on every BeginGPUTimingQuery/EndGPUTimingQuery call
- r_render_perf_recalibrate
- r_render_perf_report_cpu_times "0" // GetCompletedGPUTimingQueries() will lie and report CPU times instead of GPU times
- r_render_space "0"
- r_rimlight "1"
- r_rootlod "0" // Root LOD
- r_ropetranslucent "1"
- r_screenoverlay // Draw specified material as an overlay
- r_screenspace_aa "1"
- r_screenspace_aa_debug_w "0"
- r_screenspace_aa_debug_x "0"
- r_screenspace_aa_debug_y "0"
- r_screenspace_aa_debug_z "0"
- r_screenspace_aa_technique "0"
- r_screen_size_expansion "0"
- r_sequence_debug "0"
- r_shader_srgb "0" // -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
- r_shadowangles // Set shadow angles
- r_shadowblobbycutoff // some shadow stuff
- r_shadowcolor // Set shadow color
- r_shadowdir // Set shadow direction
- r_shadowdist // Set shadow distance
- r_shadowfromanyworldlight "0"
- r_shadowfromworldlights "1" // Enable shadowing from world lights
- r_shadowfromworldlights_debug "0"
- r_shadowids "0"
- r_shadowmaxrendered "32"
- r_shadowrendertotexture "0"
- r_shadows "1"
- r_shadows_gamecontrol "-1"
- r_shadows_on_renderables_enable "0" // Support casting RTT shadows onto other renderables
- r_shadowwireframe "0"
- r_shadow_debug_spew "0"
- r_shadow_deferred "0" // Toggle deferred shadow rendering
- r_shadow_deferred_downsample "0" // Toggle low-res deferred shadow rendering
- r_shadow_deferred_simd "0"
- r_shadow_half_update_rate "0" // Updates shadows at half the framerate
- r_shadow_lightpos_lerptime "0"
- r_shadow_shortenfactor "2" // Makes shadows cast from local lights shorter
- r_showenvcubemap "0"
- r_showonlyshadowents "0"
- r_ShowViewerArea "0"
- r_showz_power "1"
- r_skin "0"
- r_skybox "1" // Enable the rendering of sky boxes
- r_slowpathwireframe "0"
- r_snapportal "-1"
- r_spray_lifetime "10" // Number of rounds player sprays are visible
- r_ssao "1" // Enable the rendering of SSAO
- r_ssao_gpu_times "0"
- r_ssao_super_expensive "0"
- r_sse_s "1" // sse ins for particle sphere create
- r_staticlight_streams "1"
- r_staticpropinfo "0"
- r_staticprop_lod "-1"
- r_studio_stats "0"
- r_suppress_d3dcalls "0"
- r_swingflashlight "1"
- r_teeth "1"
- r_threadeddetailprops "1" // enable threading of detail prop drawing
- r_threaded_particles "1"
- r_threaded_shadow_clip "0"
- r_topdown "0"
- r_twopasspaint "1" // HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this
- r_unlimitedrefract "0"
- r_unloadlightmaps "0"
- r_updaterefracttexture "1"
- r_VehicleViewClamp "1"
- r_VehicleViewDampen "1"
- r_visambient "0" // Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
- r_visocclusion "0" // Activate/deactivate wireframe rendering of what the occlusion system is doing.
- r_visualizelighttraces "0"
- r_visualizelighttracesshowfulltrace "0"
- r_visualizeproplightcaching "0"
- r_visualizetraces "0"
- r_WaterDrawReflection "1" // Enable water reflection
- r_WaterDrawRefraction "1" // Enable water refraction
- r_waterforceexpensive "0"
- r_waterforcereflectentities "0"
- r_worldlightmin "0"
- r_worldlights "3" // number of world lights to use per vertex
- r_worldlistcache "1"
- save // Saves current game.
- save_async "1"
- save_asyncdelay "0" // adds this many milliseconds of delay to the save operation.
- save_console "0" // Autosave on the PC behaves like it does on the consoles.
- save_disable "0"
- save_finish_async
- save_history_count "1" // Keep this many old copies in history of autosaves and quicksaves.
- save_huddelayframes "1" // Number of frames to defer for drawing the Saving message.
- save_in_memory "0" // Set to 1 to save to memory instead of disk (Xbox 360)
- save_noxsave "0"
- save_screenshot "1" // 2 = always
- save_spew "0"
- scaleform_avatar_debug "0" // Show debug text for loading Steam avatars
- scaleform_spew "0" // Allow scaleform log spew
- scene_clientflex "1" // Do client side flex animation.
- scene_print "0" // print timing and event info to console.
- scene_vcdautosave "0" // Create a savegame before VCD playback
- schedule_match_ready_sound // Plays the sound in windows after a delay of X seconds
- screenshot // Take a screenshot.
- script_client // Run the text as a script
- script_debug_client // Connect the vscript VM to the script debugger
- script_dump_all_client // Dump the state of the VM to the console
- script_execute_client // Run a vscript file
- script_help_client // optionally with a search string
- scr_centertime "2"
- sensitivity "3" // Mouse sensitivity.
- setinfo // Adds a new user info value
- setpause // Set the pause state of the server.
- settings_section_scroll_time "0"
- sfm_record_hz "30"
- sf_async "0" // Enabled async loading for Scaleform files
- sf_cardflip_time "1"
- sf_debug_file_opens "0" // Print file opens to Scaleform spew
- sf_fulldeck_card_scale_max "0"
- sf_fulldeck_card_scale_min "0"
- sf_fulldeck_hide_unavailable "1" // hide unavailable cards instead of greying them out (dynamic mode overrides)
- sf_fulldeck_intro_curve "0"
- sf_fulldeck_intro_time "0"
- sf_fulldeck_leftovers_position "1"
- sf_fulldeck_legacy_columns "7"
- sf_fulldeck_legacy_gap_x "15"
- sf_fulldeck_legacy_gap_y "50"
- sf_fulldeck_legacy_rows "3"
- sf_fulldeck_raise_speed "10"
- sf_fulldeck_x_gap_perc "0"
- sf_fulldeck_y_gap_perc "0"
- sf_loadout_rotate_drag "0"
- sf_loadout_rotate_grab_scale "0"
- sf_loadout_rotate_scale "2"
- sf_turntable_curve_16x10 "0"
- sf_turntable_curve_16x9 "0"
- sf_turntable_curve_4x3 "0"
- sf_turntable_curve_5x4 "0"
- sf_turntable_deal_curve_max "0"
- sf_turntable_deal_curve_min "0"
- sf_turntable_deal_time "0"
- sf_turntable_edgescroll "0"
- sf_turntable_end "1"
- sf_turntable_gradient_curve "0"
- sf_turntable_hasitems_allitems "0"
- sf_turntable_indent "0"
- sf_turntable_itemsel_xdelta "0"
- sf_turntable_mousescroll "0"
- sf_turntable_mousewheelscroll "5"
- sf_turntable_moviecards_fromcenter "3"
- sf_turntable_rotation_angle "85"
- sf_turntable_rotation_start "0"
- sf_turntable_scale_curve "0"
- sf_turntable_scale_max "150"
- sf_turntable_scale_min "80"
- sf_turntable_selmove_time "0"
- sf_turntable_testmaxheroes "-1"
- sf_turntable_tint_curve "0"
- sf_turntable_ypos "125"
- sf_turntable_ypos_curve "0"
- sf_turntable_ypos_ingame "145"
- sf_turntable_ypos_max "0"
- shaderstat_viz // Shader Stat visualizer commands
- shake_show "0" // Displays a list of the active screen shakes.
- shake_stop // Stops all active screen shakes.
- shake_testpunch // Test a punch-style screen shake.
- shop_nav_to_search // makes the search box active
- shop_nav_to_tab // switch to a particular shop tab ( 0 - 12 )
- shop_select_itemrow // buy ( or set quickbuy with shift held ) a particular displayed row
- showbudget_texture "0" // Enable the texture budget panel.
- showbudget_texture_global_dumpstats // Dump all items in +showbudget_texture_global in a text form
- showbudget_texture_global_sum "0"
- showconsole // Show the console.
- showinfo // Shows a info panel: <type> <title> <message> [<command>]
- showpanel // Shows a viewport panel <name>
- showparticlecounts "0" // Display number of particles drawn per frame
- show_broadcast // debug show the broadcaster dialog
- show_ready_up_fail // Shows the ready up fail dialog
- show_sf_shop // show scaleform shop
- show_shared_units // show the shared unit control dialog
- singlestep "0" // Run engine in single step mode ( set next to 1 to advance a frame )
- sixense_bind // Bind a concommand to a button.
- sixense_clear_bindings // Clear all sixense bindings.
- sixense_default_bindings // Clear current bindings and load the defaults.
- sixense_delete_binding // Delete a single binding by index.
- sixense_list_bindings // List the sixense bindings.
- sixense_mouse_set_origin // Center the sixense mouse.
- sixense_set_grid_command // Set the command bound to a click grid cell.
- sixense_set_grid_size // Set the dimensions of a click grid.
- sixense_write_bindings // Save the sixense bindings to a file.
- sk_autoaim_mode "1"
- slot0
- slot1
- slot10
- slot2
- slot3
- slot4
- slot5
- slot6
- slot7
- slot8
- slot9
- smoothstairs "1" // Smooth player eye z coordinate when traversing stairs.
- snapto
- sndplaydelay
- snd_async_flush // Flush all unlocked async audio data
- snd_async_fullyasync "1" // All playback is fully async (sound doesnt play until data arrives).
- snd_async_minsize "262144"
- snd_async_showmem // Show async memory stats
- snd_async_showmem_music // Show async memory stats for just non-streamed music
- snd_async_showmem_summary // Show brief async memory stats
- snd_async_spew_blocking "0" // Spew message to console any time async sound loading blocks on file i/o.
- snd_async_stream_fail "0" // Spew stream pool failures.
- snd_async_stream_spew "0" // 2=buffers
- snd_cull_duplicates "0" // aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
- snd_debug_gaincurve "0" // Visualize sound gain fall off
- snd_debug_gaincurvevol "1" // Visualize sound gain fall off
- snd_defer_trace "1"
- snd_delay_for_choreo_enabled "1" // Enables update of delay for choreo to compensate for IO latency.
- snd_delay_for_choreo_reset_after_N_milliseconds "500" // Resets the choreo latency after N milliseconds of VO not playing. Default is 500 ms.
- snd_delay_sound_shift "0"
- snd_disable_mixer_duck "0"
- snd_disable_mixer_solo "0"
- snd_duckerattacktime "0"
- snd_duckerreleasetime "2"
- snd_duckerthreshold "0"
- snd_ducking_off "1"
- snd_ducktovolume "0"
- snd_dumpclientsounds // Dump sounds to console
- snd_dump_filepaths
- snd_dvar_dist_max "1320" // Play full far sound at this distance
- snd_dvar_dist_min "240" // Play full near sound at this distance
- snd_filter "0"
- snd_foliage_db_loss "0" // foliage dB loss per 1200 units
- snd_gain "1"
- snd_gain_max "1"
- snd_gain_min "0"
- snd_gamevolume "0" // Music volume
- snd_getmixer // Get data related to mix group matching string
- snd_list "0"
- snd_max_same_sounds "4"
- snd_max_same_weapon_sounds "3"
- snd_mergemethod "1" // 2 == avg).
- snd_mixahead "0"
- snd_mixer_master_dsp "1"
- snd_mixer_master_level "1"
- snd_mix_async "0"
- snd_mix_minframetime "0"
- snd_moviefix "1" // Defer sound recording until next tick when laying off movies.
- snd_musicvolume "0" // Music volume
- snd_mute_losefocus "1"
- snd_noextraupdate "0"
- snd_obscured_gain_dB "-2"
- snd_op_test_convar "1"
- snd_pause_all "1" // Specifies to pause all sounds and not just voice
- snd_pitchquality "1"
- snd_playsounds // Play sounds from the game sounds txt file at a given location
- snd_prefetch_common "1" // Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
- snd_pre_gain_dist_falloff "1"
- snd_print_channels // Prints all the active channel.
- snd_print_channel_by_guid // Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
- snd_print_channel_by_index // Prints the content of a channel from its index. snd_print_channel_by_index <index>.
- snd_profile "0"
- snd_rebuildaudiocache // rebuild audio cache for current language
- snd_refdb "60" // Reference dB at snd_refdist
- snd_refdist "36" // Reference distance for snd_refdb
- snd_restart // Restart sound system.
- snd_setmixer // solo.
- snd_setmixlayer // solo.
- snd_setmixlayer_amount // Set named mix layer mix amount.
- snd_setsoundparam // Set a sound paramater
- snd_set_master_volume // Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
- snd_show "0" // Show sounds info
- snd_showclassname "0"
- snd_showmixer "0"
- snd_showstart "0"
- snd_ShowThreadFrameTime "0"
- snd_show_channel_count "0" // Show the current count of channel types.
- snd_sos_allow_dynamic_chantype "0"
- snd_sos_exec_when_paused "1"
- snd_sos_flush_operators // Flush and re-parse the sound operator system
- snd_sos_list_operator_updates "0"
- snd_sos_print_operators // Prints a list of currently available operators
- snd_sos_show_block_debug "0" // Spew data about the list of block entries.
- snd_sos_show_client_rcv "0"
- snd_sos_show_client_xmit "0"
- snd_sos_show_entry_match_free "0"
- snd_sos_show_operator_entry_filter "0"
- snd_sos_show_operator_init "0"
- snd_sos_show_operator_prestart "0"
- snd_sos_show_operator_shutdown "0"
- snd_sos_show_operator_start "0"
- snd_sos_show_operator_stop_entry "0"
- snd_sos_show_operator_updates "0"
- snd_sos_show_opvar_list "0"
- snd_sos_show_queuetotrack "0"
- snd_sos_show_source_info "0"
- snd_sos_show_startqueue "0"
- snd_sos_show_track_list "0"
- snd_soundmixer "0"
- snd_soundmixer_flush // Reload soundmixers.txt file.
- snd_soundmixer_list_mixers // List all mixers to dev console.
- snd_soundmixer_list_mix_groups // List all mix groups to dev console.
- snd_soundmixer_list_mix_layers // List all mix layers to dev console.
- snd_soundmixer_parse_debug "0"
- snd_soundmixer_set_trigger_factor // trigger amount.
- snd_soundmixer_version "2"
- snd_spatialize_roundrobin "0" // spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
- snd_store_filepaths "0"
- snd_surround_speakers "-1"
- snd_updateaudiocache // checks _master.cache based on file sizes and rebuilds any change/new entries
- snd_visualize "0" // Show sounds location in world
- snd_voipvolume "1" // Voice volume
- snd_vox_captiontrace "0" // Shows sentence name for sentences which are set not to show captions.
- snd_vox_globaltimeout "300"
- snd_vox_sectimetout "300"
- snd_vox_seqtimetout "300"
- snd_writemanifest // outputs the precache manifest for the current level
- soundfade // Fade client volume.
- soundinfo // Describe the current sound device.
- soundlist // List all known sounds.
- soundpatch_captionlength "2" // How long looping soundpatch captions should display for.
- soundscape_dumpclient // Dumps the clients soundscape data.
- soundscape_fadetime "3" // Time to crossfade sound effects between soundscapes
- soundscape_message "0"
- soundscape_radius_debug "0" // Prints current volume of radius sounds
- sound_device_list // Lists all available audio devices.
- sound_device_override "0" // ID of the sound device to use
- speak // Play a constructed sentence.
- speaker_config "-1"
- spec_autodirector "1" // Auto-director chooses best view modes while spectating
- spec_freeze_distance_max "200" // Maximum random distance from the target to stop when framing them in observer freeze cam.
- spec_freeze_distance_min "96" // Minimum random distance from the target to stop when framing them in observer freeze cam.
- spec_freeze_time "4" // Time spend frozen in observer freeze cam.
- spec_freeze_traveltime "0" // Time taken to zoom in to frame a target in observer freeze cam.
- spec_mode // Set spectator mode
- spec_next // Spectate next player
- spec_player // Spectate player by name
- spec_pos // dump position and angles to the console
- spec_prev // Spectate previous player
- spec_scoreboard "0"
- spec_track "0" // Tracks an entity in spec mode
- spike // generates a fake spike
- ss_enable "0" // Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
- ss_map // Start playing on specified map with max allowed splitscreen players.
- ss_splitmode "0" // 2 - vertical (only allowed in widescr
- ss_verticalsplit "1" // use ss_splitmode instead).
- ss_voice_hearpartner "0" // Route voice between splitscreen players on same system.
- startdemos // Play demos in demo sequence.
- startmovie // Start recording movie frames.
- startupmenu // and were not in developer
- star_memory // Dump memory stats
- stash_grab_all // grab all items from the stash
- stats // Prints server performance variables
- status // Display map and connection status.
- stat_dropdown // Select a category in the spectator stats dropdown
- stat_dropdown_sort // Cycle through the stat dropdown sort methods
- stop // Finish recording demo.
- stopdemo // Stop playing back a demo.
- stopsound
- stopsoundscape // Stops all soundscape processing and fades current looping sounds
- stopvideos // Stops all videos playing to the screen
- stringtabledictionary // Create dictionary for current strings.
- stringtable_alwaysrebuilddictionaries "0" // Rebuild dictionary file on every level load
- stringtable_usedictionaries "1" // Use dictionaries for string table networking
- studio_queue_mode "1"
- stuffcmds // Parses and stuffs command line + commands to command buffer.
- sv_allowdownload "0" // Allow clients to download files
- sv_allowupload "0" // Allow clients to upload customizations files
- sv_allow_wait_command "1" // Allow or disallow the wait command on clients connected to this server.
- sv_alternateticks "0" // server only simulates entities on even numbered ticks.
- sv_always_full_flush "0"
- sv_autosave "1" // Set to 1 to autosave game on level transition. Does not affect autosave triggers.
- sv_cacheencodedents "1" // does an optimization to prevent extra SendTable_Encode calls.
- sv_cheats "0" // Allow cheats on server
- sv_client_cmdrate_difference "20" // cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
- sv_client_max_interp_ratio "5" // This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
- sv_client_min_interp_ratio "1" // This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
- sv_client_predict "-1" // This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
- sv_cluster "0" // Data center cluster this server lives in.
- sv_consistency "1" // Whether the server enforces file consistency for critical files
- sv_contact "0" // Contact email for server sysop
- sv_debugmanualmode "0" // Make sure entities correctly report whether or not their network data has changed.
- sv_debugtempentities "0" // Show temp entity bandwidth usage.
- sv_debug_player_use "0" // Green box=radius success
- sv_deltaprint "0" // Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
- sv_deltatime "0" // Enable profiling of CalcDelta calls
- sv_delta_entity_full_buffer_size "131072" // Buffer size for delta entities
- sv_dota_speech_announcer_networking "1" // like the old way.
- sv_downloadurl "0" // Location from which clients can download missing files
- sv_dumpstringtables "0"
- sv_dumptables "0" // Dump out the tables when packing.
- sv_dump_changelists_stats // Dump serialized entity allocations.
- sv_dump_class_info // Dump server class infos.
- sv_dump_class_table // Dump server class table matching the pattern (substr).
- sv_dump_edicts // Display a list of edicts allocated on the server.
- sv_dump_serialized_entities_mem // Dump serialized entity allocations stats.
- sv_enableoldqueries "0" // Enable support for old style (HL1) server queries
- sv_enable_delta_packing "1" // b
- sv_extra_client_connect_time "15" // Seconds after client connect during which extra frames are buffered to prevent non-deltad update
- sv_filterban "1" // Set packet filtering by IP mode
- sv_forcepreload "0" // Force server side preloading.
- sv_gameinstructor_disable "0" // Force all clients to disable their game instructors.
- sv_gravity "800" // World gravity.
- sv_hibernate_ms "20" // # of milliseconds to sleep per frame while hibernating
- sv_hibernate_ms_vgui "20" // # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
- sv_hibernate_when_empty "1" // Puts the server into extremely low CPU usage mode when no clients connected
- sv_lan "0" // no non-class C addresses )
- sv_logbans "0" // Log server bans in the server logs.
- sv_logblocks "0" // If true when log when a query is blocked (can cause very large log files)
- sv_logdownloadlist "0"
- sv_logecho "1" // Echo log information to the console.
- sv_logfile "0" // Log server information in the log file.
- sv_logflush "0" // Flush the log file to disk on each write (slow).
- sv_logsdir "0" // Folder in the game directory where server logs will be stored.
- sv_log_onefile "0" // Log server information to only one file.
- sv_master_share_game_socket "1" // then it will create a socket on -steamport + 1 to comm
- sv_maxclientframes "128"
- sv_maxcmdrate "30" // this sets the maximum value for cl_cmdrate.
- sv_maxrate "0" // 0 == unlimited
- sv_maxreplay "0" // Maximum replay time in seconds
- sv_maxroutable "1200" // Server upper bound on net_maxroutable that a client can use.
- sv_maxupdaterate "60" // Maximum updates per second that the server will allow
- sv_max_queries_sec "3" // Maximum queries per second to respond to from a single IP address.
- sv_max_queries_sec_global "3000" // Maximum queries per second to respond to from anywhere.
- sv_max_queries_window "30" // Window over which to average queries per second averages.
- sv_memlimit "0" // the server will exit.
- sv_mincmdrate "5" // This sets the minimum value for cl_cmdrate. 0 == unlimited.
- sv_minrate "5000" // 0 == unlimited
- sv_minupdaterate "15" // Minimum updates per second that the server will allow
- sv_multiplayer_maxtempentities "32"
- sv_multiplayer_sounds "20"
- sv_noclipaccelerate "5"
- sv_noclipduringpause "0" // etc.).
- sv_noclipspeed "5"
- sv_parallel_sendsnapshot "0"
- sv_password "0" // Server password for entry into multiplayer games
- sv_pausable "0" // Is the server pausable.
- sv_precacheinfo // Show precache info.
- sv_pure // Show user data.
- sv_pure_kick_clients "1" // it will issue a warning to the client.
- sv_pure_trace "0" // the server will print a message whenever a client is verifying a CRC for a file.
- sv_rcon_banpenalty "0" // Number of minutes to ban users who fail rcon authentication
- sv_rcon_log "1" // Enable/disable rcon logging.
- sv_rcon_maxfailures "10" // Max number of times a user can fail rcon authentication before being banned
- sv_rcon_minfailures "5" // Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
- sv_rcon_minfailuretime "30" // Number of seconds to track failed rcon authentications
- sv_region "255" // The region of the world to report this server in. 255 means default
- sv_savedir "0" // Folder in the game directory where save games will be stored.
- sv_savereaddir "0" // If set save games will be read from this directory instead of sv_savedir.
- sv_savewritedir "0" // If set save games will be written to this directory instead of sv_savedir.
- sv_search_key "0" // restrict search to only dedicated servers having the same sv_search_key.
- sv_showtags // Describe current gametags.
- sv_show_usermessage "0" // Shows the user messages that the server is sending to clients. Setting this to 2 will show the contents of the message
- sv_shutdown // Sets the server to shutdown when all games have completed
- sv_skyname "0" // Current name of the skybox texture
- sv_soundemitter_trace "-1" // 0 = for eve
- sv_soundemitter_version "2" // specfies what version of soundemitter system to use
- sv_sound_discardextraunreliable "1"
- sv_specaccelerate "5"
- sv_specnoclip "1"
- sv_specspeed "3"
- sv_stats "1" // Collect CPU usage stats
- sv_stickysprint_default "0"
- sv_stressbots "0" // the server calculates data and fills packets to bots. Used for perf testing.
- sv_syncupdaterate "30" // Syncronized update rate
- sv_sync_client_updates "1" // Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames.
- sv_tags "0" // Server tags. Used to provide extra information to clients when theyre browsing for servers. Separate tags with a comma.
- sv_temp_baseline_string_table_buffer_size "131072" // Buffer size for writing string table baselnes
- sv_temp_entity_buffer_size "65536" // Buffer size for temp entities
- sv_timeout "65" // the client is dropped
- sv_timeout_when_fully_connected_tournament "5" // player will be kicked if he doesnt send a network message within this interval.
- sv_turbophysics "0" // Turns on turbo physics
- sv_unlockedchapters "1" // Highest unlocked game chapter.
- sv_update_master_server "1" // Should we update the master server.
- sv_validate_edict_change_infos "0" // Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
- sv_visiblemaxplayers "-1" // Overrides the max players reported to prospective clients
- sv_voicecodec "0" // Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
- sv_voiceenable "1"
- sys_minidumpexpandedspew "1"
- sys_minidumpspewlines "500" // Lines of crash dump console spew to keep.
- telemetry_demoend "0" // stop telemetry on tick #
- telemetry_demostart "0" // start telemetry on tick #
- telemetry_filtervalue "500" // Set Telemetry ZoneFilterVal (MicroSeconds)
- telemetry_framecount "0" // Set Telemetry count of frames to capture
- telemetry_level "0" // Set Telemetry profile level: 0 being off. Hight bit set for mask: 0x8#######
- telemetry_pause "0" // Pause Telemetry
- telemetry_resume "0" // Resume Telemetry
- telemetry_server "0" // Set Telemetry server
- testhudanim // Test a hud element animation. Arguments: <anim name>
- testscript_debug "0" // Debug test scripts.
- test_freezeframe // Test the freeze frame code.
- test_halloween
- test_halloween_2
- test_hide_disp // test_hide_disp
- test_league_pass // test pass
- Test_Loop // Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
- Test_LoopCount // Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
- Test_LoopForNumSeconds // Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
- test_minimap "-16777216"
- Test_ProxyToggle_EnsureValue // Test_ProxyToggle_EnsureValue
- Test_RandomChance // 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
- Test_RunFrame
- Test_SendKey
- Test_StartLoop // Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
- Test_StartScript // Start a test script running..
- Test_Wait
- Test_WaitForCheckPoint
- texture_budget_background_alpha "128" // how translucent the budget panel is
- texture_budget_panel_bottom_of_history_fraction "0" // number between 0 and 1
- texture_budget_panel_global "0" // Show global times in the texture budget panel.
- texture_budget_panel_height "284" // height in pixels of the budget panel
- texture_budget_panel_width "512" // width in pixels of the budget panel
- texture_budget_panel_x "0" // number of pixels from the left side of the game screen to draw the budget panel
- texture_budget_panel_y "450" // number of pixels from the top side of the game screen to draw the budget panel
- tf_explanations_backpackpanel "0" // Whether the user has seen explanations for this panel.
- think_limit "10" // warning is printed if this is exceeded.
- thirdperson // Switch to thirdperson camera.
- thirdpersonshoulder // Switch to thirdperson-shoulder camera.
- thirdperson_mayamode // Switch to thirdperson Maya-like camera controls.
- thirdperson_platformer "0" // Player will aim in the direction they are moving.
- thirdperson_screenspace "0" // eg: left means screen-left
- threadpool_affinity "1" // Enable setting affinity
- threadpool_cycle_reserve // Cycles threadpool reservation by powers of 2
- threadpool_reserve "0" // Consume the specified number of threads in the thread pool
- threadpool_run_tests
- thread_test_tslist
- thread_test_tsqueue
- timedemo // Play a demo and report performance info.
- timedemoquit // and then exit
- timedemo_vprofrecord // Play a demo and report performance info. Also record vprof data for the span of the demo
- timerefresh // Profile the renderer.
- tir_maxpitch "15" // TrackIR Max Pitch
- tir_maxroll "90" // TrackIR Max Roll
- tir_maxx "4" // TrackIR Max X
- tir_maxy "6" // TrackIR Max Y
- tir_maxyaw "90" // TrackIR Max Yaw
- tir_maxz "1" // TrackIR Max Z
- tir_start "0" // TrackIR Start
- tir_stop "0" // TrackIR Stop
- tmppickups
- toggle // or cycles through a set of values.
- toggleconsole // Show/hide the console.
- toggleshoppanel // toggles shop
- toolload // Load a tool.
- toolunload // Unload a tool.
- tracer_extra "1"
- tv_enable "0" // Activates SourceTV on server.
- tv_listen_voice_indices "0" // default is none
- tv_nochat "0" // Dont receive chat messages from other SourceTV spectators
- tv_port "27020" // Host SourceTV port
- ui_posedebug_fade_in_time "0" // Time during which a new pose activity layer is shown in green in +posedebug UI
- ui_posedebug_fade_out_time "0" // Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
- ui_volume_max "1"
- unbind // Unbind a key.
- unbindall // Unbind all keys.
- unload_all_addons // Reloads the search paths for game addons.
- unpause // Unpause the game.
- update_addon_paths // Reloads the search paths for game addons.
- url_execute // used for incoming commands from url-based launches when the games already running.
- user // Show user data.
- users // Show user info for players on server.
- use_item_client // Use the item in the indicated slot. <hero name> <slot name>
- vcollide_wireframe "0" // Render physics collision models in wireframe
- version // Print version info string.
- vgui_drawfocus "0" // Report which panel is under the mouse.
- vgui_drawkeyfocus "0" // Report which panel has keyboard focus.
- vgui_drawtree "0" // Draws the vgui panel hiearchy to the specified depth level.
- vgui_drawtree_bounds "0" // Show panel bounds.
- vgui_drawtree_clear
- vgui_drawtree_draw_selected "0" // Highlight the selected panel
- vgui_drawtree_freeze "0" // Set to 1 to stop updating the vgui_drawtree view.
- vgui_drawtree_hidden "0" // Draw the hidden panels.
- vgui_drawtree_panelalpha "0" // Show the panel alpha values in the vgui_drawtree view.
- vgui_drawtree_panelptr "0" // Show the panel pointer values in the vgui_drawtree view.
- vgui_drawtree_popupsonly "0" // Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
- vgui_drawtree_render_order "0" // List the vgui_drawtree panels in render order.
- vgui_drawtree_resource "0" // Show resource file for each panel
- vgui_drawtree_scheme "0" // Show scheme file for each panel
- vgui_drawtree_visible "1" // Draw the visible panels.
- vgui_drawtree_zpos "0" // Show panel z pos.
- vgui_dump_panels // vgui_dump_panels [visible]
- vgui_message_dialog_modal "1"
- vgui_spew_fonts
- vgui_togglepanel // show/hide vgui panel by name.
- video_mode_screenshots // dump screenshots at all supported video modes
- viewanim_addkeyframe
- viewanim_create // viewanim_create
- viewanim_load // load animation from file
- viewanim_reset // reset view angles!
- viewanim_save // Save current animation to file
- viewanim_test // test view animation
- viewmodel_fov "54"
- viewmodel_offset_x "0"
- viewmodel_offset_y "0"
- viewmodel_offset_z "0"
- violence_ablood "1" // Draw alien blood
- violence_agibs "1" // Show alien gib entities
- violence_hblood "1" // Draw human blood
- violence_hgibs "1" // Show human gib entities
- vm_debug "0"
- vm_draw_always "0"
- voicerecord_toggle
- voice_all_icons "0" // Draw all players voice icons
- voice_avggain "0"
- voice_buffer_debug "0"
- voice_chat_bubbles "1" // Whether to draw chat bubbles int the UI or not
- voice_chat_bubble_show_volume "1" // Visualize the volume transmitted with the icon displaying speech.
- voice_clientdebug "0"
- voice_debugfeedback "0"
- voice_debugfeedbackfrom "0"
- voice_enable "1" // Toggle voice transmit and receive.
- voice_fadeouttime "0"
- voice_forcemicrecord "1"
- voice_gain_downward_multiplier "50"
- voice_gain_max "5"
- voice_gain_rate "1"
- voice_gain_target "16000"
- voice_head_icon_height "20" // Voice icons are this many inches over player eye positions
- voice_head_icon_size "6" // Size of voice icon over player heads in inches
- voice_inputfromfile "0" // Get voice input from voice_input.wav rather than from the microphone.
- voice_local_icon "0" // Draw local players voice icon
- voice_loopback "0"
- voice_maxgain "10"
- voice_minimum_gain "0"
- voice_mixer_boost "0"
- voice_mixer_mute "0"
- voice_mixer_volume "1"
- voice_modenable "1" // Enable/disable voice in this mod.
- voice_overdrive "2"
- voice_overdrivefadetime "0"
- voice_profile "0"
- voice_recordtofile "0" // Record mic data and decompressed voice data into voice_micdata.wav and voice_decompressed.wav
- voice_record_steam "0" // If true use Steam to record voice (not the engine codec)
- voice_scale "1"
- voice_showchannels "0"
- voice_showincoming "0"
- voice_steal "2"
- voice_threshold "4000"
- voice_thresold_delay "0"
- voice_volume_duck "1"
- voice_vox "0" // Voice chat uses a vox-style always on
- voice_vox_current_peak "0" // Current peak value (out of 16k) of the incoming voice stream
- voice_writevoices "0" // Saves each speakers voice data into separate .wav files
- voice_xsend_debug "0"
- volume "1" // Sound volume
- vox_reload // Reload sentences.txt file
- vphysics_threadmode "1"
- vphys_sleep_timeout // set sleep timeout: large values mean stuff wont ever sleep
- vprof // Toggle VProf profiler
- vprof_adddebuggroup1 // add a new budget group dynamically for debugging
- vprof_cachemiss // Toggle VProf cache miss checking
- vprof_cachemiss_off // Turn off VProf cache miss checking
- vprof_cachemiss_on // Turn on VProf cache miss checking
- vprof_child
- vprof_collapse_all // Collapse the whole vprof tree
- vprof_counters "0"
- vprof_counters_show_minmax "0"
- vprof_dump_counters // Dump vprof counters to the console
- vprof_dump_groupnames // Write the names of all of the vprof groups to the console.
- vprof_dump_oninterval "0" // Interval (in seconds) at which vprof will batch up data and dump it to the console.
- vprof_dump_spikes "0" // negative to reset after dump
- vprof_dump_spikes_budget_group "0" // Budget gtNode to start report from when doing a dump spikes
- vprof_dump_spikes_hiearchy "0" // Set to 1 to get a hierarchy report whith vprof_dump_spikes
- vprof_dump_spikes_node "0" // Node to start report from when doing a dump spikes
- vprof_dump_spikes_terse "0" // Whether to use most terse output
- vprof_expand_all // Expand the whole vprof tree
- vprof_expand_group // Expand a budget group in the vprof tree by name
- vprof_generate_report // Generate a report to the console.
- vprof_generate_report_AI // Generate a report to the console.
- vprof_generate_report_AI_only // Generate a report to the console.
- vprof_generate_report_budget // Generate a report to the console based on budget group.
- vprof_generate_report_hierarchy // Generate a report to the console.
- vprof_generate_report_hierarchy_per_frame_and_count_only // Generate a minimal hiearchical report to the console.
- vprof_generate_report_map_load // Generate a report to the console.
- vprof_graph "0" // Draw the vprof graph.
- vprof_graphheight "256"
- vprof_graphwidth "512"
- vprof_named
- vprof_nextsibling
- vprof_nodespike
- vprof_nodespike_min
- vprof_nodespike_mult
- vprof_off // Turn off VProf profiler
- vprof_on // Turn on VProf profiler
- vprof_parent
- vprof_playback_average // Average the next N frames.
- vprof_playback_start // Start playing back a recorded .vprof file.
- vprof_playback_step // step to the next tick.
- vprof_playback_stepback // step to the previous tick.
- vprof_playback_stop // Stop playing back a recorded .vprof file.
- vprof_prevsibling
- vprof_record_start // Start recording vprof data for playback later.
- vprof_record_stop // Stop recording vprof data
- vprof_remote_start // Request a VProf data stream from the remote server (requires authentication)
- vprof_remote_stop // Stop an existing remote VProf data request
- vprof_reset // Reset the stats in VProf profiler
- vprof_reset_peaks // Reset just the peak time in VProf profiler
- vprof_scope "0" // Set a specific scope to start showing vprof tree
- vprof_scope_entity_clientthink "0" // Set to 1 to generate individual VPROF nodes for each client entitys think function.
- vprof_server_spike_threshold "999"
- vprof_server_thread "0"
- vprof_to_csv // Convert a recorded .vprof file to .csv.
- vprof_unaccounted_limit "0" // number of milliseconds that a node must exceed to turn red in the vprof panel
- vprof_verbose "1" // Set to one to show average and peak times
- vprof_vtune_group // enable vtune for a particular vprof group (disable to disable)
- vprof_warningmsec "10" // Above this many milliseconds render the label red to indicate slow code.
- vtune // Controls VTunes sampling.
- v_centermove "0"
- v_centerspeed "500"
- world_map_reset // Reset world map state
- world_map_set_location_complete // Usage: world_map_location_complete: <locationID> <0|1>
- writeid // Writes a list of permanently-banned user IDs to banned_user.cfg.
- writeip // Save the ban list to banned_ip.cfg.
- xload // Load a saved game from a 360 storage device.
- xlook
- xmove
- xsave // Saves current game to a 360 storage device.
- zoom_sensitivity_ratio "1" // Additional mouse sensitivity scale factor applied when FOV is zoomed in.
- z_ragdoll_impact_strength "500"
- _autosave // Autosave
- _autosavedangerous // AutoSaveDangerous
- _bugreporter_restart // Restarts bug reporter .dll
- _cl_minimapzoom "1"
- _fov "0" // Automates fov command to server.
- _overview_mode "1" // 2=full
- _record // Record a demo incrementally.
- _restart // Shutdown and restart the engine.