CARBON V3
Game: | Counter-Strike: Global Offensive |
User: | ![]() |
File(s): | 1 |
Download: | Download now: CARBON V3 |
Views: | 2048 |
Downloads: | 214 |
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- // Primary Commands
- con_enable "1"
- bind "showconsole"
- // Rate commands
- cl_cmdrate "128"
- cl_updaterate "128"
- rate "128000"
- cl_interp "0"
- cl_interp_ratio "1"
- // Mouse
- m_rawinput 1
- m_mouseaccel2 0
- m_mouseaccel1 0
- m_customaccel 0
- m_customaccel_max 0
- m_customaccel_exponent 0
- m_customaccel_scale 0
- zoom_sensitivity_ratio_mouse 1
- // Bobcycle and Viewmodel
- cl_bob_lower_amt 5
- cl_bobamt_lat 0.1
- cl_bobamt_vert 0.1
- cl_bobcycle 0.98
- cl_viewmodel_shift_left_amt 0.25
- cl_viewmodel_shift_right_amt 0.25viewmodel_fov "68.000000"
- viewmodel_offset_x "-2"
- viewmodel_offset_y "0"
- viewmodel_offset_z "-2"
- viewmodel_presetpos "0"
- // HUD.
- hud_scaling "1"
- // Buy binds
- bind "kp_minus" "buy flashbang;"
- bind "kp_plus" "buy smokegrenade;"
- bind "kp_enter" "buy hegrenade;"
- bind "kp_ins" "buy awp;"
- // Jump and Netgraph binds
- alias "+djump" "+jump; +duck"
- alias "-djump" "-duck; -jump"
- bind "SPACE" "+djump"
- net_graph "1"
- net_graphheight "9999"
- alias "+scorenet" "+showscores; net_graphheight 0"
- alias "-scorenet" "-showscores; net_graphheight 9999"
- bind "TAB" "+scorenet"
- // Display Damage with Switch Script
- alias displaydamage "displaydamage_on"
- alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttonslip1 0.5; alias displaydamage "
- alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttonslip2 0.5; alias displaydamage "
- bind "f5" "displaydamage"
- // Buy and drop
- alias "buyanddrop" "buy ak47; buy m4a1; buy m4a1_silencer; slot1; drop"
- bind "h" "buyanddrop"
- // Other
- cl_radar_scale 0.60
- cl_radar_always_centered 0
- cl_disablefreezecam 1
- cl_use_opens_buy_menu 0
- snd_headphone_pan_exponent 2
- r_drawtracers_firstperson 0
- // Sound
- snd_duckerattacktime "0.5"
- snd_duckerreleasetime "2.5"
- snd_duckerthreshold "0.15"
- snd_ducking_off "1"
- snd_ducktovolume "0.55"
- snd_legacy_surround "0"
- snd_mixahead "0.05" // Higher values will result in smooth fps / less processing strain but will result in delay when hearing sound. 0.05 seems "standard".
- snd_music_selection "1"
- snd_musicvolume "0.000000"
- snd_musicvolume_multiplier_inoverlay "0.1"
- snd_mute_losefocus "1"
- snd_pitchquality "1"
- snd_rear_speaker_scale "1.0"
- snd_front_headphone_position 45.0 // Ensures front facing sounds sound like they are coming from in front.
- snd_rear_headphone_position 135.0 // Ensures rear facing sounds sound like they are coming from the rear.
- snd_headphone_pan_exponent 2 // Appears to make gun shots and footsteps more echo-y, so less chance of missing the important sounds.
- // No Tutorial or Info Messages
- gameinstructor_enable 0
- cl_showhelp 0
- cl_autohelp 0
- cl_disablefreezecam 1
- cl_disablehtmlmotd 1
- // Bindings
- bind mwheeldown +jump
- bind mwheelup +jump
- bind f1 "autobuy"
- bind f3 "buy flashbang;buy smokegrenade;buy flashbang;buy hegrenade"
- bind f4 ignoremsg
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