OgiListeFor Config
1.88 sensi
600 dpi
gl:hf
Game: | Counter-Strike: Global Offensive |
User: | ![]() |
File(s): | 2 |
Download: | Download now: OgiListeFor Config |
Views: | 3417 |
Downloads: | 378 |
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- #singleInstance, force ;one instance is easier to handle
- SendMode Input
- ;CS:GO Auto Buy and CS:GO Tools
- ;By: EpicnessCoding
- ;There is random sleep times for more human-like inputs
- ;Have Fun!
- SetTitleMatchMode
- #IfWinActive Counter-Strike: Global Offensive
- ;num 0 = default
- ;num 1 = tap once
- ;num 2 = tap twice
- ;num 3 = burst
- ;num 4 = fully auto for semi auto
- fireMode
- ;num 0 = off
- ;num 1 = on
- noRecoil
- canAuto
- BHopOn
- consistPull
- firstShotRecoilTimeMax
- firstShotRecoilTime
- firstShotRestTimeMax
- firstShotRestTime
- buyWinShow
- ;FileRead, tempWepText, %A_WorkingDir%uy_info.txt
- tempWepText
- ;remove all of the for simplicity
- StringReplace
- ;arrays 1-4 is console name
- ;arrays 5-8 is label (alias)
- StringSplit
- ;the split string array is for the sake of simplicity
- StringSplit
- StringSplit
- StringSplit
- StringSplit
- ;read the saved presets file
- FileRead
- If ErrorLevel
- {
- FileAppend
- FileRead
- }
- StringReplace
- StringSplit
- StringSplit
- StringSplit
- StringSplit
- ;this is were the saved presets are stored
- primary1
- secondary1
- gear1
- grenade1
- primary2
- secondary2
- gear2
- grenade2
- primary3
- secondary3
- gear3
- grenade3
- ;show GUI
- Gui
- Gui
- Gui
- Gui
- Gui
- Gui
- Gui
- Gui
- Gui
- Gui
- Gui
- Gui
- Gui
- Gui
- Gui
- Gui
- Gui
- Gui
- Gui
- Gui
- Gui
- Gui
- Gui
- Gui
- Gui
- Gui
- Gui
- Gui
- Gui
- OnExit
- return
- *Up::
- GuiControlGet
- NORECOILAMT
- GuiControl
- return
- *Down::
- GuiControlGet
- NORECOILAMT
- GuiControl
- return
- SHOWBUY
- WinGetPos
- guiPosX
- if
- GuiControl
- Gui
- buyWinShow
- }else{
- GuiControl
- Gui
- buyWinShow
- }
- return
- ;handle the preset button clicks
- PRESET1
- GuiControlGet
- GuiControlGet
- GuiControlGet
- GuiControlGet
- PrimaryWep -
- SecondaryWep -
- if
- primary1
- else
- primary1
- if
- secondary1
- else
- secondary1
- Loop
- {
- tempVar
- if
- if
- gear1
- else
- gear1
- }else{
- gear1
- }
- }
- Loop
- {
- tempVar
- if
- if
- grenade1
- else
- grenade1
- }else{
- grenade1
- break
- }
- }
- return
- PRESET2
- GuiControlGet
- GuiControlGet
- GuiControlGet
- GuiControlGet
- PrimaryWep -
- SecondaryWep -
- if
- primary2
- else
- primary2
- if
- secondary2
- else
- secondary2
- Loop
- {
- tempVar
- if
- if
- gear2
- else
- gear2
- }else{
- gear2
- }
- }
- Loop
- {
- tempVar
- if
- if
- grenade2
- else
- grenade2
- }else{
- grenade2
- break
- }
- }
- return
- PRESET3
- GuiControlGet
- GuiControlGet
- GuiControlGet
- GuiControlGet
- PrimaryWep -
- SecondaryWep -
- if
- primary3
- else
- primary3
- if
- secondary3
- else
- secondary3
- Loop
- {
- tempVar
- if
- if
- gear3
- else
- gear3
- }else{
- gear3
- }
- }
- Loop
- {
- tempVar
- if
- if
- grenade3
- else
- grenade3
- }else{
- grenade3
- break
- }
- }
- return
- GuiClose
- FileDelete
- saveText
- FileAppend
- ExitApp
- return
- *CapsLock::
- BHopOn +
- if
- BHopOn
- }
- if
- GuiControl
- else
- GuiControl
- return
- *Space::
- if
- While GetKeyState
- Send
- Sleep 20
- Send
- Sleep 30
- }
- }else{
- Send
- KeyWait
- Send
- }
- return
- *RAlt::
- noRecoil +
- if
- noRecoil
- }
- if
- GuiControl
- else
- GuiControl
- return
- *RShift::
- consistPull +
- if
- consistPull
- }
- if
- GuiControl
- else
- GuiControl
- return
- ;toggles the fireMode using right ctrl
- *RCtrl::
- fireMode
- KeyWait
- GuiControl
- return
- *Numpad7::
- fireMode
- KeyWait
- GuiControl
- return
- *Numpad8::
- fireMode
- KeyWait
- GuiControl
- return
- *Numpad9::
- fireMode
- KeyWait
- GuiControl
- return
- *Numpad4::
- fireMode
- KeyWait
- GuiControl
- return
- *Numpad5::
- fireMode
- KeyWait
- GuiControl
- return
- *Numpad6::
- fireMode
- KeyWait
- GuiControl
- return
- ;handles the numpad events (use preset)
- *Numpad1::
- Send
- Random
- Sleep
- if
- Send buy
- Random
- Sleep
- Send
- Sleep 50
- Send
- Sleep 50
- }
- if
- Send buy
- Random
- Sleep
- Send
- Sleep 50
- Send
- Sleep 50
- }
- if
- Loop
- {
- Send buy
- Random
- Sleep
- Send
- Sleep 50
- Send
- Sleep 50
- }
- }
- if
- Loop
- {
- Send buy
- Random
- Sleep
- Send
- Sleep 50
- Send
- Sleep 50
- }
- }
- Random
- Sleep
- Send
- return
- *Numpad2::
- Send
- Random
- Sleep
- if
- Send buy
- Random
- Sleep
- Send
- Sleep 50
- Send
- Sleep 50
- }
- if
- Send buy
- Random
- Sleep
- Send
- Sleep 50
- Send
- Sleep 50
- }
- if
- Loop
- {
- Send buy
- Random
- Sleep
- Send
- Sleep 50
- Send
- Sleep 50
- }
- }
- if
- Loop
- {
- Send buy
- Random
- Sleep
- Send
- Sleep 50
- Send
- Sleep 50
- }
- }
- Random
- Sleep
- Send
- return
- *Numpad3::
- Send
- Random
- Sleep
- if
- Send buy
- Random
- Sleep
- Send
- Sleep 50
- Send
- Sleep 50
- }
- if
- Send buy
- Random
- Sleep
- Send
- Sleep 50
- Send
- Sleep 50
- }
- if
- Loop
- {
- Send buy
- Random
- Sleep
- Send
- Sleep 50
- Send
- Sleep 50
- }
- }
- if
- Loop
- {
- Send buy
- Random
- Sleep
- Send
- Sleep 50
- Send
- Sleep 50
- }
- }
- Random
- Sleep
- Send
- return
- ;handles left click for the burst and tap fire
- $*LButton::
- GuiControlGet
- GuiControlGet
- if
- if
- Hotkey
- Send
- Sleep 20
- Send
- }else if(GetKeyState("d", "P") && !GetKeyState("a", "P")){
- Hotkey
- Send
- Sleep 20
- Send
- }
- if
- Hotkey
- Send
- Sleep 20
- Send
- }else if(GetKeyState("s", "P") && !GetKeyState("w", "P")){
- Hotkey
- Send
- Sleep 20
- Send
- }
- }
- GuiControlGet
- if
- Click down
- While GetKeyState
- if
- if
- if
- if
- mouseXY
- Random
- Sleep
- }else{
- firstShotRecoilTime +
- mouseXY
- Random
- Sleep
- }
- }else{
- firstShotRestTime +
- Random
- Sleep
- }
- }else{
- if
- mouseXY
- Random
- Sleep
- }else{
- firstShotRestTime +
- Random
- Sleep
- }
- }
- }
- }
- Click up
- }else if(fireMode == 1){ ;tap once
- Click down
- Random
- Sleep
- Click up
- }else if(fireMode == 2){ ;tap twice
- Click down
- Random
- Sleep
- Click up
- Random
- Sleep
- Click down
- Random
- Sleep
- Click up
- }else if(fireMode == 3){ ;burst
- Click down
- Random
- Sleep
- Click up
- }else if(fireMode == 4){ ;auto for semi-autos
- While GetKeyState
- Random
- Click down
- Sleep
- Click up
- if
- if
- if
- if
- mouseXY
- Random
- Sleep
- }else{
- firstShotRecoilTime +
- mouseXY
- Random
- Sleep
- }
- }else{
- firstShotRestTime +
- Random
- Sleep
- }
- }else{
- if
- mouseXY
- Random
- Sleep
- }else{
- firstShotRestTime +
- Random
- Sleep
- }
- }
- }
- if
- Random
- }
- Sleep
- WinGetTitle
- if
- {
- break
- }
- If
- {
- break
- }
- }
- }else if(fireMode == 5){
- While GetKeyState
- Click down
- Random
- Sleep
- Click up
- Random
- Sleep
- Click down
- Random
- Sleep
- Click up
- Random
- Sleep
- Click down right
- Random
- Sleep
- Click up right
- Random
- Sleep
- }
- }else if(fireMode == 6){
- Click down
- canAuto
- SetTimer
- While GetKeyState
- if
- if
- if
- if
- mouseXY
- Random
- Sleep
- }else{
- firstShotRecoilTime +
- mouseXY
- Random
- Sleep
- }
- }else{
- firstShotRestTime +
- Random
- Sleep
- }
- }else{
- if
- mouseXY
- Random
- Sleep
- }else{
- firstShotRestTime +
- Random
- Sleep
- }
- }
- }
- }
- if
- Click up
- Random
- Sleep
- Click down
- Random
- Sleep
- Click up
- SetTimer
- }else{
- Click up
- }
- }
- firstShotRecoilTime
- firstShotRestTime
- if
- Hotkey
- Hotkey
- Hotkey
- Hotkey
- if
- Sleep 20
- Send
- Sleep 20
- Send
- }else if(GetKeyState("d", "P") && !GetKeyState("a", "P")){
- Sleep 20
- Send
- Sleep 20
- Send
- }
- if
- Sleep 20
- Send
- Sleep 20
- Send
- }else if(GetKeyState("s", "P") && !GetKeyState("w", "P")){
- Sleep 20
- Send
- Sleep 20
- Send
- }
- }
- return
- LButtonHeld
- canAuto
- return
- mouseXY
- {
- DllCall
- }
- dummyLabel
- return
-
- //CONFIG
- //Viewmodel - Some love it. Some hate it.
- cl_viewmodel_shift_left_amt "1.5"
- cl_viewmodel_shift_right_amt "0.75"
- viewmodel_fov "68.000000"
- viewmodel_offset_x "1.400000"
- viewmodel_offset_y "2.0"
- viewmodel_offset_z "-1.600000"
- viewmodel_presetpos "0"
- cl_bob_lower_amt "21"
- cl_bobamt_lat "0.4"
- cl_bobamt_vert "0.25"
- cl_bobcycle "0.98"
- //Crosshair - It's basically a really small green dot xD
- cl_crosshair_drawoutline "1"
- cl_crosshair_dynamic_maxdist_splitratio "0.0"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.300000"
- cl_crosshair_dynamic_splitdist "5"
- cl_crosshair_outlinethickness "1"
- cl_crosshairalpha "255"
- cl_crosshaircolor "5"
- cl_crosshaircolor_b "255"
- cl_crosshaircolor_g "100"
- cl_crosshaircolor_r "255"
- cl_crosshairdot "1"
- cl_crosshairgap "-5"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "0"
- cl_crosshairsize "2"
- cl_crosshairstyle "2"
- cl_crosshairthickness "1"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "-10"
- cl_enablecrosshairalpha 1
- //Senseitivity - I play at 1800 dpi (Yes, I know it's high xD)
- sensitivity "1.88"
- //Max Ping - This should stop you getting into servers really far away giving you bad ping
- mm_dedicated_search_maxping "100"
- //FPS
- fps_max "200"
- //Damage Feed ( https://www.youtube.com/watch?v=C4Xs-... )
- developer "1"
- con_enable "1"
- con_filter_text "Damage Given"
- con_filter_text_out "Player:"
- con_filter_enable "2"
- //Sound - less delayed, better sound
- windows_speaker_config "1"
- snd_mixahead "0.05"
- snd_musicvolume "0"
- snd_headphone_pan_exponent "2"
- snd_headphone_pan_radial_weight "1"
- snd_rear_headphone_position "90"
- //Random Binds - You can change these to say whatever you want :)
- bind "i" "say Ha. You can now see suspected hackers in game by typing 'demos' in your console xD This is great!"
- bind "k" "say Ring my phone, I will duck you rudeboy"
- bind "l" "say Wagwan officer everything jiggy?"
- bind "m" "say If you got wallbanged I feel bad for you son. I got 99 textures but a wall aint one!"
- bind "n" "say You done good boy!"
- weapon_recoil_view_punch_extra 0.03
- cl_showpos 1
- fps_max 5550
- fov_cs_debug 100
- mp_c4timer 90.5555555555555
- bind 1 "slot1;kslot"
- bind 2 "slot2;kslot"
- bind 3 "slot3;kslot"
- bind 4 "slot4;kslot"
- bind 5 "slot5;kslot"
- bind 6 "slot6;kslot"
- bind 7 "slot7;kslot"
- bind 8 "slot8;kslot"
- bind 9 "slot9;kslot"
- bind q "lastinv;kslot"
- bind "mwheelup" "slot3;slot2;slot1;kslot"
- bind "mwheeldown" "slot3;slot4;slot2;kslot"
- bind f knifeslot
- alias +holdbomb "slot5;"
- alias -holdbomb "slot3;slot2;slot1;kslot"
- bind mouse5 +holdbomb
- alias knifeslot "slot3; bind f klastiv"
- alias klastiv "lastinv; bind f knifeslot"
- bind f knifeslot
- alias kslot "bind f knifeslot"
- //Fancy's Bhop Script//
- alias +jumps "bind mwheelup +jump; bind mwheeldown +jump"
- alias -jumps "bind mwheelup invnext; bind mwheeldown invprev;"
- alias +strafeR "+moveright; +right"
- alias +strafeL "+moveleft; +left"
- alias -strafeR "-moveright; -right"
- alias -strafeL "-moveleft; -left"
- alias +strafes "bind a +strafeL; bind d +strafeR; -forward; +jumps"
- alias -strafes "-strafeL; -strafeR; bind a +moveleft; bind d +moveright; -jumps"
- bind mouse4 "+strafes"
- alias "+overhandrunthrow" "+forward"
- alias "-overhandrunthrow" "-attack;-forward"
- alias "+overhandjumpthrow" "+jump"
- alias "-overhandjumpthrow" "-attack;-jump"
- alias "+overhandrunjumpthrow" "+forward;+jump"
- alias "-overhandrunjumpthrow" "-attack;-forward;-jump"
- alias "+underhandrunthrow" "+forward"
- alias "-underhandrunthrow" "-attack2;-forward"
- alias "+underhandjumpthrow" "+jump"
- alias "-underhandjumpthrow" "-attack2;-jump"
- alias "+underhandrunjumpthrow" "+forward;+jump"
- alias "-underhandrunjumpthrow" "-attack2;-forward;-jump"
- bind "mouse1" "+attack;bind leftarrow +overhandrunthrow;bind downarrow +overhandjumpthrow;bind rightarrow +overhandrunjumpthrow;"
- bind "mouse2" "+attack2;bind leftarrow +underhandrunthrow;bind downarrow +underhandjumpthrow; bind rightarrow +underhandrunjumpthrow;"
- alias displaydamage "displaydamage_on"
- alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttonslip1 0.5; alias displaydamage "
- alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttonslip2 0.5; alias displaydamage "
- bind "f6" "displaydamage"
- //Toggleconsole & clear
- toggleconsole
- clear
- toggleconsole
- //Echos
- echo Display Damage
- echo By Iwan0ffwOw
- echo 02.06.2K15
- exec nor.cfg
- //Sound Effect
- play commander rain_bodydamageheadshot_04
- //LEFT
- alias "+LeftAssist" "cl_yawspeed 1; +left"
- alias "-LeftAssist" "-left; cl_yawspeed 10"
- //RIGHT
- alias "+RightAssist" "cl_yawspeed 1; +right"
- alias "-RightAssist" "-right; cl_yawspeed 10"
- //UP
- alias "+UpAssist" "cl_yawspeed 1; +lookup"
- alias "-UpAssist" "-lookup; cl_yawspeed 10"
- //DOWN
- alias "+DownAssist" "cl_yawspeed 1; +lookdown"
- alias "-DownAssist" "-lookdown; cl_yawspeed 10"
- //SHOOT
- alias "+ShootAssist" "+attack"
- alias "-ShootAssist" "-attack"
- //BINDS
- bind "KP_LEFTARROW" "+LeftAssist"
- bind "KP_RIGHTARROW" "+RightAssist"
- bind "KP_UPARROW" "+UpAssist"
- bind "KP_DOWNARROW" "+DownAssist"
- bind "hat" "+ShootAssist"
- alias crsclr "tg_scale"
- alias tg_scale "cl_crosshairscale 1000; alias crsclr tg_clr1"
- alias tg_scale "cl_crosshairscale 1500; alias crsclr tg_clr2"
- alias tg_scale "cl_crosshairscale 2000; alias crsclr tg_clr3"
- alias tg_scale "cl_crosshairscale 2500; alias crsclr tg_clr4"
- alias tg_scale "cl_crosshairscale 800; alias crsclr "
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