s_refdelay - Counter-Strike: Condition Zero - GAMERCONFIG
Sign in with Google Y U No Signup?! Sign in with Facebook Hide

s_refdelay - Counter-Strike: Condition Zero

delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100

Standardwert: 4

Kommentare

Es gibt noch keine Kommentare. Schreibe jetzt den Ersten!

Kommentieren

Melde dich an um einen Kommentar zu schreiben.