feeldtzz fps config
my own fps config :)
Game: | Counter-Strike: Source |
User: | ![]() |
File(s): | 1 |
Download: | Download now: feeldtzz fps config |
Views: | 2913 |
Downloads: | 214 |
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- // ~ BINDS (ADD YOU OWN BINDS HERE) alias +duckjump "+jump;+duck"
- alias -duckjump "-jump;-duck"
- bind "space" "+duckjump"
- bind "0" "slot10"
- bind "1" "slot1"
- bind "2" "slot2"
- bind "3" "slot3"
- bind "4" "slot4"
- bind "5" "slot5"
- bind "6" "slot6"
- bind "7" "slot7"
- bind "8" "slot8"
- bind "9" "slot9"
- bind "a" "+moveleft"
- bind "b" "buymenu"
- bind "c" "radio3"
- bind "d" "+moveright"
- bind "e" "+use"
- bind "g" "drop"
- bind "h" "commandmenu"
- bind "i" "showbriefing"
- bind "m" "chooseteam"
- bind "n" "nightvision"
- bind "o" "buyequip"
- bind "k" "host_framerate 0"
- bind "l" "host_framerate 15"
- bind "q" "lastinv"
- bind "r" "+reload"
- bind "s" "+back"
- bind "t" "impulse 201"
- bind "u" "messagemode2"
- bind "v" "+voicerecord"
- bind "w" "+forward"
- bind "x" "radio2"
- bind "y" "messagemode"
- bind "z" "radio1"
- bind "`" "toggleconsole"
- bind "," "buyammo1"
- bind "." "buyammo2"
- bind "" "toggleconsole"
- bind "TAB" "+showscores"
- bind "ESCAPE" "cancelselect"
- bind "PAUSE" "pause"
- bind "SHIFT" "+speed"
- bind "CTRL" "+duck"
- bind "F1" "buy m4a1;buy ak47"
- bind "F2" "buy awp"
- bind "F3" "buy vest"
- bind "F4" "buy flashbang;buy flashbang;buy hegrenade;buy smokegrenade"
- bind "DOWNARROW" "buy deagle"
- bind "LEFTARROW" "buy defuser"
- bind "F6" "save quick"
- bind "F7" "load quick"
- bind "F10" "quit prompt"
- bind "F11" "jpeg"
- bind "MOUSE1" "+attack"
- bind "MOUSE2" "+attack2"
- bind "MOUSE4" "cl_crosshairsize 2;cl_Crosshaircolor 4;cl_dynamiccrosshair 0;cl_min_ct 4;cl_min_t 3;cl_crosshairthickness 0.5"
- bind "MWHEELUP" "+jump"
- bind "MWHEELDOWN" "+jump"
- sv_cheats "1" //STOPS THE ERROR MESSAGES IN THE CONSOLE ON THE GAME LAUNCH
- fps_max "101"
- jpeg_quality "100" //HD 1080pi
- mp_decals "0"
- cl_minmodels "1" //1.6 MODE ACTIVATED AFTER UPDATE (Only leet-model will be shown when set at 1)
- cl_c4dynamiclight "1"
- cl_autowepswitch "0"
- cl_disablefreezecam "1"
- demo_recordcommands "1"
- // ~ HUD
- cl_show_achievement_popups "0"
- cl_autohelp "0"
- cl_radartype "1"
- cl_radar_locked "0"
- cl_radaralpha "255"
- cl_autowepswitch "0"
- cl_c4progressbar "1"
- cl_showtextmsg "1"
- hud_fastswitch "1"
- hud_centerid "1"
- hud_saytext_time "5"
- net_graph "0"
- net_graphheight "45"
- net_graphpos "2"
- overview_preferred_mode "1"
- overview_tracks "0"
- overview_health "1"
- overview_names "1"
- cl_showfps "0"
- // ~ MOUSE AND CROSSHAIR
- sensitivity "0.65" //SET YOUR OWN SETTINGS
- zoom_sensitivity_ratio "0.75" //SET YOUR OWN SETTINGS
- m_pitch "0.022"
- m_yaw "0.022"
- m_filter "0"
- m_mouseaccel1 "0"
- m_mouseaccel2 "0"
- m_customaccel "0"
- m_customaccel_max "0"
- m_customaccel_scale "0"
- m_customaccel_exponent "1"
- crosshair "1"
- cl_dynamiccrosshair 0 //SET YOUR OWN SETTINGS
- cl_observercrosshair "1"
- cl_scalecrosshair "1"
- cl_crosshairusealpha "1"
- cl_crosshaircolor "4" //SET YOUR OWN SETTINGS
- cl_crosshairsize "4" //SET YOUR OWN SETTINGS
- cl_dynamiccrosshair "1"
- // ~ VOLUME AND SOUNDS
- snd_flushasync
- soundscape_flush
- suitvolume "0"
- cl_soundfile "0"
- cl_customsounds "0"
- snd_mixahead "0.06"
- snd_async_fullyasync "0"
- snd_digital_surround "1"
- snd_surround_speakers "0"
- snd_noextraupdate "1"
- snd_musicvolume "0"
- dsp_enhance_stereo "0"
- dsp_slow_cpu "1"
- dsp_room "0"
- room_type "0"
- dsp_spatial "40"
- dsp_speaker "50"
- dsp_volume "2"
- dsp_water "14"
- snd_profile "-1"
- voice_scale "1"
- voice_forcemicrecord "1"
- voice_modenable "1"
- voice_enable "1"
- // ~ NETCODE AND GRAPH
- rate "35000"
- cl_updaterate "101"
- cl_cmdrate "101"
- cl_interp "0.0152" //ADJUST YOUR OWN CL_INTERP BY LITTLE INCREMENTS TO HAVE THE LOWEST LERP VALUE STILL IN THE WHITE COLOR RANGE ON YOUR NETGRAPH FOR THE BEST PERFORMANCES
- cl_interp_ratio "1" //MINIMUM OF 1, CAN'T BE SET TO 0
- cl_interp_threadmodeticks "0"
- cl_interp_all "0"
- cl_interp_npcs "0"
- cl_lagcomp_errorcheck "1"
- cl_lagcompensation "1"
- cl_smooth "0"
- cl_smoothtime "0.01"
- cl_resend "6"
- cl_pred_optimize "2"
- cl_timeout "30"
- cl_predict "1"
- cl_predictweapons "1"
- cl_allowdownload "0"
- cl_allowupload "0"
- net_maxfragments "1280"
- cl_downloadfilter "nosounds"
- // ~ GRAPHICS AND PHYSICS SETTINGS
- // ~ Textures
- texture_budget_background_alpha "9999999"
- texture_budget_panel_height "0"
- texture_budget_panel_width "0"
- // ~ Violence
- violence_ablood "1"
- violence_agibs "1"
- violence_hblood "1"
- violence_hgibs "1"
- // ~ Budget
- budget_history_numsamplesvisible "0"
- budget_show_peaks "0"
- budget_averages_window "0"
- budget_background_alpha "0"
- budget_show_averages "0"
- budget_show_history "0"
- budget_history_range_ms "5"
- budget_peaks_window "0"
- // ~ Ropes
- rope_smooth_maxalphawidth "0"
- rope_smooth_maxalpha "0"
- rope_smooth_enlarge "0"
- rope_wind_dist "0.01"
- rope_subdiv "0"
- rope_rendersolid "0"
- rope_smooth_minwidth "0"
- rope_smooth_minalpha "0"
- rope_averagelight "0"
- rope_smooth "0"
- rope_shake "0"
- rope_collide "0"
- // ~ Physics
- cl_logofile "1"
- cl_rumblescale "0"
- cl_wpn_sway_interp "0.0"
- cl_detail_max_sway "0"
- cl_detail_avoid_recover_speed "0"
- cl_detail_avoid_force "0"
- cl_detail_avoid_radius "0"
- cl_drawmonitors "0"
- cl_ejectbrass "1"
- cl_phys_props_enable "0"
- cl_phys_props_max "0"
- func_break_max_pieces "0"
- props_break_max_pieces "0"
- props_break_max_pieces_perframe "0"
- cl_ragdoll_physics_enable "0"
- cl_ragdoll_collide "0"
- cl_restrict_server_commands "0"
- cl_show_splashes "0"
- g_ragdoll_fadespeed "0"
- g_ragdoll_important_maxcount "0"
- g_ragdoll_lvfadespeed "0"
- g_ragdoll_maxcount "0"
- // ~ Materials
- mat_savechanges
- mat_monitorgamma "1.6"
- mat_vsync "0"
- mat_picmip "2"
- mat_forceaniso "0"
- mat_antialias "0"
- mat_aaquality "0"
- mat_trilinear "0"
- mat_colorcorrection "0"
- mat_hdr_enabled "0"
- mat_hdr_level "0"
- mat_bumpmap "0"
- mat_specular "0"
- mat_clipz "0"
- mat_compressedtextures "1"
- mat_shadowstate "0"
- mat_envmapsize "0"
- mat_envmaptgasize "0"
- mat_bloomscale "0"
- mat_disable_bloom "0"
- mat_disable_fancy_blending "1"
- mat_disable_lightwarp "1"
- mat_disable_ps_patch "1"
- mat_bufferprimitives "1"
- mat_filtertextures "1" //CAN BE SET TO 0 IF YOU NOTICE A PERFORMANCE DROP BUT IT WILL RESULT IN 'BRICK' LOOKING TEXTURES
- mat_filterlightmaps "0"
- mat_forcemanagedtextureintohardware "0"
- mat_forcehardwaresync "0"
- mat_framebuffercopyoverlaysize "0"
- mat_fastnobump "1"
- mat_fastspecular "1"
- mat_disable_ps_patch "1"
- mat_parallaxmap "0"
- mat_envmapsize "0"
- mat_envmaptgasize "0"
- mat_debug_postprocessing_effects "0"
- mat_debugdepthmode "0"
- mat_debugdepthval "128"
- mat_debugdepthvalmax "256"
- mat_disable_fancy_blending "1"
- mat_forceansio "16"
- mat_autoexposure_max "0"
- mat_autoexposure_min "0"
- mat_parallaxmap "0"
- mat_disable_lightwarp "1"
- mat_mipmaptextures "1"
- mat_reducefillrate "1"
- mat_wateroverlaysize "8"
- // ~ Render
- r_sse "1"
- r_sse2 "1"
- r_mmx "1"
- r_3dsky "0"
- r_decals "0"
- r_decal_cullsize "0"
- r_decalstaticprops "0"
- r_drawbatchdecals "1"
- r_drawdetailprops "1"
- r_drawflecks "0"
- r_drawmodeldecals "0"
- r_ForceWaterLeaf "0"
- r_updaterefracttexture "0"
- r_spray_lifetime "1"
- r_eyes "0"
- r_eyesize "0"
- r_eyeshift_x "0"
- r_eyeshift_y "0"
- r_eyeshift_z "0"
- r_eyemove "0"
- r_eyegloss "0"
- r_eyeglintlodpixels "0"
- r_phong "0"
- r_flex "0"
- r_worldlightmin "0"
- r_worldlights "1"
- r_modellodscale "1.0"
- r_occlusion "0"
- r_propsmaxdist "100"
- r_renderoverlayfragment "0"
- r_occlusion "1"
- r_PhysPropStaticLighting "0"
- lod_enable "1"
- lod_TransitionDist "0"
- r_lod "-1"
- r_rootlod "2"
- r_lod_noupdate "1"
- r_worldlightmin "0.0002"
- r_waterforcereflectentities "0"
- r_shadowmaxrendered "12"
- r_shadowrendertotexture "1"
- r_shadows "1"
- r_maxdlights "32"
- r_teeth "0"
- r_minnewsamples "0"
- r_maxnewsamples "0"
- r_maxsampledist "0"
- r_norefresh "0"
- r_ropetranslucent "0"
- r_spraylifetime "0"
- r_WaterDrawReflection "1"
- r_WaterDrawRefraction "0"
- r_waterforcereflectentities "0"
- r_waterforceexpensive "0"
- r_ambientboost "0"
- r_ambientfactor "1"
- r_PhysPropStaticLighting "0"
- r_cheapwaterend "1"
- r_cheapwaterstart "1"
- r_ropetranslucent "0"
- r_dynamic "0"
- r_lightaverage "1"
- r_dopixelvisibility "0"
- // ~ CPU/Orangebox
- mat_queue_mode "2" //CAN BE SET TO 2 TO MANUALLY ACTIVATE MULTICORE, RESULTS DEPEND ON SETUP
- r_sse_s "1"
- cl_threaded_bone_setup "0"
- cl_threaded_client_leaf_system "0"
- cl_interp_threadmodeticks "0"
- r_threaded_client_shadow_manager "1"
- r_threaded_particles "1"
- r_threaded_renderables "1"
- r_queued_decals "0"
- r_queued_post_processing "1"
- r_queued_ropes "1"
- r_bloomtintg "0"
- r_bloomtintb "0"
- r_bloomtintexponent "0"
- r_bloomtintr "0"
- r_unloadlightmaps "0"
- r_drawdetailprops "0"
- r_flashlightrendermodels "0"
- r_hunkalloclightmaps "0"
- r_lightcache_zbuffercache "0"
- r_propsmaxdist "0"
- r_staticprop_lod "3"
- cl_playerspraydisable "0" //CAN BE SET TO 1 TO DISABLE PLAYER SPRAYS
- cl_clearhinthistory "1"
- cl_detaildist "1200"
- cl_detailfade "400"
- cl_debugrumble "0"
- cl_playerspraydisable "0"
- cl_drawshadowtexture "0"
- cl_showhelp "0"
- cl_muzzleflash_dlight_1st "0"
- mp_usehwmmodels "-1"
- mp_usehwmvcds "-1"
- mat_alphacoverage "0"
- mat_bloom_scalefactor_scalar "0"
- mat_maxframelatency "0"
- mat_max_worldmesh_vertices "0"
- mat_softwarelighting "0"
- mat_software_aa_blur_one_pixel_lines "0"
- mat_software_aa_strength "0"
- mat_software_aa_strength_vgui "0"
- mat_software_aa_tap_offset "0"
- prop_active_gib_limit "0"
- adsp_debug "0"
- tf_playergib "0"
- tf_particles_disable_weather "1"
- // ~ Random tweaks
- closecaption "0"
- showhitlocation "1"
- cl_forcepreload "1"
- sv_forcepreload "1"
- gl_clear "0"
- con_enable "1"
- flex_smooth "0"
- blink_duration "0"
- r_fastzreject "1" //This command activates the fast z-buffer algorithm for supporting hardware. Benchmarking gave a 2 frames per second increase when set as 0 (DISABLE)
- muzzleflash_light "0"
- weapon_showproficiency "1"
- //
- clear
- echo ""
- echo " _"
- echo " _________ ____ ____(_)___ _"
- echo " / ___/ __ / __ / __/ / __ `/"
- echo "/ /__/ /_/ / / / / /_/ / /_/ /"
- echo "___/____/_/ /_/ __/_/__, /"
- echo " /_/ /____/"
- echo ""
- echo " __ __ __"
- echo " / /___ ____ _____/ /__ ____/ /"
- echo " / / __ / __ `/ __ / _ / __ /"
- echo " / / /_/ / /_/ / /_/ / __/ /_/ /"
- echo "/_/____/__,_/____/___/____/"
- echo ""
- echo
- echo
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