708 console commands for Counter-Strike
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Last comented command:
- +alt1
- +attack // fir
- +attack2 // secondary fire - *see special
- +back // move backwards
- +break
- +camdistance // moves chase cam perspective away from player - *works only if thirdperson is activated
- +camin // moves chase cam forward - *works only if thirdperson is activated
- +cammousemove // moves chase with mouse - *works only if thirdperson is activated
- +camout // moves chase cam backward - *works only if thirdperson is activated
- +campitchdown // decreases chase cam pitch to look down - *works only if thirdperson is activated
- +campitchup // increases chase cam pitch to look up - *works only if thirdperson is activated
- +camyawleft // tilts chase cam left - *works only if thirdperson is activated
- +camyawright // tilts chase cam right - *works only if thirdperson is activated
- +commandmenu
- +duck // crouches
- +forward // moves forward
- +graph
- +jlook // enables joystick to look around
- +jump // jumps
- +klook // enables the keyboard to look around
- +left // strafes left
- +lookdown // looks down
- +lookup // looks up
- +mlook // enables mouse to look around
- +movedown // moves player down - *climbing down a ladder, swimming down
- +moveleft // strafes left
- +moveright // strafes right
- +moveup // moves player up - *climbing up a ladder, swimming up
- +nvgadjust
- +reload // reloads current weapon
- +right // strafes right
- +score
- +showscores // shows player scores and pings
- +speed // forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled
- +strafe // strafe modifier - while this is held down, use direction keys to strafe in different directions
- +use // uses an item- such as a button, machine gun, etc.
- +voicerecord
- -alt1
- -attack
- -attack2
- -back
- -break
- -camdistance
- -camin
- -cammousemove
- -camout
- -campitchdown
- -campitchup
- -camyawleft
- -camyawright
- -commandmenu
- -duck
- -forward
- -graph
- -jlook
- -jump
- -klook
- -left
- -lookdown
- -lookup
- -mlook
- -movedown
- -moveleft
- -moveright
- -moveup
- -nvgadjust
- -reload
- -right
- -score
- -showscores
- -speed
- -strafe
- -use
- -voicerecord
- addip // adds an ip address to the filterban list - * use 0 minutes to make the addition permanent
- adjust_crosshair
- alias // binds commands together in an alias to perform mutiple tasks at the hit of one button
- ambient_fade "100" // sets the distance at which ambient sounds fade away
- ambient_level "0.300" // sets the sound level for ambient sounds
- appenddemo // records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem
- ati_npatch "1"
- ati_subdiv "2"
- autobuy
- autosave // enables autosave feature
- banid // bans AND kicks a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only
- bannedcfgfile "0"
- bgmbuffer "4096" // sets the CD audio buffer size
- bgmvolume "1" // toggles CD audio on/off- * 1 is 'on', 0 is 'off'
- bind // combines a <key> with a command or alias
- bottomcolor "6" // sets the bottom color of the player model
- brightness "1" // enables glare reduction - *the higher the value, the brighter it gets
- buy
- cam_command "0" // toggles chase cam commands on/off - * 1 is 'on', 0 is 'off'
- cam_contain "0" // toggles chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off'
- cam_idealdist "64" // sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated
- cam_idealpitch "0" // sets the preferred pitch for the chase cam - *works only if thirdperson is activated
- cam_idealyaw "90" // sets the preferred yaw for the chase cam - *works only if thirdperson is activated
- cam_snapto "0" // sets the preferred snap interval for the chase cam - *works only if thirdperson is activated
- cancelselect // cancels selection
- career
- cd // controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16
- changelevel // changes the map and maintains client connections
- changelevel2 // continues the current game on a new map
- chase_active "0"
- chase_back "100" // sets the preferred chase cam distance from the player when backing up
- chase_right "0" // sets the preferred offset to the side for the chase cam
- chase_up "16" // sets the preferred offset up for the chase cam
- clear // clears the console screen
- clearplayers
- clientport "27005" // sets the port that the client will use to connect to a server
- clockwindow "0.500"
- cl_allowdownload "1" // toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
- cl_allowupload "1" // toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
- cl_anglespeedkey "0.670" // sets the speed that the direction keys change the view angle
- cl_backspeed "400" // sets the backup speed of a player - number can only go as fast as a particular server allows
- cl_bob "0.010" // sets the amount that the view bobs while the player is running
- cl_bobcycle "0.800" // sets how frequently the view of a player bobs while running
- cl_bobup "0.500" // sets the amount that the view of a player bobs while running
- cl_chasedist "112"
- cl_clockreset "0.100"
- cl_cmdbackup "2"
- cl_cmdrate "101"
- cl_corpsestay "600"
- cl_crosshair_color "50"
- cl_crosshair_size "0"
- cl_crosshair_translucent "1"
- cl_dlmax "128"
- cl_download_ingame "1" // toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off'
- cl_dynamiccrosshair "1"
- cl_fixtimerate "7.500"
- cl_forwardspeed "400" // sets the forward speed of a player - *can only go as fast as the server allows
- cl_gaitestimation "1" // enables estimated player stepping motion
- cl_gg "0" // toggles game gauge mode - * 1 is 'on', 0 is 'off'
- cl_himodels "0" // toggles higer quality player models - * 1 is 'on', 0 is 'off'
- cl_idealpitchscale "0.800"
- cl_lc "1"
- cl_logocolor "0"
- cl_logofile "0"
- cl_lw "1"
- cl_messages // shows server messages
- cl_minmodels "0"
- cl_movespeedkey "0.520" // sets movement speed for keyboard use
- cl_needinstanced "0"
- cl_nosmooth "0"
- cl_observercrosshair "1"
- cl_pitchdown "89" // sets the maximum angle to look down - *default is 89
- cl_pitchspeed "225" // sets the speed at which the pitch changes
- cl_pitchup "89" // sets the maximum angle to look up - *default is 89
- cl_pmanstats "0"
- cl_radartype "0"
- cl_rate
- cl_resend "6" // sets the resend count
- cl_righthand "1"
- cl_shadows "1"
- cl_showerror "0"
- cl_showevents "0"
- cl_showfps "0"
- cl_showmessages "0"
- cl_shownet "0" // toggles the display of network packet numbers - * 1 is 'on', 0 is 'off'
- cl_sidespeed "400" // sets the strafing speed of a player
- cl_slist "10" // sets the number of servers in the serverlist
- cl_smoothtime "0.100"
- cl_solid_players "1" // toggles solid player models - * 1 is 'on', 0 is 'off'
- cl_timeout "300" // sets the inactivity time brfore a client times out
- cl_updaterate "101"
- cl_upspeed "320" // sets the speed of a player when he climbs up
- cl_vsmoothing "0.050"
- cl_waterdist "4" // sets the underwater distance
- cl_weaponlistfix "0"
- cl_weather "1"
- cl_yawspeed "210" // sets the turning speed - * only will go as fast as a server allows
- cmd // can use this in conjunction with a command
- cmdlist // lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:logfile
- commentator
- com_filewarning "0"
- condebug
- condump
- connect // connects to a server with the used ip address
- console "1"
- contimes // shows n overlay lines - * n = 4 to 64
- con_color "255"
- con_fastmode "1"
- con_notifytime "4" // sets client notification time
- coop "0" // toggles cooperatice play mode - * 1 is 'on', 0 is 'off'
- crosshair "1" // toggles the crosshair on/off - * 1 is 'on', 0 is 'off'
- cvarlist // lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:filename
- c_maxdistance "200" // sets the maximum distance of the chase cam
- c_maxpitch "90" // sets the maximum pitch of the chase cam
- c_maxyaw "135" // sets the maximum yaw of the chase cam
- c_mindistance "30"
- c_minpitch "0" // sets the minimum pitch of the chase cam
- c_minyaw "-135" // sets the minimum yaw of the chase cam
- deathmatch "0" // toggles deathmatch mode - * 1 is 'on', 0 is 'off'
- default_fov "90" // sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view
- delta_clear
- delta_stats
- demos // runs a loop of demos set with startdemos
- dem_forcehltv
- dem_jump
- dem_pause
- dem_save
- dem_speed
- dem_start
- developer "0" // toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off'
- dev_overview "0"
- direct "0.900"
- disconnect // disconnects a player from a server
- dlfile
- drawradar
- dropclient // disconnects a client from a server
- d_spriteskip "0"
- echo // echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully
- edgefriction "2" // sets the amount of friction between players and objects
- endmovie // ends a currently ongoing movie
- entities // lists currently loaded entities
- envmap // creates the 6 .bmp images for sky boxes from the player's current position
- escape // acts as <ESCAPE> key by hiding the console and cancelling selections
- exec // executes a script of .cfg file
- exit // closes a game or dedicated server program to windows without confirmation
- ex_interp "0.100"
- fakelag "0" // simulates lag - * the higher the number, the more simulated lag
- fakeloss "0" // simulates packet loss - * the higher the value, the more simulated packet loss
- fastsprites "0"
- firstperson // enables first person viewing of the game
- flush // flushes the memory and reloads the map
- fly
- fps_max "72"
- fps_modem "0" // sets the maximum framerate in an internet game
- fs_lazy_precache "0"
- fs_perf_warnings "0"
- fs_precache_timings "0"
- fs_startup_timings "0"
- fullinfo // displays user information
- fullserverinfo // displays server information
- fullupdate
- gamedir
- gamma "2.500" // sets the gamma level
- gg // runs the game gauge benchmark using <demoname> - * 'cl_gg' must be set to 1
- gl_affinemodels "0"
- gl_alphamin "0.250" // sets the minimum alpha blending level
- gl_clear "0" // toggles visual quality - * cracks between textures show when set to 1
- gl_cull "1" // toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps
- gl_d3dflip "0" // toggles reversed rendering order for D3D
- gl_dither "1" // toggles dithering - * 1 is 'on', 0 is 'off'
- gl_dump // lists the data for the video card: vendor, renderer, version, and extensions used
- gl_flipmatrix "0" // toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off'
- gl_fog "1"
- gl_keeptjunctions "1" // toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps
- gl_lightholes "1" // toggles light holes - * 1 is 'on', 0 is 'off'
- gl_max_size "256" // sets the maximum texture size
- gl_monolights "0" // toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only
- gl_nobind "0" // toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off'
- gl_nocolors "0"
- gl_overbright "0" // toggles maximum brightness mode - * 1 is 'on', 0 is 'off'
- gl_palette_tex "1" // toggles paletted textures - * 1 is 'on', 0 is 'off'
- gl_picmip "0" // sets the rendering quality - * higher the number is faster but lower quality
- gl_playermip "0" // sets the player rendering quality - * higher the number is faster but lower quality
- gl_polyoffset "4" // sets the polygon offset - try out different values for texture flickering problems
- gl_reporttjunctions "0" // toggles writing T-junction reporting to the console
- gl_round_down "3" // sets the texture rounding down value - * higher the number faster but lower quality
- gl_spriteblend "1" // toggles blending sprite graphics - * 1 is 'on', 0 is 'off'
- gl_texels // reports the number of texels uploaded to the video card
- gl_texturemode // sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)
- gl_wateramp "0.300"
- gl_wireframe "0"
- gl_zmax "4096" // sets the maximum size for the Z-Buffer
- gl_ztrick "0" // toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'
- god // god mode makes player invincible - * 'sv_cheats' must be set to 1
- graphheight "64" // sets the height of the r_netgraph display
- gunsmoke
- heartbeat // sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available
- hideconsole // hides the console
- hideradar
- hisound "1" // toggles high-quality sound - * 1=22kHz, 0=11kHz
- HostMap "0"
- hostname "0" // sets the server hostname
- hostport "0" // sets connection port for the server
- host_framerate "0" // sets the speed that the host/server interacts with the game
- host_killtime "0" // sets a time delay before killing the server
- host_limitlocal "0"
- host_profile "0"
- host_speeds "0"
- hpkextract // extracts files from hpk file - * opts = <hpkname> [all | single index]
- hpklist // lists the files in <hpkfilename>
- hpkremove // removes files from <hpkfilename>
- hpkval // displays the checksum value for <hpkfilename>
- hpk_maxsize "4"
- httpstop
- hud_capturemouse "1"
- hud_centerid "0" // toggles player ID display - * 1 is 'on', 0 is 'off'
- hud_deathnotice_time "6" // sets how long death messages remain onscreen
- hud_draw "1"
- hud_drawhistory_time "5" // sets how long HUD item icons remain onscreen
- hud_fastswitch "0" // toggles fast weapon switching - * 1 is 'on', 0 is 'off'
- hud_saytext
- hud_saytext_internal "1"
- hud_saytext_time "5" // sets how long chat messages remain onscreen
- hud_takesshots "0"
- iga_areacheck "0"
- iga_reload
- iga_shoot
- impulse // sprays logo decal
- interp // enables frame interpolation
- invnext // selects next item in inventory
- invprev // selects previous item in inventory
- ip "0" // sets ip address
- ipx_clientport "0" // sets the client port for an IPX game
- ipx_hostport "0"
- ip_clientport "0" // sets the client port for a TCP/IP game
- ip_hostport "0" // sets the server port for a TCP/IP game
- joyadvanced "0" // These do joystick things - who the hell uses joysticks for FPSes anyway?!? :)
- joyadvancedupdat
- joyadvaxisr "0"
- joyadvaxisu "0"
- joyadvaxisv "0"
- joyadvaxisx "0"
- joyadvaxisy "0"
- joyadvaxisz "0"
- joyforwardsensitivity "-1"
- joyforwardthreshold "0.150"
- joyname "0"
- joypitchsensitivity "1"
- joypitchthreshold "0.150"
- joysidesensitivity "-1"
- joysidethreshold "0.150"
- joystick "0"
- joywwhack1 "0"
- joywwhack2 "0"
- joyyawsensitivity "-1"
- joyyawthreshold "0.150"
- kick // kicks a player from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only
- kill // player suicides to respawn again
- lambert "1.500"
- lightgamma "2.500" // sets the lighting gamma value
- list // lists local servers found after using the 'slist' commands
- listdemo // lists information about <demoname>
- listen
- listid // lists the uniqueid's in the banlist
- listip // lists the ip addresses in the filterban list
- load // loads a saved game
- loadas8bit "0" // toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off'
- localinfo // shows local settings
- log // toggles logging
- logaddress // sets the address for logfile when logging to a remote machine
- logaddress_add
- logaddress_del
- logsdir "0"
- lookspring "0" // toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off'
- lookstrafe "0" // toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'
- lservercfgfile "0" // sets the listen server config file - default is listenserver.cfg
- map // changes the map running on server and disconnects currently connected players
- mapchangecfgfile "0"
- mapcyclefile "0" // specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt'
- maps // lists maps containing <substring>
- maxplayers // sets maximum number of clients allowed on a server
- max_queries_sec "3"
- max_queries_sec_global "30"
- max_queries_window "60"
- max_shells "120"
- max_smokepuffs "120"
- mcache // lists modem cache contents
- messagemode // displays <text> to all other players on a server
- messagemode2 // displays <text> to only other players on same team
- model "0" // changes current player model to <modelname>
- motd // displays the Message Of The Day from the server's motd.txt file
- motdfile "0"
- motd_write
- mp3
- MP3FadeTime "2"
- MP3Volume "0.800"
- mp_consistency "1"
- mp_decals "300" // sets the maximum number of decals to be displayed at a time
- mp_footsteps "1" // toggles footstep sounds - * 1 is 'on', 0 is 'off'
- mp_logecho "1" // toggles logging of echo commands - * 1 is 'on', 0 is 'off'
- mp_logfile "1" // toggles logging during multiplayer games - * 1 is 'on', 0 is 'off'
- multicastport "27025"
- m_filter "0" // toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'
- m_forward "1" // sets the mouse forward speed sensitivity multiplier
- m_pitch "0.022" // sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook
- m_side "0.800" // sets the mouse strafing speed sensitivity multiplier
- m_yaw "0.022" // sets the yaw speed sensitivity multiplier
- name "0" // used to change a player's name
- net_address "0"
- net_chokeloop "0"
- net_drawslider "0"
- net_graph "0"
- net_graphpos "1"
- net_graphwidth "150"
- net_log "0"
- net_scale "5"
- net_showdrop "0"
- net_showpackets "0"
- new // begins a new singleplayer game
- noclip // if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1
- nosound "0" // toggles sound - * 1 is 'on', 0 is 'off'
- notarget // makes players ignore you - * 'sv_cheats' must be set to 1
- password "0" // sets private server password
- pausable "1" // toggles whether or not clients can pause a server game - * 1 is 'on', 0 is 'off'
- pause // pauses a game
- ping // displays pings of all clients
- pingservers // displays pings of servers in the serverlist
- play // plays a .wav designated by <filename>
- playdemo // plays <filename>.dem at normal speed
- playvol // sets demo playback volume
- pointfile // loads maps<filename>.pts
- port "27015" // sets the defualt server connection port
- quit // exits to windows without confirmation
- rate "30000" // sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN
- rcon // remote console command of a server - * <password> must be given first by rcon client before any commands will be accepted by the server
- rcon_address "0" // sets the rcon ip address
- rcon_password "0" // sets the rcon password
- rcon_port "0" // sets the rcon console port
- rebuy
- reconnect // reconnects to the current server
- record // begins to record a demo and saves it to Half-LifeValve<filename>.dem
- reload // reloads current map
- removedemo // removes a segment <sgmt> from <demo>
- removeid // removes uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only
- removeip // removes ip address from the filterban list
- resetrcon
- restart // restarts the current map and cleans the slate
- retry // tries four more times to connect to a server that has already failed four connect attempts
- room_delay "0" // 3D sound setting
- room_dlylp "2" // 3D sound setting
- room_feedback "0" // 3D sound setting
- room_left "0" // 3D sound setting
- room_lp "0" // 3D sound setting
- room_mod "0" // 3D sound setting
- room_off "0" // 3D sound setting
- room_refl "0" // 3D sound setting
- room_rvblp "1" // 3D sound setting
- room_size "0" // 3D sound setting
- room_type "0" // 3D sound setting
- r_bmodelhighfrac "5"
- r_bmodelinterp "1"
- r_cachestudio "1"
- r_cullsequencebox "1"
- r_decals "4096" // sets the maximum number of decals
- r_detailtextures "0"
- r_detailtexturessupported "1"
- r_drawentities "1" // toggles drawing player models and sprites - * 1 is 'on', 0 is 'off'
- r_drawviewmodel "1" // toggles drawing player weapon model - * 1 is 'on', 0 is 'off'
- r_dynamic "1" // toggles dynamic lighting - * 1 is 'on', 0 is 'off'
- r_fullbright "0" // toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off'
- r_glowshellfreq "2.200"
- r_lightmap "0" // software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights
- r_mirroralpha "1" // toggles reflective textures - * 1 is 'on', 0 is 'off'
- r_mmx "0" // toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off'
- r_norefresh "0" // toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off'
- r_novis "0" // toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1
- r_speeds "0" // toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps
- r_traceglow "0" // toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off'
- r_wadtextures "0"
- r_wateralpha "1" // toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1
- save // save current game in single player only
- say // chat with all other players on a server
- say_team // relay a message to only your teammates
- screenshot // captures the screen and saves it in the Half-Life/Valve directory
- scr_centertime "2" // sets how long server messages remain on the screen
- scr_connectmsg "0" // displays "msg" in screen's lower left
- scr_connectmsg1 "0" // displays "msg" 1 in screen's lower left
- scr_connectmsg2 "0" // displays "msg" 2 in screen's lower left
- scr_conspeed "600" // sets the console scroll speed
- scr_ofsx "0" // sets the screen message offset
- scr_ofsy "0" // sets the screen message offset
- scr_ofsz "0" // sets the screen message offset
- scr_printspeed "8" // sets the screen message print speed
- sendents
- sendres
- sensitivity "3" // sets the sensitivity of the mouse
- servercfgfile "0" // sets the sercer config file - * default is server.cfg
- serverinfo // displays the server infromation
- setdemoinfo // adds information to a demo, such as a text title, play 'tracknum', fade <in/out> or <fast/slow>
- setinfo // sets the tfc clan battle id
- setmaster // sets the master server - * use either an ip addy or a hostname
- setpause
- showinfo // toggles display of all packets - * 1 is 'on', 0 is 'off'
- showpause "1" // toggles pause of graphic display - * 1 is 'on', 0 is 'off'
- shutdownserver
- sizedown // decreases screen size and increases fps
- sizeup // increases screen size and decreases fps
- skill "1" // sets the skill level in singleplayer and coop mode
- skin "0" // sets the model skin
- slist // searches for local servers - * use 'list' to display this list
- slot1 // select weapon group 1 (or menu item 1) see 'use'
- slot10 // select weapon group 10 (or menu item 10) see 'use'
- slot2 // select weapon group 2 (or menu item 2) see 'use'
- slot3 // select weapon group 3 (or menu item 3) see 'use'
- slot4 // select weapon group 4 (or menu item 4) see 'use'
- slot5 // select weapon group 5 (or menu item 5) see 'use'
- slot6 // select weapon group 6 (or menu item 6) see 'use'
- slot7 // select weapon group 7 (or menu item 7) see 'use'
- slot8 // select weapon group 8 (or menu item 8) see 'use'
- slot9 // select weapon group 9 (or menu item 9) see 'use'
- snapshot // takes a screenshot
- snapto
- snd_noextraupdate "0" // toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off'
- snd_show "0" // toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off'
- soundfade // sets the soundfade parameters - *<param> = <%><hold>[<out><in>]
- soundinfo // displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels
- soundlist // displays a list of all loaded sounds
- spawn // spawns a player back into the game
- speak // to say something over the intercom - * try: hello, #000000, mesa, you, go alert
- spec_autodirecto
- spec_autodirector_internal "1"
- spec_decal
- spec_drawcone
- spec_drawcone_internal "1"
- spec_drawnames
- spec_drawnames_internal "1"
- spec_drawstatus
- spec_drawstatus_internal "1"
- spec_help
- spec_menu
- spec_mode
- spec_mode_internal "1"
- spec_pip "0"
- spec_pos
- spec_scoreboard "0"
- spec_toggleinset
- spk
- startdemos // begins playing demos in a loop
- startmovie // plays a movie
- stat
- stats
- status // lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop %
- stop // stops the recording of a demo
- stopdemo // stop the playing of a demo
- stopsound // stops playing the current sound
- stuffcmds // used to initialize client console commands from server and restarts server and then does some funky thing to the server display
- suitvolume "0.250" // sets the volume of the HEV suit
- sv_accelerate "10" // sets the player acceleration for a server
- sv_aim "0" // toggles auto-aim for clients - * 1 is 'on', 0 is 'off'
- sv_airaccelerate "10" // sets the movement speed while player is in the air
- sv_airmove "1" // toggles clients ability to move in the air
- sv_allowdownload "1" // toggles the ability of clients to download maps and decals - * 1 is 'on', 0 is 'off'
- sv_allowupload "1" // toggles the ability of clients to upload models and decals - * 1 is 'on', 0 is 'off'
- sv_bounce "1" // toggles bounce pads - * 1 is 'on', 0 is 'off'
- sv_cheats "0" // toggles cheats - * 1 is 'on', 0 is 'off'
- sv_clienttrace "1" // sets the client bounding box for collisions
- sv_clipmode "0" // toggles client clipping mode - * 1 is 'on', 0 is 'off'
- sv_contact "0"
- sv_downloadurl "0"
- sv_enableoldqueries "0"
- sv_failuretime "0.500"
- sv_filetransfercompression "1"
- sv_filterban "1"
- sv_friction "4" // sets friction
- sv_gravity "800" // sets level of in-game gravity
- sv_instancedbaseline "1"
- sv_lan "1" // toggles LAN server mode - * 1 is 'on', 0 is 'off'
- sv_lan_rate "20000"
- sv_logbans "0"
- sv_logblocks "0"
- sv_logrelay "0"
- sv_log_onefile "0"
- sv_log_singleplayer "0"
- sv_maxrate "0" // sets the maximum data rate allowed on a server - good for HPB only servers - **Version 3.0.1.3/4.0.1.3+ only
- sv_maxspeed "320" // sets the maximum player speed for all clients
- sv_maxunlag "0.500"
- sv_maxupdaterate "30"
- sv_maxvelocity "2000" // sets the maximum velocity
- sv_minrate "0" // sets the minimum data rate allowed on a server - good for LPB only servers - **Version 3.0.1.3/4.0.1.3+ only
- sv_minupdaterate "10"
- sv_newunit "0"
- sv_outofdatetime "1800"
- sv_password "0" // sets a password for clients to enter a server
- sv_proxies "1"
- sv_rcon_banpenalty "0"
- sv_rcon_maxfailures "10"
- sv_rcon_minfailures "5"
- sv_rcon_minfailuretime "30"
- sv_region "-1"
- sv_send_logos "1"
- sv_send_resources "1"
- sv_skycolor_b "0"
- sv_skycolor_g "0"
- sv_skycolor_r "0"
- sv_skyname "0" // sets the sky texture
- sv_skyvec_x "0"
- sv_skyvec_y "0"
- sv_skyvec_z "0"
- sv_spectatormaxspeed "500" // sets the maximum movement speed of spectators - spectator mode does not currently work
- sv_stats "1"
- sv_stepsize "18" // sets monster and player auto step-up size - * larger values allows auto-climbing of steeper slopes
- sv_stopspeed "100" // speed at which the player stops when running forward, back, left or right
- sv_timeout "60" // sets the timeout inactivity limit
- sv_unlag "1"
- sv_unlagpush "0"
- sv_unlagsamples "1"
- sv_uploadmax "0.500"
- sv_version "112.600"
- sv_visiblemaxplayers "-1"
- sv_voicecodec "0"
- sv_voiceenable "1"
- sv_voicequality "3"
- sv_wateraccelerate "10" // sets the in-water acceleration of clients
- sv_wateramp "0"
- sv_waterfriction "1" // sets friction underwater
- sv_zmax "4096" // sets the maximum zbuffer size
- swapdemo // swaps two segments' positions inside a demo
- sys_ticrate "100"
- s_2dvolume "0.880" // maximum volume at which 2D sounds are played - * range from 0 to 1.0
- s_a3d "0" // toggles A3D support - * 1 is 'on', 0 is 'off'
- s_automax_distance "30" // sets the distance for maximum sound volume
- s_automin_distance "2" // sets the distance for minimum sound volume
- s_blipdir "0"
- s_bloat "2" // bloat factor for polygons in A3D 2.0 only
- s_buffersize "65536" // sets the buffer size
- s_disable_a3d // toggles disabling a3D - * 1 is 'on', 0 is 'off'
- s_distance "60" // adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity
- s_doppler "0" // adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive
- s_eax "0" // toggles EAX support - * 1 is 'on', 0 is 'off'
- s_enable_a3d // enables A3D support
- s_geometry "1" // toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
- s_leafnum "0"
- s_materials "0"
- s_max_distance "1000" // maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity
- s_min_distance "8" // minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'
- s_numpolys "200" // maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity
- s_occfactor "0.250" // transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0
- s_occlude "1" // toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'
- s_occ_epsilon "1"
- s_polykeep "1000000000"
- s_polysize "10000000"
- s_refdelay "4" // delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100
- s_refgain "0.400" // adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10
- s_reflect "1"
- s_reverb "1"
- s_rolloff "1"
- s_show "0"
- s_showtossed "0"
- s_usepvs "1"
- s_verbwet "0.250" // controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0
- team "0" // toggles team mode - * 1 is 'on', 0 is 'off'
- tell // speks a message
- texgamma "2" // possibly sets the gamma of the text?
- thirdperson // enables third-person view
- timedemo // plays <demoname>.dem at max fps and reports average fps
- timerefresh // player spins in plave and reports average fps for the spinning view
- toggleconsole // toggles the console screen - * usually bound to '~'
- togglescores
- topcolor "30" // sets the model top color
- traceralpha "0.500" // sets tracer bullet alpha component
- tracerblue "0.400" // sets tracer bullet blue component
- tracergreen "0.800" // sets tracer bullet green component
- tracerlength "0.800" // sets the tracer bullet length
- traceroffset "30" // sets the tracer bullet offset
- tracerred "0.800" // sets the tracer bullet red component
- tracerspeed "6000" // sets the tracer bullet speed
- trackplayer
- unbind // removes binding to key <key>
- unbindall // removes all key bindings
- unpause
- upload // uploads files to a server
- user // lists model color, name, rate, and model for specified user
- users // lists all players with their corresponding userid's (#'s generated by server) and uniqueid's (id # unique per cd key and assigned by WON) - **Version 3.0.1.3/4.0.1.3+ only
- version // gives build version and date it was installed
- vgui_emulatemouse "0"
- vgui_runscript
- vid_d3d "0" // toggles Direct3D support - * 1 is 'on', 0 is 'off'
- viewdemo
- viewframe // enables wire-frame display - * OpenGL only
- viewmodel // enables model display
- viewnext // selects next model
- viewprev // selects previous model
- viewsize "120" // sets view size
- violence_ablood "0" // toggles blood - * 1 is 'on', 0 is 'off'
- violence_agibs "0" // toggles gibs - * 1 is 'on', 0 is 'off'
- violence_hblood "0"
- violence_hgibs "0" // toggles gibs - * 1 is 'on', 0 is 'off'
- voice_avggain "0.500"
- voice_clientdebug "0"
- voice_dsound "1"
- voice_eax "0"
- voice_enable "1"
- voice_fadeouttime "0.100"
- voice_forcemicrecord "1"
- voice_inputfromfile "0"
- voice_loopback "0"
- voice_maxgain "5"
- voice_modenable "1"
- voice_overdrive "2"
- voice_overdrivefadetime "0.400"
- voice_profile "0"
- voice_recordtofile "0"
- voice_scale "0.750"
- voice_showbanned
- voice_showchannels "0"
- voice_showincoming "0"
- volume "0.800" // sets game volume
- v_centermove "0.150"
- v_centerspeed "500"
- v_dark "0"
- wait // pauses for 1 tick during running an alias or script
- waterroom_type "14"
- waveplaylen
- writecfg
- writeid // writes unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only
- writeip // writes ip addresses to listip.cfg
- zoom_sensitivity_ratio "1.200" // sets mouse sensitivity while using weapon zoom
- _careeraudio
- _cl_autowepswitch "1"
- _restart
- _setgamedir
- _setrenderer
- _setvideomode
- _snd_mixahead "0.100"