UltraHighDef Crysis 2 config
This is a killer config put it in Crysis 2 folder
Spiel: | Crysis 2 |
Benutzer: | anonymous |
Datei(en): | 1 |
Download: | Download now: UltraHighDef Crysis 2 config |
Views: | 11792 |
Downloads: | 927 |
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- ------------------------
- *BetA
- ------------------------
- con_restricted = 0
- r_DisplayInfo = 1
- g_skipIntro = 1
- sys_spec_full = 5
- sys_physics_CPU = 4
- sys_MaxFPS 60
- sys_spec = 5
- sys_spec_objectdetail = 5
- sys_spec_shading = 5
- sys_spec_volumetriceffects = 5
- sys_spec_shadows = 4
- sys_spec_texture = 5
- sys_spec_physics = 4
- sys_spec_postprocessing = 5
- sys_spec_particles = 5
- sys_spec_sound = 4
- sys_spec_water = 4
- sys_spec_gameeffects = 4
- sys_budget_videomem = 896
- **q_quality = 5
- q_ShaderGeneral = 5
- q_ShaderMetal = 5
- q_ShaderGlass = 5
- q_ShaderVegetation = 5
- q_ShaderIce = 5
- q_ShaderTerrain = 5
- q_ShaderShadow = 3
- q_ShaderWater = 4
- q_ShaderFX = 5
- q_ShaderPostProcess = 5
- q_ShaderHDR = 5
- q_ShaderSky = 3
- q_Renderer = 5
- p_players_can_break = 1
- e_ObjQuality = 5
- e_WaterOcean = 3
- e_ShadowsMaxTexRes = 1536
- e_Shadows = 1
- e_Clouds = 1
- e_SkyUpdateRate = 0.10
- e_ProcVegetationMaxViewDistance = 256
- e_VegetationSpritesDistanceRatio = 1.2
- e_VegetationSpritesDistanceCustomRatioMin = 1
- e_TerrainDetailMaterialsViewDistXY = 8192
- e_TerrainDetailMaterialsViewDistZ = 512
- e_TerrainLodRatio = 0.15
- e_VegetationUseTerrainColor = 0
- e_TerrainOcclusionCullingMaxDist = 250
- e_TerrainAo = 1
- e_ViewDistMin = 20
- e_ViewDistRatio = 150
- e_ViewDistRatioCustom = 150
- e_ViewDistRatioDetail = 140
- e_ViewDistRatioLights = 130
- e_ViewDistRatioPortals = 125
- e_ViewDistRatioVegetation = 150
- e_ShadowsCastViewDistRatio = 1
- e_WaterOceanFFT = 1
- e_WaterTesselationAmount = 15
- e_WaterTesselationAmountX = 18
- e_WaterTesselationAmountY = 18
- e_WaterWavesTesselationAmount 18
- e_DynamicLightsMaxEntityLights = 25
- e_ParticlesLod = 1
- e_ParticlesEmitterPoolSize = 8192
- e_ParticlesMaxScreenFill = 256
- e_ParticlesMinDrawPixels = 0.5
- e_ParticlesObjectCollisions = 2
- e_ParticlesPoolSize = 16384
- e_ParticlesQuality = 5
- e_Lods = 0
- e_LodRatio = 40
- es_DebrisLifetimeScale = 2
- ca_AttachmentCullingRation = 500
- v_vehicle_quality = 5
- gpu_particle_physics = 1
- g_battleDust_enable = 1
- g_enableInitialLoginScreen = 0
- g_postEffect.Global_User_Saturation = 1.50
- g_postEffect.Global_User_Contrast = 1.25
- g_corpseMinDistance = 75
- g_corpseMinTime = 35
- g_corpseUnseenTime = 5
- g_radialBlur = 1
- g_breakage_particles_limit = 1000
- r_Driver = dx11
- r_ShadersDX11 = 1
- r_UsePOM = 1
- **r_FSAA=0** (if msaa is on, this needs off)
- r_UseEdgeAA = 3
- r_PostMSAA = 0
- **r_PostMSAAEdgeFilterNV = 1
- r_TexMaxAnisotropy = 32
- r_TexturesStreaming 1
- r_TexturesStreamPoolSize 362
- r_VegetationSpritesTexRes 256
- r_MotionBlur = 2
- r_MultiThreaded = 1
- r_Glow = 1
- r_GlowAnamorphicFlares = 1
- r_sunshafts = 1
- r_ColorGrading = 3
- r_DetailNumLayers = 2
- r_DetailDistance = 20
- r_Flares = 1
- r_DetailTextures = 5
- r_RainDistMultiplier = 2
- r_RainMaxViewDist_Deferred = 200
- r_RainMaxViewDist = 200
- r_ShowDynTexturesMaxCount = 320
- r_TexAtlasSize = 4096
- r_HDRRendering = 5
- r_HDRLevel = 10
- r_HDRBrightLevel = 0.75
- r_HDRBrightOffset = 5
- r_HDRBrightThreshold = 10
- r_HDROffset = 12
- r_HDRBlueShift = 1
- r_EyeAdaptationFactor = 1
- r_EyeAdaptationBase = 0.2
- r_HDRGrainAmount = 0.0
- r_SSAO = 5
- r_SSAOQuality = 5
- r_SSAODownscale = 0
- r_WaterReflectionsQuality = 4
- r_WaterReflectionsMinVisiblePixelsUpdate = 0.020
- r_WaterUpdateDistance = 0.01
- r_WaterUpdateFactor = 0.020
- r_Beams = 1
- r_BeamsDistFactor = 0.001
- r_BeamsMaxSlices = 265
- d3d9_TextureFilter = trilinear
- **r_MultiGPU = 1** (sli or crossfire? turn on)**
- r_UseParticlesHalfRes = 0
- r_ColorBits = 64
- r_DynTexMaxSize = 320
- cl_fov = 80
- r_DrawNearFoV = 65
- pl_movement.power_sprint_targetFov = 58
- Bind 1 t_scale 0.15
- Bind 2 t_scale 1
- hud_hide = 0
- cl_zoomToggle = 0
- cl_crouchToggle = 1
- s_FormatType = 3
- s_FormatSampleRate = 96000
- s_ObstructionUpdate = 0.05
- g_useHitSoundFeedback = 1
- g_inventoryNoLimits = 1
- g_infiniteSuitEnergy = 1
- i_mouse_accel = 18
- i_mouse_accel_max = 100
- i_mouse_smooth = 1
- --------
- *End..
- --------
- _______ __ _______ _____ _______
- | _ .-----| |_| _ || _ | _ |
- |. 1 | -__| _|. 1 ||.| |___| |
- |. _ |_____|____|. _ |`-|. |_(__ |
- |: 1 |: | | |: |: 1 |
- |::.. . / |::.|:. | |::.|::.. . |
- `-------' `--- ---' `---`-------' ; `--- ---' `---`-------'
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