LINO
CS 1.6 PRO MODE TIME ONLINE ON .......
KEEP GAME ALIVE...@ CS 1.6
12S_server.cfg 1000fps maximum for Competitive server
24S_server.cfg 500fps maximum for 24 slots server
32S_server.cfg 333fps maximum for 32 slots server
CS 1.6 Correct Settings ONLINE 2025
100% FULL SERVER ! PERFECT AIM ! 0 lag ! 0 choke ! 0 loss ! best fps ! best ms/ping !
The right settings after update 2012 !!!
-------------------------------------[ Tutorial install server.cfg ]----------------------------------------
Download,
choose the right server.cfg and add to your server cstrike folder
edit server.cfg: edit hostname of server and ADD FASTDOWNLOAD URL to sv_downloadurl
exec server.cfg ( "amx_cfg server.cfg" or "rcon exec server.cfg" )
change the map to make sure server work correctly !
--------------------------------[ FULL SERVER TUTORIAL ]------------------------------------------
!!!.......!!!......clean your mapcycle.txt ......!!!........!!!
If you want your server 100% full, use popular maps...
*maps (ALIVE)FASTCUP-LEAGUE basic: de_dust2 , de_inferno , de_nuke , de_train , de_tuscan , de_mirage
*maps (ALIVE)FASTCUP-LEAGUE rolling, new is time for lite: de_forge , de_cache , de_lite
*maps AWP WOW awp_distancia
------------------------------------[INFO Players cvar/tutorial]---------------------------------------
Set your rate valor:
speed connection divide to 8 = mbps real time dw
ex: 40.84mbs -:- 8 = 5.105mbs = rate 50000
maximum i can use for my internet connection ...
*NETCODE
rate 100000/75000/50000/25000
cl_updaterate 102/80
cl_cmdrate 102/80
ex_interp 0
PRO SETTINGS*
_cl_autowepswitch 0
cl_dynamiccrosshair 0
hud_fastswitch 0
cl_filterstuffcmd 1
m_mousethread_sleep 1 ( Mouse hz: 1 -1000, 2 -500, 10 -125 )
fps_max 100.0/80 ( more hz better, add steam launch: -freq 120/100 )
fps_override 0
gl_vsync 0
MONITOR @normal rez: ***640x480 - gl_max_size 512, cl_dlmax 512, cl_timeout 60 ( right sett @ BEST PERFORMANCE !!! )
LAPTOP @widescreen rez: ***1280X720 - gl_max_size 256, cl_dlmax 256, cl_timeout 120 ( right sett @ BEST PERFORMANCE !!! )
If you set gl_max_size 0 will detect automaticaly but not allways is correct ! cl_dlmax dipend of glmax for correct working online and best control in this game.. Hf & GL !
HF & GL !!!
!!! SAFE SETTINGS !!! MAXIMUM QUALITY AND PERFORMANCE !!! Never Was Before Online/oFFLINE !
________________last up: 06/02/2025, 19:35_________________
Game: | Counter-Strike |
User: | ![]() |
File(s): | 4 |
Download: | Download now: LINO |
Views: | 7916 |
Downloads: | 1012 |
Likes: |
-
- //__________________________________________________________________
- // COMPETITIVE 10/12 slot`s
- // server.cfg 2025 set by ` LINO
- //``````````````````````````````````````````````````````````````````
- // SERVER NAME
- // ``````````````````````````````````````````````````
- hostname "[ COMPETITIVE/5on5 ]"
- // Don`t set it !!! secure by attaks in RCON mode
- // ``````````````````````````````````````````````````
- rcon_password ""
- // Set a password on server
- // ``````````````````````````````````````````````````
- sv_password ""
- // Add `URL` for FAST-DOWNLOAD
- // ``````````````````````````````````````````````````
- sv_downloadurl ""
- // Allows players to join as spectator.
- // ``````````````````````````````````````````````````
- allow_spectators "1"
- // Sets the frequency at which players can spray their logos. Amount is in seconds, 0 means no delay (spray as fast as you can)
- // ``````````````````````````````````````````````````
- decalfrequency "120" // DON`T TOUCH THIS !
- // This is used to add slowdown when jumping off of an edge. When jumping off of a platform that is 70 units from the ground, the effect of edgefriction is greatly increased. When set higher, the force pulling you down is greater. (Gravity in a sense)
- // ``````````````````````````````````````````````````
- edgefriction "2"
- // This scales the clock, but only in single player or during demo playback (can be used for fast forward).
- // ``````````````````````````````````````````````````
- host_framerate "0"
- // Enable automatic team-killer banning and idle client kicking.
- // ``````````````````````````````````````````````````
- mp_autokick "0"
- // Toggles auto balancing of teams.
- // ``````````````````````````````````````````````````
- mp_autoteambalance "0"
- // Designate the desired amount of buy time for each round.
- // ``````````````````````````````````````````````````
- mp_buytime "0.15"
- // C4 timer duration. Minimum of 15, maximum of 90. Value should be 35 sec in matches.
- // ``````````````````````````````````````````````````
- mp_c4timer "35"
- // Amount of time in seconds players can chat after the game is over.
- // ``````````````````````````````````````````````````
- mp_chattime "5"
- // This checks to see that the client connecting has not modified his models or sounds in order to give him an unfair advantage.
- // ``````````````````````````````````````````````````
- mp_consistency "1"
- // It sets the maximum decals (Spray logo, bullet holes, grenade scorch, blood on ground) VISIBLE on the screen.
- // ``````````````````````````````````````````````````
- mp_decals "300"
- // When set to 1, player's screen fades to black for the remainder of the round.
- // ``````````````````````````````````````````````````
- mp_fadetoblack "0"
- // Set to 1 to enable the use of flashlights, 0 to disable.
- // ``````````````````````````````````````````````````
- mp_flashlight "0"
- // Set to 1 to enable footsteps, 0 to disable.
- // ``````````````````````````````````````````````````
- mp_footsteps "1"
- // Set 2 - Only first person mode is allowed
- // ``````````````````````````````````````````````````
- mp_forcecamera "2"
- // Set 2 - Only first person mode is allowed
- // ``````````````````````````````````````````````````
- mp_forcechasecam "2"
- // The length in seconds of the Freeze period at the beginning of rounds. Set to 0 to disable.
- // ``````````````````````````````````````````````````
- mp_freezetime "9"
- // Set to 1 to enable friendly fire, 0 to disable.
- // ``````````````````````````````````````````````````
- mp_friendlyfire "0"
- // Max. number of hostages you can kill before the server boots you out... setting this to 0 will shut off this command.
- // ``````````````````````````````````````````````````
- mp_hostagepenalty "0"
- // Def. is 0.66, Sets the percentage of teammates it takes to vote off a player.
- // ``````````````````````````````````````````````````
- mp_kickpercent "0"
- // Maximum number of players that one team can have over the other. To entirely disable team limiting, set to 0.
- // ``````````````````````````````````````````````````
- mp_limitteams "0"
- // 0-Log no attacks <-> 1-Log enemy attacks <-> 2-Log teammate attacks <-> 3-Log enemy AND teammate attacks
- // ``````````````````````````````````````````````````
- mp_logdetail "0"
- // If enables (set 1), server log messages are being displayed into server console.
- // ``````````````````````````````````````````````````
- mp_logecho "0"
- // Enables the logging of server console into a file in logs/ folder.
- // ``````````````````````````````````````````````````
- mp_logfile "1"
- // Used for server admins to spit out chat messages in their log files.
- // ``````````````````````````````````````````````````
- mp_logmessages "0"
- // on/off
- // ``````````````````````````````````````````````````
- log "on"
- // The default is 0.66 , which means that 66% of the players on a server must vote on the same map in order for the server to change to that map.
- // ``````````````````````````````````````````````````
- mp_mapvoteratio "0.66"
- // Maximum number of rounds to be played on a map, leave at 0 to be mp_timelimit in control.
- // ``````````````````````````````````````````````````
- mp_maxrounds "0"
- // Min round time is 1 min. Max round time is 9 min. Supports partial minutes (1.5 is 90 seconds).
- // ``````````````````````````````````````````````````
- mp_roundtime "1.75"
- // Sets the amount of money players start with.
- // ``````````````````````````````````````````````````
- mp_startmoney "800"
- // Set to 25 (min), time left before the map changes
- // ``````````````````````````````````````````````````
- mp_timelimit "0"
- // If set to 1, TK'ers will be auto-killed next round.
- // ``````````````````````````````````````````````````
- mp_tkpunish "0"
- // Set to 16 in competitive mode, a team will reach 15 rounds and a vote will start from mapcycle.txt list, after the 16 wining rounds are reached the map will change in the one was voted.
- // ``````````````````````````````````````````````````
- mp_winlimit "0"
- // Allow or not the players to pause the game using the pause command.(TAST: Pause|Break)
- // ``````````````````````````````````````````````````
- pausable "0"
- // Put Processor on higher state
- // ``````````````````````````````````````````````````
- pingboost "2" // DON`T TOUCH THIS !
- // Sets the acceleration speed. Is locked(in CS only), so it automaticly switches back to default (5).
- // ``````````````````````````````````````````````````
- sv_accelerate "5"
- // Enables auto-aim (When your crosshair is near a enemy). Only works in Half-Life.
- // ``````````````````````````````````````````````````
- sv_aim "0"
- // It sets how fast you accelerate in air. Use 100 for surf_ maps.
- // ``````````````````````````````````````````````````
- sv_airaccelerate "10"
- // This command enables the use of cheat cvars, like impulse 101 (16000 money) or impulse 102 (blood). All the cvars that are under category "cheat" in the cvarlist work only if this is enabled.
- // ``````````````````````````````````````````````````
- sv_cheats "0"
- // SV_clienttrace sets the bounding box of the player for collisions (with world objects). This is not the same as setting the size of the hitbox (used for bullet hits). This can't be changed in CS, it's forced to 1. Value can differs with others HL Mods. (3.5 is used in DoD, etc...)
- // ``````````````````````````````````````````````````
- sv_clienttrace "1"
- // Allow download from the server
- // ``````````````````````````````````````````````````
- sv_allowdownload "1"
- // Set 0 for more performance. Allows clients sending custom sprays to the server.
- // ``````````````````````````````````````````````````
- sv_allowupload "0"
- // Set 1, terro can speak with ct
- // ``````````````````````````````````````````````````
- sv_alltalk "0"
- // It controls the ground friction. This is locked to 4 in CS and can't be changed.
- // ``````````````````````````````````````````````````
- sv_friction "4"
- // Sets the gravity. Lower value is lower gravity. You keep being in the air with sv_gravity 0. With negatives values, same effect as sv_gravity 0, but it jumps really faster.
- // ``````````````````````````````````````````````````
- sv_gravity "800"
- //______________________________
- // If set 1, Only people from your local network can join.
- // ``````````````````````````````````````````````````
- sv_lan "0"
- // It specifies the rate to use for all clients on a lan server (sv_lan 1), default is 20000. If sv_lan_rate < 1001, it will be ignored and "rate" (client side) will be used.
- // ``````````````````````````````````````````````````
- sv_lan_rate "100000.0" // DON`T TOUCH THIS !
- // Sets the maximum amount of seconds that the netcode compensates for someone's ping (sv_unlag need to be enabled). The netcode will compensate for 500ms by default.
- // ``````````````````````````````````````````````````
- sv_maxunlag "0.5"
- // This set the maximum bytes per seconds the server can send to the client. 0 = unlimited. For internet games only (sv_lan 0), except if sv_lan_rate < 1001 on a LAN game (sv_lan 1).
- // ``````````````````````````````````````````````````
- sv_maxrate "100000.0" // DON`T TOUCH THIS !
- // Sets the maximum speed. In CS it doesn't change anything after 260, because of the weapon's speed(You go faster with scout, which is 260).
- // ``````````````````````````````````````````````````
- sv_maxspeed "320"
- // This is the maximum amount of updates per second the server is able to send to the client (See cl_updaterate).
- // ``````````````````````````````````````````````````
- sv_maxupdaterate "102" // DON`T TOUCH THIS !
- // This set the minimum bytes per seconds the server can send to the client. 0 = unlimited. For internet games only (sv_lan 0), except if sv_lan_rate < 1001 on a LAN game (sv_lan 1).
- // ``````````````````````````````````````````````````
- sv_minrate "25000.0" // DON`T TOUCH THIS !
- // This is the minimum amount of updates per second the server is able to send to the client (See cl_updaterate).
- // ``````````````````````````````````````````````````
- sv_minupdaterate "50" // DON`T TOUCH THIS !
- // This is to allow HLTV proxy servers to connect to your server. It sets how much HLTV proxies will be able to connect to your server. HLTV proxies take up server slots, so make sure you take that into account before enabling this.
- // ``````````````````````````````````````````````````
- sv_proxies "1"
- // Enables the server from sending custom sprays to the clients. sv_send_logos 1 requires sv_allowdownload 1 to work.
- // ``````````````````````````````````````````````````
- sv_send_logos "0"
- // This cvar controls whether resources are propagated to clients.
- // ``````````````````````````````````````````````````
- sv_send_resources "1"
- // This is used to determine the maximum height of which you can walk up, without jumping. When set to a high number, you can walk over very tall objects. When set to a small number you can not walk up the littlest step.
- // ``````````````````````````````````````````````````
- sv_stepsize "18"
- // Controls how long before the server disconnects a client that has stopped responding (He can just be AFK).
- // ``````````````````````````````````````````````````
- sv_timeout "60"
- // It allows the clients to use lag compensation. Leave this ON.
- // ``````````````````````````````````````````````````
- sv_unlag "1"
- // Set 1, allow voice on server @ you can GAG the players who abuse..
- // ``````````````````````````````````````````````````
- sv_voiceenable "1"
- // VALVE Default
- // ``````````````````````````````````````````````````
- sv_wateraccelerate "10"
- // It amplifies the water's waves (in maps with water of course). This cvar auto-set gl_wateramp (it's the same but client-side) on all clients.
- // ``````````````````````````````````````````````````
- sv_wateramp "0"
- // VALVE Default
- // ``````````````````````````````````````````````````
- sv_waterfriction "1"
- // This command sets the maximum frames per second the server can calculate.
- // ``````````````````````````````````````````````````
- sys_ticrate "1200" // DON`T TOUCH THIS !
- // Load ban files
- // ``````````````````````````````````````````````````
- exec listip.cfg
- exec banned.cfg
-
- //__________________________________________________________________
- // PUBLIC SERVER 14/24 slot`s
- // server.cfg 2025 set by ` LINO
- //``````````````````````````````````````````````````````````````````
- // SERVER NAME
- // ``````````````````````````````````````````````````
- hostname "[ PUBLIC_S24 ]"
- // Don`t set it !!! secure by attaks in RCON mode
- // ``````````````````````````````````````````````````
- rcon_password ""
- // Set a password on server
- // ``````````````````````````````````````````````````
- sv_password ""
- // Add `URL` for FAST-DOWNLOAD
- // ``````````````````````````````````````````````````
- sv_downloadurl ""
- // Allows players to join as spectator.
- // ``````````````````````````````````````````````````
- allow_spectators "1"
- // Sets the frequency at which players can spray their logos. Amount is in seconds, 0 means no delay (spray as fast as you can)
- // ``````````````````````````````````````````````````
- decalfrequency "60" // DON`T TOUCH THIS !
- // This is used to add slowdown when jumping off of an edge. When jumping off of a platform that is 70 units from the ground, the effect of edgefriction is greatly increased. When set higher, the force pulling you down is greater. (Gravity in a sense)
- // ``````````````````````````````````````````````````
- edgefriction "2"
- // This scales the clock, but only in single player or during demo playback (can be used for fast forward).
- // ``````````````````````````````````````````````````
- host_framerate "0"
- // Enable automatic team-killer banning and idle client kicking.
- // ``````````````````````````````````````````````````
- mp_autokick "0"
- // Toggles auto balancing of teams.
- // ``````````````````````````````````````````````````
- mp_autoteambalance "1"
- // Designate the desired amount of buy time for each round.
- // ``````````````````````````````````````````````````
- mp_buytime "0.15"
- // C4 timer duration. Minimum of 15, maximum of 90. Value should be 35 sec in matches.
- // ``````````````````````````````````````````````````
- mp_c4timer "35"
- // Amount of time in seconds players can chat after the game is over.
- // ``````````````````````````````````````````````````
- mp_chattime "5"
- // This checks to see that the client connecting has not modified his models or sounds in order to give him an unfair advantage.
- // ``````````````````````````````````````````````````
- mp_consistency "1"
- // It sets the maximum decals (Spray logo, bullet holes, grenade scorch, blood on ground) VISIBLE on the screen.
- // ``````````````````````````````````````````````````
- mp_decals "300"
- // When set to 1, player's screen fades to black for the remainder of the round.
- // ``````````````````````````````````````````````````
- mp_fadetoblack "0"
- // Set to 1 to enable the use of flashlights, 0 to disable.
- // ``````````````````````````````````````````````````
- mp_flashlight "0"
- // Set to 1 to enable footsteps, 0 to disable.
- // ``````````````````````````````````````````````````
- mp_footsteps "1"
- // Set 2 - Only first person mode is allowed
- // ``````````````````````````````````````````````````
- mp_forcecamera "2"
- // Set 2 - Only first person mode is allowed
- // ``````````````````````````````````````````````````
- mp_forcechasecam "2"
- // The length in seconds of the Freeze period at the beginning of rounds. Set to 0 to disable.
- // ``````````````````````````````````````````````````
- mp_freezetime "3"
- // Set to 1 to enable friendly fire, 0 to disable.
- // ``````````````````````````````````````````````````
- mp_friendlyfire "0"
- // Max. number of hostages you can kill before the server boots you out... setting this to 0 will shut off this command.
- // ``````````````````````````````````````````````````
- mp_hostagepenalty "0"
- // Def. is 0.66, Sets the percentage of teammates it takes to vote off a player.
- // ``````````````````````````````````````````````````
- mp_kickpercent "0"
- // Maximum number of players that one team can have over the other. To entirely disable team limiting, set to 0.
- // ``````````````````````````````````````````````````
- mp_limitteams "1"
- // 0-Log no attacks <-> 1-Log enemy attacks <-> 2-Log teammate attacks <-> 3-Log enemy AND teammate attacks
- // ``````````````````````````````````````````````````
- mp_logdetail "0"
- // If enables (set 1), server log messages are being displayed into server console.
- // ``````````````````````````````````````````````````
- mp_logecho "0"
- // Enables the logging of server console into a file in logs/ folder.
- // ``````````````````````````````````````````````````
- mp_logfile "1"
- // Used for server admins to spit out chat messages in their log files.
- // ``````````````````````````````````````````````````
- mp_logmessages "0"
- // on/off
- // ``````````````````````````````````````````````````
- log "on"
- // The default is 0.66 , which means that 66% of the players on a server must vote on the same map in order for the server to change to that map.
- // ``````````````````````````````````````````````````
- mp_mapvoteratio "0.66"
- // Maximum number of rounds to be played on a map, leave at 0 to be mp_timelimit in control.
- // ``````````````````````````````````````````````````
- mp_maxrounds "0"
- // Min round time is 1 min. Max round time is 9 min. Supports partial minutes (1.5 is 90 seconds).
- // ``````````````````````````````````````````````````
- mp_roundtime "1.75"
- // Sets the amount of money players start with.
- // ``````````````````````````````````````````````````
- mp_startmoney "800"
- // Set to 30 (min), time left before the map changes
- // ``````````````````````````````````````````````````
- mp_timelimit "30"
- // If set to 1, TK'ers will be auto-killed next round.
- // ``````````````````````````````````````````````````
- mp_tkpunish "0"
- // Set to 16 in competitive mode, a team will reach 15 rounds and a vote will start from mapcycle.txt list, after the 16 wining rounds are reached the map will change in the one was voted.
- // ``````````````````````````````````````````````````
- mp_winlimit "16"
- // Allow or not the players to pause the game using the pause command.(TAST: Pause|Break)
- // ``````````````````````````````````````````````````
- pausable "0"
- // Put Processor on higher state
- // ``````````````````````````````````````````````````
- pingboost "2" // DON`T TOUCH THIS !
- // Sets the acceleration speed. Is locked(in CS only), so it automaticly switches back to default (5).
- // ``````````````````````````````````````````````````
- sv_accelerate "5"
- // Enables auto-aim (When your crosshair is near a enemy). Only works in Half-Life.
- // ``````````````````````````````````````````````````
- sv_aim "0"
- // It sets how fast you accelerate in air. Use 100 for surf_ maps.
- // ``````````````````````````````````````````````````
- sv_airaccelerate "10"
- // This command enables the use of cheat cvars, like impulse 101 (16000 money) or impulse 102 (blood). All the cvars that are under category "cheat" in the cvarlist work only if this is enabled.
- // ``````````````````````````````````````````````````
- sv_cheats "0"
- // SV_clienttrace sets the bounding box of the player for collisions (with world objects). This is not the same as setting the size of the hitbox (used for bullet hits). This can't be changed in CS, it's forced to 1. Value can differs with others HL Mods. (3.5 is used in DoD, etc...)
- // ``````````````````````````````````````````````````
- sv_clienttrace "1"
- // Allow download from the server
- // ``````````````````````````````````````````````````
- sv_allowdownload "1"
- // Set 0 for more performance. Allows clients sending custom sprays to the server.
- // ``````````````````````````````````````````````````
- sv_allowupload "0"
- // Set 1, terro can speak with ct
- // ``````````````````````````````````````````````````
- sv_alltalk "0"
- // It controls the ground friction. This is locked to 4 in CS and can't be changed.
- // ``````````````````````````````````````````````````
- sv_friction "4"
- // Sets the gravity. Lower value is lower gravity. You keep being in the air with sv_gravity 0. With negatives values, same effect as sv_gravity 0, but it jumps really faster.
- // ``````````````````````````````````````````````````
- sv_gravity "800"
- //______________________________
- // If set 1, Only people from your local network can join.
- // ``````````````````````````````````````````````````
- sv_lan "0"
- // It specifies the rate to use for all clients on a lan server (sv_lan 1), default is 20000. If sv_lan_rate < 1001, it will be ignored and "rate" (client side) will be used.
- // ``````````````````````````````````````````````````
- sv_lan_rate "100000.0" // DON`T TOUCH THIS !
- // Sets the maximum amount of seconds that the netcode compensates for someone's ping (sv_unlag need to be enabled). The netcode will compensate for 500ms by default.
- // ``````````````````````````````````````````````````
- sv_maxunlag "1"
- // This set the maximum bytes per seconds the server can send to the client. 0 = unlimited. For internet games only (sv_lan 0), except if sv_lan_rate < 1001 on a LAN game (sv_lan 1).
- // ``````````````````````````````````````````````````
- sv_maxrate "100000.0" // DON`T TOUCH THIS !
- // Sets the maximum speed. In CS it doesn't change anything after 260, because of the weapon's speed(You go faster with scout, which is 260).
- // ``````````````````````````````````````````````````
- sv_maxspeed "320"
- // This is the maximum amount of updates per second the server is able to send to the client (See cl_updaterate).
- // ``````````````````````````````````````````````````
- sv_maxupdaterate "60" // DON`T TOUCH THIS !
- // This set the minimum bytes per seconds the server can send to the client. 0 = unlimited. For internet games only (sv_lan 0), except if sv_lan_rate < 1001 on a LAN game (sv_lan 1).
- // ``````````````````````````````````````````````````
- sv_minrate "12500.0" // DON`T TOUCH THIS !
- // This is the minimum amount of updates per second the server is able to send to the client (See cl_updaterate).
- // ``````````````````````````````````````````````````
- sv_minupdaterate "25" // DON`T TOUCH THIS !
- // This is to allow HLTV proxy servers to connect to your server. It sets how much HLTV proxies will be able to connect to your server. HLTV proxies take up server slots, so make sure you take that into account before enabling this.
- // ``````````````````````````````````````````````````
- sv_proxies "1"
- // Enables the server from sending custom sprays to the clients. sv_send_logos 1 requires sv_allowdownload 1 to work.
- // ``````````````````````````````````````````````````
- sv_send_logos "0"
- // This cvar controls whether resources are propagated to clients.
- // ``````````````````````````````````````````````````
- sv_send_resources "1"
- // This is used to determine the maximum height of which you can walk up, without jumping. When set to a high number, you can walk over very tall objects. When set to a small number you can not walk up the littlest step.
- // ``````````````````````````````````````````````````
- sv_stepsize "18"
- // Controls how long before the server disconnects a client that has stopped responding (He can just be AFK).
- // ``````````````````````````````````````````````````
- sv_timeout "60"
- // It allows the clients to use lag compensation. Leave this ON.
- // ``````````````````````````````````````````````````
- sv_unlag "1"
- // Set 1, allow voice on server @ you can GAG the players who abuse..
- // ``````````````````````````````````````````````````
- sv_voiceenable "1"
- // VALVE Default
- // ``````````````````````````````````````````````````
- sv_wateraccelerate "10"
- // It amplifies the water's waves (in maps with water of course). This cvar auto-set gl_wateramp (it's the same but client-side) on all clients.
- // ``````````````````````````````````````````````````
- sv_wateramp "0"
- // VALVE Default
- // ``````````````````````````````````````````````````
- sv_waterfriction "1"
- // This command sets the maximum frames per second the server can calculate.
- // ``````````````````````````````````````````````````
- sys_ticrate "600" // DON`T TOUCH THIS !
- // Load ban files
- // ``````````````````````````````````````````````````
- exec listip.cfg
- exec banned.cfg
-
- //__________________________________________________________________
- // PUBLIC SERVER with 26/32 slot`s
- // server.cfg 2025 set by ` LINO
- //``````````````````````````````````````````````````````````````````
- // SERVER NAME
- // ``````````````````````````````````````````````````
- hostname "[ PUBLIC_S32 ]"
- // Don`t set it !!! secure by attaks in RCON mode
- // ``````````````````````````````````````````````````
- rcon_password ""
- // Set a password on server
- // ``````````````````````````````````````````````````
- sv_password ""
- // Add `URL` for FAST-DOWNLOAD
- // ``````````````````````````````````````````````````
- sv_downloadurl ""
- // Allows players to join as spectator.
- // ``````````````````````````````````````````````````
- allow_spectators "1"
- // Sets the frequency at which players can spray their logos. Amount is in seconds, 0 means no delay (spray as fast as you can)
- // ``````````````````````````````````````````````````
- decalfrequency "30" // DON`T TOUCH THIS !
- // This is used to add slowdown when jumping off of an edge. When jumping off of a platform that is 70 units from the ground, the effect of edgefriction is greatly increased. When set higher, the force pulling you down is greater. (Gravity in a sense)
- // ``````````````````````````````````````````````````
- edgefriction "2"
- // This scales the clock, but only in single player or during demo playback (can be used for fast forward).
- // ``````````````````````````````````````````````````
- host_framerate "0"
- // Enable automatic team-killer banning and idle client kicking.
- // ``````````````````````````````````````````````````
- mp_autokick "0"
- // Toggles auto balancing of teams.
- // ``````````````````````````````````````````````````
- mp_autoteambalance "1"
- // Designate the desired amount of buy time for each round.
- // ``````````````````````````````````````````````````
- mp_buytime "0.15"
- // C4 timer duration. Minimum of 15, maximum of 90. Value should be 35 sec in matches.
- // ``````````````````````````````````````````````````
- mp_c4timer "35"
- // Amount of time in seconds players can chat after the game is over.
- // ``````````````````````````````````````````````````
- mp_chattime "5"
- // This checks to see that the client connecting has not modified his models or sounds in order to give him an unfair advantage.
- // ``````````````````````````````````````````````````
- mp_consistency "1"
- // It sets the maximum decals (Spray logo, bullet holes, grenade scorch, blood on ground) VISIBLE on the screen.
- // ``````````````````````````````````````````````````
- mp_decals "300"
- // When set to 1, player's screen fades to black for the remainder of the round.
- // ``````````````````````````````````````````````````
- mp_fadetoblack "0"
- // Set to 1 to enable the use of flashlights, 0 to disable.
- // ``````````````````````````````````````````````````
- mp_flashlight "0"
- // Set to 1 to enable footsteps, 0 to disable.
- // ``````````````````````````````````````````````````
- mp_footsteps "1"
- // Set 2 - Only first person mode is allowed
- // ``````````````````````````````````````````````````
- mp_forcecamera "0"
- // Set 2 - Only first person mode is allowed
- // ``````````````````````````````````````````````````
- mp_forcechasecam "0"
- // The length in seconds of the Freeze period at the beginning of rounds. Set to 0 to disable.
- // ``````````````````````````````````````````````````
- mp_freezetime "3"
- // Set to 1 to enable friendly fire, 0 to disable.
- // ``````````````````````````````````````````````````
- mp_friendlyfire "0"
- // Max. number of hostages you can kill before the server boots you out... setting this to 0 will shut off this command.
- // ``````````````````````````````````````````````````
- mp_hostagepenalty "0"
- // Def. is 0.66, Sets the percentage of teammates it takes to vote off a player.
- // ``````````````````````````````````````````````````
- mp_kickpercent "0"
- // Maximum number of players that one team can have over the other. To entirely disable team limiting, set to 0.
- // ``````````````````````````````````````````````````
- mp_limitteams "1"
- // 0-Log no attacks <-> 1-Log enemy attacks <-> 2-Log teammate attacks <-> 3-Log enemy AND teammate attacks
- // ``````````````````````````````````````````````````
- mp_logdetail "0"
- // If enables (set 1), server log messages are being displayed into server console.
- // ``````````````````````````````````````````````````
- mp_logecho "0"
- // Enables the logging of server console into a file in logs/ folder.
- // ``````````````````````````````````````````````````
- mp_logfile "1"
- // Used for server admins to spit out chat messages in their log files.
- // ``````````````````````````````````````````````````
- mp_logmessages "0"
- // on/off
- // ``````````````````````````````````````````````````
- log "on"
- // The default is 0.66 , which means that 66% of the players on a server must vote on the same map in order for the server to change to that map.
- // ``````````````````````````````````````````````````
- mp_mapvoteratio "0.66"
- // Maximum number of rounds to be played on a map, leave at 0 to be mp_timelimit in control.
- // ``````````````````````````````````````````````````
- mp_maxrounds "0"
- // Min round time is 1 min. Max round time is 9 min. Supports partial minutes (1.5 is 90 seconds).
- // ``````````````````````````````````````````````````
- mp_roundtime "1.75"
- // Sets the amount of money players start with.
- // ``````````````````````````````````````````````````
- mp_startmoney "800"
- // Set to 30 (min), time left before the map changes
- // ``````````````````````````````````````````````````
- mp_timelimit "30"
- // If set to 1, TK'ers will be auto-killed next round.
- // ``````````````````````````````````````````````````
- mp_tkpunish "0"
- // Set to 16 in competitive mode, a team will reach 15 rounds and a vote will start from mapcycle.txt list, after the 16 wining rounds are reached the map will change in the one was voted.
- // ``````````````````````````````````````````````````
- mp_winlimit "16"
- // Allow or not the players to pause the game using the pause command.(TAST: Pause|Break)
- // ``````````````````````````````````````````````````
- pausable "0"
- // Put Processor on higher state
- // ``````````````````````````````````````````````````
- pingboost "2" // DON`T TOUCH THIS !
- // Sets the acceleration speed. Is locked(in CS only), so it automaticly switches back to default (5).
- // ``````````````````````````````````````````````````
- sv_accelerate "5"
- // Enables auto-aim (When your crosshair is near a enemy). Only works in Half-Life.
- // ``````````````````````````````````````````````````
- sv_aim "0"
- // It sets how fast you accelerate in air. Use 100 for surf_ maps.
- // ``````````````````````````````````````````````````
- sv_airaccelerate "10"
- // This command enables the use of cheat cvars, like impulse 101 (16000 money) or impulse 102 (blood). All the cvars that are under category "cheat" in the cvarlist work only if this is enabled.
- // ``````````````````````````````````````````````````
- sv_cheats "0"
- // SV_clienttrace sets the bounding box of the player for collisions (with world objects). This is not the same as setting the size of the hitbox (used for bullet hits). This can't be changed in CS, it's forced to 1. Value can differs with others HL Mods. (3.5 is used in DoD, etc...)
- // ``````````````````````````````````````````````````
- sv_clienttrace "1"
- // Allow download from the server
- // ``````````````````````````````````````````````````
- sv_allowdownload "1"
- // Set 0 for more performance. Allows clients sending custom sprays to the server.
- // ``````````````````````````````````````````````````
- sv_allowupload "0"
- // Set 1, terro can speak with ct
- // ``````````````````````````````````````````````````
- sv_alltalk "0"
- // It controls the ground friction. This is locked to 4 in CS and can't be changed.
- // ``````````````````````````````````````````````````
- sv_friction "4"
- // Sets the gravity. Lower value is lower gravity. You keep being in the air with sv_gravity 0. With negatives values, same effect as sv_gravity 0, but it jumps really faster.
- // ``````````````````````````````````````````````````
- sv_gravity "800"
- //______________________________
- // If set 1, Only people from your local network can join.
- // ``````````````````````````````````````````````````
- sv_lan "0"
- // It specifies the rate to use for all clients on a lan server (sv_lan 1), default is 20000. If sv_lan_rate < 1001, it will be ignored and "rate" (client side) will be used.
- // ``````````````````````````````````````````````````
- sv_lan_rate "100000.0" // DON`T TOUCH THIS !
- // Sets the maximum amount of seconds that the netcode compensates for someone's ping (sv_unlag need to be enabled). The netcode will compensate for 500ms by default.
- // ``````````````````````````````````````````````````
- sv_maxunlag "1"
- // This set the maximum bytes per seconds the server can send to the client. 0 = unlimited. For internet games only (sv_lan 0), except if sv_lan_rate < 1001 on a LAN game (sv_lan 1).
- // ``````````````````````````````````````````````````
- sv_maxrate "100000.0" // DON`T TOUCH THIS !
- // Sets the maximum speed. In CS it doesn't change anything after 260, because of the weapon's speed(You go faster with scout, which is 260).
- // ``````````````````````````````````````````````````
- sv_maxspeed "320"
- // This is the maximum amount of updates per second the server is able to send to the client (See cl_updaterate).
- // ``````````````````````````````````````````````````
- sv_maxupdaterate "33" // DON`T TOUCH THIS !
- // This set the minimum bytes per seconds the server can send to the client. 0 = unlimited. For internet games only (sv_lan 0), except if sv_lan_rate < 1001 on a LAN game (sv_lan 1).
- // ``````````````````````````````````````````````````
- sv_minrate "6250.0" // DON`T TOUCH THIS !
- // This is the minimum amount of updates per second the server is able to send to the client (See cl_updaterate).
- // ``````````````````````````````````````````````````
- sv_minupdaterate "12.5" // DON`T TOUCH THIS !
- // This is to allow HLTV proxy servers to connect to your server. It sets how much HLTV proxies will be able to connect to your server. HLTV proxies take up server slots, so make sure you take that into account before enabling this.
- // ``````````````````````````````````````````````````
- sv_proxies "1"
- // Enables the server from sending custom sprays to the clients. sv_send_logos 1 requires sv_allowdownload 1 to work.
- // ``````````````````````````````````````````````````
- sv_send_logos "0"
- // This cvar controls whether resources are propagated to clients.
- // ``````````````````````````````````````````````````
- sv_send_resources "1"
- // This is used to determine the maximum height of which you can walk up, without jumping. When set to a high number, you can walk over very tall objects. When set to a small number you can not walk up the littlest step.
- // ``````````````````````````````````````````````````
- sv_stepsize "18"
- // Controls how long before the server disconnects a client that has stopped responding (He can just be AFK).
- // ``````````````````````````````````````````````````
- sv_timeout "60"
- // It allows the clients to use lag compensation. Leave this ON.
- // ``````````````````````````````````````````````````
- sv_unlag "1"
- // Set 1, allow voice on server @ you can GAG the players who abuse..
- // ``````````````````````````````````````````````````
- sv_voiceenable "1"
- // VALVE Default
- // ``````````````````````````````````````````````````
- sv_wateraccelerate "10"
- // It amplifies the water's waves (in maps with water of course). This cvar auto-set gl_wateramp (it's the same but client-side) on all clients.
- // ``````````````````````````````````````````````````
- sv_wateramp "0"
- // VALVE Default
- // ``````````````````````````````````````````````````
- sv_waterfriction "1"
- // This command sets the maximum frames per second the server can calculate.
- // ``````````````````````````````````````````````````
- sys_ticrate "333" // DON`T TOUCH THIS !
- // Load ban files
- // ``````````````````````````````````````````````````
- exec listip.cfg
- exec banned.cfg
-
- // Steam Set Launch: -stretchaspect -freq 120
- // Mouse configuration, windows mouse pointer: off, driver mouse: 800cpi/dpi, 1000hz poling rate
- unbindall
- bind "TAB" "+showscores"
- bind "ENTER" "+attack"
- bind "ESCAPE" "cancelselect"
- bind "SPACE" "+jump"
- bind "'" "+moveup"
- bind "+" "sizeup"
- bind "," "buyammo1"
- bind "-" "sizedown"
- bind "." "buyammo2"
- bind "/" "+movedown"
- bind "0" "slot10"
- bind "1" "slot1"
- bind "2" "slot2"
- bind "3" "slot3"
- bind "4" "slot4"
- bind "5" "slot5"
- bind "6" "slot6"
- bind "7" "slot7"
- bind "8" "slot8"
- bind "9" "slot9"
- bind ";" "+mlook"
- bind "=" "sizeup"
- bind "[" "cl_crosshair_color 0"
- bind "]" "invnext"
- bind "`" "toggleconsole"
- bind "a" "+moveleft"
- bind "b" "buy"
- bind "c" "radio3"
- bind "d" "+moveright"
- bind "e" "+use"
- bind "f" "impulse 100"
- bind "g" "drop"
- bind "h" "+commandmenu"
- bind "i" "showbriefing"
- bind "k" "+voicerecord"
- bind "l" "defuser"
- bind "m" "chooseteam"
- bind "n" "nightvision"
- bind "o" "buyequip"
- bind "p" "awp"
- bind "q" "lastinv"
- bind "r" "+reload"
- bind "s" "+back"
- bind "t" "impulse 201"
- bind "u" "messagemode2"
- bind "v" "stopsound"
- bind "w" "+forward"
- bind "x" "radio2"
- bind "y" "messagemode"
- bind "z" "radio1"
- bind "~" "toggleconsole"
- bind "UPARROW" "+forward"
- bind "DOWNARROW" "+back"
- bind "LEFTARROW" "+left"
- bind "RIGHTARROW" "+right"
- bind "ALT" "+strafe"
- bind "CTRL" "+duck"
- bind "SHIFT" "+speed"
- bind "F1" "autobuy"
- bind "F2" "say /cp"
- bind "F3" "say /tp"
- bind "F5" "say /start"
- bind "INS" "+klook"
- bind "PGDN" "+lookdown"
- bind "PGUP" "+lookup"
- bind "END" "force_centerview"
- bind "MWHEELDOWN" "+jump"
- bind "MWHEELUP" "vesthelm;hegren;flash;flash;sgren"
- bind "MOUSE1" "+attack"
- bind "MOUSE2" "+attack2"
- bind "PAUSE" "pause"
- _cl_autowepswitch "0"
- _snd_mixahead "0.1"
- ati_npatch "1.0"
- bgmvolume "1.000000"
- bottomcolor "6"
- brightness "2"
- cl_allowdownload "1"
- cl_allowupload "1"
- cl_backspeed "400"
- cl_bob "0.01"
- cl_cmdbackup "2"
- cl_cmdrate "102"
- cl_corpsestay "600.000000"
- cl_crosshair_color "0"
- cl_crosshair_size "large"
- cl_crosshair_translucent "0"
- cl_dlmax "256"
- cl_download_ingame "1"
- cl_dynamiccrosshair "0"
- cl_filterstuffcmd "1"
- cl_forwardspeed "400"
- cl_himodels "0"
- cl_idealpitchscale "0.8"
- cl_lc "1"
- cl_logocolor "#Valve_Dkgray"
- cl_logofile "lambda"
- cl_lw "1"
- cl_min_ct "2"
- cl_min_t "1"
- cl_minmodels "0"
- cl_mousegrab "1"
- cl_radartype "1"
- cl_righthand "1"
- cl_shadows "1"
- cl_showfps "1"
- cl_sidespeed "400"
- cl_smoothtime "0.1"
- cl_timeout "120"
- cl_updaterate "102"
- cl_vsmoothing "0.05"
- cl_weather "1"
- con_color "255 180 30"
- con_mono "0"
- console "1.000000"
- crosshair "1.000000"
- default_fov "90"
- ex_interp "0.009000"
- fastsprites "0"
- fps_max "100.0"
- fps_override "0"
- gamma "3"
- gl_ansio "16"
- gl_dither "1"
- gl_flipmatrix "0"
- gl_fog "1"
- gl_keeptjunctions "1"
- gl_lightholes "1"
- gl_lowlatency "0"
- gl_lowlatency_debugoutput "0"
- gl_lowlatency_maxslop_ms "5"
- gl_lowlatency_minslop_ms "2"
- gl_max_size "256"
- gl_monolights "0"
- gl_overbright "0"
- gl_picmip "0"
- gl_polyoffset "4"
- gl_round_down "3"
- gl_spriteblend "1"
- gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
- gl_use_shaders "1"
- gl_vsync "0"
- gl_wateramp "0"
- gl_widescreen_yfov "1"
- graphheight "64.0"
- hisound "1"
- hpk_maxsize "4"
- hud_capturemouse "1"
- hud_centerid "0"
- hud_deathnotice_time "6"
- hud_draw "1"
- hud_fastswitch "1"
- hud_saytext_internal "1"
- hud_takesshots "0"
- joystick "1"
- lookspring "0.000000"
- lookstrafe "0.000000"
- m_customaccel "0"
- m_customaccel_exponent "1"
- m_customaccel_max "0"
- m_customaccel_scale "0.04"
- m_filter "0"
- m_forward "1"
- m_mousethread_sleep "1"
- m_pitch "0.022"
- m_rawinput "1"
- m_side "0.8"
- m_yaw "0.022"
- max_shells "120"
- max_smokepuffs "120"
- model "gordon"
- MP3FadeTime "2.0"
- MP3Volume "0.100000"
- mp_decals "300.000000"
- name "LINO"
- net_graph "0"
- net_graphpos "1"
- net_scale "5"
- r_detailtextures "0"
- r_prefertexturefiltering "1"
- rate "50000"
- room_off "0"
- scoreboard_shortheaders "0"
- scoreboard_showavatars "1"
- scoreboard_showhealth "1"
- scoreboard_showmoney "1"
- sensitivity "2"
- skin ""
- sp_decals "4096"
- spec_autodirector_internal "1"
- spec_drawcone_internal "1"
- spec_drawnames_internal "1"
- spec_drawstatus_internal "1"
- spec_mode_internal "2"
- spec_pip "0"
- suitvolume "0.250000"
- sv_aim "0"
- sv_voiceenable "1"
- team ""
- topcolor "30"
- viewsize "120.000000"
- violence_ablood "1"
- violence_agibs "1"
- violence_hblood "1"
- violence_hgibs "1"
- voice_enable "1"
- voice_forcemicrecord "1"
- voice_modenable "1"
- voice_scale "0.640000"
- volume "0.04"
- zoom_sensitivity_ratio "1.2"
- setinfo "_vgui_menus" "1"
- setinfo "_ah" "1"
- +mlook
- +jlook
- exec controller.cfg
- exec userconfig.cfg
https://www.gamerconfig.eu/config/counter-strike/clpeek1,4006/