680 console commands for Half-Life - GAMERCONFIG

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680 console commands for Half-Life

Last uploaded configs:
Top configs:
Last comented command:
  1. chase_active
  2. condump
  1. +alt1
  2. +attack // fir
  3. +attack2 // secondary fire - *see special
  4. +back // move backwards
  5. +break
  6. +camdistance // moves chase cam perspective away from player - *works only if thirdperson is activated
  7. +camin // moves chase cam forward - *works only if thirdperson is activated
  8. +cammousemove // moves chase with mouse - *works only if thirdperson is activated
  9. +camout // moves chase cam backward - *works only if thirdperson is activated
  10. +campitchdown // decreases chase cam pitch to look down - *works only if thirdperson is activated
  11. +campitchup // increases chase cam pitch to look up - *works only if thirdperson is activated
  12. +camyawleft // tilts chase cam left - *works only if thirdperson is activated
  13. +camyawright // tilts chase cam right - *works only if thirdperson is activated
  14. +commandmenu
  15. +duck // crouches
  16. +forward // moves forward
  17. +graph
  18. +jlook // enables joystick to look around
  19. +jump // jumps
  20. +klook // enables the keyboard to look around
  21. +left // strafes left
  22. +lookdown // looks down
  23. +lookup // looks up
  24. +mlook // enables mouse to look around
  25. +movedown // moves player down - *climbing down a ladder, swimming down
  26. +moveleft // strafes left
  27. +moveright // strafes right
  28. +moveup // moves player up - *climbing up a ladder, swimming up
  29. +reload // reloads current weapon
  30. +right // strafes right
  31. +score
  32. +showscores // shows player scores and pings
  33. +speed // forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled
  34. +strafe // strafe modifier - while this is held down, use direction keys to strafe in different directions
  35. +use // uses an item- such as a button, machine gun, etc.
  36. +voicerecord
  37. -alt1
  38. -attack
  39. -attack2
  40. -back


  1. -break
  2. -camdistance
  3. -camin
  4. -cammousemove
  5. -camout
  6. -campitchdown
  7. -campitchup
  8. -camyawleft
  9. -camyawright
  10. -commandmenu
  11. -duck
  12. -forward
  13. -graph
  14. -jlook
  15. -jump
  16. -klook
  17. -left
  18. -lookdown
  19. -lookup
  20. -mlook
  21. -movedown
  22. -moveleft
  23. -moveright
  24. -moveup
  25. -reload
  26. -right
  27. -score
  28. -showscores
  29. -speed
  30. -strafe
  31. -use
  32. -voicerecord
  33. addip // adds an ip address to the filterban list - * use 0 minutes to make the addition permanent
  34. alias // binds commands together in an alias to perform mutiple tasks at the hit of one button
  35. ambient_fade "100" // sets the distance at which ambient sounds fade away
  36. ambient_level "0.300" // sets the sound level for ambient sounds
  37. appenddemo // records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem
  38. ati_npatch "1"
  39. ati_subdiv "2"
  40. autosave // enables autosave feature
  41. banid // bans AND kicks a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only
  42. bannedcfgfile "0"
  43. bgmbuffer "4096" // sets the CD audio buffer size
  44. bgmvolume "1" // toggles CD audio on/off- * 1 is 'on', 0 is 'off'
  45. bind // combines a <key> with a command or alias
  46. bitmapfonts "1"
  47. bottomcolor "6" // sets the bottom color of the player model
  48. brightness "1" // enables glare reduction - *the higher the value, the brighter it gets
  49. cam_command "0" // toggles chase cam commands on/off - * 1 is 'on', 0 is 'off'
  50. cam_contain "0" // toggles chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off'
  51. cam_idealdist "64" // sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated
  52. cam_idealpitch "0" // sets the preferred pitch for the chase cam - *works only if thirdperson is activated
  53. cam_idealyaw "90" // sets the preferred yaw for the chase cam - *works only if thirdperson is activated
  54. cam_snapto "0" // sets the preferred snap interval for the chase cam - *works only if thirdperson is activated
  55. cancelselect // cancels selection
  56. career
  57. cd // controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16
  58. centerview // centers the players view
  59. changelevel // changes the map and maintains client connections
  60. changelevel2 // continues the current game on a new map
  61. chase_active "0"
  62. chase_back "100" // sets the preferred chase cam distance from the player when backing up
  63. chase_right "0" // sets the preferred offset to the side for the chase cam
  64. chase_up "16" // sets the preferred offset up for the chase cam
  65. clear // clears the console screen
  66. clientport "27005" // sets the port that the client will use to connect to a server
  67. clockwindow "0.500"
  68. cl_allowdownload "1" // toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
  69. cl_allowupload "1" // toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
  70. cl_anglespeedkey "0.670" // sets the speed that the direction keys change the view angle
  71. cl_backspeed "400" // sets the backup speed of a player - number can only go as fast as a particular server allows
  72. cl_bob "0.010" // sets the amount that the view bobs while the player is running
  73. cl_bobcycle "0.800" // sets how frequently the view of a player bobs while running
  74. cl_bobup "0.500" // sets the amount that the view of a player bobs while running
  75. cl_chasedist "112"
  76. cl_clockreset "0.100"
  77. cl_cmdbackup "2"
  78. cl_cmdrate "30"
  79. cl_dlmax "128"
  80. cl_download_ingame "1" // toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off'
  81. cl_fixtimerate "7.500"
  82. cl_forwardspeed "400" // sets the forward speed of a player - *can only go as fast as the server allows
  83. cl_gaitestimation "1" // enables estimated player stepping motion
  84. cl_gg "0" // toggles game gauge mode - * 1 is 'on', 0 is 'off'
  85. cl_himodels "0" // toggles higer quality player models - * 1 is 'on', 0 is 'off'
  86. cl_idealpitchscale "0.800"
  87. cl_lc "1"
  88. cl_logocolor "0"
  89. cl_logofile "0"
  90. cl_lw "1"
  91. cl_messages // shows server messages
  92. cl_movespeedkey "0.300" // sets movement speed for keyboard use
  93. cl_needinstanced "0"
  94. cl_nosmooth "0"
  95. cl_pitchdown "89" // sets the maximum angle to look down - *default is 89
  96. cl_pitchspeed "225" // sets the speed at which the pitch changes
  97. cl_pitchup "89" // sets the maximum angle to look up - *default is 89
  98. cl_pmanstats "0"
  99. cl_rate
  100. cl_resend "6" // sets the resend count
  101. cl_showerror "0"
  102. cl_showevents "0"
  103. cl_showfps "0"
  104. cl_showmessages "0"
  105. cl_shownet "0" // toggles the display of network packet numbers - * 1 is 'on', 0 is 'off'
  106. cl_sidespeed "400" // sets the strafing speed of a player
  107. cl_slist "10" // sets the number of servers in the serverlist
  108. cl_smoothtime "0.100"
  109. cl_solid_players "1" // toggles solid player models - * 1 is 'on', 0 is 'off'
  110. cl_timeout "60" // sets the inactivity time brfore a client times out
  111. cl_updaterate "20"
  112. cl_upspeed "320" // sets the speed of a player when he climbs up
  113. cl_vsmoothing "0.050"
  114. cl_waterdist "4" // sets the underwater distance
  115. cl_weaponlistfix "0"
  116. cl_yawspeed "210" // sets the turning speed - * only will go as fast as a server allows
  117. cmd // can use this in conjunction with a command
  118. cmdlist // lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:logfile
  119. commentator
  120. com_filewarning "0"
  121. condebug
  122. condump
  123. connect // connects to a server with the used ip address
  124. console "1"
  125. contimes // shows n overlay lines - * n = 4 to 64
  126. con_color "255"
  127. con_fastmode "1"
  128. con_notifytime "4" // sets client notification time
  129. coop "0" // toggles cooperatice play mode - * 1 is 'on', 0 is 'off'
  130. crosshair "1" // toggles the crosshair on/off - * 1 is 'on', 0 is 'off'
  131. cvarlist // lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:filename
  132. c_maxdistance "200" // sets the maximum distance of the chase cam
  133. c_maxpitch "90" // sets the maximum pitch of the chase cam
  134. c_maxyaw "135" // sets the maximum yaw of the chase cam
  135. c_mindistance "30"
  136. c_minpitch "0" // sets the minimum pitch of the chase cam
  137. c_minyaw "-135" // sets the minimum yaw of the chase cam
  138. deathmatch "0" // toggles deathmatch mode - * 1 is 'on', 0 is 'off'
  139. default_fov "90" // sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view
  140. delta_clear
  141. delta_stats
  142. demos // runs a loop of demos set with startdemos
  143. dem_forcehltv
  144. dem_jump
  145. dem_pause
  146. dem_save
  147. dem_speed
  148. dem_start
  149. developer "0" // toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off'
  150. dev_overview "0"
  151. direct "0.900"
  152. disconnect // disconnects a player from a server
  153. dlfile
  154. dropclient // disconnects a client from a server
  155. d_spriteskip "0"
  156. echo // echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully
  157. edgefriction "2" // sets the amount of friction between players and objects
  158. endmovie // ends a currently ongoing movie
  159. entities // lists currently loaded entities
  160. envmap // creates the 6 .bmp images for sky boxes from the player's current position
  161. escape // acts as <ESCAPE> key by hiding the console and cancelling selections
  162. exec // executes a script of .cfg file
  163. exit // closes a game or dedicated server program to windows without confirmation
  164. ex_interp "0.100"
  165. fakelag "0" // simulates lag - * the higher the number, the more simulated lag
  166. fakeloss "0" // simulates packet loss - * the higher the value, the more simulated packet loss
  167. firstperson // enables first person viewing of the game
  168. flush // flushes the memory and reloads the map
  169. fly
  170. ForceCloseComman
  171. force_centerview // forces the player's view to look straight ahead
  172. fps_max "72"
  173. fps_modem "0" // sets the maximum framerate in an internet game
  174. fs_lazy_precache "0"
  175. fs_perf_warnings "0"
  176. fs_precache_timings "0"
  177. fs_startup_timings "0"
  178. fullinfo // displays user information
  179. fullserverinfo // displays server information
  180. fullupdate
  181. gamedir
  182. gamma "2.500" // sets the gamma level
  183. gg // runs the game gauge benchmark using <demoname> - * 'cl_gg' must be set to 1
  184. gl_affinemodels "0"
  185. gl_alphamin "0.250" // sets the minimum alpha blending level
  186. gl_clear "0" // toggles visual quality - * cracks between textures show when set to 1
  187. gl_cull "1" // toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps
  188. gl_d3dflip "0" // toggles reversed rendering order for D3D
  189. gl_dither "1" // toggles dithering - * 1 is 'on', 0 is 'off'
  190. gl_dump // lists the data for the video card: vendor, renderer, version, and extensions used
  191. gl_flipmatrix "0" // toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off'
  192. gl_fog "1"
  193. gl_keeptjunctions "1" // toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps
  194. gl_lightholes "1" // toggles light holes - * 1 is 'on', 0 is 'off'
  195. gl_max_size "256" // sets the maximum texture size
  196. gl_monolights "0" // toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only
  197. gl_nobind "0" // toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off'
  198. gl_nocolors "0"
  199. gl_overbright "0" // toggles maximum brightness mode - * 1 is 'on', 0 is 'off'
  200. gl_palette_tex "1" // toggles paletted textures - * 1 is 'on', 0 is 'off'
  201. gl_picmip "0" // sets the rendering quality - * higher the number is faster but lower quality
  202. gl_playermip "0" // sets the player rendering quality - * higher the number is faster but lower quality
  203. gl_polyoffset "4" // sets the polygon offset - try out different values for texture flickering problems
  204. gl_reporttjunctions "0" // toggles writing T-junction reporting to the console
  205. gl_round_down "3" // sets the texture rounding down value - * higher the number faster but lower quality
  206. gl_spriteblend "1" // toggles blending sprite graphics - * 1 is 'on', 0 is 'off'
  207. gl_texels // reports the number of texels uploaded to the video card
  208. gl_texturemode // sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)
  209. gl_wateramp "0.300"
  210. gl_wireframe "0"
  211. gl_zmax "4096" // sets the maximum size for the Z-Buffer
  212. gl_ztrick "0" // toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'
  213. god // god mode makes player invincible - * 'sv_cheats' must be set to 1
  214. graphheight "64" // sets the height of the r_netgraph display
  215. heartbeat // sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available
  216. hideconsole // hides the console
  217. hisound "1" // toggles high-quality sound - * 1=22kHz, 0=11kHz
  218. HostMap "0"
  219. hostname "0" // sets the server hostname
  220. hostport "0" // sets connection port for the server
  221. host_framerate "0" // sets the speed that the host/server interacts with the game
  222. host_killtime "0" // sets a time delay before killing the server
  223. host_limitlocal "0"
  224. host_profile "0"
  225. host_speeds "0"
  226. hpkextract // extracts files from hpk file - * opts = <hpkname> [all | single index]
  227. hpklist // lists the files in <hpkfilename>
  228. hpkremove // removes files from <hpkfilename>
  229. hpkval // displays the checksum value for <hpkfilename>
  230. hpk_maxsize "4"
  231. httpstop
  232. hud_capturemouse "1"
  233. hud_centerid "0" // toggles player ID display - * 1 is 'on', 0 is 'off'
  234. hud_classautokill "1"
  235. hud_deathnotice_time "6" // sets how long death messages remain onscreen
  236. hud_draw "1"
  237. hud_drawhistory_time "5" // sets how long HUD item icons remain onscreen
  238. hud_fastswitch "0" // toggles fast weapon switching - * 1 is 'on', 0 is 'off'
  239. hud_saytext "1"
  240. hud_saytext_time "5" // sets how long chat messages remain onscreen
  241. hud_takesshots "0"
  242. impulse // sprays logo decal
  243. interp // enables frame interpolation
  244. invnext // selects next item in inventory
  245. invprev // selects previous item in inventory
  246. ip "0" // sets ip address
  247. ipx_clientport "0" // sets the client port for an IPX game
  248. ipx_hostport "0"
  249. ip_clientport "0" // sets the client port for a TCP/IP game
  250. ip_hostport "0" // sets the server port for a TCP/IP game
  251. joyadvanced "0" // These do joystick things - who the hell uses joysticks for FPSes anyway?!? :)
  252. joyadvancedupdat
  253. joyadvaxisr "0"
  254. joyadvaxisu "0"
  255. joyadvaxisv "0"
  256. joyadvaxisx "0"
  257. joyadvaxisy "0"
  258. joyadvaxisz "0"
  259. joyforwardsensitivity "-1"
  260. joyforwardthreshold "0.150"
  261. joyname "0"
  262. joypitchsensitivity "1"
  263. joypitchthreshold "0.150"
  264. joysidesensitivity "-1"
  265. joysidethreshold "0.150"
  266. joystick "0"
  267. joywwhack1 "0"
  268. joywwhack2 "0"
  269. joyyawsensitivity "-1"
  270. joyyawthreshold "0.150"
  271. kick // kicks a player from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only
  272. kill // player suicides to respawn again
  273. lambert "1.500"
  274. lightgamma "2.500" // sets the lighting gamma value
  275. list // lists local servers found after using the 'slist' commands
  276. listdemo // lists information about <demoname>
  277. listen
  278. listid // lists the uniqueid's in the banlist
  279. listip // lists the ip addresses in the filterban list
  280. load // loads a saved game
  281. loadas8bit "0" // toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off'
  282. localinfo // shows local settings
  283. log // toggles logging
  284. logaddress // sets the address for logfile when logging to a remote machine
  285. logaddress_add
  286. logaddress_del
  287. logsdir "0"
  288. lookspring "0" // toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off'
  289. lookstrafe "0" // toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'
  290. lservercfgfile "0" // sets the listen server config file - default is listenserver.cfg
  291. map // changes the map running on server and disconnects currently connected players
  292. mapchangecfgfile "0"
  293. mapcyclefile "0" // specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt'
  294. maps // lists maps containing <substring>
  295. maxplayers // sets maximum number of clients allowed on a server
  296. max_queries_sec "3"
  297. max_queries_sec_global "30"
  298. max_queries_window "60"
  299. mcache // lists modem cache contents
  300. messagemode // displays <text> to all other players on a server
  301. messagemode2 // displays <text> to only other players on same team
  302. model "0" // changes current player model to <modelname>
  303. motd // displays the Message Of The Day from the server's motd.txt file
  304. motdfile "0"
  305. motd_write
  306. mp3
  307. MP3FadeTime "2"
  308. MP3Volume "0.800"
  309. mp_consistency "1"
  310. mp_decals "300" // sets the maximum number of decals to be displayed at a time
  311. mp_footsteps "1" // toggles footstep sounds - * 1 is 'on', 0 is 'off'
  312. mp_logecho "1" // toggles logging of echo commands - * 1 is 'on', 0 is 'off'
  313. mp_logfile "1" // toggles logging during multiplayer games - * 1 is 'on', 0 is 'off'
  314. multicastport "27025"
  315. m_filter "0" // toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'
  316. m_forward "1" // sets the mouse forward speed sensitivity multiplier
  317. m_pitch "0.022" // sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook
  318. m_side "0.800" // sets the mouse strafing speed sensitivity multiplier
  319. m_yaw "0.022" // sets the yaw speed sensitivity multiplier
  320. name "0" // used to change a player's name
  321. net_address "0"
  322. net_chokeloop "0"
  323. net_drawslider "0"
  324. net_graph "0"
  325. net_graphpos "1"
  326. net_graphwidth "150"
  327. net_log "0"
  328. net_scale "5"
  329. net_showdrop "0"
  330. net_showpackets "0"
  331. new // begins a new singleplayer game
  332. noclip // if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1
  333. nosound "0" // toggles sound - * 1 is 'on', 0 is 'off'
  334. notarget // makes players ignore you - * 'sv_cheats' must be set to 1
  335. password "0" // sets private server password
  336. pausable "1" // toggles whether or not clients can pause a server game - * 1 is 'on', 0 is 'off'
  337. pause // pauses a game
  338. ping // displays pings of all clients
  339. pingservers // displays pings of servers in the serverlist
  340. play // plays a .wav designated by <filename>
  341. playdemo // plays <filename>.dem at normal speed
  342. playvol // sets demo playback volume
  343. pointfile // loads maps<filename>.pts
  344. port "27015" // sets the defualt server connection port
  345. ppdemostart
  346. quit // exits to windows without confirmation
  347. rate "30000" // sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN
  348. rcon // remote console command of a server - * <password> must be given first by rcon client before any commands will be accepted by the server
  349. rcon_address "0" // sets the rcon ip address
  350. rcon_password "0" // sets the rcon password
  351. rcon_port "0" // sets the rcon console port
  352. reconnect // reconnects to the current server
  353. record // begins to record a demo and saves it to Half-LifeValve<filename>.dem
  354. reload // reloads current map
  355. removedemo // removes a segment <sgmt> from <demo>
  356. removeid // removes uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only
  357. removeip // removes ip address from the filterban list
  358. resetrcon
  359. restart // restarts the current map and cleans the slate
  360. retry // tries four more times to connect to a server that has already failed four connect attempts
  361. room_delay "0" // 3D sound setting
  362. room_dlylp "2" // 3D sound setting
  363. room_feedback "0" // 3D sound setting
  364. room_left "0" // 3D sound setting
  365. room_lp "0" // 3D sound setting
  366. room_mod "0" // 3D sound setting
  367. room_off "0" // 3D sound setting
  368. room_refl "0" // 3D sound setting
  369. room_rvblp "1" // 3D sound setting
  370. room_size "0" // 3D sound setting
  371. room_type "0" // 3D sound setting
  372. r_bmodelhighfrac "5"
  373. r_bmodelinterp "1"
  374. r_cachestudio "1"
  375. r_cullsequencebox "1"
  376. r_decals "4096" // sets the maximum number of decals
  377. r_detailtextures "0"
  378. r_detailtexturessupported "1"
  379. r_drawentities "1" // toggles drawing player models and sprites - * 1 is 'on', 0 is 'off'
  380. r_drawviewmodel "1" // toggles drawing player weapon model - * 1 is 'on', 0 is 'off'
  381. r_dynamic "1" // toggles dynamic lighting - * 1 is 'on', 0 is 'off'
  382. r_fullbright "0" // toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off'
  383. r_glowshellfreq "2.200"
  384. r_lightmap "0" // software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights
  385. r_mirroralpha "1" // toggles reflective textures - * 1 is 'on', 0 is 'off'
  386. r_mmx "0" // toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off'
  387. r_norefresh "0" // toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off'
  388. r_novis "0" // toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1
  389. r_speeds "0" // toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps
  390. r_traceglow "0" // toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off'
  391. r_wadtextures "0"
  392. r_wateralpha "1" // toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1
  393. save // save current game in single player only
  394. say // chat with all other players on a server
  395. say_team // relay a message to only your teammates
  396. screenshot // captures the screen and saves it in the Half-Life/Valve directory
  397. scr_centertime "2" // sets how long server messages remain on the screen
  398. scr_connectmsg "0" // displays "msg" in screen's lower left
  399. scr_connectmsg1 "0" // displays "msg" 1 in screen's lower left
  400. scr_connectmsg2 "0" // displays "msg" 2 in screen's lower left
  401. scr_conspeed "600" // sets the console scroll speed
  402. scr_ofsx "0" // sets the screen message offset
  403. scr_ofsy "0" // sets the screen message offset
  404. scr_ofsz "0" // sets the screen message offset
  405. scr_printspeed "8" // sets the screen message print speed
  406. sendents
  407. sendres
  408. sensitivity "3" // sets the sensitivity of the mouse
  409. servercfgfile "0" // sets the sercer config file - * default is server.cfg
  410. serverinfo // displays the server infromation
  411. setdemoinfo // adds information to a demo, such as a text title, play 'tracknum', fade <in/out> or <fast/slow>
  412. setinfo // sets the tfc clan battle id
  413. setmaster // sets the master server - * use either an ip addy or a hostname
  414. setpause
  415. showinfo // toggles display of all packets - * 1 is 'on', 0 is 'off'
  416. showpause "1" // toggles pause of graphic display - * 1 is 'on', 0 is 'off'
  417. shutdownserver
  418. sizedown // decreases screen size and increases fps
  419. sizeup // increases screen size and decreases fps
  420. skill "1" // sets the skill level in singleplayer and coop mode
  421. skin "0" // sets the model skin
  422. slist // searches for local servers - * use 'list' to display this list
  423. slot1 // select weapon group 1 (or menu item 1) see 'use'
  424. slot10 // select weapon group 10 (or menu item 10) see 'use'
  425. slot2 // select weapon group 2 (or menu item 2) see 'use'
  426. slot3 // select weapon group 3 (or menu item 3) see 'use'
  427. slot4 // select weapon group 4 (or menu item 4) see 'use'
  428. slot5 // select weapon group 5 (or menu item 5) see 'use'
  429. slot6 // select weapon group 6 (or menu item 6) see 'use'
  430. slot7 // select weapon group 7 (or menu item 7) see 'use'
  431. slot8 // select weapon group 8 (or menu item 8) see 'use'
  432. slot9 // select weapon group 9 (or menu item 9) see 'use'
  433. snapshot // takes a screenshot
  434. snapto
  435. snd_noextraupdate "0" // toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off'
  436. snd_show "0" // toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off'
  437. soundfade // sets the soundfade parameters - *<param> = <%><hold>[<out><in>]
  438. soundinfo // displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels
  439. soundlist // displays a list of all loaded sounds
  440. spawn // spawns a player back into the game
  441. speak // to say something over the intercom - * try: hello, #000000, mesa, you, go alert
  442. special // displays the special menu for each class
  443. spec_autodirector "1"
  444. spec_decal
  445. spec_drawcone "1"
  446. spec_drawnames "1"
  447. spec_drawstatus "1"
  448. spec_help
  449. spec_menu
  450. spec_mode
  451. spec_pip "1"
  452. spec_pos
  453. spk
  454. startdemos // begins playing demos in a loop
  455. startmovie // plays a movie
  456. stat
  457. stats
  458. status // lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop %
  459. stop // stops the recording of a demo
  460. stopdemo // stop the playing of a demo
  461. stopsound // stops playing the current sound
  462. stuffcmds // used to initialize client console commands from server and restarts server and then does some funky thing to the server display
  463. suitvolume "0.250" // sets the volume of the HEV suit
  464. sv_accelerate "10" // sets the player acceleration for a server
  465. sv_aim "1" // toggles auto-aim for clients - * 1 is 'on', 0 is 'off'
  466. sv_airaccelerate "10" // sets the movement speed while player is in the air
  467. sv_airmove "1" // toggles clients ability to move in the air
  468. sv_allowdownload "1" // toggles the ability of clients to download maps and decals - * 1 is 'on', 0 is 'off'
  469. sv_allowupload "1" // toggles the ability of clients to upload models and decals - * 1 is 'on', 0 is 'off'
  470. sv_bounce "1" // toggles bounce pads - * 1 is 'on', 0 is 'off'
  471. sv_cheats "0" // toggles cheats - * 1 is 'on', 0 is 'off'
  472. sv_clienttrace "1" // sets the client bounding box for collisions
  473. sv_clipmode "0" // toggles client clipping mode - * 1 is 'on', 0 is 'off'
  474. sv_contact "0"
  475. sv_downloadurl "0"
  476. sv_enableoldqueries "0"
  477. sv_failuretime "0.500"
  478. sv_filetransfercompression "1"
  479. sv_filterban "1"
  480. sv_friction "4" // sets friction
  481. sv_gravity "800" // sets level of in-game gravity
  482. sv_instancedbaseline "1"
  483. sv_lan "1" // toggles LAN server mode - * 1 is 'on', 0 is 'off'
  484. sv_lan_rate "20000"
  485. sv_logbans "0"
  486. sv_logblocks "0"
  487. sv_logrelay "0"
  488. sv_log_onefile "0"
  489. sv_log_singleplayer "0"
  490. sv_maxrate "0" // sets the maximum data rate allowed on a server - good for HPB only servers - **Version 3.0.1.3/4.0.1.3+ only
  491. sv_maxspeed "320" // sets the maximum player speed for all clients
  492. sv_maxunlag "0.500"
  493. sv_maxupdaterate "30"
  494. sv_maxvelocity "2000" // sets the maximum velocity
  495. sv_minrate "0" // sets the minimum data rate allowed on a server - good for LPB only servers - **Version 3.0.1.3/4.0.1.3+ only
  496. sv_minupdaterate "10"
  497. sv_newunit "0"
  498. sv_outofdatetime "1800"
  499. sv_password "0" // sets a password for clients to enter a server
  500. sv_proxies "1"
  501. sv_rcon_banpenalty "0"
  502. sv_rcon_maxfailures "10"
  503. sv_rcon_minfailures "5"
  504. sv_rcon_minfailuretime "30"
  505. sv_region "-1"
  506. sv_send_logos "1"
  507. sv_send_resources "1"
  508. sv_skycolor_b "0"
  509. sv_skycolor_g "0"
  510. sv_skycolor_r "0"
  511. sv_skyname "0" // sets the sky texture
  512. sv_skyvec_x "0"
  513. sv_skyvec_y "0"
  514. sv_skyvec_z "0"
  515. sv_spectatormaxspeed "500" // sets the maximum movement speed of spectators - spectator mode does not currently work
  516. sv_stats "1"
  517. sv_stepsize "18" // sets monster and player auto step-up size - * larger values allows auto-climbing of steeper slopes
  518. sv_stopspeed "100" // speed at which the player stops when running forward, back, left or right
  519. sv_timeout "60" // sets the timeout inactivity limit
  520. sv_unlag "1"
  521. sv_unlagpush "0"
  522. sv_unlagsamples "1"
  523. sv_uploadmax "0.500"
  524. sv_version "112.100"
  525. sv_visiblemaxplayers "-1"
  526. sv_voicecodec "0"
  527. sv_voiceenable "1"
  528. sv_voicequality "3"
  529. sv_wateraccelerate "10" // sets the in-water acceleration of clients
  530. sv_wateramp "0"
  531. sv_waterfriction "1" // sets friction underwater
  532. sv_zmax "4096" // sets the maximum zbuffer size
  533. swapdemo // swaps two segments' positions inside a demo
  534. sys_ticrate "100"
  535. s_2dvolume "0.880" // maximum volume at which 2D sounds are played - * range from 0 to 1.0
  536. s_a3d "0" // toggles A3D support - * 1 is 'on', 0 is 'off'
  537. s_automax_distance "30" // sets the distance for maximum sound volume
  538. s_automin_distance "2" // sets the distance for minimum sound volume
  539. s_blipdir "0"
  540. s_bloat "2" // bloat factor for polygons in A3D 2.0 only
  541. s_buffersize "65536" // sets the buffer size
  542. s_disable_a3d // toggles disabling a3D - * 1 is 'on', 0 is 'off'
  543. s_distance "60" // adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity
  544. s_doppler "0" // adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive
  545. s_eax "0" // toggles EAX support - * 1 is 'on', 0 is 'off'
  546. s_enable_a3d // enables A3D support
  547. s_geometry "1" // toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
  548. s_leafnum "0"
  549. s_materials "0"
  550. s_max_distance "1000" // maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity
  551. s_min_distance "8" // minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'
  552. s_numpolys "200" // maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity
  553. s_occfactor "0.250" // transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0
  554. s_occlude "1" // toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'
  555. s_occ_epsilon "1"
  556. s_polykeep "1000000000"
  557. s_polysize "10000000"
  558. s_refdelay "4" // delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100
  559. s_refgain "0.400" // adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10
  560. s_reflect "1"
  561. s_reverb "1"
  562. s_rolloff "1"
  563. s_show "0"
  564. s_showtossed "0"
  565. s_usepvs "1"
  566. s_verbwet "0.250" // controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0
  567. team "0" // toggles team mode - * 1 is 'on', 0 is 'off'
  568. tell // speks a message
  569. texgamma "2" // possibly sets the gamma of the text?
  570. tfc_newmodels "1"
  571. thirdperson // enables third-person view
  572. timedemo // plays <demoname>.dem at max fps and reports average fps
  573. timerefresh // player spins in plave and reports average fps for the spinning view
  574. togglebrowser
  575. toggleconsole // toggles the console screen - * usually bound to '~'
  576. togglescores
  577. topcolor "30" // sets the model top color
  578. traceralpha "0.500" // sets tracer bullet alpha component
  579. tracerblue "0.400" // sets tracer bullet blue component
  580. tracergreen "0.800" // sets tracer bullet green component
  581. tracerlength "0.800" // sets the tracer bullet length
  582. traceroffset "30" // sets the tracer bullet offset
  583. tracerred "0.800" // sets the tracer bullet red component
  584. tracerspeed "6000" // sets the tracer bullet speed
  585. unbind // removes binding to key <key>
  586. unbindall // removes all key bindings
  587. unpause
  588. upload // uploads files to a server
  589. user // lists model color, name, rate, and model for specified user
  590. users // lists all players with their corresponding userid's (#'s generated by server) and uniqueid's (id # unique per cd key and assigned by WON) - **Version 3.0.1.3/4.0.1.3+ only
  591. version // gives build version and date it was installed
  592. vgui_emulatemouse "0"
  593. vgui_runscript
  594. vid_d3d "0" // toggles Direct3D support - * 1 is 'on', 0 is 'off'
  595. viewdemo
  596. viewframe // enables wire-frame display - * OpenGL only
  597. viewmodel // enables model display
  598. viewnext // selects next model
  599. viewprev // selects previous model
  600. viewsize "120" // sets view size
  601. violence_ablood "0" // toggles blood - * 1 is 'on', 0 is 'off'
  602. violence_agibs "0" // toggles gibs - * 1 is 'on', 0 is 'off'
  603. violence_hblood "0"
  604. violence_hgibs "0" // toggles gibs - * 1 is 'on', 0 is 'off'
  605. voice_avggain "0.500"
  606. voice_clientdebug "0"
  607. voice_dsound "1"
  608. voice_eax "0"
  609. voice_enable "1"
  610. voice_fadeouttime "0.100"
  611. voice_forcemicrecord "1"
  612. voice_inputfromfile "0"
  613. voice_loopback "0"
  614. voice_maxgain "5"
  615. voice_modenable "1"
  616. voice_overdrive "2"
  617. voice_overdrivefadetime "0.400"
  618. voice_profile "0"
  619. voice_recordtofile "0"
  620. voice_scale "1"
  621. voice_showbanned
  622. voice_showchannels "0"
  623. voice_showincoming "0"
  624. volume "0.800" // sets game volume
  625. v_centermove "0.150"
  626. v_centerspeed "500"
  627. v_dark "0"
  628. wait // pauses for 1 tick during running an alias or script
  629. waterroom_type "14"
  630. waveplaylen
  631. writecfg
  632. writeid // writes unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only
  633. writeip // writes ip addresses to listip.cfg
  634. zoom_sensitivity_ratio "1.200" // sets mouse sensitivity while using weapon zoom
  635. _careeraudio
  636. _restart
  637. _setgamedir
  638. _setrenderer
  639. _setvideomode
  640. _snd_mixahead "0.100"