zakeN - FPS GO !
Game: | Counter-Strike: Global Offensive |
User: | ![]() |
File(s): | 1 |
Download: | Download now: zakeN - FPS GO ! |
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- // __ __ __ //
- // / / / #Mouse: Steelseries 3.0ss //
- // ____ __ /' __ ` #Windows Sensitivity: 6/11 //
- // /_ ,` /'__` , < /'__` , ` #DPI: 400 //
- // /_/ /_/ L._ ` / __/ ` #Resolution: 1024x768 //
- // /____ __/._ _ _ ____ _ _ #Refresh Rate: 120hz //
- // /____//__//_/ /_//_//____/ /_//_/ #Last Edit: 27/08/2012 //
- //
- ///////////////////////////////////////////////////////////////////////////////////////////////////////
- //
- // INSTALL:
- //
- // Put the File "autoexec.cfg" into the following folder:
- //
- // ...SteamsteamappscommonCounter-Strike Global Offensivecsgocfg
- //
- // LAUNCH OPTIONS:
- //
- // -noforcemspd -noforcemaccel -noforcemparms -dxlevel 80 -console -nojoy -novid +mat_vignette_enable 0
- //
- ///////////////////////////////////////////////////////////////////////////////////////////////////////
- /////////////
- //Sv_Cheats 1
- bind "MOUSE4" "noclip"
- bind "MOUSE5" "give weapon_incgrenade; give weapon_molotov; give weapon_smokegrenade; give weapon_flashbang;give weapon_flashbang;; give weapon_hegrenade; impulse 101"
- /////////////
- //Buy Scripts
- bind "F1" "buy ak47; buy m4a1; buy defuser"
- bind "F2" "buy galilar; buy famas; buy defuser"
- bind "F3" "buy aug; buy sg556; buy defuser"
- bind "F4" "buy deagle; buy defuser"
- bind "F5" "buy vesthelm; buy defuser; buy vest"
- bind "F6" "buy hegrenade"
- bind "F7" "buy flashbang"
- bind "F8" "buy smokegrenade"
- bind "F9" "buy molotov; buy incgrenade"
- bind "F10" "buy mp7"
- bind "F11" "buy ssg08"
- bind "F12" "buy awp"
- ////////////
- //BETTER FPS
- cl_showloadout "0"
- cl_forcepreload "1"
- r_drawtracers_firstperson "0"
- r_dyanmic "0"
- r_eyegloss "0"
- r_eyemove "0"
- ////////////////////////////////////
- //Network and Interpolation Settings
- rate "80000" // def. 80000 - Maximum Download Bandwidth in byte per second. - DO NOT USE A LOWER VALUE OR A PUPPY DIES!
- cl_cmdrate "128" // def. 64 - Maximum Command Packets per second, sending to the Server. DO NOT SET THIS HIGHER THAN YOUR FPS!
- cl_updaterate "128" // def. 64 - Maximum number of Update Packets per second, received from the Server. Gets adjusted by the Servers TickRate if TR<cl_updaterate
- cl_interp "0" // def. 0 - DO NOT CHANGE THIS OR A KITTY DIES!
- cl_interp_ratio "2" // def. 2 - Ratio of interpolation Time. cl_interp_ratio : cl_updaterate = cl_interp -> lerp in ms
- // Recommended Settings if cmdrate equal updaterate:
- // interp_ratio 2 updaterate 64 = 31.25 ms lerp - Public @ fps<128
- // interp_ratio 2 updaterate 128 = 15.625 ms lerp - Public @ fps>128
- // interp_ratio 1 updaterate 64 = 15.625 ms lerp - Competitive @ fps<128
- // interp_ratio 1 updaterate 128 = 7.8125ms lerp - Competitive @ fps>128
- //////////////////
- //fps and netgraph
- fps_max "300" // def. 300 min. 0 - 0=unlimited - Frames Per Second will be capped at this value.
- // HINT - Netgraph shows You one frame less meaning: fps_max 100 = 99fps showing in netgraph but actually 100fps are rendered by the engine.
- cl_showfps "0" // def. 0 - Draw fps meter - 1=fps, 2=smooth(min and average), 3=server, 4=Show+LogToFile,
- net_graph "1" // def. 0 - Enables Netgraph (0, 1, 2, 3)
- net_graphpos "2" // def. 1 - 1=right 2=center 3=left Everything above=Position in pixel from the left of Your screen.
- net_graphheight "0" // def. 64 - Position in pixel from the bottom of your screen.
- net_graphproportionalfont "0" // def. 1 - 0=small font 1=normal font
- ///////////////////////
- //Mouse and Sensitivity
- sensitivity "2.8" // def. 6 min. 0.0001 max. 10000000 - Mouse Sensitivity
- m_rawinput "0" // def. 0 - If set to 1, it ignores the Mouse Driver and Windows Settings.
- m_customaccel "0" // def. 3 - Custom Mouse Acceleration (has no effect if m_rawinput is set to 1)
- m_customaccel_exponent "0"
- m_customaccel_max "0"
- m_customaccel_scale "0"
- m_forward "0"
- m_mouseaccel1 "0"
- m_mouseaccel2 "0"
- m_mousespeed "0"
- m_pitch "0.022"
- m_side "0.8"
- m_yaw "0.022"
- zoom_sensitivity_ratio_mouse "1" // def. 1 - Factor of Sensitivity while zoomed in. 0.5=half of your sens.
- ///////
- //Sound
- volume "0.05" // min. 0 max. 1 - Overall Game volume.
- snd_musicvolume "0" // min. 0 max. 1 - Music Volume.
- voice_scale "0.5" // min. 0 max. 1 - Voice of incoming Voice.
- snd_mixahead "0.05" // def. 0.1 - Soundbuffer size/length.
- windows_speaker_config "1" // def. -1=Automatic 1=Headset 4=StereoSpeakers 3=4Speakers 6=5.1 Surround
- //////////
- //TESTING:
- snd_headphone_pan_exponent "1" // def. 1
- snd_headphone_pan_radial_weight "1" // def. 1
- snd_stereo_speaker_pan_exponent "1.5" // def. 1.5
- snd_stereo_speaker_pan_radial_weight "0" // def. 0
- snd_surround_speaker_pan_exponent "1.5" // def. 1.5
- snd_surround_speaker_pan_radial_weight "0" // def. 0
- ////////////////////
- //Gamma Brightness
- mat_monitorgamma "1.8" // def. 1.6=Brightest 2.6=Darkest
- mat_monitorgamma_tv_enabled "0" // Gamma Setting for TV (console)
- //////////////////
- //HUD and Messages
- hud_scaling "0.6" // def. 0.85 min. 0.5 max. 1 - Lower values=smaller HUD (Chat, Radar, Killfeed, etc.).
- cursortimeout "10" // def. 60 - Hide Cursor after X seconds of inactivity.
- gameinstructor_enable "0" // def. 1 - Ingame Instructions (Speech Bubbles).
- cl_showhelp "0" // def. 1 - Set to 0 to not show on-screen help.
- cl_showpluginmessages "0" // def. 1 - Allow plugins to display messages to you.
- mp_playerid_delay "0" // def. 0.5 min. 0 max. 1 - Number of seconds to delay showing information in the status bar
- mp_playerid_hold "0.2" // def. 0.2 min. 0 max. 1 - Number of seconds to keep showing old information in the status bar
- ui_steam_overlay_notification_position "bottomleft" // Steam overlay notification position - topleft / topright / bottomleft / bottomright
- hud_fastswitch "1"
- hud_showtargetid "1"
- cl_autowepswitch "0"
- ////////////////
- //Misc. Settings
- cl_autowepswitch "0" // def. 1 - Automatically switch to picked up weapons if better.
- cl_disablehtmlmotd "1" // def. 0 - Disable HTML motd (MessageOfTheDay).
- cl_disablefreezecam "1" // def. 0 - Disable Freezecam after You get killed.
- cl_freezecampanel_position_dynamic "0" // def. 1 - Turn on/off freezecam's kill panel dynamic Y movement
- cl_spec_mode "4" // def. 0 - Spectator View Preset: 4=First Person 5=Third Person
- cl_resend "1.5" // def. 6 min. 1.5 max. 20 - Seconds before sending a new connection request to the server.
- cl_resend_timeout "3" // def. 60 min. 1.5 max. 20000 - Total time allowed for the client to resend the 'connect' attempt
- mm_dedicated_search_maxping "70" // DOES NOT WORK! - min. 50 max. 350 - Longest preferred ping to dedicated servers for games
- mm_session_max_ping "70" // Max ping value for Servers to show up in the serverbroser.
- cl_teamid_overhead_name_alpha "255" // def. 240 min. 0 max. 255=total solid - The max alpha the overhead ID names will draw as.
- cl_teamid_overhead_name_fadetime "0" // def. 0.5 - How long it takes for the overhead name to fade out once your crosshair has left.
- /////////////////////////////
- //Viewmodel Weapon position
- cl_righthand "1" // def. 1 - Weaponhand 1=Righthand 0=Lefthand
- //viewmodel_presetpos "3" // def. 1 - Viewmodel position preset: 1=Desktop 2=Couch 3=Classic
- // Available Presets:
- // (1) DESKTOP = viewmodel_offset_x 1 viewmodel_offset_y 1 viewmodel_offset_z -1 viewmodel_fow 60
- // (2) COUCH = viewmodel_offset_x 0 viewmodel_offset_y 0 viewmodel_offset_z 0 viewmodel_fow 54
- // (3) CLASSIC = viewmodel_offset_x 2.5 viewmodel_offset_y 0 viewmodel_offset_z -1.5 viewmodel_fow 68
- //Viewmodel Position settings for manually adjustment:
- viewmodel_offset_x "2.5" // def. 0 min. -2 max. 2.5 - Higher values=further away from the screen center
- viewmodel_offset_y "2" // def. 0 min. -2 max. 2 - Higher values=further away from player - Lower values=closer
- viewmodel_offset_z "-2" // def. 0 min. -2 max. 2 - Higher values=higher weapon holding position
- viewmodel_fov "68" // def. 54 min. 54 max 68 - Viewmodel rendering FieldOfView
- //Viewmodel bobing when moving
- cl_bob_lower_amt "5" // def. 21 min. 5 max. 30 - The amount of viewmodel lowers when running.
- cl_bobamt_lat "0.1" // def. 0.4 min. 0.1 max. 2 - Amount of viewmodel moves side to side when running.
- cl_bobamt_vert "0.1" // def. 0.25 min. 0.1 max. 2 - Amount of viewmodel moves up abd down when running.
- cl_bobcycle "2" // def. 0.98 min. 0.1 max. 2 - Frequency at which the viewmodel bobs.
- //Viewmodel Shifting when firing the Weapon
- cl_viewmodel_shift_left_amt "0.5" // def 1.5 min 0.5 max 2 - Amount of Viewmodel shifts to the right side (shows reduced accuracy).
- cl_viewmodel_shift_right_amt "0.25" // def 0.75 min 0.25 max 2 - Amount of Viewmodel shifts to the left side (shows reduced accuracy).
- /////////////////////////
- //Crosshair Customization
- //Options for the new CSGO ScaleForm Crosshair.
- sfcrosshair "1" // def. 1 - Crosshairstyle
- // 1=New CSGO ScaleForm Crosshair
- // 0=CSSource Style Crosshair
- cl_crosshaircolor "1" // def. 1 - 1=Green 2=Yellow 3=Blue 4=LightBlue
- cl_dynamiccrosshair "0" // def. 1 - Crosshair behaviour when moving/shooting.
- // 0=Crosshair is completely static.
- // 1=Crosshair is dynamic when moving and/or shooting.
- cl_fixedcrosshairgap "3" // def. 3 - Center gap between Crosshair lines
- // Also accepts negative Values like -3
- // This option works only with sfcrosshair "1" and cl_dynamiccrosshair "0"
- //Options for the "old" CSSource Style Crosshair.
- //sfcrosshair "0" // def. 1 - Crosshairstyle
- // 1=New CSGO ScaleForm Crosshair
- // 0=CSSource Style Crosshair
- //cl_crosshairsize "3" // def. 6 - Length of Crosshair Lines.
- //cl_crosshairthickness "1.5" // def. 0.5 - Thickness of Crosshair Lines.
- //cl_crosshairdot "1" // def. 0 - Dot in the Center of the Crosshair.
- // Size of the Center Dot equals cl_crosshairthickness.
- //cl_dynamiccrosshair "0" // def. 1 - Crosshair behaviour when moving/shooting.
- // 0=Crosshair is static on movement and only dynamic when shooting.
- // 1=Crosshair is dynamic when moving and/or shooting.
- //cl_crosshairusealpha "1" // 0=Solid Crosshair 1=Transparency can be set trough "cl_crosshairalpha".
- //cl_crosshairalpha "255" // min: 0=Complete transparent - max: 255=Total solid
- //cl_crosshaircolor "5" // 0=Red 1=Green 2=Yellow 3=Blue 4=Lightblue
- // 5=Set your own color trough cl_crosshaircolor_R/_G/_B
- //cl_crosshaircolor_r "210" // 0-255 Ammount of RED
- //cl_crosshaircolor_g "32" // 0-255 Ammount of GREEN
- //cl_crosshaircolor_b "140" // 0-255 Ammount of BLUE
- //BETA - Show Weapon Spread at the Crosshair
- weapon_debug_spread_show "2" // def. 0 - Weapon Spread Indicator 0=OFF
- // 1=Separate Yellow Indicator Bars/Edges to show spread.
- // 2=The Crosshair itself indicates actual amount of spread
- weapon_debug_spread_gap "0.95" // def. 0.67 - "Size" of Yellow Indicator Bars/Edges
- // Only works with weapon_debug_spread_show 1
- //////
- //ECHO
- clear
- echo " "
- echo "zakeN's Autoexec.cfg loaded."
- echo "Have fun ! ;)"
http://www.gamerconfig.eu/config/counter-strike-global-offensive/zaken+updatedcfg,1243/