714 Konsolen-Befehle für Counter-Strike: Condition Zero - GAMERCONFIG
Sign in with Google Y U No Signup?! Sign in with Facebook Hide

714 Konsolen-Befehle für Counter-Strike: Condition Zero

  1. +alt1
  2. +attack // fir
  3. +attack2 // secondary fire - *see special
  4. +back // move backwards
  5. +break
  6. +camdistance // moves chase cam perspective away from player - *works only if thirdperson is activated
  7. +camin // moves chase cam forward - *works only if thirdperson is activated
  8. +cammousemove // moves chase with mouse - *works only if thirdperson is activated
  9. +camout // moves chase cam backward - *works only if thirdperson is activated
  10. +campitchdown // decreases chase cam pitch to look down - *works only if thirdperson is activated
  11. +campitchup // increases chase cam pitch to look up - *works only if thirdperson is activated
  12. +camyawleft // tilts chase cam left - *works only if thirdperson is activated
  13. +camyawright // tilts chase cam right - *works only if thirdperson is activated
  14. +commandmenu
  15. +duck // crouches
  16. +forward // moves forward
  17. +graph
  18. +jlook // enables joystick to look around
  19. +jump // jumps
  20. +klook // enables the keyboard to look around
  21. +left // strafes left
  22. +lookdown // looks down
  23. +lookup // looks up
  24. +mlook // enables mouse to look around
  25. +movedown // moves player down - *climbing down a ladder, swimming down
  26. +moveleft // strafes left
  27. +moveright // strafes right
  28. +moveup // moves player up - *climbing up a ladder, swimming up
  29. +nvgadjust
  30. +reload // reloads current weapon
  31. +right // strafes right
  32. +score
  33. +showscores // shows player scores and pings
  34. +speed // forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled
  35. +strafe // strafe modifier - while this is held down, use direction keys to strafe in different directions
  36. +use // uses an item- such as a button, machine gun, etc.
  37. +voicerecord
  38. -alt1
  39. -attack
  40. -attack2


  1. -back
  2. -break
  3. -camdistance
  4. -camin
  5. -cammousemove
  6. -camout
  7. -campitchdown
  8. -campitchup
  9. -camyawleft
  10. -camyawright
  11. -commandmenu
  12. -duck
  13. -forward
  14. -graph
  15. -jlook
  16. -jump
  17. -klook
  18. -left
  19. -lookdown
  20. -lookup
  21. -mlook
  22. -movedown
  23. -moveleft
  24. -moveright
  25. -moveup
  26. -nvgadjust
  27. -reload
  28. -right
  29. -score
  30. -showscores
  31. -speed
  32. -strafe
  33. -use
  34. -voicerecord
  35. addip // adds an ip address to the filterban list - * use 0 minutes to make the addition permanent
  36. adjust_crosshair
  37. alias // binds commands together in an alias to perform mutiple tasks at the hit of one button
  38. ambient_fade "100" // sets the distance at which ambient sounds fade away
  39. ambient_level "0.300" // sets the sound level for ambient sounds
  40. appenddemo // records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem
  41. ati_npatch "1"
  42. ati_subdiv "2"
  43. autobuy
  44. autosave // enables autosave feature
  45. banid // bans AND kicks a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only
  46. bannedcfgfile "0"
  47. bgmbuffer "4096" // sets the CD audio buffer size
  48. bgmvolume "1" // toggles CD audio on/off- * 1 is 'on', 0 is 'off'
  49. bind // combines a <key> with a command or alias
  50. bottomcolor "6" // sets the bottom color of the player model
  51. brightness "1" // enables glare reduction - *the higher the value, the brighter it gets
  52. buy
  53. buy_preset
  54. buy_preset_edit
  55. cam_command "0" // toggles chase cam commands on/off - * 1 is 'on', 0 is 'off'
  56. cam_contain "0" // toggles chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off'
  57. cam_idealdist "64" // sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated
  58. cam_idealpitch "0" // sets the preferred pitch for the chase cam - *works only if thirdperson is activated
  59. cam_idealyaw "90" // sets the preferred yaw for the chase cam - *works only if thirdperson is activated
  60. cam_snapto "0" // sets the preferred snap interval for the chase cam - *works only if thirdperson is activated
  61. cancelselect // cancels selection
  62. career
  63. cd // controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16
  64. changelevel // changes the map and maintains client connections
  65. changelevel2 // continues the current game on a new map
  66. chase_active "0"
  67. chase_back "100" // sets the preferred chase cam distance from the player when backing up
  68. chase_right "0" // sets the preferred offset to the side for the chase cam
  69. chase_up "16" // sets the preferred offset up for the chase cam
  70. clear // clears the console screen
  71. clearplayers
  72. clientport "27005" // sets the port that the client will use to connect to a server
  73. clockwindow "0.500"
  74. cl_allowdownload "1" // toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
  75. cl_allowupload "1" // toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
  76. cl_anglespeedkey "0.670" // sets the speed that the direction keys change the view angle
  77. cl_backspeed "400" // sets the backup speed of a player - number can only go as fast as a particular server allows
  78. cl_bob "0.010" // sets the amount that the view bobs while the player is running
  79. cl_bobcycle "0.800" // sets how frequently the view of a player bobs while running
  80. cl_bobup "0.500" // sets the amount that the view of a player bobs while running
  81. cl_career_difficulty "0"
  82. cl_chasedist "112"
  83. cl_clockreset "0.100"
  84. cl_cmdbackup "2"
  85. cl_cmdrate "30"
  86. cl_corpsestay "600"
  87. cl_crosshair_color "50"
  88. cl_crosshair_size "0"
  89. cl_crosshair_translucent "1"
  90. cl_dlmax "128"
  91. cl_download_ingame "1" // toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off'
  92. cl_dynamiccrosshair "1"
  93. cl_fixtimerate "7.500"
  94. cl_forwardspeed "400" // sets the forward speed of a player - *can only go as fast as the server allows
  95. cl_gaitestimation "1" // enables estimated player stepping motion
  96. cl_gg "0" // toggles game gauge mode - * 1 is 'on', 0 is 'off'
  97. cl_himodels "0" // toggles higer quality player models - * 1 is 'on', 0 is 'off'
  98. cl_idealpitchscale "0.800"
  99. cl_lc "1"
  100. cl_logocolor "0"
  101. cl_logofile "0"
  102. cl_lw "1"
  103. cl_messages // shows server messages
  104. cl_minmodels "0"
  105. cl_movespeedkey "0.520" // sets movement speed for keyboard use
  106. cl_needinstanced "0"
  107. cl_nosmooth "0"
  108. cl_observercrosshair "1"
  109. cl_pitchdown "89" // sets the maximum angle to look down - *default is 89
  110. cl_pitchspeed "225" // sets the speed at which the pitch changes
  111. cl_pitchup "89" // sets the maximum angle to look up - *default is 89
  112. cl_pmanstats "0"
  113. cl_radartype "0"
  114. cl_rate
  115. cl_resend "6" // sets the resend count
  116. cl_righthand "1"
  117. cl_shadows "1"
  118. cl_showerror "0"
  119. cl_showevents "0"
  120. cl_showfps "0"
  121. cl_showmessages "0"
  122. cl_shownet "0" // toggles the display of network packet numbers - * 1 is 'on', 0 is 'off'
  123. cl_sidespeed "400" // sets the strafing speed of a player
  124. cl_slist "10" // sets the number of servers in the serverlist
  125. cl_smoothtime "0.100"
  126. cl_solid_players "1" // toggles solid player models - * 1 is 'on', 0 is 'off'
  127. cl_timeout "300" // sets the inactivity time brfore a client times out
  128. cl_updaterate "20"
  129. cl_upspeed "320" // sets the speed of a player when he climbs up
  130. cl_vsmoothing "0.050"
  131. cl_waterdist "4" // sets the underwater distance
  132. cl_weaponlistfix "0"
  133. cl_weather "1"
  134. cl_yawspeed "210" // sets the turning speed - * only will go as fast as a server allows
  135. cmd // can use this in conjunction with a command
  136. cmdlist // lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:logfile
  137. commentator
  138. com_filewarning "0"
  139. condebug
  140. condump
  141. connect // connects to a server with the used ip address
  142. console "1"
  143. contimes // shows n overlay lines - * n = 4 to 64
  144. con_color "255"
  145. con_fastmode "1"
  146. con_notifytime "4" // sets client notification time
  147. coop "0" // toggles cooperatice play mode - * 1 is 'on', 0 is 'off'
  148. credits
  149. crosshair "1" // toggles the crosshair on/off - * 1 is 'on', 0 is 'off'
  150. cvarlist // lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:filename
  151. c_maxdistance "200" // sets the maximum distance of the chase cam
  152. c_maxpitch "90" // sets the maximum pitch of the chase cam
  153. c_maxyaw "135" // sets the maximum yaw of the chase cam
  154. c_mindistance "30"
  155. c_minpitch "0" // sets the minimum pitch of the chase cam
  156. c_minyaw "-135" // sets the minimum yaw of the chase cam
  157. deathmatch "0" // toggles deathmatch mode - * 1 is 'on', 0 is 'off'
  158. default_fov "90" // sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view
  159. delta_clear
  160. delta_stats
  161. demos // runs a loop of demos set with startdemos
  162. dem_forcehltv
  163. dem_jump
  164. dem_pause
  165. dem_save
  166. dem_speed
  167. dem_start
  168. developer "0" // toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off'
  169. dev_overview "0"
  170. direct "0.900"
  171. disconnect // disconnects a player from a server
  172. dlfile
  173. drawradar
  174. dropclient // disconnects a client from a server
  175. d_spriteskip "0"
  176. echo // echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully
  177. edgefriction "2" // sets the amount of friction between players and objects
  178. endmovie // ends a currently ongoing movie
  179. entities // lists currently loaded entities
  180. envmap // creates the 6 .bmp images for sky boxes from the player's current position
  181. escape // acts as <ESCAPE> key by hiding the console and cancelling selections
  182. exec // executes a script of .cfg file
  183. exit // closes a game or dedicated server program to windows without confirmation
  184. ex_interp "0.100"
  185. fakelag "0" // simulates lag - * the higher the number, the more simulated lag
  186. fakeloss "0" // simulates packet loss - * the higher the value, the more simulated packet loss
  187. fastsprites "0"
  188. firstperson // enables first person viewing of the game
  189. flush // flushes the memory and reloads the map
  190. fly
  191. fps_max "72"
  192. fps_modem "0" // sets the maximum framerate in an internet game
  193. fs_lazy_precache "0"
  194. fs_perf_warnings "0"
  195. fs_precache_timings "0"
  196. fs_startup_timings "0"
  197. fullinfo // displays user information
  198. fullserverinfo // displays server information
  199. fullupdate
  200. gamedir
  201. gamma "2.500" // sets the gamma level
  202. gg // runs the game gauge benchmark using <demoname> - * 'cl_gg' must be set to 1
  203. gl_affinemodels "0"
  204. gl_alphamin "0.250" // sets the minimum alpha blending level
  205. gl_clear "0" // toggles visual quality - * cracks between textures show when set to 1
  206. gl_cull "1" // toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps
  207. gl_d3dflip "0" // toggles reversed rendering order for D3D
  208. gl_dither "1" // toggles dithering - * 1 is 'on', 0 is 'off'
  209. gl_dump // lists the data for the video card: vendor, renderer, version, and extensions used
  210. gl_flipmatrix "0" // toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off'
  211. gl_fog "1"
  212. gl_keeptjunctions "1" // toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps
  213. gl_lightholes "1" // toggles light holes - * 1 is 'on', 0 is 'off'
  214. gl_max_size "256" // sets the maximum texture size
  215. gl_monolights "0" // toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only
  216. gl_nobind "0" // toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off'
  217. gl_nocolors "0"
  218. gl_overbright "0" // toggles maximum brightness mode - * 1 is 'on', 0 is 'off'
  219. gl_palette_tex "1" // toggles paletted textures - * 1 is 'on', 0 is 'off'
  220. gl_picmip "0" // sets the rendering quality - * higher the number is faster but lower quality
  221. gl_playermip "0" // sets the player rendering quality - * higher the number is faster but lower quality
  222. gl_polyoffset "4" // sets the polygon offset - try out different values for texture flickering problems
  223. gl_reporttjunctions "0" // toggles writing T-junction reporting to the console
  224. gl_round_down "3" // sets the texture rounding down value - * higher the number faster but lower quality
  225. gl_spriteblend "1" // toggles blending sprite graphics - * 1 is 'on', 0 is 'off'
  226. gl_texels // reports the number of texels uploaded to the video card
  227. gl_texturemode // sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)
  228. gl_wateramp "0.300"
  229. gl_wireframe "0"
  230. gl_zmax "4096" // sets the maximum size for the Z-Buffer
  231. gl_ztrick "0" // toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'
  232. god // god mode makes player invincible - * 'sv_cheats' must be set to 1
  233. graphheight "64" // sets the height of the r_netgraph display
  234. gunsmoke
  235. heartbeat // sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available
  236. hideconsole // hides the console
  237. hideradar
  238. hisound "1" // toggles high-quality sound - * 1=22kHz, 0=11kHz
  239. HostMap "0"
  240. hostname "0" // sets the server hostname
  241. hostport "0" // sets connection port for the server
  242. host_framerate "0" // sets the speed that the host/server interacts with the game
  243. host_killtime "0" // sets a time delay before killing the server
  244. host_limitlocal "0"
  245. host_profile "0"
  246. host_speeds "0"
  247. hpkextract // extracts files from hpk file - * opts = <hpkname> [all | single index]
  248. hpklist // lists the files in <hpkfilename>
  249. hpkremove // removes files from <hpkfilename>
  250. hpkval // displays the checksum value for <hpkfilename>
  251. hpk_maxsize "4"
  252. httpstop
  253. hud_capturemouse "1"
  254. hud_centerid "1" // toggles player ID display - * 1 is 'on', 0 is 'off'
  255. hud_deathnotice_time "6" // sets how long death messages remain onscreen
  256. hud_draw "1"
  257. hud_drawhistory_time "5" // sets how long HUD item icons remain onscreen
  258. hud_fastswitch "0" // toggles fast weapon switching - * 1 is 'on', 0 is 'off'
  259. hud_saytext
  260. hud_saytext_internal "1"
  261. hud_saytext_time "5" // sets how long chat messages remain onscreen
  262. hud_takesshots "0"
  263. iga_areacheck "0"
  264. iga_reload
  265. iga_shoot
  266. impulse // sprays logo decal
  267. interp // enables frame interpolation
  268. invnext // selects next item in inventory
  269. invprev // selects previous item in inventory
  270. ip "0" // sets ip address
  271. ipx_clientport "0" // sets the client port for an IPX game
  272. ipx_hostport "0"
  273. ip_clientport "0" // sets the client port for a TCP/IP game
  274. ip_hostport "0" // sets the server port for a TCP/IP game
  275. joyadvanced "0" // These do joystick things - who the hell uses joysticks for FPSes anyway?!? :)
  276. joyadvancedupdat
  277. joyadvaxisr "0"
  278. joyadvaxisu "0"
  279. joyadvaxisv "0"
  280. joyadvaxisx "0"
  281. joyadvaxisy "0"
  282. joyadvaxisz "0"
  283. joyforwardsensitivity "-1"
  284. joyforwardthreshold "0.150"
  285. joyname "0"
  286. joypitchsensitivity "1"
  287. joypitchthreshold "0.150"
  288. joysidesensitivity "-1"
  289. joysidethreshold "0.150"
  290. joystick "0"
  291. joywwhack1 "0"
  292. joywwhack2 "0"
  293. joyyawsensitivity "-1"
  294. joyyawthreshold "0.150"
  295. kick // kicks a player from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only
  296. kill // player suicides to respawn again
  297. lambert "1.500"
  298. lightgamma "2.500" // sets the lighting gamma value
  299. list // lists local servers found after using the 'slist' commands
  300. listdemo // lists information about <demoname>
  301. listen
  302. listid // lists the uniqueid's in the banlist
  303. listip // lists the ip addresses in the filterban list
  304. load // loads a saved game
  305. loadas8bit "0" // toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off'
  306. localinfo // shows local settings
  307. log // toggles logging
  308. logaddress // sets the address for logfile when logging to a remote machine
  309. logaddress_add
  310. logaddress_del
  311. logsdir "0"
  312. lookspring "0" // toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off'
  313. lookstrafe "0" // toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'
  314. lservercfgfile "0" // sets the listen server config file - default is listenserver.cfg
  315. map // changes the map running on server and disconnects currently connected players
  316. mapchangecfgfile "0"
  317. mapcyclefile "0" // specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt'
  318. maps // lists maps containing <substring>
  319. maxplayers // sets maximum number of clients allowed on a server
  320. max_queries_sec "3"
  321. max_queries_sec_global "30"
  322. max_queries_window "60"
  323. max_shells "120"
  324. max_smokepuffs "120"
  325. mcache // lists modem cache contents
  326. messagemode // displays <text> to all other players on a server
  327. messagemode2 // displays <text> to only other players on same team
  328. model "0" // changes current player model to <modelname>
  329. motd // displays the Message Of The Day from the server's motd.txt file
  330. motdfile "0"
  331. motd_write
  332. mp3
  333. MP3FadeTime "2"
  334. MP3Volume "0.800"
  335. mp_consistency "1"
  336. mp_decals "300" // sets the maximum number of decals to be displayed at a time
  337. mp_footsteps "1" // toggles footstep sounds - * 1 is 'on', 0 is 'off'
  338. mp_logecho "1" // toggles logging of echo commands - * 1 is 'on', 0 is 'off'
  339. mp_logfile "1" // toggles logging during multiplayer games - * 1 is 'on', 0 is 'off'
  340. multicastport "27025"
  341. m_filter "0" // toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'
  342. m_forward "1" // sets the mouse forward speed sensitivity multiplier
  343. m_pitch "0.022" // sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook
  344. m_side "0.800" // sets the mouse strafing speed sensitivity multiplier
  345. m_yaw "0.022" // sets the yaw speed sensitivity multiplier
  346. name "0" // used to change a player's name
  347. net_address "0"
  348. net_chokeloop "0"
  349. net_drawslider "0"
  350. net_graph "0"
  351. net_graphpos "1"
  352. net_graphwidth "150"
  353. net_log "0"
  354. net_scale "5"
  355. net_showdrop "0"
  356. net_showpackets "0"
  357. new // begins a new singleplayer game
  358. noclip // if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1
  359. nosound "0" // toggles sound - * 1 is 'on', 0 is 'off'
  360. notarget // makes players ignore you - * 'sv_cheats' must be set to 1
  361. password "0" // sets private server password
  362. pausable "1" // toggles whether or not clients can pause a server game - * 1 is 'on', 0 is 'off'
  363. pause // pauses a game
  364. ping // displays pings of all clients
  365. pingservers // displays pings of servers in the serverlist
  366. play // plays a .wav designated by <filename>
  367. playdemo // plays <filename>.dem at normal speed
  368. playvol // sets demo playback volume
  369. pointfile // loads maps<filename>.pts
  370. port "27015" // sets the defualt server connection port
  371. quit // exits to windows without confirmation
  372. rate "30000" // sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN
  373. rcon // remote console command of a server - * <password> must be given first by rcon client before any commands will be accepted by the server
  374. rcon_address "0" // sets the rcon ip address
  375. rcon_password "0" // sets the rcon password
  376. rcon_port "0" // sets the rcon console port
  377. rebuy
  378. reconnect // reconnects to the current server
  379. record // begins to record a demo and saves it to Half-LifeValve<filename>.dem
  380. reload // reloads current map
  381. removedemo // removes a segment <sgmt> from <demo>
  382. removeid // removes uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only
  383. removeip // removes ip address from the filterban list
  384. resetrcon
  385. restart // restarts the current map and cleans the slate
  386. retry // tries four more times to connect to a server that has already failed four connect attempts
  387. room_delay "0" // 3D sound setting
  388. room_dlylp "2" // 3D sound setting
  389. room_feedback "0" // 3D sound setting
  390. room_left "0" // 3D sound setting
  391. room_lp "0" // 3D sound setting
  392. room_mod "0" // 3D sound setting
  393. room_off "0" // 3D sound setting
  394. room_refl "0" // 3D sound setting
  395. room_rvblp "1" // 3D sound setting
  396. room_size "0" // 3D sound setting
  397. room_type "0" // 3D sound setting
  398. r_bmodelhighfrac "5"
  399. r_bmodelinterp "1"
  400. r_cachestudio "1"
  401. r_cullsequencebox "1"
  402. r_decals "4096" // sets the maximum number of decals
  403. r_detailtextures "1"
  404. r_detailtexturessupported "1"
  405. r_drawentities "1" // toggles drawing player models and sprites - * 1 is 'on', 0 is 'off'
  406. r_drawviewmodel "1" // toggles drawing player weapon model - * 1 is 'on', 0 is 'off'
  407. r_dynamic "1" // toggles dynamic lighting - * 1 is 'on', 0 is 'off'
  408. r_fullbright "0" // toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off'
  409. r_glowshellfreq "2.200"
  410. r_lightmap "0" // software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights
  411. r_mirroralpha "1" // toggles reflective textures - * 1 is 'on', 0 is 'off'
  412. r_mmx "0" // toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off'
  413. r_norefresh "0" // toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off'
  414. r_novis "0" // toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1
  415. r_speeds "0" // toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps
  416. r_traceglow "0" // toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off'
  417. r_wadtextures "0"
  418. r_wateralpha "1" // toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1
  419. save // save current game in single player only
  420. say // chat with all other players on a server
  421. say_team // relay a message to only your teammates
  422. screenshot // captures the screen and saves it in the Half-Life/Valve directory
  423. scr_centertime "2" // sets how long server messages remain on the screen
  424. scr_connectmsg "0" // displays "msg" in screen's lower left
  425. scr_connectmsg1 "0" // displays "msg" 1 in screen's lower left
  426. scr_connectmsg2 "0" // displays "msg" 2 in screen's lower left
  427. scr_conspeed "600" // sets the console scroll speed
  428. scr_ofsx "0" // sets the screen message offset
  429. scr_ofsy "0" // sets the screen message offset
  430. scr_ofsz "0" // sets the screen message offset
  431. scr_printspeed "8" // sets the screen message print speed
  432. sendents
  433. sendres
  434. sensitivity "3" // sets the sensitivity of the mouse
  435. servercfgfile "0" // sets the sercer config file - * default is server.cfg
  436. serverinfo // displays the server infromation
  437. setdemoinfo // adds information to a demo, such as a text title, play 'tracknum', fade <in/out> or <fast/slow>
  438. setinfo // sets the tfc clan battle id
  439. setmaster // sets the master server - * use either an ip addy or a hostname
  440. setpause
  441. showinfo // toggles display of all packets - * 1 is 'on', 0 is 'off'
  442. showpause "1" // toggles pause of graphic display - * 1 is 'on', 0 is 'off'
  443. shutdownserver
  444. sizedown // decreases screen size and increases fps
  445. sizeup // increases screen size and decreases fps
  446. skill "1" // sets the skill level in singleplayer and coop mode
  447. skin "0" // sets the model skin
  448. slist // searches for local servers - * use 'list' to display this list
  449. slot1 // select weapon group 1 (or menu item 1) see 'use'
  450. slot10 // select weapon group 10 (or menu item 10) see 'use'
  451. slot2 // select weapon group 2 (or menu item 2) see 'use'
  452. slot3 // select weapon group 3 (or menu item 3) see 'use'
  453. slot4 // select weapon group 4 (or menu item 4) see 'use'
  454. slot5 // select weapon group 5 (or menu item 5) see 'use'
  455. slot6 // select weapon group 6 (or menu item 6) see 'use'
  456. slot7 // select weapon group 7 (or menu item 7) see 'use'
  457. slot8 // select weapon group 8 (or menu item 8) see 'use'
  458. slot9 // select weapon group 9 (or menu item 9) see 'use'
  459. snapshot // takes a screenshot
  460. snapto
  461. snd_noextraupdate "0" // toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off'
  462. snd_show "0" // toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off'
  463. soundfade // sets the soundfade parameters - *<param> = <%><hold>[<out><in>]
  464. soundinfo // displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels
  465. soundlist // displays a list of all loaded sounds
  466. spawn // spawns a player back into the game
  467. speak // to say something over the intercom - * try: hello, #000000, mesa, you, go alert
  468. special // displays the special menu for each class
  469. spec_autodirecto
  470. spec_autodirector_internal "1"
  471. spec_decal
  472. spec_drawcone
  473. spec_drawcone_internal "1"
  474. spec_drawnames
  475. spec_drawnames_internal "1"
  476. spec_drawstatus
  477. spec_drawstatus_internal "1"
  478. spec_help
  479. spec_menu
  480. spec_mode
  481. spec_mode_internal "1"
  482. spec_pip "0"
  483. spec_pos
  484. spec_scoreboard "0"
  485. spec_toggleinset
  486. spk
  487. startdemos // begins playing demos in a loop
  488. startmovie // plays a movie
  489. stat
  490. stats
  491. status // lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop %
  492. stop // stops the recording of a demo
  493. stopdemo // stop the playing of a demo
  494. stopsound // stops playing the current sound
  495. stuffcmds // used to initialize client console commands from server and restarts server and then does some funky thing to the server display
  496. suitvolume "0.250" // sets the volume of the HEV suit
  497. sv_accelerate "10" // sets the player acceleration for a server
  498. sv_aim "1" // toggles auto-aim for clients - * 1 is 'on', 0 is 'off'
  499. sv_airaccelerate "10" // sets the movement speed while player is in the air
  500. sv_airmove "1" // toggles clients ability to move in the air
  501. sv_allowdownload "1" // toggles the ability of clients to download maps and decals - * 1 is 'on', 0 is 'off'
  502. sv_allowupload "1" // toggles the ability of clients to upload models and decals - * 1 is 'on', 0 is 'off'
  503. sv_bounce "1" // toggles bounce pads - * 1 is 'on', 0 is 'off'
  504. sv_cheats "0" // toggles cheats - * 1 is 'on', 0 is 'off'
  505. sv_clienttrace "1" // sets the client bounding box for collisions
  506. sv_clipmode "0" // toggles client clipping mode - * 1 is 'on', 0 is 'off'
  507. sv_contact "0"
  508. sv_downloadurl "0"
  509. sv_enableoldqueries "0"
  510. sv_failuretime "0.500"
  511. sv_filetransfercompression "1"
  512. sv_filterban "1"
  513. sv_friction "4" // sets friction
  514. sv_gravity "800" // sets level of in-game gravity
  515. sv_instancedbaseline "1"
  516. sv_lan "1" // toggles LAN server mode - * 1 is 'on', 0 is 'off'
  517. sv_lan_rate "20000"
  518. sv_logbans "0"
  519. sv_logblocks "0"
  520. sv_logrelay "0"
  521. sv_log_onefile "0"
  522. sv_log_singleplayer "0"
  523. sv_maxrate "0" // sets the maximum data rate allowed on a server - good for HPB only servers - **Version 3.0.1.3/4.0.1.3+ only
  524. sv_maxspeed "320" // sets the maximum player speed for all clients
  525. sv_maxunlag "0.500"
  526. sv_maxupdaterate "30"
  527. sv_maxvelocity "2000" // sets the maximum velocity
  528. sv_minrate "0" // sets the minimum data rate allowed on a server - good for LPB only servers - **Version 3.0.1.3/4.0.1.3+ only
  529. sv_minupdaterate "10"
  530. sv_newunit "0"
  531. sv_outofdatetime "1800"
  532. sv_password "0" // sets a password for clients to enter a server
  533. sv_proxies "1"
  534. sv_rcon_banpenalty "0"
  535. sv_rcon_maxfailures "10"
  536. sv_rcon_minfailures "5"
  537. sv_rcon_minfailuretime "30"
  538. sv_region "-1"
  539. sv_send_logos "1"
  540. sv_send_resources "1"
  541. sv_skycolor_b "0"
  542. sv_skycolor_g "0"
  543. sv_skycolor_r "0"
  544. sv_skyname "0" // sets the sky texture
  545. sv_skyvec_x "0"
  546. sv_skyvec_y "0"
  547. sv_skyvec_z "0"
  548. sv_spectatormaxspeed "500" // sets the maximum movement speed of spectators - spectator mode does not currently work
  549. sv_stats "1"
  550. sv_stepsize "18" // sets monster and player auto step-up size - * larger values allows auto-climbing of steeper slopes
  551. sv_stopspeed "100" // speed at which the player stops when running forward, back, left or right
  552. sv_timeout "60" // sets the timeout inactivity limit
  553. sv_unlag "1"
  554. sv_unlagpush "0"
  555. sv_unlagsamples "1"
  556. sv_uploadmax "0.500"
  557. sv_version "100.300"
  558. sv_visiblemaxplayers "-1"
  559. sv_voicecodec "0"
  560. sv_voiceenable "1"
  561. sv_voicequality "3"
  562. sv_wateraccelerate "10" // sets the in-water acceleration of clients
  563. sv_wateramp "0"
  564. sv_waterfriction "1" // sets friction underwater
  565. sv_zmax "4096" // sets the maximum zbuffer size
  566. swapdemo // swaps two segments' positions inside a demo
  567. sys_ticrate "100"
  568. s_2dvolume "0.880" // maximum volume at which 2D sounds are played - * range from 0 to 1.0
  569. s_a3d "0" // toggles A3D support - * 1 is 'on', 0 is 'off'
  570. s_automax_distance "30" // sets the distance for maximum sound volume
  571. s_automin_distance "2" // sets the distance for minimum sound volume
  572. s_blipdir "0"
  573. s_bloat "2" // bloat factor for polygons in A3D 2.0 only
  574. s_buffersize "65536" // sets the buffer size
  575. s_disable_a3d // toggles disabling a3D - * 1 is 'on', 0 is 'off'
  576. s_distance "60" // adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity
  577. s_doppler "0" // adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive
  578. s_eax "0" // toggles EAX support - * 1 is 'on', 0 is 'off'
  579. s_enable_a3d // enables A3D support
  580. s_geometry "1" // toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
  581. s_leafnum "0"
  582. s_materials "0"
  583. s_max_distance "1000" // maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity
  584. s_min_distance "8" // minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'
  585. s_numpolys "200" // maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity
  586. s_occfactor "0.250" // transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0
  587. s_occlude "1" // toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'
  588. s_occ_epsilon "1"
  589. s_polykeep "1000000000"
  590. s_polysize "10000000"
  591. s_refdelay "4" // delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100
  592. s_refgain "0.400" // adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10
  593. s_reflect "1"
  594. s_reverb "1"
  595. s_rolloff "1"
  596. s_show "0"
  597. s_showtossed "0"
  598. s_usepvs "1"
  599. s_verbwet "0.250" // controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0
  600. team "0" // toggles team mode - * 1 is 'on', 0 is 'off'
  601. tell // speks a message
  602. texgamma "2" // possibly sets the gamma of the text?
  603. thirdperson // enables third-person view
  604. timedemo // plays <demoname>.dem at max fps and reports average fps
  605. timerefresh // player spins in plave and reports average fps for the spinning view
  606. toggleconsole // toggles the console screen - * usually bound to '~'
  607. togglescores
  608. topcolor "30" // sets the model top color
  609. traceralpha "0.500" // sets tracer bullet alpha component
  610. tracerblue "0.400" // sets tracer bullet blue component
  611. tracergreen "0.800" // sets tracer bullet green component
  612. tracerlength "0.800" // sets the tracer bullet length
  613. traceroffset "30" // sets the tracer bullet offset
  614. tracerred "0.800" // sets the tracer bullet red component
  615. tracerspeed "6000" // sets the tracer bullet speed
  616. trackplayer
  617. tutor_enable "1"
  618. unbind // removes binding to key <key>
  619. unbindall // removes all key bindings
  620. unpause
  621. upload // uploads files to a server
  622. user // lists model color, name, rate, and model for specified user
  623. users // lists all players with their corresponding userid's (#'s generated by server) and uniqueid's (id # unique per cd key and assigned by WON) - **Version 3.0.1.3/4.0.1.3+ only
  624. version // gives build version and date it was installed
  625. vgui_emulatemouse "0"
  626. vgui_runscript
  627. vid_d3d "0" // toggles Direct3D support - * 1 is 'on', 0 is 'off'
  628. viewdemo
  629. viewframe // enables wire-frame display - * OpenGL only
  630. viewmodel // enables model display
  631. viewnext // selects next model
  632. viewprev // selects previous model
  633. viewsize "120" // sets view size
  634. violence_ablood "0" // toggles blood - * 1 is 'on', 0 is 'off'
  635. violence_agibs "0" // toggles gibs - * 1 is 'on', 0 is 'off'
  636. violence_hblood "0"
  637. violence_hgibs "0" // toggles gibs - * 1 is 'on', 0 is 'off'
  638. voice_avggain "0.500"
  639. voice_clientdebug "0"
  640. voice_dsound "1"
  641. voice_eax "0"
  642. voice_enable "1"
  643. voice_fadeouttime "0.100"
  644. voice_forcemicrecord "1"
  645. voice_inputfromfile "0"
  646. voice_loopback "0"
  647. voice_maxgain "5"
  648. voice_modenable "1"
  649. voice_overdrive "2"
  650. voice_overdrivefadetime "0.400"
  651. voice_profile "0"
  652. voice_recordtofile "0"
  653. voice_scale "0.750"
  654. voice_showbanned
  655. voice_showchannels "0"
  656. voice_showincoming "0"
  657. volume "0.800" // sets game volume
  658. v_centermove "0.150"
  659. v_centerspeed "500"
  660. v_dark "0"
  661. wait // pauses for 1 tick during running an alias or script
  662. waterroom_type "14"
  663. waveplaylen
  664. writecfg
  665. writeid // writes unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only
  666. writeip // writes ip addresses to listip.cfg
  667. zoom_sensitivity_ratio "1.200" // sets mouse sensitivity while using weapon zoom
  668. _careeraudio
  669. _cl_autowepswitch "1"
  670. _restart
  671. _setgamedir
  672. _setrenderer
  673. _setvideomode
  674. _snd_mixahead "0.100"