BullsEyE* fps cfg

Game:   Counter-Strike: Source
User: anonymous
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Download: Download now: BullsEyE* fps cfg
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autoexec.cfg

  1. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
  2.   
  3. //Rates 
  4. cl_cmdrate "101
  5. cl_interp "0.02
  6. cl_interpolate "1
  7. cl_lagcomp_errorcheck "1
  8. cl_lagcompensation "1
  9. cl_updaterate "101
  10. cl_smooth "1
  11. rate "30000
  12.   
  13. //FPS 
  14.   
  15. fps_max "300
  16. cl_rumblescale "1.0
  17. cl_debugrumble "0
  18. cl_team "default
  19. cl_class "default
  20. cl_detail_max_sway "5
  21. cl_detail_avoid_radius "64
  22. cl_detail_avoid_force "0.4
  23. cl_detail_avoid_recover_speed "0.25
  24. cl_chatfilters "31
  25. cc_linger_time "1.0
  26. cc_predisplay_time "0.25
  27. cc_subtitles "0
  28. cc_lang "" 
  29. crosshair "1
  30. cl_observercrosshair "1
  31. cam_snapto "0
  32. cam_idealyaw "90
  33. cam_idealpitch "0
  34. cam_idealdist "64
  35. c_maxpitch "90
  36. c_minpitch "0
  37. c_maxyaw "135
  38. c_minyaw "-135
  39. c_maxdistance "200
  40. c_mindistance "30
  41. c_orthowidth "100
  42. c_orthoheight "100
  43. joy_name "joystick
  44. joy_forwardthreshold "0.15
  45. joy_sidethreshold "0.15
  46. joy_pitchthreshold "0.15
  47. joy_yawthreshold "0.15
  48. joy_forwardsensitivity "-1
  49. joy_sidesensitivity "1
  50. joy_pitchsensitivity "1
  51. joy_yawsensitivity "-1
  52. joy_response_move "1
  53. joy_response_look "0
  54. joy_lowend "1
  55. joy_lowmap "1
  56. joy_accelscale "0.6
  57. joy_autoaimdampenrange "0
  58. joy_autoaimdampen "0
  59. joy_diagonalpov "0
  60. joy_display_input "0
  61. joy_wingmanwarrior_turnhack "0
  62. lookspring "0
  63. lookstrafe "0
  64. joystick "0
  65. m_pitch "0.022
  66. m_filter "0
  67. m_side "0.8
  68. m_yaw "0.022
  69. m_forward "1
  70. m_customaccel "0
  71. m_customaccel_scale "0.04
  72. m_customaccel_max "0
  73. m_customaccel_exponent "1
  74. m_mouseaccel1 "0
  75. m_mouseaccel2 "0
  76. m_mousespeed "1
  77. cl_mouselook "1
  78. cl_idealpitchscale "0.8
  79. net_graph "3
  80. net_scale "5
  81. net_graphpos "430
  82. net_graphsolid "0
  83. voice_modenable "1
  84. hud_fastswitch "1
  85. muzzleflash_light "1
  86. cl_buy_favorite_quiet "0
  87. cl_buy_favorite_nowarn "0
  88. cl_autowepswitch "0
  89. cl_autohelp "0
  90. cl_radartype "1
  91. cl_radaralpha "255
  92. cl_locationalpha "150
  93. cl_dynamiccrosshair "0
  94. cl_radar_locked "0
  95. overview_preferred_mode "1
  96. overview_preferred_view_size "600
  97. hud_classautokill "1
  98. overview_health "1
  99. overview_names "1
  100. overview_tracks "0
  101. overview_locked "1
  102. overview_alpha "1.0
  103. spec_scoreboard "0
  104. cl_spec_mode "1
  105. commentary_firstrun "0
  106. scene_showfaceto "0
  107. ai_report_task_timings_on_limit "0
  108. ai_think_limit_label "0
  109. npc_height_adjust "1
  110. sv_pvsskipanimation "1
  111. scene_showlook "0
  112. scene_showmoveto "0
  113. commentary "0
  114. xbox_throttlebias "100
  115. xbox_throttlespoof "200
  116. xbox_autothrottle "1
  117. func_break_max_pieces "0
  118. suitvolume "0.25
  119. sv_noclipaccelerate "5
  120. sv_noclipspeed "5
  121. sv_specaccelerate "5
  122. sv_specspeed "3
  123. sv_specnoclip "1
  124. sv_skyname "de_cbble
  125. sv_backspeed "0.6
  126. joy_wingmanwarrior_centerhack "0
  127. joy_axisbutton_threshold "0.3
  128. voice_forcemicrecord "1
  129. voice_enable "1
  130. voice_scale "1
  131. snd_duckerthreshold "0.15
  132. snd_duckerreleasetime "2.5
  133. snd_duckerattacktime "0.5
  134. snd_ducktovolume "0.55
  135. adsp_debug "0
  136. snd_mixahead "0.1
  137. snd_musicvolume "0
  138. volume "1
  139. snd_pitchquality "1
  140. snd_digital_surround "1
  141. vprof_warningmsec "10
  142. vprof_unaccounted_limit "0.3
  143. vprof_verbose "1
  144. vprof_graphheight "256
  145. vprof_graphwidth "512
  146. texture_budget_background_alpha "99999
  147. texture_budget_panel_bottom_of_history_fraction ".25
  148. texture_budget_panel_height "0
  149. texture_budget_panel_width "0
  150. texture_budget_panel_y "0
  151. texture_budget_panel_x "0
  152. budget_panel_height "0
  153. budget_panel_width "0
  154. budget_panel_y "0
  155. budget_panel_x "0
  156. budget_background_alpha "128
  157. budget_bargraph_range_ms "16.6666666667
  158. budget_panel_bottom_of_history_fraction ".25
  159. budget_history_range_ms "66.666666667
  160. budget_history_numsamplesvisible "100
  161. budget_show_history "0
  162. budget_show_averages "0
  163. budget_show_peaks "1
  164. budget_averages_window "30
  165. budget_peaks_window "30
  166. budget_bargraph_background_alpha "128
  167. r_gamma "0.5
  168. sv_forcepreload "1
  169. sv_voiceenable "1
  170. sv_logbans "0
  171. sv_log_onefile "0
  172. sv_logecho "1
  173. sv_logflush "0
  174. sv_logfile "1
  175. sv_logsdir "logs
  176. dsp_enhance_stereo "1
  177. dsp_volume "2.0
  178. dsp_slow_cpu "1
  179. cl_allowupload "0
  180. mp_decals "50
  181. r_drawmodelstatsoverlaymax "1.5
  182. r_drawmodelstatsoverlaymin "0.1
  183. r_ambientfactor "5
  184. r_ambientmin "0.3
  185. r_ambientboost "1
  186. r_eyesize "0
  187. r_eyeshift_z "0
  188. r_eyeshift_y "0
  189. r_eyeshift_x "0
  190. r_eyemove "0
  191. r_eyegloss "0
  192. skill "1
  193. closecaption "0
  194. con_enable "1
  195. cl_downloadfilter "nosounds
  196. cl_allowdownload "1
  197. cl_forcepreload "1
  198. cl_soundfile "sound/player/jingle.wav
  199. cl_logofile "materials/vgui/logos/spray_grenaded.vtf
  200. cl_timeout "30
  201. cl_showpluginmessages "1
  202. tv_nochat "0
  203. sv_unlockedchapters "1
  204. bgmvolume "0
  205.   
  206. //~~~~~~~~~~~~~~~~~~~~~~~~~~//-> 
  207. //<=------usersettings-----=> 
  208. //<=----/----/--------/-=> 
  209. //<=-//--//------//--=> 
  210. //<=/------------//------=> 
  211.   
  212. //Uzlabo FPS 
  213. cl_ejectbrass "0
  214. r_shadows "1
  215. cl_phys_props_max "0
  216. cl_show_splashes "0
  217. mat_antialias "0
  218. mat_bloomscale "0
  219. mat_bumpmap "0
  220. jpeg_quality "100
  221. mat_clipz "1
  222. mat_fastnobump "1
  223. mat_fastspecular "0
  224. mat_hdr_enabled "0
  225. mat_vsync "0
  226. mat_wateroverlaysize "16
  227. r_cheapwaterend "1
  228. r_cheapwaterstart "1
  229. r_decal_cullsize "0
  230. r_drawmodeldecals "0
  231. r_renderoverlayfragment "0
  232. r_waterforceexpensive "0
  233. rope_averagelight "0
  234. rope_smooth "0
  235. rope_subdiv "0
  236. rope_wind_dist "0.01
  237.   
  238. //Asinis 
  239. violence_ablood "1
  240. violence_agibs "1
  241. violence_hblood "1
  242. violence_hgibs "1
  243. r_3dsky "0
  244. cl_drawmonitors "0
  245. gl_clear "0
  246. mat_compressedtextures "1
  247. mat_forcehardwaresync "0
  248. mat_reducefillrate "1
  249. mat_monitorgamma "1.6
  250. mat_disable_bloom "1
  251. mat_parallaxmap "0
  252. mat_forceaniso "0
  253. mat_trilinear "1
  254. mat_specular "0
  255. mat_picmip "2
  256. r_eyes "0
  257. r_eyeglintlodpixels "0
  258. r_shadowrendertotexture "1
  259. r_worldlightmin "0
  260. r_worldlights "0
  261. r_flex "0
  262. r_teeth "0
  263. r_decals "0
  264. r_PhysPropStaticLighting "0
  265. r_updaterefracttexture "0
  266. r_drawflecks "0
  267. r_dopixelvisibility "0
  268. r_occlusion "0
  269. r_shadowmaxrendered "4
  270.   
  271. // Modelju kvalitaate 
  272. r_rootlod "2
  273. r_lod "2
  274.   
  275. r_drawbatchdecals "0
  276. showhitlocation "1
  277. rope_smooth_maxalphawidth "0
  278. rope_smooth_maxalpha "0
  279. rope_smooth_enlarge "0
  280. rope_smooth_minwidth "0
  281. rope_smooth_minalpha "0
  282. rope_shake "0
  283. rope_collide "0
  284. cl_ragdoll_physics_enable "0
  285. cl_ragdoll_collide "0
  286. cl_ragdoll_fade_time "0
  287. soundscape_flush "1
  288. r_dynamic "0
  289. r_lightaverage "0
  290. r_3dnow "1
  291. r_sse "1
  292. r_sse2 "1
  293. r_mmx "1
  294. props_break_max_pieces "0
  295. props_break_max_pieces_perframe "0
  296. weapon_showproficiency "1"  
  297.   
  298. //<=------Performance------=> 
  299. //<=----/----/--------/-=> 
  300. //<=-//--//------//--=> 
  301. //<=/------------//------=> 
  302.   
  303. mat_forcemanagedtextureintohardware 0 
  304.   
  305. //<=----------Hud----------=> 
  306. //<=----/----/--------/-=> 
  307. //<=-//--//------//--=> 
  308. //<=/------------//------=> 
  309.   
  310. cl_wpn_sway_interp "0
  311. hud_saytext_time "9
  312. net_graphheight "65
  313.   
  314. //<=--------Net&fps--------=> 
  315. //<=----/----/--------/-=> 
  316. //<=-//--//------//--=> 
  317. //<=/------------//------=> 
  318.   
  319. cl_smoothtime "0.01
  320. cl_interp_all "0
  321. cl_predictweapons "1
  322. cl_pred_optimize "2
  323. r_fastzreject "0
  324.   
  325. //<=---------Water---------=> 
  326. //<=----/----/--------/-=> 
  327. //<=-//--//------//--=> 
  328. //<=/------------//------=> 
  329.   
  330. r_WaterDrawReflection "0
  331.   
  332. //<=---------Ropes---------=> 
  333. //<=----/----/--------/-=> 
  334. //<=-//--//------//--=> 
  335. //<=/------------//------=> 
  336.   
  337. r_ropetranslucent "0
  338.   
  339. //<=----Shadows&Lights!----=> 
  340. //<=----/----/--------/-=> 
  341. //<=-//--//------//--=> 
  342. //<=/------------//------=> 
  343.   
  344. cl_c4dynamiclight "1
  345. mat_hdr_level "0
  346.   
  347. //<=---------Sound---------=> 
  348. //<=----/----/--------/-=> 
  349. //<=-//--//------//--=> 
  350. //<=/------------//------=> 
  351.   
  352. snd_profile "0
  353. snd_async_fullyasync "0
  354.   
  355. //<=--------Textur---------=> 
  356. //<=----/----/--------/-=> 
  357. //<=-//--//------//--=> 
  358. //<=/------------//------=> 
  359.   
  360. r_maxdlights "0
  361. lod_TransitionDist "0
  362.   
  363. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~// 
  364. setinfo _pw-gign  
  365. //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~// 
  366.   
  367. clear 
  368. echo |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| 
  369. echo |_____/\___/\______/\___/_____/__________| 
  370. echo |____///////////___////////_____///////////___/___/_________| 
  371. echo |____/__________________/_______/______________//__/________|
  372. echo |____/____/______/______/____/__///_/_______|
  373. echo |_____/___/////______/______/___/////__////______| 
  374. echo |______/_______/______/______/_______/__/_///_____|
  375. echo |_______/_______/______/______/_______/__/__//____|
  376. echo |________//\/____/\__//\/___/___//___|
  377. echo |__________////////////_____///////////____////////////_____///_____/////___|  
  378. echo |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| 
  379. echo 
  380. echo edited and fixed for GIGN.lv by BullsEyE* 

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