art.cfg
Game: | Counter-Strike: Global Offensive |
User: | ![]() |
File(s): | 1 |
Download: | Download now: art.cfg |
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- con_enable "1" //Enables Console
- // Crosshair Settings (Can also be found on Crashz crosshair map)
- cl_crosshair_drawoutline "0"
- cl_crosshair_dynamic_maxdist_splitratio "0.35"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.5"
- cl_crosshair_dynamic_splitdist "7"
- cl_crosshair_outlinethickness "1"
- cl_crosshair_sniper_show_normal_inaccuracy "0"
- cl_crosshair_sniper_width "3"
- cl_crosshairalpha "255"
- cl_crosshaircolor "4"
- cl_crosshaircolor_b "0"
- cl_crosshaircolor_g "255"
- cl_crosshaircolor_r "255"
- cl_crosshairdot "0"
- cl_crosshairgap "-2"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "0"
- cl_crosshairsize "3"
- cl_crosshairstyle "4"
- cl_crosshairthickness "1.5"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "3"
- // Viewmodels
- viewmodel_offset_x "2" //Changes viewmodel view in X scale
- viewmodel_offset_y "2" //Changes viewmodel view in Y scale
- viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
- viewmodel_fov "68" //Highest viewmodel FOV
- viewmodel_presetpos "3"
- // Bob
- cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
- cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
- cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
- cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
- cl_viewmodel_shift_left_amt "0.5" //Removes shifting of arms
- cl_viewmodel_shift_right_amt "0.25" //Removes shifting of arms
- // Bindings
- bind "mouse4" "voice_enable 1"
- bind "mwheeldown" "+jump"
- bind "n" "voice_enable 0"
- bind "t" "noclip"
- bind "v" "+voicerecord" //You can communicate with the V key instead of K
- bind "f1" "autobuy" //Autobuy weapons if you have lots of money with F1
- bind "f3" "buy smokegrenade;buy flashbang;buy flashbang;buy molotov;buy incgrenade" //Buy all the important grenades with F3
- bind "i" "+lookatweapon" //Inspect your weapon with F
- bind "f" "use weapon_flashbang"
- bind "z" "use weapon_molotov;use weapon_incgrenade"
- bind "4" "use weapon_hegrenade"
- bind "c" "use weapon_smokegrenade"
- bind "x" "use weapon_decoy"
- bind "j" "radio1"
- bind "k" "radio2"
- bind "l" "radio3"
- bind "shift" "+speed; r_cleardecals"
- bind "o" "show"
- alias show show1
- alias show1 "+cl_show_team_equipment; alias show show2"
- alias +fastswitch slot3
- bind "q" "+fastswitch"
- alias "+jumpthrow" "+jump;-attack"
- alias "-jumpthrow" "-jump"
- bind h "+jumpthrow"
- // Mouse
- sensitivity 1.75
- zoom_sensitivity_ratio_mouse 1
- m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_customaccel "0" //Custom mouse acceleration disabled
- m_mousespeed "0"
- // No Tutorial or Info Messages (FPS BOOST)
- gameinstructor_enable "0" //Removes in game lessons
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- cl_disablefreezecam "1" //Disables Freezecam, very important to have off
- cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
- // Rates (Settings are optimized for best networking experience)
- rate "786432" //Max bytes per second the host can receive data
- cl_cmdrate "128" //Max number of command packets sent to server per second
- cl_updaterate "128" //Number of packets per second you are requesting from the server
- cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_interp "0" //Sets the interpolation amount, always set this to 0
- cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
- cl_interpolate 1
- // Video
- mat_monitorgamma "1.6" //Sets the Brightness to it's highest value, highly recommended
- mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
- // Sound
- voice_scale "0.4" //Turns down the volume of other players voice to 40%
- snd_mixahead "0.05" //Makes sound as instant as it can get, making it easier to hear small things
- snd_menumusic_volume 0
- snd_mvp_volume 0
- snd_deathcamera_volume 0
- // Net
- net_graph "1" //Shows my network usage data
- // net_graphheight "0" //Changes height
- net_graphmsecs "400" //The latency graph represents this many milliseconds
- net_graphpos "2" //Positioning of Net Graph
- net_graphproportionalfont "0" //Makes font smaller
- net_graphshowinterp "1" //Shows interpolation value
- net_graphshowlatency "1" //Shows latency value
- net_graphsolid "1" //Solid Net Graph
- net_graphtext "1" //Shows text fields
- net_maxroutable "1200" //Requested max packet size before packets are 'split'
- net_scale "5" //Makes font smaller
- // Other
- r_drawtracers_firstperson "0" //Hides bullet tracers in first person view
- lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
- cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
- mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
- r_dynamic "0"
- cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
- cl_hud_radar_scale "0.9" //Radar Size, not too big and not too small
- cl_radar_scale "0.3" //Radar Map Scale Size, 0.3 is perfect on all maps
- cl_radar_always_centered "1" //Centers map instead of player in radar, important
- cl_hud_playercount_showcount "1" //Shows player avatars instead of numbers left
- cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
- cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
- cl_hud_background_alpha "0.2" //Hidden but still visible black bars, easy on the eyes
- cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
- cl_radar_icon_scale_min "0.8" //Sets the minimum player icon scale, this value feels good
- cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
- hud_scaling "0.95" //Scales hud elements to maximum value
- safezonex "1" //Centers the hud closer to the middle
- safezoney "1" //Centers the hud closer to the middle
- cl_autowepswitch "0"
- //COMANDOS PARA FPS
- fps_max "0"
- sv_forcepreload "1"
- cl_forcepreload "1"
- volume .4
- viewmodel_recoil 0
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