2789 console commands for Dota 2 - GAMERCONFIG

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2789 console commands for Dota 2

  1. +alt1
  2. +alt2
  3. +attack
  4. +attack2
  5. +back
  6. +break
  7. +camdistance
  8. +cameragrip
  9. +camin
  10. +cammousemove
  11. +camout
  12. +campitchdown
  13. +campitchup
  14. +camyawleft
  15. +camyawright
  16. +chatwheel // Opens chatwheel menu while held
  17. +commandermousemove
  18. +dota_ability_execute
  19. +dota_camera_follow
  20. +dota_control_group
  21. +duck
  22. +forward
  23. +graph
  24. +grenade1
  25. +grenade2
  26. +jlook
  27. +jump
  28. +klook
  29. +left
  30. +lookdown
  31. +lookspin
  32. +lookup
  33. +mat_texture_list
  34. +movedown
  35. +moveleft
  36. +moveright
  37. +moveup
  38. +posedebug // Turn on pose debugger or add ents to pose debugger UI
  39. +query
  40. +reload


  1. +right
  2. +score
  3. +secondary
  4. +showbudget
  5. +showbudget_texture
  6. +showbudget_texture_global
  7. +showharvest
  8. +showitems
  9. +showscores
  10. +showvprof
  11. +sixense_camera_drag // Drag map with the controller.
  12. +sixense_camera_pan // Drag map with the controller.
  13. +sixense_grid // Activate a sixense click grid.
  14. +sixense_left_alt // Left alt.
  15. +sixense_left_click // Left click.
  16. +sixense_left_ctrl // Left ctrl.
  17. +sixense_left_shift // Left shift.
  18. +sixense_map_ping_mode // Enter mode where clicking on map pings.
  19. +sixense_right_click // Right click.
  20. +sixense_stat_point_mode // Enter mode where pressing ability buttons upgrades.
  21. +speed
  22. +strafe
  23. +use
  24. +vgui_drawtree
  25. +voicerecord
  26. +walk
  27. +zoom
  28. -alt1
  29. -alt2
  30. -attack
  31. -attack2
  32. -back
  33. -break
  34. -camdistance
  35. -cameragrip
  36. -camin
  37. -cammousemove
  38. -camout
  39. -campitchdown
  40. -campitchup
  41. -camyawleft
  42. -camyawright
  43. -chatwheel // Executes the highlighted chatwheel menu item
  44. -commandermousemove
  45. -dota_ability_execute
  46. -dota_camera_follow
  47. -dota_control_group
  48. -duck
  49. -forward
  50. -graph
  51. -grenade1
  52. -grenade2
  53. -jlook
  54. -jump
  55. -klook
  56. -left
  57. -lookdown
  58. -lookspin
  59. -lookup
  60. -mat_texture_list
  61. -movedown
  62. -moveleft
  63. -moveright
  64. -moveup
  65. -posedebug // Turn off pose debugger or hide ents from pose debugger UI
  66. -query
  67. -reload
  68. -right
  69. -score
  70. -secondary
  71. -showbudget
  72. -showbudget_texture
  73. -showbudget_texture_global
  74. -showharvest
  75. -showitems
  76. -showscores
  77. -showvprof
  78. -sixense_camera_drag // Drag map with the controller.
  79. -sixense_camera_pan // Drag map with the controller.
  80. -sixense_grid // Activate a sixense click grid.
  81. -sixense_left_alt // Left alt.
  82. -sixense_left_click // Left click.
  83. -sixense_left_ctrl // Left ctrl.
  84. -sixense_left_shift // Left shift.
  85. -sixense_map_ping_mode // Exit mode where clicking on map pings.
  86. -sixense_right_click // Right click.
  87. -sixense_stat_point_mode // Exit mode where pressing ability buttons upgrades.
  88. -speed
  89. -strafe
  90. -use
  91. -vgui_drawtree
  92. -voicerecord
  93. -walk
  94. -zoom
  95. achievement_debug "0" // Turn on achievement debug msgs.
  96. actionpanel_frame // actionpanel set frame #
  97. actionpanel_resize // actionpanel force re-layout
  98. activategameui
  99. addip // Add an IP address to the ban list.
  100. adsp_alley_min "122"
  101. adsp_courtyard_min "126"
  102. adsp_debug "0"
  103. adsp_door_height "112"
  104. adsp_duct_min "106"
  105. adsp_hall_min "110"
  106. adsp_low_ceiling "108"
  107. adsp_opencourtyard_min "126"
  108. adsp_openspace_min "130"
  109. adsp_openstreet_min "118"
  110. adsp_openwall_min "130"
  111. adsp_room_min "102"
  112. adsp_street_min "118"
  113. adsp_tunnel_min "114"
  114. adsp_wall_height "128"
  115. ai_debug_shoot_positions "0"
  116. ai_shot_bias_max "1"
  117. ai_shot_bias_min "-1"
  118. alias // Alias a command.
  119. anim_3wayblend "1" // Toggle the 3-way animation blending code.
  120. anim_showmainactivity "0" // and/or sprint activities.
  121. askconnect_accept // Accept a redirect request by the server.
  122. asw_engine_finished_building_map // Notify engine that weve finished building a map
  123. async_allow_held_files "1" // Allow AsyncBegin/EndRead()
  124. async_mode "0" // 1 = synchronous)
  125. async_resume
  126. async_serialize "0" // Force async reads to serialize for profiling
  127. async_simulate_delay "0" // Simulate a delay of up to a set msec per file operation
  128. async_suspend
  129. audit_save_in_memory // Audit the memory usage and files in the save-to-memory system
  130. autosave // Autosave
  131. autosavedangerous // AutoSaveDangerous
  132. autosavedangerousissafe
  133. banid // Add a user ID to the ban list.
  134. banip // Add an IP address to the ban list.
  135. benchframe // Takes a snapshot of a particular frame in a time demo.
  136. bench_end // Ends gathering of info.
  137. bench_showstatsdialog // Shows a dialog displaying the most recent benchmark results.
  138. bench_start // Starts gathering of info. Arguments: filename to write results into
  139. bench_upload // Uploads most recent benchmark stats to the Valve servers.
  140. bind // Bind a key.
  141. BindToggle // Performs a bind <key> increment var <cvar> 0 1 1
  142. blackbox "1"
  143. blackbox_dump // Dump the contents of the blackbox
  144. blackbox_record // Record an entry into the blackbox
  145. BlendBonesMode "2"
  146. blink_duration "0" // How many seconds an eye blink will last.
  147. box // Draw a debug box.
  148. budget // budget
  149. budget_averages_window "30" // number of frames to look at when figuring out average frametimes
  150. budget_background_alpha "128" // how translucent the budget panel is
  151. budget_bargraph_background_alpha "128" // how translucent the budget panel is
  152. budget_bargraph_range_ms "16" // budget bargraph range in milliseconds
  153. budget_history_numsamplesvisible "100" // number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
  154. budget_history_range_ms "66" // budget history range in milliseconds
  155. budget_panel_bottom_of_history_fraction "0" // number between 0 and 1
  156. budget_panel_height "384" // height in pixels of the budget panel
  157. budget_panel_width "512" // width in pixels of the budget panel
  158. budget_panel_x "0" // number of pixels from the left side of the game screen to draw the budget panel
  159. budget_panel_y "50" // number of pixels from the top side of the game screen to draw the budget panel
  160. budget_peaks_window "30" // number of frames to look at when figuring out peak frametimes
  161. budget_show_averages "0" // enable/disable averages in the budget panel
  162. budget_show_history "1" // turn history graph off and on. . good to turn off on low end
  163. budget_show_peaks "1" // enable/disable peaks in the budget panel
  164. budget_toggle_group // Turn a budget group on/off
  165. bug // Show the bug reporting UI.
  166. bugreporter_console_bytes "15000" // Max # of console bytes to put into bug report body (full text still attached).
  167. bugreporter_includebsp "1" // Include .bsp for internal bug submissions.
  168. bugreporter_snapshot_delay "0" // Frames to delay before taking snapshot
  169. bugreporter_uploadasync "0" // Upload attachments asynchronously
  170. bugreporter_username "0" // Username to use for bugreporter
  171. buildcubemaps // Rebuild cubemaps.
  172. building_cubemaps "0"
  173. cache_print // cache_print [section] Print out contents of cache memory.
  174. cache_print_lru // cache_print_lru [section] Print out contents of cache memory.
  175. cache_print_summary // cache_print_summary [section] Print out a summary contents of cache memory.
  176. camortho // Switch to orthographic camera.
  177. cam_collision "1" // an attempt is made to keep the camera from passing though walls.
  178. cam_command // Tells camera to change modes
  179. cam_idealdelta "4" // Controls the speed when matching offset to ideal angles in thirdperson view
  180. cam_idealdist "150"
  181. cam_ideallag "4" // Amount of lag used when matching offset to ideal angles in thirdperson view
  182. cam_idealpitch "0"
  183. cam_idealyaw "0"
  184. cam_showangles "0" // print viewangles/idealangles/cameraoffsets to the console.
  185. cam_snapto "0"
  186. cancelselect
  187. cc_captiontrace "1" // 2 = show in hud)
  188. cc_emit // Emits a closed caption
  189. cc_findsound // Searches for soundname which emits specified text.
  190. cc_flush // Flushes asyncd captions.
  191. cc_lang "0" // Current close caption language (emtpy = use game UI language)
  192. cc_linger_time "1" // Close caption linger time.
  193. cc_minvisibleitems "1" // Minimum number of caption items to show.
  194. cc_predisplay_time "0" // Close caption delay before showing caption.
  195. cc_random // Emits a random caption
  196. cc_sentencecaptionnorepeat "4" // How often a sentence can repeat.
  197. cc_showblocks // Toggles showing which blocks are pending/loaded async.
  198. cc_showmissing "0" // Show missing closecaption entries.
  199. cc_subtitles "0" // wont help hearing impaired players).
  200. centerview
  201. changelevel // Change server to the specified map
  202. changelevel2 // Transition to the specified map in single player
  203. chatwheel_say // Send a chatwheel message. Usage: chatwheel_say <messagenum>
  204. chat_channel_debug // Print members of a chat channel
  205. chat_clear // Clears all chat history
  206. chat_dump_channels
  207. chat_join // Join a chat channel
  208. chat_leave // Leave a chat channel
  209. chat_say // Send a message to the specified channel
  210. chat_sound "0" // play sound when receiving chat messages
  211. circle_paintsplat_alpha_offset "1" // -1 = no offset
  212. circle_paintsplat_bias "0" // Change bias value for computing circle buffer
  213. circle_paintsplat_enabled "1"
  214. circle_paintsplat_max_alpha_noise "128" // Max noise value of circle alpha
  215. circle_paintsplat_noise_enabled "1"
  216. circle_paintsplat_radius "4" // Change the radius of circle in paintmap
  217. clear // Clear all console output.
  218. clientport "27005" // Host game client port
  219. clientportany "0" // use system allocated port
  220. closecaption "0" // Enable close captioning.
  221. cloth_debug "0"
  222. cloth_editor // cloth_editor
  223. cloth_force // creates a test force
  224. cloth_max_force "5000"
  225. cloth_reload // reload cloth files
  226. cloth_report_update "0"
  227. cloth_simulate "1"
  228. cloth_static // set cloth to a static pose
  229. cloth_test "1"
  230. cloth_update "1"
  231. cl_aggregate_particles "1"
  232. cl_allowdownload "1" // Client downloads customization files
  233. cl_allowupload "1" // Client uploads customization files
  234. cl_ambient_light_disableentities "0" // Disable map ambient light entities.
  235. cl_anglespeedkey "0"
  236. cl_animationinfo // Hud element to examine.
  237. cl_backspeed "450"
  238. cl_biofeedback_collection_window "120" // Number of seconds of biofeedback data to use in human player excitement calculation.
  239. cl_blobulator_freezing_max_metaball_radius "12" // Setting this can create more complex surfaces on large hitboxes at the cost of performance.
  240. cl_blurClearAlpha "0" // but 0 has errors at the moment
  241. cl_blurDebug "0"
  242. cl_blurPasses "1"
  243. cl_blurTapSize "0"
  244. cl_burninggibs "0" // A burning player that gibs has burning gibs.
  245. cl_cache_sendtable "1" // Cache sendtables
  246. cl_camera_follow_bone_index "-2" // Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
  247. cl_chatfilters "31" // Stores the chat filter settings
  248. cl_chat_active "0"
  249. cl_class "0" // Default class when joining a game
  250. cl_clearhinthistory // Clear memory of client side hints displayed to the player.
  251. cl_clockdrift_max_ms "150" // Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the servers.
  252. cl_clockdrift_max_ms_threadmode "0" // Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the servers.
  253. cl_clock_correction "1" // Enable/disable clock correction on the client.
  254. cl_clock_correction_adjustment_max_amount "200" // Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
  255. cl_clock_correction_adjustment_max_offset "90" // it moves towards apply
  256. cl_clock_correction_adjustment_min_offset "10" // then no clock correction is applied.
  257. cl_clock_correction_force_server_tick "999" // Force clock correction to match the server tick + this offset (-999 disables it).
  258. cl_clock_showdebuginfo "0" // Show debugging info about the clock drift.
  259. cl_cmdrate "30" // Max number of command packets sent to server per second
  260. cl_colorfastpath "0"
  261. cl_customsounds "0" // Enable customized player sound playback
  262. cl_demoviewoverride "0" // Override view during demo playback
  263. cl_detaildist "1200" // Distance at which detail props are no longer visible
  264. cl_detailfade "400" // Distance across which detail props fade in
  265. cl_detail_multiplier "1" // extra details to create
  266. cl_disable_ragdolls "0"
  267. cl_disable_water_render_targets "0"
  268. cl_dota_dump_econ_item_stringtable // cl_dota_dump_econ_item_stringtable
  269. cl_dota_dump_modifier_stringtable // cl_dota_dump_modifier_stringtable
  270. cl_dota_showents // Dump entity list to console.
  271. cl_dota_speech_announcer_holiday "0" // Set 1 to enable special seasonal announcer
  272. cl_dota_speech_spec_ancientattack "1" // Set to 0 to prevent hearing your ancient is under attack lines.
  273. cl_dota_speech_spec_barracksattack "1" // Set to 0 to prevent hearing your rax is under attack lines.
  274. cl_dota_speech_spec_barracksfalls "1" // Set to 0 to prevent hearing your rax has fallen lines.
  275. cl_dota_speech_spec_enemybasefalls "1" // Set to 0 to prevent hearing enemys tower/rax has fallen lines.
  276. cl_dota_speech_spec_idles "1" // Set to 0 to prevent hearing announcers idle lines.
  277. cl_dota_speech_spec_towerattack "1" // Set to 0 to prevent hearing your tower is under attack lines.
  278. cl_dota_speech_spec_towerfalls "1" // Set to 0 to prevent hearing your tower has fallen lines.
  279. cl_downloadfilter "0" // nosounds)
  280. cl_drawhud "1" // Enable the rendering of the hud
  281. cl_drawleaf "-1"
  282. cl_drawmaterial "0" // Draw a particular material over the frame
  283. cl_drawmonitors "1"
  284. cl_drawshadowtexture "0"
  285. cl_dumpplayer // Dumps info about a player
  286. cl_dumpsplithacks // Dump split screen workarounds.
  287. cl_dump_particle_stats // dump particle profiling info to particle_profile.csv
  288. cl_ejectbrass "1"
  289. cl_enable_remote_splitscreen "0" // Allows viewing of nonlocal players in a split screen fashion
  290. cl_entityreport "0" // draw entity states to console
  291. cl_ent_absbox // Displays the clients absbox for the entity under the crosshair.
  292. cl_ent_bbox // Displays the clients bounding box for the entity under the crosshair.
  293. cl_ent_rbox // Displays the clients render box for the entity under the crosshair.
  294. cl_extrapolate "0" // Enable/disable extrapolation if interpolation history runs out.
  295. cl_extrapolate_amount "0" // Set how many seconds the client will extrapolate entities for.
  296. cl_fastdetailsprites "1" // whether to use new detail sprite system
  297. cl_fasttempentcollision "5"
  298. cl_find_ent // Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
  299. cl_find_ent_index // Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
  300. cl_flushentitypacket "0" // For debugging. Force the engine to flush an entity packet.
  301. cl_forcepreload "0" // Whether we should force preloading.
  302. cl_forwardspeed "450"
  303. cl_foundry_ShowEntityHighlights "1"
  304. cl_fullupdate // Forces the server to send a full update packet
  305. cl_globallight_debug "0"
  306. cl_globallight_depth_bias "-999"
  307. cl_globallight_expansion "200"
  308. cl_globallight_freeze "0"
  309. cl_globallight_orig_calc_frustum "1"
  310. cl_globallight_shadow_mode "2"
  311. cl_globallight_slope_scale_depth_bias "-999"
  312. cl_globallight_use_alt_focus_region "0"
  313. cl_globallight_use_optimized_calc_frustum "1"
  314. cl_globallight_world_bottom_height "0"
  315. cl_globallight_world_top_height "1060"
  316. cl_heatmap_fancy "1"
  317. cl_heatmap_off // Turn off heat map viz
  318. cl_heatmap_particles // Turn on heat map for particles
  319. cl_heatmap_particles_in_mem // Turn on heat map for particles_in_mem
  320. cl_heatmap_particle_rendering // Turn on heat map for particle_rendering
  321. cl_heatmap_particle_simulation // Turn on heat map for particle_simulation
  322. cl_heatmap_particle_sys // Turn on heat map for particle_sys
  323. cl_heatmap_pause "0"
  324. cl_heatmap_render_normal // Turn on heat map for render_normal
  325. cl_heatmap_render_reflection // Turn on heat map for render_reflection
  326. cl_heatmap_render_refraction // Turn on heat map for render_refraction
  327. cl_heatmap_render_shadow // Turn on heat map for render_shadow
  328. cl_heatmap_scale "1"
  329. cl_heatmap_setup_bones // Turn on heat map for setup_bones
  330. cl_idealpitchscale "0"
  331. cl_ignorepackets "0" // Force client to ignore packets (for debugging).
  332. cl_interp "0" // Sets the interpolation amount (bounded on low side by server interp ratio settings).
  333. cl_interp_all "0" // Disable interpolation list optimizations.
  334. cl_interp_npcs "0" // if greater)
  335. cl_interp_ratio "2" // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
  336. cl_interp_threadmodeticks "0" // Additional interpolation ticks to use when interpolating with threaded engine mode set.
  337. cl_jiggle_bone_debug "0" // Display physics-based jiggle bone debugging information
  338. cl_jiggle_bone_debug_pitch_constraints "0" // Display physics-based jiggle bone debugging information
  339. cl_jiggle_bone_debug_yaw_constraints "0" // Display physics-based jiggle bone debugging information
  340. cl_jiggle_bone_invert "0"
  341. cl_jiggle_bone_sanity "1" // Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
  342. cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events.
  343. cl_lagcomp_errorcheck "0" // Player index of other player to check for position errors.
  344. cl_language "0" // Language (from Steam API)
  345. cl_leafsystemvis "0"
  346. cl_leveloverview "0"
  347. cl_leveloverviewmarker "0"
  348. cl_logofile "0" // Spraypoint logo decal.
  349. cl_maxrenderable_dist "3000" // Max distance from the camera at which things will be rendered
  350. cl_modelfastpath "1"
  351. cl_mouseenable "1"
  352. cl_mouselook "1" // 0 for keyboard look. Cannot be set while connected to a server.
  353. cl_observercrosshair "1"
  354. cl_overdraw_test "0"
  355. cl_panelanimation // Shows panel animation variables: <panelname | blank for all panels>.
  356. cl_particles_dumplist // optional name substring.
  357. cl_particles_dump_effects
  358. cl_particles_show_bbox "0"
  359. cl_particles_show_controlpoints "0"
  360. cl_particle_batch_mode "1"
  361. cl_particle_fallback_base "0" // Base for falling back to cheaper effects under load.
  362. cl_particle_fallback_multiplier "0" // Multiplier for falling back to cheaper effects under load.
  363. cl_particle_forceinstantiate "0" // Force effects to simulate when far off screen
  364. cl_particle_simulate "1" // Enables/Disables Particle Simulation
  365. cl_particle_sim_fallback_base_multiplier "5" // How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
  366. cl_particle_sim_fallback_threshold_ms "6" // Amount of simulation time that can elapse before new systems start falling back to cheaper versions
  367. cl_pclass "0" // Dump entity by prediction classname.
  368. cl_pdump "-1" // Dump info about this entity to screen.
  369. cl_phys_block_dist "1"
  370. cl_phys_block_fraction "0"
  371. cl_phys_maxticks "2" // Sets the max number of physics ticks allowed for client-side physics (ragdolls)
  372. cl_phys_timescale "1" // Sets the scale of time for client-side physics (ragdolls)
  373. cl_pitchdown "89"
  374. cl_pitchspeed "225"
  375. cl_pitchup "89"
  376. cl_playback_screenshots "0" // Allows the client to playback screenshot and jpeg commands in demos.
  377. cl_playerspraydisable "0" // Disable player sprays.
  378. cl_precacheinfo // Show precache info (client).
  379. cl_predict "0" // Perform client side prediction.
  380. cl_predictioncopy_describe // Describe datamap_t for entindex
  381. cl_predictionlist "0" // Show which entities are predicting
  382. cl_predictweapons "1" // Perform client side prediction of weapon effects.
  383. cl_pred_doresetlatch "1"
  384. cl_pred_error_verbose "0" // Show more field info when spewing prediction errors.
  385. cl_pred_optimize "2" // and also for not repredicting if there were no errors (2)
  386. cl_pred_track // for field fieldname.
  387. cl_ragdoll_collide "0"
  388. cl_ragdoll_gravity "386" // Sets the gravity client-side ragdolls
  389. cl_removedecals // Remove the decals from the entity under the crosshair.
  390. cl_report_soundpatch // reports client-side sound patch count
  391. cl_resend "6" // Delay in seconds before the client will resend the connect attempt
  392. cl_retire_low_priority_lights "0" // Low priority dlights are replaced by high priority ones
  393. cl_screenshotname "0" // Custom Screenshot name
  394. cl_sendtable_cache_filename "0" // Send tables cache file
  395. cl_SetupAllBones "0"
  396. cl_shadowtextureoverlaysize "512"
  397. cl_shadowtextureoverlayx "200"
  398. cl_shadowtextureoverlayy "100"
  399. cl_showanimstate_activities "1" // Show activities in the (client) animation state display.
  400. cl_showbackpackrarities "0" // Show item rarities within the backpack.
  401. cl_ShowBoneSetupEnts "0" // Show which entities are having their bones setup each frame.
  402. cl_showdemooverlay "0" // -1 - show always)
  403. cl_showents // Dump entity list to console.
  404. cl_showerror "0" // 2 for above plus detailed field deltas.
  405. cl_showevents "0" // Print event firing info in the console
  406. cl_showfps "0" // 4 = Show FPS and Log to file )
  407. cl_showhelp "1" // Set to 0 to not show on-screen help
  408. cl_showncustomtabhelp "0"
  409. cl_showpausedimage "1" // Show the Paused image when game is paused.
  410. cl_showpluginmessages "1" // Allow plugins to display messages to you
  411. cl_showpos "0" // Draw current position at top of screen
  412. cl_ShowSunVectors "0"
  413. cl_showtextmsg "1" // Enable/disable text messages printing on the screen.
  414. cl_show_bounds_errors "0"
  415. cl_show_clientmessage "0" // Show protobuf client messages
  416. cl_show_splashes "1"
  417. cl_show_usermessage "0" // Shows the incoming user messages for this client and dumps them out the type and size of the messages to the console. Setting t
  418. cl_sidespeed "450"
  419. cl_simdbones "0" // Use SIMD bone setup.
  420. cl_singleplayernetworkbackdoor "0" // Enable network optimizations for single player games.
  421. cl_skipfastpath "0" // Set to 1 to stop all models that go through the model fast path from rendering
  422. cl_skipslowpath "0" // Set to 1 to skip any models that dont go through the model fast path
  423. cl_smooth "1" // Smooth view/eye origin after prediction errors
  424. cl_smoothtime "0" // Smooth clients view after prediction error over this many seconds
  425. cl_sos_test_get_opvar
  426. cl_sos_test_set_opvar
  427. cl_soundemitter_flush // Flushes the sounds.txt system (client only)
  428. cl_soundfile "0" // Jingle sound file.
  429. cl_soundscape_flush // Flushes the client side soundscapes
  430. cl_soundscape_printdebuginfo // print soundscapes
  431. cl_spectator_cmdrate_factor "0" // Rate multiplier when connected via hltv
  432. cl_spectator_interp_ratio "2" // adjust the interp time by this ratio.
  433. cl_spec_mode "1" // spectator mode
  434. cl_sporeclipdistance "512"
  435. cl_ss_origin // print origin in script format
  436. cl_sunlight_depthbias "0"
  437. cl_sunlight_ortho_size "0" // Set to values greater than 0 for ortho view render projections.
  438. cl_sun_decay_rate "0"
  439. cl_team "0" // Default team when joining a game
  440. cl_threaded_bone_setup "0" // Enable parallel processing of C_BaseAnimating::SetupBones()
  441. cl_threaded_init "0"
  442. cl_timeout "30" // the client will disconnect itself
  443. cl_tlucfastpath "1"
  444. cl_tracer_whiz_distance "72"
  445. cl_tree_sway_dir // sets tree sway wind direction and strength
  446. cl_updaterate "30" // Number of packets per second of updates you are requesting from the server
  447. cl_updatevisibility // Updates visibility bits.
  448. cl_upspeed "320"
  449. cl_use_simd_bones "1" // 1 use SIMD bones 0 use scalar bones.
  450. cl_view // Set the view entity index.
  451. cl_voice_filter "0" // Filter voice by name substring
  452. cl_voice_team_filter "-1" // Filter voice by team index
  453. cl_winddir "0" // Weather effects wind direction angle
  454. cl_windspeed "0" // Weather effects wind speed scalar
  455. cl_yawspeed "210"
  456. cmd // Forward command to server.
  457. cmd1 // sets userinfo string for split screen player in slot 1
  458. cmd2 // sets userinfo string for split screen player in slot 2
  459. cmd3 // sets userinfo string for split screen player in slot 3
  460. cmd4 // sets userinfo string for split screen player in slot 4
  461. colorcorrectionui // Show/hide the color correction tools UI.
  462. combine_disp_images // combine_disp_images
  463. commentary_firstrun "0"
  464. commentary_showmodelviewer // Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
  465. commentary_testfirstrun
  466. condump // dump the text currently in the console to condumpXX.log
  467. connect // Connect to specified server.
  468. contimes "8" // Number of console lines to overlay for debugging.
  469. con_drawnotify "1" // Disables drawing of notification area (for taking screenshots).
  470. con_enable "0" // Allows the console to be activated.
  471. con_filter_enable "0" // 2 displays filtered text brighter than ot
  472. con_filter_text "0" // Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  473. con_filter_text_out "0" // Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
  474. con_logfile "0" // Console output gets written to this file
  475. con_notifytime "8" // How long to display recent console text to the upper part of the game window
  476. con_nprint_bgalpha "50" // Con_NPrint background alpha.
  477. con_nprint_bgborder "5" // Con_NPrint border size.
  478. con_timestamp "0" // Prefix console.log entries with timestamps
  479. con_trace "0" // Print console text to low level printout.
  480. coop "0" // Cooperative play.
  481. cpu_level "1" // CPU Level - Default: High
  482. crash // Cause the engine to crash (Debug!!)
  483. crosshair "1"
  484. cvarlist // Show the list of convars/concommands.
  485. c_maxdistance "200"
  486. c_maxpitch "90"
  487. c_maxyaw "135"
  488. c_mindistance "30"
  489. c_minpitch "0"
  490. c_minyaw "-135"
  491. c_orthoheight "100"
  492. c_orthowidth "100"
  493. c_thirdpersonshoulder "0"
  494. c_thirdpersonshoulderaimdist "120"
  495. c_thirdpersonshoulderdist "40"
  496. c_thirdpersonshoulderheight "5"
  497. c_thirdpersonshoulderoffset "20"
  498. dashboard_page_scroll_time "0"
  499. dashboard_play_type_scroll_time "0"
  500. dashboard_section_scroll_time "0"
  501. das_max_z_trace_length "72" // Maximum height of player and still test for adsp
  502. das_process_overhang_spaces "0"
  503. datacachesize "32" // Size in MB.
  504. deathmatch "0" // Running a deathmatch server.
  505. debugsystemui // Show/hide the debug system UI.
  506. debug_circle_splat "0"
  507. debug_materialmodifycontrol_client "0"
  508. debug_paint_seam "0"
  509. default_fov "90"
  510. demolist // Print demo sequence list.
  511. demos // Demo demo file sequence.
  512. demo_avellimit "2000" // Angular velocity limit before eyes considered snapped for demo playback.
  513. demo_fastforwardfinalspeed "20" // Go this fast when starting to hold FF button.
  514. demo_fastforwardramptime "5" // How many seconds it takes to get to full FF speed.
  515. demo_fastforwardstartspeed "2" // Go this fast when starting to hold FF button.
  516. demo_goto // Skips to location in demo.
  517. demo_gototick // Skips to a tick in demo.
  518. demo_info // Print information about currently playing demo.
  519. demo_interplimit "4000" // How much origin velocity before its considered to have teleported causing interpolation to reset.
  520. demo_interpolateview "1" // Do view interpolation during dem playback.
  521. demo_pause // Pauses demo playback.
  522. demo_pauseatservertick "0" // Pauses demo playback at server tick
  523. demo_quitafterplayback "0" // Quits game after demo playback.
  524. demo_recordcommands "1" // Record commands typed at console into .dem files.
  525. demo_resume // Resumes demo playback.
  526. demo_timescale // Sets demo replay speed.
  527. demo_togglepause // Toggles demo playback.
  528. demo_usefastgoto "1" // Use fast frame skipping when available for demo_goto commands.
  529. developer "0" // Set developer message level
  530. devshots_nextmap // Used by the devshots system to go to the next map in the devshots maplist.
  531. devshots_screenshot // use the screenshot command instead.
  532. differences // Show all convars which are not at their default values.
  533. disable_static_prop_loading "0" // static props wont be loaded
  534. disconnect // Disconnect game from server.
  535. display_elapsedtime // Displays how much time has elapsed since the game started
  536. display_game_events "0"
  537. disp_dynamic "0"
  538. dlight_debug // Creates a dlight in front of the player
  539. dotafish_dormant "1" // Turns off dota fish.
  540. dotaguide_load // Loads the guide found at gamedotaguides<guide name>.build
  541. dota_ability_autocast
  542. dota_ability_execute
  543. dota_ability_learn_mode // Enter the mode where ability points can be spent
  544. dota_ability_quick_cast "0"
  545. dota_allow_clientside_entities "1"
  546. dota_allow_clientside_particles "1"
  547. dota_allow_invalid_orders "0"
  548. dota_all_vision "0"
  549. dota_always_show_player_names "0" // always show player names
  550. dota_ambient_creatures "1"
  551. dota_ambient_creatures_pop "0"
  552. dota_animation_force_modifier "0"
  553. dota_apm
  554. dota_autoselect_bots "0" // new bots will be autoselected. This is for the item icon editor.
  555. dota_auto_connect "0" // Automatically connect to the specified server forever
  556. dota_auto_create_proxy "0" // Automatically create a proxy
  557. dota_bink_audio "1" // Set to 0 to disable audio in bink movies
  558. dota_bio_debug "0" // Show SCL value in UI
  559. dota_bot_client_debug "0" // Draw some basic client-side debug info for each hero.
  560. dota_bot_match_difficulty "2" // Difficulty to play coop bot matches against
  561. dota_bot_match_game_modes "2" // Bit masks of game modes to search for in co-op bot matchmaking
  562. dota_bot_mode "0"
  563. dota_broadcaster_language "-1" // 8= Russian
  564. dota_broadcast_debug "0"
  565. dota_button_fade_in_time "0"
  566. dota_button_ready_fade_time "0"
  567. dota_button_ready_start_alpha "100"
  568. dota_button_unlearned_saturation "0"
  569. dota_camera_accelerate "49"
  570. dota_camera_center
  571. dota_camera_disable_yaw "1"
  572. dota_camera_disable_zoom "0"
  573. dota_camera_distance "1134"
  574. dota_camera_dotatv_smooth_drag "0"
  575. dota_camera_dotatv_smooth_drag_drag "0"
  576. dota_camera_dotatv_smooth_drag_inverse "0"
  577. dota_camera_dotatv_smooth_drag_max_speed "25"
  578. dota_camera_drag_speed "1"
  579. dota_camera_edgemove "1"
  580. dota_camera_follow_doublepress_time "0"
  581. dota_camera_getpos // Gets the camera position
  582. dota_camera_heightmap "1"
  583. dota_camera_listening_offset "700"
  584. dota_camera_lock "0"
  585. dota_camera_lock_mouse_lead "220"
  586. dota_camera_lock_view_helper "1"
  587. dota_camera_lock_view_helper_ratio "0"
  588. dota_camera_reverse "0"
  589. dota_camera_setpos // Sets the camera position
  590. dota_camera_sixense_center_on_hero "0"
  591. dota_camera_sixense_grab_speed "3"
  592. dota_camera_sixense_invert_grab "1"
  593. dota_camera_sixense_invert_pan "0"
  594. dota_camera_sixense_pan_expo "1"
  595. dota_camera_sixense_pan_speed "4000"
  596. dota_camera_smart_follow_drag_distance "500"
  597. dota_camera_smart_follow_edge_distance "500"
  598. dota_camera_smart_follow_offset_reset "8"
  599. dota_camera_smart_follow_offset_time "1"
  600. dota_camera_smooth_count "8"
  601. dota_camera_smooth_distance "96"
  602. dota_camera_smooth_enable "1"
  603. dota_camera_smooth_sample_timer "0"
  604. dota_camera_smooth_time "0"
  605. dota_camera_spectate_distance "1600"
  606. dota_camera_speed "3000"
  607. dota_camera_stage_fov "15"
  608. dota_camera_stage_pitch "0"
  609. dota_camera_stage_rotate "0"
  610. dota_camera_stage_x "25"
  611. dota_camera_stage_y "-600"
  612. dota_camera_stage_yaw "90"
  613. dota_camera_stage_z "225"
  614. dota_camera_yaw_rotate_hold_time "1"
  615. dota_camera_yaw_rotate_speed "0"
  616. dota_chat_test "0" // Print some text to the chat
  617. dota_cheap_water "0"
  618. dota_client_filesystem_warnings "0" // Set fs_warning_level and fs_warning_mode to warn on synchronous file warnings.
  619. dota_combine_models "1"
  620. dota_courier_deliver // bring me my stuff
  621. dota_custom_channels "0" // List of custom channels to join on startup
  622. dota_custom_game_win_score "11"
  623. dota_cycle_selected
  624. dota_dashboard "0" // Enable dota dashboard
  625. dota_dashboard_invalidate // Invalidates layout and scheme on all dashboard UI panels
  626. dota_debug_global_light "0"
  627. dota_debug_so_cache "0" // Log SO cache messages
  628. dota_debug_today_message_sorting "0" // Print out unsorted and sorted today messages to the console
  629. dota_demo_mode "0"
  630. dota_demo_mode_time "15"
  631. dota_disable_bot_lane "0"
  632. dota_disable_mid_lane "0"
  633. dota_disable_range_finder "1"
  634. dota_disable_top_lane "0"
  635. dota_disable_unit_ring "0"
  636. dota_dump_bot_state
  637. dota_dump_inventory
  638. dota_dump_keybindings "0"
  639. dota_dump_keybindings_old "0"
  640. dota_dump_tournament // dump tournament state
  641. dota_easy_mode "0"
  642. dota_embers "1"
  643. dota_endgame_cinematic_disable "0"
  644. dota_enemy_color_b "0"
  645. dota_enemy_color_g "0"
  646. dota_enemy_color_r "1"
  647. dota_equip_fan_item
  648. dota_fake_battle_bonus "0"
  649. dota_fanfare_disable "0"
  650. dota_find_source_tv_games // Request game news from the GC
  651. dota_force_cooldown "0"
  652. dota_force_end_scores "0"
  653. dota_force_pick_allow "0"
  654. dota_force_right_click_attack "0"
  655. dota_fow_grid_size "64"
  656. dota_free_camera "0"
  657. dota_free_ids // abilities and heroes.
  658. dota_friendly_color_b "0"
  659. dota_friendly_color_g "1"
  660. dota_friendly_color_r "0"
  661. dota_gamescom_althack "0" // QWE and ASD + Alt = inventory keys.
  662. dota_game_account_debug // Prints game account info
  663. dota_generalinfo_panel // In game DOTA general information (HTML)panel.
  664. dota_get_news // Request game news from the GC
  665. dota_glyph // trigger the Glyph of Fortification for your team
  666. dota_grinder_snap_to_damage "0"
  667. dota_health_hurt_decay_time_max "0"
  668. dota_health_hurt_decay_time_min "0"
  669. dota_health_hurt_delay "0"
  670. dota_health_hurt_threshold "0"
  671. dota_health_marker_major_alpha "255"
  672. dota_health_marker_minor_alpha "128"
  673. dota_health_per_vertical_marker "250" // How much health between each vertical line in the health bars
  674. dota_height_fog_scale "1"
  675. dota_heropicker_rd_select_time "20"
  676. dota_hero_standings_debug // Prints hero standing objects
  677. dota_hero_tooltip "1" // Style of the hero tooltip. 0=Corner 1=Overhead 2=Inline overhead
  678. dota_hide_cursor "0" // mouse cursor is always hidden
  679. dota_highlight_reel "0"
  680. dota_highlight_reel_debug "0"
  681. dota_highlight_reel_leadin_seconds "7"
  682. dota_highlight_reel_leadout_seconds "5"
  683. dota_highlight_reel_matchid "0"
  684. dota_highlight_reel_playerid "-1"
  685. dota_highlight_reel_running_time "180"
  686. dota_hold
  687. dota_html_panel "0" // enable dota html control in dashboard
  688. dota_html_zoom "1" // 1=CEF Pixel Accurate Zoom)
  689. dota_html_zoom_override "99"
  690. dota_hud_debug_name_all_entities "0" // shows debug names for all entities.
  691. dota_hud_healthbars "3" // etc.
  692. dota_hud_healthbar_hoveroutline_alpha "200" // Mouse hover outline brightness on healthbars
  693. dota_hud_healthbar_number "1" // your own heros health number will be shown on the floating health bar over his head
  694. dota_hud_healthbar_number_critical "20" // Percentage of health left before hitpoint number turns red (value between 1-100)
  695. dota_hud_healthbar_number_danger "40" // Percentage of health left before hitpoint number turns orange (value between 1-100)
  696. dota_hud_unit_info "0" // etc.
  697. dota_ignore_nonfriend_invites "0" // party invites from non-friends are ignored
  698. dota_intro_mode "0"
  699. dota_invite_debug // Prints local invite objects
  700. dota_item_execute
  701. dota_item_fullprice_buyback_interval "10"
  702. dota_joystick "0"
  703. dota_keybindings_cloud_disable "0"
  704. dota_keybind_hero "0"
  705. dota_killcam_history_time "20"
  706. dota_killcam_show "0"
  707. dota_learn_stats // Spend an ability point on hero stats
  708. dota_legacy_demo_combine "1"
  709. dota_lobby_debug // Prints local lobby objects
  710. dota_log_server_connection "1" // Log connections to the server
  711. dota_log_server_connection_logfile "0" // Name of the file to log server connections too
  712. dota_magic_stick_enabled "0"
  713. dota_map_locations_debug // Prints map location objects
  714. dota_matchgroups "4" // Bit masks of match groups to search in for matchmaking
  715. dota_matchgroups_version "2" // Used to reset matchgroups setting when regions change
  716. dota_match_details // Show match details for a specific matchID
  717. dota_match_game_modes "2" // Bit masks of game modes to search for in matchmaking
  718. dota_match_languages "2" // Bit masks of languages to search for in matchmaking
  719. dota_minimap_always_draw_hero_icons "0"
  720. dota_minimap_draw_fow "1"
  721. dota_minimap_filter_amount "0"
  722. dota_minimap_hero_name_shadowsize "8"
  723. dota_minimap_hero_scalar "0"
  724. dota_minimap_hero_scalar_distance "12"
  725. dota_minimap_hero_scalar_minimum "500"
  726. dota_minimap_hero_size "600"
  727. dota_minimap_hero_spread "0"
  728. dota_minimap_hero_spread_distance "2"
  729. dota_minimap_hide_background "0"
  730. dota_minimap_misclick_time "0" // Minimum time after the mouse enters the minimap before we accept a move command. Used to prevent misclicks.
  731. dota_minimap_ping_duration "3"
  732. dota_minimap_ping_tag_duration "10"
  733. dota_minimap_show_hero_icon "1" // will show hero icons when you hold alt down
  734. dota_minimap_simple_colors "0"
  735. dota_minimap_simple_filter "1"
  736. dota_minimap_tower_defend_distance "500"
  737. dota_minimap_use_dynamic_mesh "1"
  738. dota_modifier_debug "0"
  739. dota_mouse_spectator_window_lock "0" // mouse will be locked to the window when in game and spectating in a mode that doesnt give camera control
  740. dota_mouse_window_lock "1" // mouse will be locked to the window when ingame
  741. dota_mute_cobroadcasters "0"
  742. dota_neutral_color_b "1"
  743. dota_neutral_color_g "1"
  744. dota_neutral_color_r "1"
  745. dota_new_user "0" // Enable the new user experience UI flow
  746. dota_no_minimap "0"
  747. dota_no_render "0"
  748. dota_no_simulate "0"
  749. dota_no_vgui "0"
  750. dota_old_client_projectile "0"
  751. dota_pain_debug "0"
  752. dota_pain_decay "0"
  753. dota_pain_factor "3"
  754. dota_pain_fade_rate "3"
  755. dota_pain_multiplier "0"
  756. dota_particle_fow_debug "0"
  757. dota_particle_offset_x "0"
  758. dota_particle_offset_y "300"
  759. dota_party_debug // Prints local party objects
  760. dota_pause // Send a game pause request.
  761. dota_player_add_summoned_to_selection "0"
  762. dota_player_auto_purchase_items "0"
  763. dota_player_multipler_orders "0" // you will issue an order to all controllable units by holding down the CTRL key when you click
  764. dota_player_simplified_controls "0"
  765. dota_player_smart_multiunit_cast "0"
  766. dota_player_units_auto_attack "0"
  767. dota_play_tab_web_panel "1"
  768. dota_portrait_animate "1"
  769. dota_portrait_debug_draw_frustum "1"
  770. dota_portrait_debug_item_def_index "0" // Enables icon modification shader for specific item def index.
  771. dota_portrait_debug_mode "0" // 4 = hero selec
  772. dota_portrait_debug_mode_sensitivity "0"
  773. dota_portrait_debug_no_modifier "0"
  774. dota_portrait_debug_preview_letterbox "16"
  775. dota_portrait_export_icon
  776. dota_portrait_export_icon_data
  777. dota_portrait_hide_hero "0"
  778. dota_portrait_icon_glow_alpha "0"
  779. dota_portrait_model // Sets the model used in the portrait editor
  780. dota_portrait_reload // Reload portrait data
  781. dota_portrait_thinkfast "1"
  782. dota_portrait_toggle_hero
  783. dota_powerbar_baseline "0"
  784. dota_preview_hero_pitch_offset "0"
  785. dota_preview_hero_roll_offset "0"
  786. dota_preview_hero_x_offset "0"
  787. dota_preview_hero_yaw_offset "0"
  788. dota_preview_hero_y_offset "0"
  789. dota_preview_hero_z_offset "0"
  790. dota_purchase_quickbuy // skips over items not purchasable due to secret shop
  791. dota_purchase_stickybuy // Attempt to purchase an item out of the sticky slot. Skips over items not purchasable due to secret shop
  792. dota_query_inhibit_time "0"
  793. dota_quit_after_game "1" // do not hibernate
  794. dota_quit_immediate "0" // Dota will quit immediately rather than prompting to confirm
  795. dota_range_display "0" // Displays a ring around the hero at the specified radius
  796. dota_rare_line_click_count "5"
  797. dota_recent_event
  798. dota_recorder_auto_advance "1" // Automatically start recording the next hero when the current ends
  799. dota_recorder_cycles "3" // How many cycles of the animation to record
  800. dota_recorder_mode "1" // 2 = single tga from start of idle anim
  801. dota_recorder_use_card_portrait "0" // Use the hero selector card portrait setup
  802. dota_recorder_use_fullbody_portrait "0" // use Morphlings position for all heroes.
  803. dota_recorder_use_portrait_position "1" // Use camera position/activity from the portrait setup
  804. dota_record_blend_scale "1" // Scales rate of crossfade between 1st and 3rd idle cycles. A value of 10 means the 1st cycle is fully blended in by 1/10th of a
  805. dota_render_crop_height "148"
  806. dota_render_y_inset "31"
  807. dota_resend_so_cache // Resend SO cache
  808. dota_reset_camera_on_spawn "1" // camera will reset to your hero when you respawn
  809. dota_roshan_halloween_phase2_start_time "1200"
  810. dota_roshan_halloween_spawn_time "600"
  811. dota_roshan_spawn_timer "600" // Time after death that Roshan will respawn.
  812. dota_scale_unit // Scales the unit to the target multiplier
  813. dota_scoreboard_buyback_border "0"
  814. dota_screen_shake "1"
  815. dota_selection_stage_enable "0"
  816. dota_selector_advfilter_attack "0" // Stores the attack filter of the Hero Selector.
  817. dota_selector_advfilter_myhero "0" // Stores the stats filter of the Hero Selector.
  818. dota_selector_advfilter_role "0" // Stores the role filter of the Hero Selector.
  819. dota_selector_fulldeck_dynamic "1" // Turntable for subsets (SD/RD)
  820. dota_selector_fulldeck_mode "0" // 1 = Legacy Mode. Can be overridden by dota_selector_fulldeck_dynamic.
  821. dota_select_all_others
  822. dota_select_courier // attempt to select a courier
  823. dota_select_scale "0"
  824. dota_settings // Opens the settings panel
  825. dota_set_lobby_details // Set game/team names
  826. dota_sf_force_ready_up_dialog "0"
  827. dota_sf_game_end_delay "10" // Delay before the end game panel animation (XP + scoreboard) starts once a game is ended
  828. dota_sf_hero_selection_seen "1" // Has this player seen the hero picker yet?
  829. dota_sf_hud_actionpanel "1"
  830. dota_sf_hud_betting "0"
  831. dota_sf_hud_channelbar "1"
  832. dota_sf_hud_chat "1"
  833. dota_sf_hud_chat_wheel "1"
  834. dota_sf_hud_chat_wheel_debug "0"
  835. dota_sf_hud_combat_log "1"
  836. dota_sf_hud_error_msg "1"
  837. dota_sf_hud_force_broadcaster_selection "0" // Set to 1 to force broadcaster selection panel to be visible. Set to -1 to force panel to be always hidden
  838. dota_sf_hud_force_captainsmode "0"
  839. dota_sf_hud_force_heroselection "0"
  840. dota_sf_hud_force_inline_ready "0"
  841. dota_sf_hud_force_inspect "0"
  842. dota_sf_hud_force_killcam "0"
  843. dota_sf_hud_force_mm_ready "0"
  844. dota_sf_hud_force_spec "0"
  845. dota_sf_hud_force_teamname "0"
  846. dota_sf_hud_gameend "1"
  847. dota_sf_hud_header_display_time "7"
  848. dota_sf_hud_herodisplay "1"
  849. dota_sf_hud_heroselection "1"
  850. dota_sf_hud_inventory "1"
  851. dota_sf_hud_killcam_local_player_items "0"
  852. dota_sf_hud_overlay "1"
  853. dota_sf_hud_popups "1"
  854. dota_sf_hud_report_dialogue "0"
  855. dota_sf_hud_shared_content "1"
  856. dota_sf_hud_shared_units "1"
  857. dota_sf_hud_shop "1"
  858. dota_sf_hud_shop_tree_animtime "0"
  859. dota_sf_hud_stats_dropdown "1"
  860. dota_sf_hud_top "1"
  861. dota_sf_hud_voicechat "1"
  862. dota_sf_hud_voicechat_loud_value "1"
  863. dota_sf_hud_voicechat_quiet_value "0"
  864. dota_sf_hud_waitingforplayers "1"
  865. dota_sf_initial_skill "0"
  866. dota_sf_max_reward_wait "4" // Max time we wait for reward message from the GC
  867. dota_sf_old_heropedia "0"
  868. dota_sf_party_invite "0"
  869. dota_sf_show_guide_button "0" // Show guide button instead of chat button
  870. dota_sf_spectate_teamname_dire "0" // override the team ID # for the dire.
  871. dota_sf_spectate_teamname_overrides "1" // International 2012: enable override of radiants turn to ban with navis turn to ban.
  872. dota_sf_spectate_teamname_radiant "0" // override the team ID # for the radiant.
  873. dota_sf_store_feature "1"
  874. dota_sf_store_feature_test_local "0"
  875. dota_sf_victory_message_duration "4" // Duration victory message is shown in game end
  876. dota_shop_force_hotkeys "0"
  877. dota_shop_recommended_open "1"
  878. dota_shop_view_mode "1"
  879. dota_show_achievements // Prints local players achievement status
  880. dota_show_combatlog
  881. dota_show_hero_finder "1" // will show hero indicator when alt is held down
  882. dota_show_loadgame // Open the Load Game dialog
  883. dota_sixense_draw_grid "1"
  884. dota_sixense_draw_pan_control "1"
  885. dota_sixense_enabled "0"
  886. dota_sixense_grab_filter "0"
  887. dota_sixense_grab_is_toggle "0"
  888. dota_sixense_grab_wand_length "600"
  889. dota_sixense_joystick_pan_enabled "0"
  890. dota_sixense_left_joystick_threshold "0"
  891. dota_sixense_motion_pan_enabled "1"
  892. dota_sixense_mouse_enabled "1"
  893. dota_sixense_right_joystick_threshold "0"
  894. dota_sixense_select_hero_on_grab "0"
  895. dota_smart_camera_toggle
  896. dota_spectator_autospeed "0" // Toggle Directed mode auto speed control.
  897. dota_spectator_autospeed_fast "2"
  898. dota_spectator_autospeed_fastest "4"
  899. dota_spectator_autospeed_slowmo "1"
  900. dota_spectator_autospeed_slowmo_slow "0"
  901. dota_spectator_autospeed_slowmo_slowest "0"
  902. dota_spectator_auto_spectate_games "0" // Automatically spectate available games. Set to a LeagueID to auto spectate games from that league.
  903. dota_spectator_debug "0"
  904. dota_spectator_decreasereplayspeed
  905. dota_spectator_directed_bonusz "75"
  906. dota_spectator_directed_hero_timer "2"
  907. dota_spectator_directed_maxdistance "820"
  908. dota_spectator_directed_mouse_bias "400"
  909. dota_spectator_directed_mouse_control "0"
  910. dota_spectator_directed_spline_time "1"
  911. dota_spectator_fog_of_war "-1" // Set fog of war spectator mode. -1:All 2:Radiant 3:Dire
  912. dota_spectator_fowtoggle
  913. dota_spectator_graph_print // Prints spectator graph debug info
  914. dota_spectator_hero_index "0"
  915. dota_spectator_increasereplayspeed
  916. dota_spectator_mode "0" // Toggles the spectator mode: 0=Directed - 1=Free Cam - 2=Hero Chase - 3=PlayerView
  917. dota_spectator_pausetoggle
  918. dota_spectator_shoulder_view "0"
  919. dota_spectator_shoulder_view_forward "-300"
  920. dota_spectator_shoulder_view_override_angles_pitch "25"
  921. dota_spectator_shoulder_view_right "0"
  922. dota_spectator_shoulder_view_up "75"
  923. dota_spectator_statstoggle
  924. dota_spectator_stats_panel "0" // 4 = graph
  925. dota_spectator_test_spectator_view "0"
  926. dota_spectator_watching_broadcaster "0" // so that the handling of selection can be treated differently. Meani
  927. dota_speech_hardcoded_respeak_delay "1" // Certain speech concepts will not be said more than once per (n) seconds. Set to 0 to disable.
  928. dota_speech_level "2" // 2 = all
  929. dota_speech_meepo_pitch "5" // Increase the pitch of every successive meepo voice by this many %
  930. dota_speech_mute_time "1"
  931. dota_speech_test // Play an arbitrary speech VCD as if it were coming out of the local player.
  932. dota_speech_test_cycle
  933. dota_startup "0"
  934. dota_start_ai_game "0"
  935. dota_steam_workshop_download_dir "0" // The directory youre downloading workshop submissions to import from.
  936. dota_steam_workshop_import_dir "0" // The directory youre storing your workshop submissions files in.
  937. dota_steam_workshop_preview_mousespeed "0"
  938. dota_steam_workshop_query_timeout "10" // Time in seconds to allow communication with the Steam Workshop server.
  939. dota_steam_workshop_sourceonly "0" // Only submit source during imports. Saves you a lot of space in your workshop quota. Recommended that you leave it on.
  940. dota_steam_workshop_tempdir "0" // Temp directory used to unzip imported submissions from the Steam Workshop.
  941. dota_steam_workshop_use_p4 "1" // Automatically submit imported wearables to perforce.
  942. dota_stop
  943. dota_swap_mouse_spellcast "0"
  944. dota_test_buyback
  945. dota_test_glyph
  946. dota_time_of_day_rate "0" // Rate at which time of day changes relative to game seconds
  947. dota_ti_web_redirect "1" // show buttons redirecting to web pages for recent International games
  948. dota_tod_slow_transition_speed "0"
  949. dota_tod_transition_speed "1"
  950. dota_toggle_combatlog
  951. dota_toggle_tree_visualization
  952. dota_tooltip_nohide "0"
  953. dota_topbar_buyback_time "10"
  954. dota_tree_try_to_make_solid
  955. dota_tutorial_disable_stash "0"
  956. dota_tutorial_disable_suggested_items "0"
  957. dota_tutorial_force_learn_ability "-1"
  958. dota_tutorial_force_shop_mode "-1" // (-1) to not force
  959. dota_tutorial_game "0"
  960. dota_tutorial_shop_wait_for_leftclick "0"
  961. dota_tutorial_start
  962. dota_tutorial_start_lesson "0"
  963. dota_tutorial_stash_wait_for_mouseover "0"
  964. dota_ui_stats_chance "0" // Chance of client tracking UI stats
  965. dota_ui_stats_debug "0" // Print debug spew for UI stat tracking
  966. dota_unit_draw_health_bar "1"
  967. dota_unit_fly_bonus_height "150"
  968. dota_unit_health_bar_offset "-1"
  969. dota_unit_hero_glows "0"
  970. dota_unit_interact_flash_duration "0"
  971. dota_unit_lean_angle "90"
  972. dota_unit_lean_enable "1"
  973. dota_unit_lean_rate "3"
  974. dota_unit_multiple_selection "0"
  975. dota_unit_show_missing_selection_boxes "0"
  976. dota_unit_show_selection_boxes "0" // 3 = all entities.
  977. dota_unit_sink_delay "4"
  978. dota_unit_sink_speed "50"
  979. dota_unit_use_player_color "0"
  980. dota_unit_z_speed "200"
  981. dota_use_particle_fow "1"
  982. dota_vcon_autopan "1"
  983. dota_vcon_edgeclamp "0"
  984. dota_vcon_edgespin "0"
  985. dota_vcon_edgespin_bias "0"
  986. dota_vcon_edgespin_scale "0"
  987. dota_vcon_edge_tolerance "0"
  988. dota_vcon_gravity "0"
  989. dota_vcon_gravity_max "0"
  990. dota_vcon_gravity_scale "5"
  991. dota_vcon_recenter "1"
  992. dota_vcon_recenter_bias "0"
  993. dota_vcon_recenter_exponent "1"
  994. dota_vcon_recenter_max "0"
  995. dota_vcon_recenter_scale "0"
  996. dota_water_level "-12"
  997. dota_wearables_clientside "0"
  998. dsp_automatic "0"
  999. dsp_db_min "80"
  1000. dsp_db_mixdrop "0"
  1001. dsp_dist_max "1440"
  1002. dsp_dist_min "0"
  1003. dsp_enhance_stereo "0"
  1004. dsp_facingaway "0"
  1005. dsp_mix_max "0"
  1006. dsp_mix_min "0"
  1007. dsp_off "0"
  1008. dsp_player "0"
  1009. dsp_reload
  1010. dsp_room "0"
  1011. dsp_slow_cpu "0"
  1012. dsp_spatial "40"
  1013. dsp_speaker "50"
  1014. dsp_volume "0"
  1015. dsp_vol_2ch "1"
  1016. dsp_vol_4ch "0"
  1017. dsp_vol_5ch "0"
  1018. dsp_water "14"
  1019. dti_flush // Write out the datatable instrumentation files (you must run with -dti for this to work).
  1020. dtwarning "0" // Print data table warnings?
  1021. dtwatchclass "0" // Watch all fields encoded with this table.
  1022. dtwatchent "-1" // Watch this entities data table encoding.
  1023. dtwatchvar "0" // Watch the named variable.
  1024. dt_ShowPartialChangeEnts "0" // (SP and bot games only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
  1025. dt_ShowSendTableProps "0" // (SP and bot games only) - show changed props of a named send table
  1026. dt_UsePartialChangeEnts "1" // (SP and bot games only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
  1027. dumpsavedir // List the contents of the save directory in memory
  1028. dumpstringtables // Print string tables to console.
  1029. dump_localization_files // List all loaded localization files.
  1030. dump_particlemanifest // Dump the list of particles loaded.
  1031. echo // Echo text to console.
  1032. econ_show_items_with_tag // Lists the item definitions that have a specified tag.
  1033. editor_toggle // Disables the simulation and returns focus to the editor
  1034. enable_boneflex "1"
  1035. enable_debug_overlays "1" // Enable rendering of debug overlays
  1036. enable_skeleton_draw "0" // Render skeletons in wireframe
  1037. endmovie // Stop recording movie frames.
  1038. engine_generatedotamapheightfielddata "0" // Generate heightfield map data
  1039. engine_no_focus_sleep "50"
  1040. engine_usedotamap_heightfield_data "1" // Set to 0 to disable using heightfields when tracing vertical rays (must reload map when changed)
  1041. english "1" // running the english language set of assets.
  1042. envmap
  1043. error_msg_test // fire a fake hud error message
  1044. er_colwidth "100"
  1045. er_graphwidthfrac "0"
  1046. er_maxname "14"
  1047. escape // Escape key pressed.
  1048. exec // Execute script file.
  1049. execifexists // Execute script file if file exists.
  1050. exit // Exit the engine.
  1051. fast_fogvolume "0"
  1052. filesystem_buffer_size "0" // Size of per file buffers. 0 for none
  1053. filesystem_max_stdio_read "16"
  1054. filesystem_native "1" // Use native FS or STDIO
  1055. filesystem_report_buffered_io "0"
  1056. filesystem_unbuffered_io "1"
  1057. filesystem_use_overlapped_io "1"
  1058. filter_live_games_by_hero "0"
  1059. find // Find concommands with the specified string in their name/help text.
  1060. findflags // Find concommands by flags.
  1061. firstperson // Switch to firstperson camera.
  1062. fish_debug "0" // Show debug info for fish
  1063. flex_rules "1" // Allow flex animation rules to run.
  1064. flex_smooth "1" // Applies smoothing/decay curve to flex animation controller changes.
  1065. flush // Flush unlocked cache memory.
  1066. flush_locked // Flush unlocked and locked cache memory.
  1067. fogui // Show/hide fog control UI.
  1068. fog_color "-1"
  1069. fog_colorskybox "-1"
  1070. fog_editor // fog_editor
  1071. fog_enable "1"
  1072. fog_enableskybox "1"
  1073. fog_enable_water_fog "1"
  1074. fog_end "-1"
  1075. fog_endskybox "-1"
  1076. fog_hdrcolorscale "-1"
  1077. fog_hdrcolorscaleskybox "-1"
  1078. fog_maxdensity "-1"
  1079. fog_maxdensityskybox "-1"
  1080. fog_override "0" // Overrides the maps fog settings (-1 populates fog_ vars with maps values)
  1081. fog_start "-1"
  1082. fog_startskybox "-1"
  1083. forcebind // Bind a command to an available key. (forcebind command opt:suggestedKey)
  1084. force_centerview
  1085. force_vgui_priority_input "0"
  1086. fow_client_nofiltering "0" // 1 = off
  1087. fow_client_show_stats "0"
  1088. fow_client_stats // displays fog of war stats
  1089. fow_client_visibility "0" // 3 = seen
  1090. fow_degree_fade_in_rate1 "4" // FoW area fade in rate #1 (greater than 1 is faster)
  1091. fow_degree_fade_in_rate2 "4" // FoW area fade in rate #2 (greater than 1 is faster)
  1092. fow_degree_fade_in_rate_midpoint "0" // FoW area fade out rate midpoint (0.0 - 1.0)
  1093. fow_degree_fade_out_rate1 "4" // FoW area fade out rate #1 (greater than 1 is faster)
  1094. fow_degree_fade_out_rate2 "4" // FoW area fade out rate #2 (greater than 1 is faster)
  1095. fow_degree_fade_out_rate_midpoint "0" // FoW area fade out rate (0.0 - 1.0)
  1096. fow_tile_update_time "0" // FoW tile update time.
  1097. fow_viz // FoW viz commands
  1098. fps_max "120" // Frame rate limiter
  1099. fps_max_splitscreen "300" // splitscreen
  1100. fs_clear_open_duplicate_times // Clear the list of files that have been opened.
  1101. fs_dump_open_duplicate_times // Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
  1102. fs_monitor_read_from_pack "0" // 2:Sync only
  1103. fs_printopenfiles // Show all files currently opened by the engine.
  1104. fs_report_long_reads "0" // >1:Microsecond threashold
  1105. fs_report_sync_opens "0" // 2:Not during load
  1106. fs_syncdvddevcache // Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
  1107. fs_warning_level // Set the filesystem warning level.
  1108. fs_warning_mode "0" // 2:Warn other threads
  1109. func_break_max_pieces "15"
  1110. fx_glass_velocity_cap "0" // Maximum downwards speed of shattered glass particles
  1111. g15_dumpplayer // Spew player data.
  1112. g15_reload // Reloads the Logitech G-15 Keyboard configs.
  1113. g15_update_msec "250" // Logitech G-15 Keyboard update interval.
  1114. gameinstructor_dump_open_lessons // Gives a list of all currently open lessons.
  1115. gameinstructor_enable "1" // Display in game lessons that teach new players.
  1116. gameinstructor_find_errors "0" // Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
  1117. gameinstructor_reload_lessons // Shuts down all open lessons and reloads them from the script file.
  1118. gameinstructor_reset_counts // Resets all display and success counts to zero.
  1119. gameinstructor_start_sound_cooldown "4" // Number of seconds forced between similar lesson start sounds.
  1120. gameinstructor_verbose "0" // Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
  1121. gameinstructor_verbose_lesson "0" // Display more verbose information for lessons have this name.
  1122. gamemenucommand // Issue game menu command.
  1123. gameui_activate // Shows the game UI
  1124. gameui_allowescape // Escape key allowed to hide game UI
  1125. gameui_allowescapetoshow // Escape key allowed to show game UI
  1126. gameui_hide // Hides the game UI
  1127. gameui_preventescape // Escape key doesnt hide game UI
  1128. gameui_preventescapetoshow // Escape key doesnt show game UI
  1129. gameui_xbox "0"
  1130. game_end_halloween_intro_delay "10"
  1131. game_end_item_anim_delay "2"
  1132. game_end_speech_delay "1"
  1133. game_end_xmas_intro_delay "2"
  1134. game_end_xp_anim_delay "1"
  1135. game_end_xp_anim_duration "1"
  1136. getpos // dump position and angles to the console
  1137. getpos_exact // dump origin and angles to the console
  1138. glow_outline_effect_enable "1" // Enable entity outline glow effects.
  1139. glow_outline_width "6" // Width of glow outline effect in screen space.
  1140. gl_clear "0"
  1141. gl_clear_randomcolor "0" // Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
  1142. gpu_level "2" // GPU Level - Default: High
  1143. gpu_mem_level "1" // Memory Level - Default: High
  1144. guidepanel_resetnag // Resets the nag count on the guide panel
  1145. g_debug_ragdoll_removal "0"
  1146. g_debug_ragdoll_visualize "0"
  1147. g_Language "0"
  1148. g_ragdoll_fadespeed "600"
  1149. g_ragdoll_important_maxcount "2"
  1150. g_ragdoll_lvfadespeed "100"
  1151. g_ragdoll_maxcount "8"
  1152. heartbeat // Force heartbeat of master servers
  1153. help // Find help about a convar/concommand.
  1154. hideconsole // Hide the console.
  1155. hidehud "0"
  1156. hidepanel // Hides a viewport panel <name>
  1157. hide_sf_shop // hide scaleform shop
  1158. hl2_episodic "0"
  1159. hostip "0" // Host game server ip
  1160. hostname "0" // Hostname for server.
  1161. hostport "27015" // Host game server port
  1162. host_flush_threshold "12" // Memory threshold below which the host should flush caches between server instances
  1163. host_framerate "0" // Set to lock per-frame time elapse.
  1164. host_limitlocal "0" // Apply cl_cmdrate and cl_updaterate to loopback connection
  1165. host_map "0" // Current map name.
  1166. host_profile "0"
  1167. host_runofftime // Run off some time without rendering/updating sounds
  1168. host_showcachemiss "0" // Print a debug message when the client or server cache is missed.
  1169. host_ShowIPCCallCount "0" // the # of IPC calls is shown every frame.
  1170. host_sleep "0" // Force the host to sleep a certain number of milliseconds each frame.
  1171. host_speeds "0" // Show general system running times.
  1172. host_threaded_sound "0" // Run the sound on a thread (independent of mix)
  1173. host_timescale "1" // Prescale the clock by this amount.
  1174. host_timescale_dec // Decrement the timescale by one step
  1175. host_timescale_inc // Increment the timescale by one step
  1176. host_writeconfig // Store current settings to config.cfg (or specified .cfg file).
  1177. host_writeconfig_ss // Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
  1178. http_file_exists // Tests if a remote http file exists
  1179. hud_autoreloadscript "0" // Automatically reloads the animation script each time one is ran
  1180. hud_drawhistory_time "5"
  1181. hud_fastswitch "0"
  1182. hud_reloadscheme // Reloads hud layout and animation scripts.
  1183. hud_saytext_time "12"
  1184. hud_scaleformperf "0"
  1185. hud_sf_is_element_visible // Prints visibility info about an SF HUD element. Can specify a child in the SWF as third argument for further info.
  1186. hud_sf_reload // reload scaleform hud element. usage: hud_sf_reload < substring of panel name >
  1187. hud_sticky_item_name "0"
  1188. hud_takesshots "0" // Auto-save a scoreboard screenshot at the end of a map.
  1189. hunk_print_allocations
  1190. hunk_track_allocation_types "0"
  1191. impulse
  1192. incrementvar // Increment specified convar value.
  1193. inventory_frame // inventory set frame #
  1194. inventory_resize // force re-layout inventory
  1195. invnext
  1196. invprev
  1197. in_forceuser "0" // Force user input to this split screen player.
  1198. in_lock_mouse_to_window "1" // mouse will be locked inside the game window.
  1199. in_usekeyboardsampletime "1" // Use keyboard sample time smoothing.
  1200. ip "0" // Overrides IP for multihomed hosts
  1201. itemtest // itemtest
  1202. item_debug_validation "1" // CEconEntity::ValidateEntityAttachedToPlayer behaves as it would in release builds and also allows bot players to take t
  1203. item_editor // item_editor
  1204. item_enable_dynamic_loading "1" // Enable/disable dynamic streaming of econ content.
  1205. item_land_duration "350"
  1206. item_land_magnitude "10"
  1207. item_land_oscillations "3"
  1208. joyadvancedupdate
  1209. joystick "0" // false otherwise.
  1210. joy_accelmax "1"
  1211. joy_accelscale "0"
  1212. joy_accel_filter "0"
  1213. joy_advanced "0"
  1214. joy_advaxisr "0"
  1215. joy_advaxisu "0"
  1216. joy_advaxisv "0"
  1217. joy_advaxisx "0"
  1218. joy_advaxisy "0"
  1219. joy_advaxisz "0"
  1220. joy_autoaimdampen "0" // How much to scale user stick input when the gun is pointing at a valid target.
  1221. joy_autoaimdampenrange "0" // The stick range where autoaim dampening is applied. 0 = off
  1222. joy_autosprint "0" // Automatically sprint when moving with an analog joystick
  1223. joy_axisbutton_threshold "0" // Analog axis range before a button press is registered.
  1224. joy_cfg_preset "0"
  1225. joy_circle_correct "1"
  1226. joy_deadzone_mode "0" // 1 => Square deadzone.
  1227. joy_diagonalpov "0" // too.
  1228. joy_display_input "0"
  1229. joy_forwardsensitivity "-1"
  1230. joy_forwardthreshold "0"
  1231. joy_inverty "0" // Whether to invert the Y axis of the joystick for looking.
  1232. joy_lookspin_default "0"
  1233. joy_lowend "1"
  1234. joy_lowmap "1"
  1235. joy_movement_stick "0" // Which stick controls movement (0 is left stick)
  1236. joy_name "0"
  1237. joy_pegged "0"
  1238. joy_pitchsensitivity "1"
  1239. joy_pitchsensitivity_default "-1"
  1240. joy_pitchthreshold "0"
  1241. joy_response_look "0" // 1=Acceleration Promotion
  1242. joy_response_move "1" // 1/sensitivity
  1243. joy_response_move_vehicle "6"
  1244. joy_sensitive_step0 "0"
  1245. joy_sensitive_step1 "0"
  1246. joy_sensitive_step2 "0"
  1247. joy_sidesensitivity "1"
  1248. joy_sidethreshold "0"
  1249. joy_variable_frametime "1"
  1250. joy_vehicle_turn_lowend "0"
  1251. joy_vehicle_turn_lowmap "0"
  1252. joy_virtual_peg "0"
  1253. joy_wingmanwarrior_centerhack "0" // Wingman warrior centering hack.
  1254. joy_wingmanwarrior_turnhack "0" // Wingman warrior hack related to turn axes.
  1255. joy_xcontroller_cfg_loaded "0" // the 360controller.cfg file will be executed on startup & option changes.
  1256. joy_xcontroller_found "0" // Automatically set to 1 if an xcontroller has been detected.
  1257. joy_yawsensitivity "-1"
  1258. joy_yawsensitivity_default "-1"
  1259. joy_yawthreshold "0"
  1260. jpeg // Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
  1261. jpeg_quality "90" // jpeg screenshot quality.
  1262. key_findbinding // Find key bound to specified command string.
  1263. key_listboundkeys // List bound keys with bindings.
  1264. key_updatelayout // Updates game keyboard layout to current windows keyboard setting.
  1265. kick // Kick a player by name.
  1266. kickid // with a message.
  1267. killserver // Shutdown the server.
  1268. lastinv
  1269. lightcache_maxmiss "2"
  1270. lightprobe // Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called material
  1271. light_crosshair // Show texture color at crosshair
  1272. linefile // Parses map leak data from .lin file
  1273. listdemo // List demo file contents.
  1274. listid // Lists banned users.
  1275. listip // List IP addresses on the ban list.
  1276. listmodels // List loaded models.
  1277. load // Load a saved game.
  1278. loadcommentary
  1279. loader_defer_non_critical_jobs "0"
  1280. loader_dump_table
  1281. loader_spew_info "0" // -1:All
  1282. loader_throttle_io "1"
  1283. loadgame_simulate_fail "0"
  1284. locator_background_border_color "268435456.000" // The default color for the border.
  1285. locator_background_border_thickness "3" // How many pixels the background borders the left and right.
  1286. locator_background_color "100663296.000" // The default color for the background.
  1287. locator_background_shift_x "3" // How many pixels the background is shifted right.
  1288. locator_background_shift_y "1" // How many pixels the background is shifted down.
  1289. locator_background_style "0" // Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
  1290. locator_background_thickness_x "8" // How many pixels the background borders the left and right.
  1291. locator_background_thickness_y "0" // How many pixels the background borders the top and bottom.
  1292. locator_fade_time "0" // Number of seconds it takes for a lesson to fully fade in/out.
  1293. locator_icon_max_size_non_ss "1" // Maximum scale of the icon on the screen
  1294. locator_icon_min_size_non_ss "1" // Minimum scale of the icon on the screen
  1295. locator_lerp_rest "2" // Number of seconds before moving from the center.
  1296. locator_lerp_speed "5" // Speed that static lessons move along the Y axis.
  1297. locator_lerp_time "1" // Number of seconds to lerp before reaching final destination
  1298. locator_pulse_time "1" // Number of seconds to pulse after changing icon or position
  1299. locator_split_len "0"
  1300. locator_split_maxwide_percent "0"
  1301. locator_start_at_crosshair "0" // Start position at the crosshair instead of the top middle of the screen.
  1302. locator_target_offset_x "0" // How many pixels to offset the locator from the target position.
  1303. locator_target_offset_y "0" // How many pixels to offset the locator from the target position.
  1304. locator_text_drop_shadow "1" // a drop shadow is drawn behind caption text. PC only.
  1305. locator_text_glow "0" // a glow is drawn behind caption text
  1306. locator_text_glow_color "-1" // Color of text glow
  1307. locator_topdown_style "0" // Topdown games set this to handle distance and offscreen location differently.
  1308. log // and udp < on | off >.
  1309. logaddress_add // Set address and port for remote host <ip:port>.
  1310. logaddress_del // Remove address and port for remote host <ip:port>.
  1311. logaddress_delall // Remove all udp addresses being logged to
  1312. logaddress_list // List all addresses currently being used by logaddress.
  1313. log_color // Set the color of a logging channel.
  1314. log_dumpchannels // Dumps information about all logging channels.
  1315. log_flags // Set the flags on a logging channel.
  1316. log_level // Set the spew level of a logging channel.
  1317. lookspring "0"
  1318. lookstrafe "0"
  1319. map // Start playing on specified map.
  1320. maps // Displays list of maps.
  1321. map_background // Runs a map as the background to the main menu.
  1322. map_commentary // on a specified map.
  1323. map_edit
  1324. map_networkbackdoor // Run a map using the local network backdoor.
  1325. map_noareas "0" // Disable area to area connection testing.
  1326. mat_aaquality "0"
  1327. mat_accelerate_adjust_exposure_down "3"
  1328. mat_ambient_light_b "0"
  1329. mat_ambient_light_b_forced "-1"
  1330. mat_ambient_light_g "0"
  1331. mat_ambient_light_g_forced "-1"
  1332. mat_ambient_light_r "0"
  1333. mat_ambient_light_r_forced "-1"
  1334. mat_antialias "0"
  1335. mat_autoexposure_max "2"
  1336. mat_autoexposure_min "0"
  1337. mat_bloomamount_rate "0"
  1338. mat_bloomscale "1"
  1339. mat_bloom_scalefactor_scalar "0"
  1340. mat_bufferprimitives "1"
  1341. mat_bumpbasis "0"
  1342. mat_bumpmap "1"
  1343. mat_camerarendertargetoverlaysize "128"
  1344. mat_clipz "1"
  1345. mat_colcorrection_disableentities "0" // Disable map color-correction entities
  1346. mat_colcorrection_editor "0"
  1347. mat_colcorrection_forceentitiesclientside "0" // Forces color correction entities to be updated on the client
  1348. mat_color_projection "0"
  1349. mat_combined "0"
  1350. mat_compressedtextures "1"
  1351. mat_configcurrent // show the current video control panel config for the material system
  1352. mat_crosshair // Display the name of the material under the crosshair
  1353. mat_crosshair_edit // open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
  1354. mat_crosshair_explorer // open the material under the crosshair in explorer and highlight the vmt file
  1355. mat_crosshair_printmaterial // print the material under the crosshair
  1356. mat_crosshair_reloadmaterial // reload the material under the crosshair
  1357. mat_debug // Activates debugging spew for a specific material.
  1358. mat_debugalttab "0"
  1359. mat_debugdepth "0"
  1360. mat_debugdepthmode "0"
  1361. mat_debugdepthval "128"
  1362. mat_debugdepthvalmax "256"
  1363. mat_debug_bloom "0"
  1364. mat_debug_postprocessing_effects "0" // 2 = only apply post-processing to the centre of the screen
  1365. mat_defaultlightmap "1" // Default brightness for lightmaps where none have been created in the level.
  1366. mat_depthbias_shadowmap "0"
  1367. mat_depth_blur_focal_distance_override "-1"
  1368. mat_depth_blur_strength_override "-1"
  1369. mat_diffuse "1"
  1370. mat_disable_bloom "0"
  1371. mat_disable_fancy_blending "0"
  1372. mat_disable_lightwarp "0"
  1373. mat_displacementmap "1"
  1374. mat_dof_enabled "1"
  1375. mat_dof_far_blur_depth "1000"
  1376. mat_dof_far_blur_radius "5"
  1377. mat_dof_far_focus_depth "250"
  1378. mat_dof_max_blur_radius "10"
  1379. mat_dof_near_blur_depth "20"
  1380. mat_dof_near_blur_radius "10"
  1381. mat_dof_near_focus_depth "100"
  1382. mat_dof_override "0"
  1383. mat_dof_quality "0"
  1384. mat_do_not_shrink_dynamic_vb "0" // Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
  1385. mat_drawflat "0"
  1386. mat_drawTexture "0" // Enable debug view texture
  1387. mat_drawTextureScale "1" // Debug view texture scale
  1388. mat_drawTitleSafe "0" // Enable title safe overlay
  1389. mat_drawwater "1"
  1390. mat_dump_rts "0"
  1391. mat_dynamiclightmaps "0"
  1392. mat_dynamic_tonemapping "1"
  1393. mat_edit // Bring up the material under the crosshair in the editor
  1394. mat_envmapsize "128"
  1395. mat_envmaptgasize "32"
  1396. mat_excludetextures "0"
  1397. mat_exposure_center_region_x "0"
  1398. mat_exposure_center_region_y "0"
  1399. mat_fastclip "0"
  1400. mat_fastnobump "0"
  1401. mat_fastspecular "1" // Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
  1402. mat_fillrate "0"
  1403. mat_filterlightmaps "1"
  1404. mat_filtertextures "1"
  1405. mat_flushshaders_async "0" // Set to one to flush shaders next frame (will automatically be reset to zero). Will only work if dynamic shader compile is enabl
  1406. mat_forceaniso "1"
  1407. mat_forcedynamic "0"
  1408. mat_forcehardwaresync "1"
  1409. mat_force_bloom "0"
  1410. mat_force_low_quality_shadows "0"
  1411. mat_force_tonemap_scale "0"
  1412. mat_framebuffercopyoverlaysize "128"
  1413. mat_frame_sync_enable "1"
  1414. mat_frame_sync_force_texture "0" // Force frame syncing to lock a managed texture.
  1415. mat_freeze_leafvis "0" // updates every frame based on camera move
  1416. mat_fullbright "0"
  1417. mat_grain_enable "0"
  1418. mat_grain_scale_override "-1"
  1419. mat_hdr_enabled // Report if HDR is enabled for debugging
  1420. mat_hdr_level "0" // and 2 for full HDR on HDR maps.
  1421. mat_hdr_manual_tonemap_rate "1"
  1422. mat_hdr_uncapexposure "0"
  1423. mat_hsv "0"
  1424. mat_info // Shows material system info
  1425. mat_leafvis "0" // Draw wireframe of current leaf
  1426. mat_leafvis_draw_mask "-1" // bit 1: render PVS- an
  1427. mat_levelflush "1"
  1428. mat_lightmap_pfms "0" // Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
  1429. mat_loadtextures "1"
  1430. mat_local_contrast_edge_scale_override "-1000"
  1431. mat_local_contrast_enable "0"
  1432. mat_local_contrast_midtone_mask_override "-1"
  1433. mat_local_contrast_scale_override "0"
  1434. mat_local_contrast_vignette_end_override "-1"
  1435. mat_local_contrast_vignette_start_override "-1"
  1436. mat_lpreview_mode "-1"
  1437. mat_luxels "0"
  1438. mat_managedtextures "1" // allows Direct3D to manage texture uploading at the cost of extra system memory
  1439. mat_maxframelatency "1"
  1440. mat_max_worldmesh_vertices "65536"
  1441. mat_measurefillrate "0"
  1442. mat_mipmaptextures "1"
  1443. mat_monitorgamma "2" // monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
  1444. mat_monitorgamma_tv_enabled "0"
  1445. mat_monitorgamma_tv_exp "2"
  1446. mat_monitorgamma_tv_range_max "255"
  1447. mat_monitorgamma_tv_range_min "16"
  1448. mat_morphstats "0"
  1449. mat_motion_blur_enabled "0"
  1450. mat_motion_blur_falling_intensity "1"
  1451. mat_motion_blur_falling_max "20"
  1452. mat_motion_blur_falling_min "10"
  1453. mat_motion_blur_forward_enabled "1"
  1454. mat_motion_blur_percent_of_screen_max "4"
  1455. mat_motion_blur_rotation_intensity "1"
  1456. mat_motion_blur_strength "1"
  1457. mat_non_hdr_bloom_scalefactor "0"
  1458. mat_norendering "0"
  1459. mat_normalmaps "0"
  1460. mat_normals "0"
  1461. mat_object_motion_blur_enable "0"
  1462. mat_object_motion_blur_model_scale "1"
  1463. mat_paint_enabled "0"
  1464. mat_parallaxmap "1"
  1465. mat_parallaxmapsamplesmax "50"
  1466. mat_parallaxmapsamplesmin "12"
  1467. mat_phong "1"
  1468. mat_picmip "1"
  1469. mat_postprocess_enable "1"
  1470. mat_postprocess_x "4"
  1471. mat_postprocess_y "1"
  1472. mat_processtoolvars "1"
  1473. mat_proxy "0"
  1474. mat_proxy_warnings "1"
  1475. mat_queue_mode "-1" // 2=queued
  1476. mat_queue_priority "1"
  1477. mat_reducefillrate "0"
  1478. mat_reduceparticles "0"
  1479. mat_reloadallmaterials // Reloads all materials
  1480. mat_reloadmaterial // Reloads a single material
  1481. mat_reloadtextures // Reloads all textures
  1482. mat_remoteshadercompile "0"
  1483. mat_reporthwmorphmemory // Reports the amount of size in bytes taken up by hardware morph textures.
  1484. mat_report_queue_status "0"
  1485. mat_reversedepth "0"
  1486. mat_savechanges // saves current video configuration to the registry
  1487. mat_screen_blur_override "-1"
  1488. mat_setvideomode // windowed state of the material system
  1489. mat_shadercount // display count of all shaders and reset that count
  1490. mat_shadowstate "1"
  1491. mat_showcamerarendertarget "0"
  1492. mat_showenvmapmask "0"
  1493. mat_showframebuffertexture "0"
  1494. mat_showlightmappage "-1"
  1495. mat_showlowresimage "0"
  1496. mat_showmaterials // Show materials.
  1497. mat_showmaterialsverbose // Show materials (verbose version).
  1498. mat_showmiplevels "0" // 1: everything else
  1499. mat_showtextures // Show used textures.
  1500. mat_showwatertextures "0"
  1501. mat_show_histogram "0"
  1502. mat_show_texture_memory_usage "0" // Display the texture memory usage on the HUD.
  1503. mat_slopescaledepthbias_shadowmap "7"
  1504. mat_softwarelighting "0"
  1505. mat_softwareskin "0"
  1506. mat_software_aa_blur_one_pixel_lines "0" // (1.0 - lots)
  1507. mat_software_aa_debug "0" // (2 - show anti-a
  1508. mat_software_aa_edge_threshold "1" // Software AA - adjusts the sensitivity of the software AA shaders edge detection (default 1.0 - a lower value will soften more
  1509. mat_software_aa_quality "0" // (1 - 9-tap filter)
  1510. mat_software_aa_strength "-1" // Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
  1511. mat_software_aa_strength_vgui "-1" // but forced to this value when called by the post vgui AA pass.
  1512. mat_software_aa_tap_offset "1" // Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
  1513. mat_specular "1" // Enable/Disable specularity for perf testing. Will cause a material reload upon change.
  1514. mat_spewalloc "0"
  1515. mat_spewvertexandpixelshaders // Print all vertex and pixel shaders currently loaded to the console
  1516. mat_spew_long_frames "0" // warn about frames that go over 66ms for CERT purposes.
  1517. mat_stub "0"
  1518. mat_suppress // Supress a material from drawing
  1519. mat_surfaceid "0"
  1520. mat_surfacemat "0"
  1521. mat_tessellationlevel "6"
  1522. mat_tessellation_accgeometrytangents "0"
  1523. mat_tessellation_cornertangents "1"
  1524. mat_tessellation_update_buffers "1"
  1525. mat_texture_limit "-1" // the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
  1526. mat_texture_list "0" // show a list of used textures per frame
  1527. mat_texture_list_all "0" // then the texture list panel will show all currently-loaded textures.
  1528. mat_texture_list_all_frames "2" // How many frames to sample texture memory for all textures.
  1529. mat_texture_list_content_path "0" // itll assume your content directory is next to the currently runn
  1530. mat_texture_list_exclude // save - saves exclude list file
  1531. mat_texture_list_exclude_editing "0"
  1532. mat_texture_list_txlod // -1 to dec resolution
  1533. mat_texture_list_txlod_sync // save - saves all changes to material content files
  1534. mat_texture_list_view "1" // then the texture list panel will render thumbnails of currently-loaded textures.
  1535. mat_tonemapping_occlusion_use_stencil "0"
  1536. mat_tonemap_algorithm "1" // 0 = Original Algorithm 1 = New Algorithm
  1537. mat_tonemap_min_avglum "3"
  1538. mat_tonemap_percent_bright_pixels "2"
  1539. mat_tonemap_percent_target "60"
  1540. mat_triplebuffered "0" // This means we want triple buffering if we are fullscreen and vsyncd
  1541. mat_use_compressed_hdr_textures "1"
  1542. mat_viewportscale "0" // Scale down the main viewport (to reduce GPU impact on CPU profiling)
  1543. mat_viewportupscale "1" // Scale the viewport back up
  1544. mat_vignette_enable "0"
  1545. mat_vsync "1" // Force sync to vertical retrace
  1546. mat_wateroverlaysize "128"
  1547. mat_wireframe "0"
  1548. mat_yuv "0"
  1549. maxplayers // Change the maximum number of players allowed on this server.
  1550. memory // Print memory stats.
  1551. mem_compact
  1552. mem_dump // Dump memory stats to text file.
  1553. mem_dumpstats "0" // Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
  1554. mem_dumpvballocs // Dump VB memory allocation stats.
  1555. mem_eat
  1556. mem_force_flush "0" // Force cache flush of unlocked resources on every alloc
  1557. mem_force_flush_section "0" // Cache section to restrict mem_force_flush
  1558. mem_incremental_compact
  1559. mem_incremental_compact_rate "0" // Rate at which to attempt internal heap compation
  1560. mem_level "2" // Memory Level - Default: High
  1561. mem_max_heapsize "256" // Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
  1562. mem_max_heapsize_dedicated "64" // for dedicated server (in mb)
  1563. mem_min_heapsize "48" // Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
  1564. mem_periodicdumps "0" // Write periodic memstats dumps every n seconds.
  1565. mem_test
  1566. mem_test_each_frame "0" // Run heap check at end of every frame
  1567. mem_test_every_n_seconds "0" // Run heap check at a specified interval
  1568. mem_test_quiet "0" // Dont print stats when memtesting
  1569. mem_vcollide // Dumps the memory used by vcollides
  1570. mem_verify // Verify the validity of the heap
  1571. miniprofiler_dump "0"
  1572. minisave // Saves game (for current level only!)
  1573. model_combiner_dumpstats // Dump the stats for the model combiner manager.
  1574. model_list // Dump model list to file
  1575. mod_check_vcollide "0" // Check all vcollides on load
  1576. mod_combiner_info // debug spew for Combiner Info
  1577. mod_dont_load_vertices "0" // supress loading model vertex data
  1578. mod_forcedata "1" // Forces all model file data into cache on model load.
  1579. mod_forcetouchdata "1" // Forces all model file data into cache on model load.
  1580. mod_load_anims_async "0"
  1581. mod_load_fakestall "0" // Forces all ANI file loading to stall for specified ms
  1582. mod_load_mesh_async "0"
  1583. mod_load_showstall "0" // 2 - show stalls
  1584. mod_load_vcollide_async "0"
  1585. mod_lock_mdls_on_load "1"
  1586. mod_lock_meshes_on_load "1"
  1587. mod_test_mesh_not_available "0"
  1588. mod_test_not_available "0"
  1589. mod_test_verts_not_available "0"
  1590. mod_touchalldata "1" // Touch model data during level startup
  1591. mod_trace_load "0"
  1592. morph_debug "0"
  1593. morph_path "7"
  1594. movie_fixwave // etc.
  1595. mp_allowspectators "1" // toggles whether the server allows spectator mode or not
  1596. mp_chattime "10" // amount of time players can chat after the game is over
  1597. mp_fadetoblack "0" // fade a players screen to black when he dies
  1598. mp_forcecamera "1" // Restricts spectator modes for dead players
  1599. mp_friendlyfire "0" // Allows team members to injure other members of their team
  1600. mp_timelimit "0" // game time per map in minutes
  1601. mp_tournament "0"
  1602. mp_usehwmmodels "0" // 0 = based upon GPU)
  1603. mp_usehwmvcds "0" // 0 = based upon GPU)
  1604. multiunit_frame_tall "48"
  1605. multiunit_frame_wide "48"
  1606. multiunit_page_next // cycle to the next multiunit page
  1607. multiunit_page_prev // cycle to the previous multiunit page
  1608. multiunit_x_gap "4"
  1609. multiunit_x_start "0"
  1610. multiunit_y_gap "13"
  1611. multiunit_y_start "0"
  1612. multvar // Multiply specified convar value.
  1613. muzzleflash_light "1"
  1614. m_customaccel "0" // 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
  1615. m_customaccel_exponent "1" // Mouse move is raised to this power before being scaled by scale factor.
  1616. m_customaccel_max "0" // 0 for no limit
  1617. m_customaccel_scale "0" // Custom mouse acceleration value.
  1618. m_filter "0" // Mouse filtering (set this to 1 to average the mouse over 2 frames).
  1619. m_forward "1" // Mouse forward factor.
  1620. m_mouseaccel1 "0" // Windows mouse acceleration initial threshold (2x movement).
  1621. m_mouseaccel2 "0" // Windows mouse acceleration secondary threshold (4x movement).
  1622. m_mousespeed "1" // Windows mouse speed factor (range 1 to 20).
  1623. m_pitch "0" // Mouse pitch factor.
  1624. m_side "0" // Mouse side factor.
  1625. m_yaw "0" // Mouse yaw factor.
  1626. name "0" // Current user name
  1627. nb_shadow_dist "400"
  1628. net_blockmsg "0" // Discards incoming message: <0|1|name>
  1629. net_channels // Shows net channel info
  1630. net_compressvoice "0" // Attempt to compress out of band voice payloads (360 only).
  1631. net_droppackets "0" // Drops next n packets on client
  1632. net_dumpeventstats // Dumps out a report of game event network usage
  1633. net_dumptest "0"
  1634. net_fakejitter "0" // Jitter fakelag packet time
  1635. net_fakelag "0" // Lag all incoming network data (including loopback) by this many milliseconds.
  1636. net_fakeloss "0" // Simulate packet loss as a percentage (negative means drop 1/n packets)
  1637. net_graph "0" // = 3 draws payload legend.
  1638. net_graphheight "64" // Height of netgraph panel
  1639. net_graphinsetbottom "130" // net_graph insert from bottom.
  1640. net_graphinsetleft "0" // net_graph insert from left.
  1641. net_graphinsetright "0" // net_graph insert from right.
  1642. net_graphinsettop "0" // net_graph insert from top.
  1643. net_graphmsecs "400" // The latency graph represents this many milliseconds.
  1644. net_graphpos "1"
  1645. net_graphproportionalfont "1" // Determines whether netgraph font is proportional or not
  1646. net_graphshowinterp "1" // Draw the interpolation graph.
  1647. net_graphshowlatency "1" // Draw the ping/packet loss graph.
  1648. net_graphsolid "1"
  1649. net_graphtext "1" // Draw text fields
  1650. net_maxcleartime "4" // Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
  1651. net_maxfilesize "16" // Maximum allowed file size for uploading in MB
  1652. net_maxfragments "1200" // Max fragment bytes per packet
  1653. net_maxroutable "1200" // Requested max packet size before packets are split.
  1654. net_paranoid "1"
  1655. net_port_try "150" // how many more to try binding.
  1656. net_public_adr "0" // this is the public facing ip address string: (x.x.x.x
  1657. net_queued_packet_thread "1" // Use a high priority thread to send queued packets out instead of sending them each frame.
  1658. net_queue_trace "0"
  1659. net_scale "5"
  1660. net_showcompression "0" // Show compression results.
  1661. net_showeventlisteners "0" // Show listening addition/removals
  1662. net_showevents "0" // 2=all).
  1663. net_showfragments "0" // Show netchannel fragments
  1664. net_showoob "0" // Show connectionless UDP traffic.
  1665. net_showpeaks "0" // Show messages for large packets only: <size>
  1666. net_showreliablesounds "0"
  1667. net_showsplits "0" // Show info about packet splits
  1668. net_showudp "0" // Dump UDP packets summary to console
  1669. net_showudp_remoteonly "0" // Dump non-loopback udp only
  1670. net_showusercmd "0" // Show user command encoding
  1671. net_splitrate "1" // Number of fragments for a splitpacket that can be sent per frame
  1672. net_status // Shows current network status
  1673. net_steamcnx_status // Print status of steam connection sockets.
  1674. net_usesocketsforloopback "1" // Use network sockets layer even for listen server local players packets (multiplayer only).
  1675. next "0" // Set to 1 to advance to next frame ( when singlestep == 1 )
  1676. nextdemo // Play next demo in sequence.
  1677. old_radiusdamage "0"
  1678. openshop_category // specific tab request
  1679. open_store // Open the in-game store
  1680. option_duck_method "1"
  1681. overview_alpha "1" // Overview map translucency.
  1682. overview_draw_map "1"
  1683. overview_health "1" // Show players health in map overview.
  1684. overview_locked "1" // doesnt follow view angle.
  1685. overview_mode // large: <0|1|2>
  1686. overview_names "1" // Show players names in map overview.
  1687. overview_tracks "1" // Show players tracks in map overview.
  1688. overview_zoom // Sets overview map zoom: <zoom> [<time>] [rel]
  1689. paintmap_scale "1"
  1690. paint_sample_size "4"
  1691. panel_test_title_safe "0" // Test vgui panel positioning with title safe indentation
  1692. particles_default_max_recreate_time "2"
  1693. particles_recreate_tick_size "0"
  1694. particle_simulateoverflow "0" // Used for stress-testing particle systems. Randomly denies creation of particles.
  1695. particle_sim_alt_cores "2"
  1696. password "-2147483648" // Current server access password
  1697. path // Show the engine filesystem path.
  1698. pause // Toggle the server pause state.
  1699. perfui // Show/hide the level performance tools UI.
  1700. perfvisualbenchmark
  1701. perfvisualbenchmark_abort
  1702. phonemedelay "0" // Phoneme delay to account for sound system latency.
  1703. phonemefilter "0" // Time duration of box filter to pass over phonemes.
  1704. phonemesnap "2" // regardless of duration.
  1705. PhysPMC "0"
  1706. phys_enable_query_cache "1"
  1707. phys_pushscale "1"
  1708. ping // Display ping to server.
  1709. pipeline_static_props "1"
  1710. pixelvis_debug // Dump debug info
  1711. play // Play a sound.
  1712. playdemo // Play a recorded demo file (.dem ).
  1713. playflush // reloading from disk in case of changes.
  1714. playgamesound // Play a sound from the game sounds txt file
  1715. playsoundscape // Forces a soundscape to play
  1716. playvideo // Plays a video: <filename> [width height]
  1717. playvideo_exitcommand // Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
  1718. playvideo_exitcommand_nointerrupt // Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
  1719. playvideo_nointerrupt // Plays a video without ability to skip: <filename> [width height]
  1720. playvol // Play a sound at a specified volume.
  1721. play_greevil_pitch_adjust "0"
  1722. play_greevil_y_adjust "0"
  1723. plugin_load // plugin_load <filename> : loads a plugin
  1724. plugin_pause // plugin_pause <index> : pauses a loaded plugin
  1725. plugin_pause_all // pauses all loaded plugins
  1726. plugin_print // Prints details about loaded plugins
  1727. plugin_unload // plugin_unload <index> : unloads a plugin
  1728. plugin_unpause // plugin_unpause <index> : unpauses a disabled plugin
  1729. plugin_unpause_all // unpauses all disabled plugins
  1730. portrait_red "200"
  1731. practice_password "0" // Password used to filter private practice lobbies.
  1732. print_colorcorrection // Display the color correction layer information.
  1733. progress_enable
  1734. props_break_max_pieces "-1" // Maximum prop breakable piece count (-1 = model default)
  1735. props_break_max_pieces_perframe "-1" // Maximum prop breakable piece count per frame (-1 = model default)
  1736. prop_crosshair // Shows name for prop looking at
  1737. pwatchent "-1" // Entity to watch for prediction system changes.
  1738. pwatchvar "0" // Entity variable to watch in prediction system for changes.
  1739. quit // Exit the engine.
  1740. ragdoll_sleepaftertime "5" // the ragdoll will go to sleep.
  1741. rate "80000" // Max bytes/sec the host can receive data
  1742. rcon // Issue an rcon command.
  1743. rcon_address "0" // Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
  1744. rcon_password "0" // remote console password.
  1745. recompute_speed // Recomputes clock speed (for debugging purposes).
  1746. record // Record a demo.
  1747. record_tga_interval "1" // How often to save screenshots when using startmovie. A value of 1 will save every frame. A value of 2 will save every other f
  1748. record_tga_usealpha "0" // writes out alpha into TGA screenshots when using startmovie.
  1749. refractfog_center "-16777216" // so 0 0 0 is the origin.
  1750. refractfog_end "2000" // Objects using vertexlit_sob (with $refractfog 1) will start to fade into the background at this distance from refractfog_cente
  1751. refractfog_maxdensity "0" // 1 - maximum). Refract fog causes objects using the ver
  1752. refractfog_start "1000" // Objects using vertexlit_sob (with $refractfog 1) will start to fade into the background at this distance from refractfog_cente
  1753. reload // Reload the most recent saved game (add setpos to jump to current view position on reload).
  1754. reload_fullbody_portrait_data // Reloads full body portrait data.
  1755. reload_materials "0"
  1756. remote_bug // Starts a bug report with data from the currently connected rcon machine
  1757. removeid // Remove a user ID from the ban list.
  1758. removeip // Remove an IP address from the ban list.
  1759. render_perf // render_perf
  1760. render_test // render_test22222
  1761. report_cliententitysim "0" // List all clientside simulations and time - will report and turn itself off.
  1762. report_clientthinklist "0" // List all clientside entities thinking and time - will report and turn itself off.
  1763. reset_gameconvars // Reset a bunch of game convars to default values
  1764. restart // Restart the game on the same level (add setpos to jump to current view position on restart).
  1765. results_row_initial_delay "0"
  1766. results_row_interval "0"
  1767. res_restrict_access "0"
  1768. retry // Retry connection to last server.
  1769. room_type "0"
  1770. rope_averagelight "1" // Makes ropes use average of cubemap lighting instead of max intensity.
  1771. rope_collide "1" // Collide rope with the world
  1772. rope_min_pixel_diameter "2"
  1773. rope_rendersolid "1"
  1774. rope_shake "0"
  1775. rope_smooth "1" // Do an antialiasing effect on ropes
  1776. rope_smooth_enlarge "1" // How much to enlarge ropes in screen space for antialiasing effect
  1777. rope_smooth_maxalpha "0" // Alpha for rope antialiasing effect
  1778. rope_smooth_maxalphawidth "1"
  1779. rope_smooth_minalpha "0" // Alpha for rope antialiasing effect
  1780. rope_smooth_minwidth "0" // this is the min screenspace width it lets a rope shrink to
  1781. rope_solid_maxalpha "1"
  1782. rope_solid_maxwidth "1"
  1783. rope_solid_minalpha "0"
  1784. rope_solid_minwidth "0"
  1785. rope_subdiv "2" // Rope subdivision amount
  1786. rope_wind_dist "1000" // Dont use CPU applying small wind gusts to ropes when theyre past this distance.
  1787. rr_debugclassname_client "0" // rr_debugresponses will print only response tests where classname corresponds to this variable. Use to filter for a sp
  1788. rr_debugresponseconcept "0" // rr_debugresponses will print only responses testing for the specified concept
  1789. rr_debugresponseconcept_exclude // Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
  1790. rr_debugresponses "0" // it will only show response success/f
  1791. rr_debugrule "0" // that rules score will be shown whenever a concept is passed into the response rules system.
  1792. rr_discrepancycheck "0" // Set 0 to disable the [RESPONSELIB] warning messages.
  1793. rr_dumpresponses "0" // Dump all response_rules.txt and rules (requires restart)
  1794. rr_reloadresponsesystems_client // Reload all response system scripts.
  1795. r_3dsky "1" // Enable the rendering of 3d sky boxes
  1796. r_AirboatViewDampenDamp "1"
  1797. r_AirboatViewDampenFreq "7"
  1798. r_AirboatViewZHeight "0"
  1799. r_ambientboost "1" // Set to boost ambient term if it is totally swamped by local lights
  1800. r_ambientfactor "5" // Boost ambient cube by no more than this factor
  1801. r_ambientfraction "0" // Fraction of direct lighting used to boost lighting when model requests
  1802. r_ambientlightingonly "0" // Set this to 1 to light models with only ambient lighting (and no static lighting).
  1803. r_ambientmin "0" // Threshold above which ambient cube will not boost (i.e. its already sufficiently bright
  1804. r_aspectratio "0"
  1805. r_avglight "1"
  1806. r_avglightmap "0"
  1807. r_bloomtintb "0"
  1808. r_bloomtintexponent "2"
  1809. r_bloomtintg "0"
  1810. r_bloomtintr "0"
  1811. r_cheapwaterend
  1812. r_cheapwaterstart
  1813. r_cleardecals // Usage r_cleardecals <permanent>.
  1814. r_ClipAreaPortals "1"
  1815. r_colorstaticprops "0"
  1816. r_debugcheapwater "0"
  1817. r_debugrandomstaticlighting "0" // Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
  1818. r_debug_sequencesets "-2"
  1819. r_decals "2048"
  1820. r_decalstaticprops "1" // Decal static props test
  1821. r_decal_cover_count "4"
  1822. r_decal_overlap_area "0"
  1823. r_decal_overlap_count "3"
  1824. r_deferred_additive_pass "1"
  1825. r_deferred_global_light "1"
  1826. r_deferred_height_fog "1"
  1827. r_deferred_simple_light "1"
  1828. r_deferred_simple_projections "1"
  1829. r_deferred_specular "1"
  1830. r_deferred_specular_bloom "1"
  1831. r_depthoverlay "0" // Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
  1832. r_DispBuildable "0"
  1833. r_DispWalkable "0"
  1834. r_dopixelvisibility "1"
  1835. r_DotaSpecificCullingToggle // Toggle Dota specific culling
  1836. r_drawallrenderables "0" // even ones inside solid leaves.
  1837. r_drawbatchdecals "1" // Render decals batched.
  1838. r_DrawBeams "1" // 2=Wireframe
  1839. r_drawbrushmodels "1" // 2=Wireframe
  1840. r_drawclipbrushes "0" // purple=NPC)
  1841. r_drawdecals "1" // Render decals.
  1842. r_DrawDetailProps "1" // 2=Wireframe
  1843. r_DrawDisp "1" // Toggles rendering of displacment maps
  1844. r_drawentities "1"
  1845. r_drawflecks "1"
  1846. r_drawfuncdetail "1" // Render func_detail
  1847. r_drawleaf "-1" // Draw the specified leaf.
  1848. r_drawlightcache "0" // 0: off 1: draw light cache entries 2: draw rays
  1849. r_drawlightinfo "0"
  1850. r_drawlights "0"
  1851. r_drawmodeldecals "1"
  1852. r_DrawModelLightOrigin "0"
  1853. r_drawmodelstatsoverlay "0"
  1854. r_drawmodelstatsoverlaydistance "500"
  1855. r_drawmodelstatsoverlaymax "1" // time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
  1856. r_drawmodelstatsoverlaymin "0" // time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
  1857. r_drawopaquerenderables "1"
  1858. r_drawopaqueworld "1"
  1859. r_drawothermodels "1" // 2=Wireframe
  1860. r_drawparticles "1" // Enable/disable particle rendering
  1861. r_drawpixelvisibility "0" // Show the occlusion proxies
  1862. r_DrawPortals "0"
  1863. r_DrawRain "1" // Enable/disable rain rendering.
  1864. r_drawrenderboxes "0"
  1865. r_drawropes "1"
  1866. r_drawscaleform "1"
  1867. r_drawskybox "1"
  1868. r_DrawSpecificStaticProp "-1"
  1869. r_drawsprites "1"
  1870. r_drawstaticprops "1" // 2=Wireframe
  1871. r_drawtracers "1"
  1872. r_drawtracers_firstperson "1"
  1873. r_drawtranslucentrenderables "1"
  1874. r_drawtranslucentworld "1"
  1875. r_drawvgui "1" // Enable the rendering of vgui panels
  1876. r_drawviewmodel "1"
  1877. r_drawworld "1" // Render the world.
  1878. r_dscale_basefov "90"
  1879. r_dscale_fardist "2000"
  1880. r_dscale_farscale "4"
  1881. r_dscale_neardist "100"
  1882. r_dscale_nearscale "1"
  1883. r_dynamic "1"
  1884. r_dynamiclighting "1"
  1885. r_emulategl "0"
  1886. r_entityclips "1"
  1887. r_eyeglintlodpixels "20" // The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
  1888. r_eyegloss "1"
  1889. r_eyemove "1"
  1890. r_eyes "1"
  1891. r_eyeshift_x "0"
  1892. r_eyeshift_y "0"
  1893. r_eyeshift_z "0"
  1894. r_eyesize "0"
  1895. r_eyewaterepsilon "7"
  1896. r_fade360style "1"
  1897. r_farz "-1" // Override the far clipping plane. -1 means to use the value in env_fog_controller.
  1898. r_fastzreject "0" // Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
  1899. r_fastzrejectdisp "0" // Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
  1900. r_flashcombined "0"
  1901. r_flashlightambient "0"
  1902. r_flashlightbacktraceoffset "0"
  1903. r_flashlightbrightness "0"
  1904. r_flashlightclip "0"
  1905. r_flashlightconstant "0"
  1906. r_flashlightculldepth "1"
  1907. r_flashlightdepthres "1024"
  1908. r_flashlightdepthreshigh "1024"
  1909. r_flashlightdepthtexture "1"
  1910. r_flashlightdepth_drawtranslucents "0"
  1911. r_FlashlightDetailProps "1" // 2 = multipass (multipass is PC ONLY)
  1912. r_flashlightdrawclip "0"
  1913. r_flashlightdrawdepth "0"
  1914. r_flashlightdrawdepthres "256"
  1915. r_flashlightdrawfrustum "0"
  1916. r_flashlightdrawfrustumbbox "0"
  1917. r_flashlightdrawsweptbbox "0"
  1918. r_flashlightfar "750"
  1919. r_flashlightfov "53"
  1920. r_flashlightladderdist "40"
  1921. r_flashlightlinear "100"
  1922. r_flashlightlockposition "0"
  1923. r_flashlightmodels "1"
  1924. r_flashlightmuzzleflashfov "120"
  1925. r_flashlightnear "4"
  1926. r_flashlightnearoffsetscale "1"
  1927. r_flashlightnodraw "0"
  1928. r_flashlightoffsetforward "0"
  1929. r_flashlightoffsetright "5"
  1930. r_flashlightoffsetup "-5"
  1931. r_flashlightquadratic "0"
  1932. r_flashlightrender "1"
  1933. r_flashlightrendermodels "1"
  1934. r_flashlightrenderworld "1"
  1935. r_flashlightscissor "1"
  1936. r_flashlightshadowatten "0"
  1937. r_flashlighttracedistcutoff "128"
  1938. r_flashlightupdatedepth "1"
  1939. r_flashlightvisualizetrace "0"
  1940. r_flashlightvolumetrics "1"
  1941. r_flashlight_topdown "0"
  1942. r_flashoverbudget "0"
  1943. r_flex "1"
  1944. r_flushlod // Flush and reload LODs.
  1945. r_ForceRestore "0"
  1946. r_ForceWaterLeaf "1" // Enable for optimization to water - considers view in leaf under water for purposes of culling
  1947. r_frame_query "0"
  1948. r_frustumcullworld "1"
  1949. r_glint_alwaysdraw "0"
  1950. r_glint_procedural "0"
  1951. r_globallight_singlepass "1" // Global light is drawn as a single pass
  1952. r_hunkalloclightmaps "1"
  1953. r_hwmorph "0"
  1954. r_impacts_alt_orientation "1"
  1955. r_itemblinkmax "0"
  1956. r_itemblinkrate "4"
  1957. r_JeepViewBlendTo "1"
  1958. r_JeepViewBlendToScale "0"
  1959. r_JeepViewBlendToTime "1"
  1960. r_JeepViewDampenDamp "1"
  1961. r_JeepViewDampenFreq "7"
  1962. r_JeepViewZHeight "10"
  1963. r_jiggle_bones "1"
  1964. r_lightaverage "1" // Activates/deactivate light averaging
  1965. r_lightcachecenter "1"
  1966. r_lightcachemodel "-1"
  1967. r_lightcache_invalidate
  1968. r_lightcache_numambientsamples "162" // number of random directions to fire rays when computing ambient lighting
  1969. r_lightcache_radiusfactor "1000" // Allow lights to influence lightcaches beyond the lights radii
  1970. r_lightcache_zbuffercache "0"
  1971. r_lightinterp "5" // 0 turns off interpolation
  1972. r_lightmap "-1"
  1973. r_lightstyle "-1"
  1974. r_lightwarpidentity "0"
  1975. r_lockpvs "0" // Lock the PVS so you can fly around and inspect what is being drawn.
  1976. r_lod "-1"
  1977. r_mapextents "16384" // Set the max dimension for the map. This determines the far clipping plane
  1978. r_maxdlights "32"
  1979. r_maxmodeldecal "50"
  1980. r_maxnewsamples "6"
  1981. r_maxsampledist "128"
  1982. r_minnewsamples "3"
  1983. r_modelwireframedecal "0"
  1984. r_nohw "0"
  1985. r_norefresh "0"
  1986. r_nosw "0"
  1987. r_novis "0" // Turn off the PVS.
  1988. r_occludeemaxarea "0" // Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
  1989. r_occluderminarea "0" // Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
  1990. r_occludermincount "0" // no matter how big they are.
  1991. r_occlusion "1" // Activate/deactivate the occlusion system.
  1992. r_occlusionspew "0" // Activate/deactivates spew about what the occlusion system is doing.
  1993. r_oldlightselection "0" // Set this to revert to HL2s method of selecting lights
  1994. r_overlayfadeenable "0"
  1995. r_overlayfademax "2000"
  1996. r_overlayfademin "1750"
  1997. r_overlaypushout "0"
  1998. r_overlaywireframe "0"
  1999. r_particle_demo "0"
  2000. r_particle_sim_spike_threshold_ms "0"
  2001. r_particle_timescale "1"
  2002. r_partition_level "-1" // Displays a particular level of the spatial partition system. Use -1 to disable it.
  2003. r_PhysPropStaticLighting "1"
  2004. r_pixelvisibility_partial "1"
  2005. r_pixelvisibility_spew "0"
  2006. r_pix_recordframes "0"
  2007. r_pix_start "0"
  2008. r_portalscloseall "0"
  2009. r_portalsopenall "0" // Open all portals
  2010. r_PortalTestEnts "1" // Clip entities against portal frustums.
  2011. r_printdecalinfo
  2012. r_proplightingfromdisk "1" // 2=Show Errors
  2013. r_proplightingpooling "-1" // 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
  2014. r_propsmaxdist "1200" // Maximum visible distance
  2015. r_queued_decals "0" // Offloads a bit of decal rendering setup work to the material system queue when enabled.
  2016. r_queued_post_processing "0"
  2017. r_queued_ropes "1"
  2018. r_radiosity "4" // 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
  2019. r_RainAllowInSplitScreen "0" // Allows rain in splitscreen
  2020. r_rainalpha "0"
  2021. r_rainalphapow "0"
  2022. r_RainParticleDensity "1" // Density of Particle Rain 0-1
  2023. r_randomflex "0"
  2024. r_renderoverlayfragment "1"
  2025. r_render_perf_force_flushing "0" // a full GPU pipeline flush will occur on every BeginGPUTimingQuery/EndGPUTimingQuery call
  2026. r_render_perf_recalibrate
  2027. r_render_perf_report_cpu_times "0" // GetCompletedGPUTimingQueries() will lie and report CPU times instead of GPU times
  2028. r_render_space "0"
  2029. r_rimlight "1"
  2030. r_rootlod "0" // Root LOD
  2031. r_ropetranslucent "1"
  2032. r_screenoverlay // Draw specified material as an overlay
  2033. r_screenspace_aa "1"
  2034. r_screenspace_aa_debug_w "0"
  2035. r_screenspace_aa_debug_x "0"
  2036. r_screenspace_aa_debug_y "0"
  2037. r_screenspace_aa_debug_z "0"
  2038. r_screenspace_aa_technique "0"
  2039. r_screen_size_expansion "0"
  2040. r_sequence_debug "0"
  2041. r_shader_srgb "0" // -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
  2042. r_shadowangles // Set shadow angles
  2043. r_shadowblobbycutoff // some shadow stuff
  2044. r_shadowcolor // Set shadow color
  2045. r_shadowdir // Set shadow direction
  2046. r_shadowdist // Set shadow distance
  2047. r_shadowfromanyworldlight "0"
  2048. r_shadowfromworldlights "1" // Enable shadowing from world lights
  2049. r_shadowfromworldlights_debug "0"
  2050. r_shadowids "0"
  2051. r_shadowmaxrendered "32"
  2052. r_shadowrendertotexture "0"
  2053. r_shadows "1"
  2054. r_shadows_gamecontrol "-1"
  2055. r_shadows_on_renderables_enable "0" // Support casting RTT shadows onto other renderables
  2056. r_shadowwireframe "0"
  2057. r_shadow_debug_spew "0"
  2058. r_shadow_deferred "0" // Toggle deferred shadow rendering
  2059. r_shadow_deferred_downsample "0" // Toggle low-res deferred shadow rendering
  2060. r_shadow_deferred_simd "0"
  2061. r_shadow_half_update_rate "0" // Updates shadows at half the framerate
  2062. r_shadow_lightpos_lerptime "0"
  2063. r_shadow_shortenfactor "2" // Makes shadows cast from local lights shorter
  2064. r_showenvcubemap "0"
  2065. r_showonlyshadowents "0"
  2066. r_ShowViewerArea "0"
  2067. r_showz_power "1"
  2068. r_skin "0"
  2069. r_skybox "1" // Enable the rendering of sky boxes
  2070. r_slowpathwireframe "0"
  2071. r_snapportal "-1"
  2072. r_spray_lifetime "10" // Number of rounds player sprays are visible
  2073. r_ssao "1" // Enable the rendering of SSAO
  2074. r_ssao_gpu_times "0"
  2075. r_ssao_super_expensive "0"
  2076. r_sse_s "1" // sse ins for particle sphere create
  2077. r_staticlight_streams "1"
  2078. r_staticpropinfo "0"
  2079. r_staticprop_lod "-1"
  2080. r_studio_stats "0"
  2081. r_suppress_d3dcalls "0"
  2082. r_swingflashlight "1"
  2083. r_teeth "1"
  2084. r_threadeddetailprops "1" // enable threading of detail prop drawing
  2085. r_threaded_particles "1"
  2086. r_threaded_shadow_clip "0"
  2087. r_topdown "0"
  2088. r_twopasspaint "1" // HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this
  2089. r_unlimitedrefract "0"
  2090. r_unloadlightmaps "0"
  2091. r_updaterefracttexture "1"
  2092. r_VehicleViewClamp "1"
  2093. r_VehicleViewDampen "1"
  2094. r_visambient "0" // Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
  2095. r_visocclusion "0" // Activate/deactivate wireframe rendering of what the occlusion system is doing.
  2096. r_visualizelighttraces "0"
  2097. r_visualizelighttracesshowfulltrace "0"
  2098. r_visualizeproplightcaching "0"
  2099. r_visualizetraces "0"
  2100. r_WaterDrawReflection "1" // Enable water reflection
  2101. r_WaterDrawRefraction "1" // Enable water refraction
  2102. r_waterforceexpensive "0"
  2103. r_waterforcereflectentities "0"
  2104. r_worldlightmin "0"
  2105. r_worldlights "3" // number of world lights to use per vertex
  2106. r_worldlistcache "1"
  2107. save // Saves current game.
  2108. save_async "1"
  2109. save_asyncdelay "0" // adds this many milliseconds of delay to the save operation.
  2110. save_console "0" // Autosave on the PC behaves like it does on the consoles.
  2111. save_disable "0"
  2112. save_finish_async
  2113. save_history_count "1" // Keep this many old copies in history of autosaves and quicksaves.
  2114. save_huddelayframes "1" // Number of frames to defer for drawing the Saving message.
  2115. save_in_memory "0" // Set to 1 to save to memory instead of disk (Xbox 360)
  2116. save_noxsave "0"
  2117. save_screenshot "1" // 2 = always
  2118. save_spew "0"
  2119. scaleform_avatar_debug "0" // Show debug text for loading Steam avatars
  2120. scaleform_spew "0" // Allow scaleform log spew
  2121. scene_clientflex "1" // Do client side flex animation.
  2122. scene_print "0" // print timing and event info to console.
  2123. scene_vcdautosave "0" // Create a savegame before VCD playback
  2124. schedule_match_ready_sound // Plays the sound in windows after a delay of X seconds
  2125. screenshot // Take a screenshot.
  2126. script_client // Run the text as a script
  2127. script_debug_client // Connect the vscript VM to the script debugger
  2128. script_dump_all_client // Dump the state of the VM to the console
  2129. script_execute_client // Run a vscript file
  2130. script_help_client // optionally with a search string
  2131. scr_centertime "2"
  2132. sensitivity "3" // Mouse sensitivity.
  2133. setinfo // Adds a new user info value
  2134. setpause // Set the pause state of the server.
  2135. settings_section_scroll_time "0"
  2136. sfm_record_hz "30"
  2137. sf_async "0" // Enabled async loading for Scaleform files
  2138. sf_cardflip_time "1"
  2139. sf_debug_file_opens "0" // Print file opens to Scaleform spew
  2140. sf_fulldeck_card_scale_max "0"
  2141. sf_fulldeck_card_scale_min "0"
  2142. sf_fulldeck_hide_unavailable "1" // hide unavailable cards instead of greying them out (dynamic mode overrides)
  2143. sf_fulldeck_intro_curve "0"
  2144. sf_fulldeck_intro_time "0"
  2145. sf_fulldeck_leftovers_position "1"
  2146. sf_fulldeck_legacy_columns "7"
  2147. sf_fulldeck_legacy_gap_x "15"
  2148. sf_fulldeck_legacy_gap_y "50"
  2149. sf_fulldeck_legacy_rows "3"
  2150. sf_fulldeck_raise_speed "10"
  2151. sf_fulldeck_x_gap_perc "0"
  2152. sf_fulldeck_y_gap_perc "0"
  2153. sf_loadout_rotate_drag "0"
  2154. sf_loadout_rotate_grab_scale "0"
  2155. sf_loadout_rotate_scale "2"
  2156. sf_turntable_curve_16x10 "0"
  2157. sf_turntable_curve_16x9 "0"
  2158. sf_turntable_curve_4x3 "0"
  2159. sf_turntable_curve_5x4 "0"
  2160. sf_turntable_deal_curve_max "0"
  2161. sf_turntable_deal_curve_min "0"
  2162. sf_turntable_deal_time "0"
  2163. sf_turntable_edgescroll "0"
  2164. sf_turntable_end "1"
  2165. sf_turntable_gradient_curve "0"
  2166. sf_turntable_hasitems_allitems "0"
  2167. sf_turntable_indent "0"
  2168. sf_turntable_itemsel_xdelta "0"
  2169. sf_turntable_mousescroll "0"
  2170. sf_turntable_mousewheelscroll "5"
  2171. sf_turntable_moviecards_fromcenter "3"
  2172. sf_turntable_rotation_angle "85"
  2173. sf_turntable_rotation_start "0"
  2174. sf_turntable_scale_curve "0"
  2175. sf_turntable_scale_max "150"
  2176. sf_turntable_scale_min "80"
  2177. sf_turntable_selmove_time "0"
  2178. sf_turntable_testmaxheroes "-1"
  2179. sf_turntable_tint_curve "0"
  2180. sf_turntable_ypos "125"
  2181. sf_turntable_ypos_curve "0"
  2182. sf_turntable_ypos_ingame "145"
  2183. sf_turntable_ypos_max "0"
  2184. shaderstat_viz // Shader Stat visualizer commands
  2185. shake_show "0" // Displays a list of the active screen shakes.
  2186. shake_stop // Stops all active screen shakes.
  2187. shake_testpunch // Test a punch-style screen shake.
  2188. shop_nav_to_search // makes the search box active
  2189. shop_nav_to_tab // switch to a particular shop tab ( 0 - 12 )
  2190. shop_select_itemrow // buy ( or set quickbuy with shift held ) a particular displayed row
  2191. showbudget_texture "0" // Enable the texture budget panel.
  2192. showbudget_texture_global_dumpstats // Dump all items in +showbudget_texture_global in a text form
  2193. showbudget_texture_global_sum "0"
  2194. showconsole // Show the console.
  2195. showinfo // Shows a info panel: <type> <title> <message> [<command>]
  2196. showpanel // Shows a viewport panel <name>
  2197. showparticlecounts "0" // Display number of particles drawn per frame
  2198. show_broadcast // debug show the broadcaster dialog
  2199. show_ready_up_fail // Shows the ready up fail dialog
  2200. show_sf_shop // show scaleform shop
  2201. show_shared_units // show the shared unit control dialog
  2202. singlestep "0" // Run engine in single step mode ( set next to 1 to advance a frame )
  2203. sixense_bind // Bind a concommand to a button.
  2204. sixense_clear_bindings // Clear all sixense bindings.
  2205. sixense_default_bindings // Clear current bindings and load the defaults.
  2206. sixense_delete_binding // Delete a single binding by index.
  2207. sixense_list_bindings // List the sixense bindings.
  2208. sixense_mouse_set_origin // Center the sixense mouse.
  2209. sixense_set_grid_command // Set the command bound to a click grid cell.
  2210. sixense_set_grid_size // Set the dimensions of a click grid.
  2211. sixense_write_bindings // Save the sixense bindings to a file.
  2212. sk_autoaim_mode "1"
  2213. slot0
  2214. slot1
  2215. slot10
  2216. slot2
  2217. slot3
  2218. slot4
  2219. slot5
  2220. slot6
  2221. slot7
  2222. slot8
  2223. slot9
  2224. smoothstairs "1" // Smooth player eye z coordinate when traversing stairs.
  2225. snapto
  2226. sndplaydelay
  2227. snd_async_flush // Flush all unlocked async audio data
  2228. snd_async_fullyasync "1" // All playback is fully async (sound doesnt play until data arrives).
  2229. snd_async_minsize "262144"
  2230. snd_async_showmem // Show async memory stats
  2231. snd_async_showmem_music // Show async memory stats for just non-streamed music
  2232. snd_async_showmem_summary // Show brief async memory stats
  2233. snd_async_spew_blocking "0" // Spew message to console any time async sound loading blocks on file i/o.
  2234. snd_async_stream_fail "0" // Spew stream pool failures.
  2235. snd_async_stream_spew "0" // 2=buffers
  2236. snd_cull_duplicates "0" // aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
  2237. snd_debug_gaincurve "0" // Visualize sound gain fall off
  2238. snd_debug_gaincurvevol "1" // Visualize sound gain fall off
  2239. snd_defer_trace "1"
  2240. snd_delay_for_choreo_enabled "1" // Enables update of delay for choreo to compensate for IO latency.
  2241. snd_delay_for_choreo_reset_after_N_milliseconds "500" // Resets the choreo latency after N milliseconds of VO not playing. Default is 500 ms.
  2242. snd_delay_sound_shift "0"
  2243. snd_disable_mixer_duck "0"
  2244. snd_disable_mixer_solo "0"
  2245. snd_duckerattacktime "0"
  2246. snd_duckerreleasetime "2"
  2247. snd_duckerthreshold "0"
  2248. snd_ducking_off "1"
  2249. snd_ducktovolume "0"
  2250. snd_dumpclientsounds // Dump sounds to console
  2251. snd_dump_filepaths
  2252. snd_dvar_dist_max "1320" // Play full far sound at this distance
  2253. snd_dvar_dist_min "240" // Play full near sound at this distance
  2254. snd_filter "0"
  2255. snd_foliage_db_loss "0" // foliage dB loss per 1200 units
  2256. snd_gain "1"
  2257. snd_gain_max "1"
  2258. snd_gain_min "0"
  2259. snd_gamevolume "0" // Music volume
  2260. snd_getmixer // Get data related to mix group matching string
  2261. snd_list "0"
  2262. snd_max_same_sounds "4"
  2263. snd_max_same_weapon_sounds "3"
  2264. snd_mergemethod "1" // 2 == avg).
  2265. snd_mixahead "0"
  2266. snd_mixer_master_dsp "1"
  2267. snd_mixer_master_level "1"
  2268. snd_mix_async "0"
  2269. snd_mix_minframetime "0"
  2270. snd_moviefix "1" // Defer sound recording until next tick when laying off movies.
  2271. snd_musicvolume "0" // Music volume
  2272. snd_mute_losefocus "1"
  2273. snd_noextraupdate "0"
  2274. snd_obscured_gain_dB "-2"
  2275. snd_op_test_convar "1"
  2276. snd_pause_all "1" // Specifies to pause all sounds and not just voice
  2277. snd_pitchquality "1"
  2278. snd_playsounds // Play sounds from the game sounds txt file at a given location
  2279. snd_prefetch_common "1" // Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
  2280. snd_pre_gain_dist_falloff "1"
  2281. snd_print_channels // Prints all the active channel.
  2282. snd_print_channel_by_guid // Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
  2283. snd_print_channel_by_index // Prints the content of a channel from its index. snd_print_channel_by_index <index>.
  2284. snd_profile "0"
  2285. snd_rebuildaudiocache // rebuild audio cache for current language
  2286. snd_refdb "60" // Reference dB at snd_refdist
  2287. snd_refdist "36" // Reference distance for snd_refdb
  2288. snd_restart // Restart sound system.
  2289. snd_setmixer // solo.
  2290. snd_setmixlayer // solo.
  2291. snd_setmixlayer_amount // Set named mix layer mix amount.
  2292. snd_setsoundparam // Set a sound paramater
  2293. snd_set_master_volume // Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
  2294. snd_show "0" // Show sounds info
  2295. snd_showclassname "0"
  2296. snd_showmixer "0"
  2297. snd_showstart "0"
  2298. snd_ShowThreadFrameTime "0"
  2299. snd_show_channel_count "0" // Show the current count of channel types.
  2300. snd_sos_allow_dynamic_chantype "0"
  2301. snd_sos_exec_when_paused "1"
  2302. snd_sos_flush_operators // Flush and re-parse the sound operator system
  2303. snd_sos_list_operator_updates "0"
  2304. snd_sos_print_operators // Prints a list of currently available operators
  2305. snd_sos_show_block_debug "0" // Spew data about the list of block entries.
  2306. snd_sos_show_client_rcv "0"
  2307. snd_sos_show_client_xmit "0"
  2308. snd_sos_show_entry_match_free "0"
  2309. snd_sos_show_operator_entry_filter "0"
  2310. snd_sos_show_operator_init "0"
  2311. snd_sos_show_operator_prestart "0"
  2312. snd_sos_show_operator_shutdown "0"
  2313. snd_sos_show_operator_start "0"
  2314. snd_sos_show_operator_stop_entry "0"
  2315. snd_sos_show_operator_updates "0"
  2316. snd_sos_show_opvar_list "0"
  2317. snd_sos_show_queuetotrack "0"
  2318. snd_sos_show_source_info "0"
  2319. snd_sos_show_startqueue "0"
  2320. snd_sos_show_track_list "0"
  2321. snd_soundmixer "0"
  2322. snd_soundmixer_flush // Reload soundmixers.txt file.
  2323. snd_soundmixer_list_mixers // List all mixers to dev console.
  2324. snd_soundmixer_list_mix_groups // List all mix groups to dev console.
  2325. snd_soundmixer_list_mix_layers // List all mix layers to dev console.
  2326. snd_soundmixer_parse_debug "0"
  2327. snd_soundmixer_set_trigger_factor // trigger amount.
  2328. snd_soundmixer_version "2"
  2329. snd_spatialize_roundrobin "0" // spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
  2330. snd_store_filepaths "0"
  2331. snd_surround_speakers "-1"
  2332. snd_updateaudiocache // checks _master.cache based on file sizes and rebuilds any change/new entries
  2333. snd_visualize "0" // Show sounds location in world
  2334. snd_voipvolume "1" // Voice volume
  2335. snd_vox_captiontrace "0" // Shows sentence name for sentences which are set not to show captions.
  2336. snd_vox_globaltimeout "300"
  2337. snd_vox_sectimetout "300"
  2338. snd_vox_seqtimetout "300"
  2339. snd_writemanifest // outputs the precache manifest for the current level
  2340. soundfade // Fade client volume.
  2341. soundinfo // Describe the current sound device.
  2342. soundlist // List all known sounds.
  2343. soundpatch_captionlength "2" // How long looping soundpatch captions should display for.
  2344. soundscape_dumpclient // Dumps the clients soundscape data.
  2345. soundscape_fadetime "3" // Time to crossfade sound effects between soundscapes
  2346. soundscape_message "0"
  2347. soundscape_radius_debug "0" // Prints current volume of radius sounds
  2348. sound_device_list // Lists all available audio devices.
  2349. sound_device_override "0" // ID of the sound device to use
  2350. speak // Play a constructed sentence.
  2351. speaker_config "-1"
  2352. spec_autodirector "1" // Auto-director chooses best view modes while spectating
  2353. spec_freeze_distance_max "200" // Maximum random distance from the target to stop when framing them in observer freeze cam.
  2354. spec_freeze_distance_min "96" // Minimum random distance from the target to stop when framing them in observer freeze cam.
  2355. spec_freeze_time "4" // Time spend frozen in observer freeze cam.
  2356. spec_freeze_traveltime "0" // Time taken to zoom in to frame a target in observer freeze cam.
  2357. spec_mode // Set spectator mode
  2358. spec_next // Spectate next player
  2359. spec_player // Spectate player by name
  2360. spec_pos // dump position and angles to the console
  2361. spec_prev // Spectate previous player
  2362. spec_scoreboard "0"
  2363. spec_track "0" // Tracks an entity in spec mode
  2364. spike // generates a fake spike
  2365. ss_enable "0" // Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
  2366. ss_map // Start playing on specified map with max allowed splitscreen players.
  2367. ss_splitmode "0" // 2 - vertical (only allowed in widescr
  2368. ss_verticalsplit "1" // use ss_splitmode instead).
  2369. ss_voice_hearpartner "0" // Route voice between splitscreen players on same system.
  2370. startdemos // Play demos in demo sequence.
  2371. startmovie // Start recording movie frames.
  2372. startupmenu // and were not in developer
  2373. star_memory // Dump memory stats
  2374. stash_grab_all // grab all items from the stash
  2375. stats // Prints server performance variables
  2376. status // Display map and connection status.
  2377. stat_dropdown // Select a category in the spectator stats dropdown
  2378. stat_dropdown_sort // Cycle through the stat dropdown sort methods
  2379. stop // Finish recording demo.
  2380. stopdemo // Stop playing back a demo.
  2381. stopsound
  2382. stopsoundscape // Stops all soundscape processing and fades current looping sounds
  2383. stopvideos // Stops all videos playing to the screen
  2384. stringtabledictionary // Create dictionary for current strings.
  2385. stringtable_alwaysrebuilddictionaries "0" // Rebuild dictionary file on every level load
  2386. stringtable_usedictionaries "1" // Use dictionaries for string table networking
  2387. studio_queue_mode "1"
  2388. stuffcmds // Parses and stuffs command line + commands to command buffer.
  2389. sv_allowdownload "0" // Allow clients to download files
  2390. sv_allowupload "0" // Allow clients to upload customizations files
  2391. sv_allow_wait_command "1" // Allow or disallow the wait command on clients connected to this server.
  2392. sv_alternateticks "0" // server only simulates entities on even numbered ticks.
  2393. sv_always_full_flush "0"
  2394. sv_autosave "1" // Set to 1 to autosave game on level transition. Does not affect autosave triggers.
  2395. sv_cacheencodedents "1" // does an optimization to prevent extra SendTable_Encode calls.
  2396. sv_cheats "0" // Allow cheats on server
  2397. sv_client_cmdrate_difference "20" // cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
  2398. sv_client_max_interp_ratio "5" // This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
  2399. sv_client_min_interp_ratio "1" // This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
  2400. sv_client_predict "-1" // This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
  2401. sv_cluster "0" // Data center cluster this server lives in.
  2402. sv_consistency "1" // Whether the server enforces file consistency for critical files
  2403. sv_contact "0" // Contact email for server sysop
  2404. sv_debugmanualmode "0" // Make sure entities correctly report whether or not their network data has changed.
  2405. sv_debugtempentities "0" // Show temp entity bandwidth usage.
  2406. sv_debug_player_use "0" // Green box=radius success
  2407. sv_deltaprint "0" // Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
  2408. sv_deltatime "0" // Enable profiling of CalcDelta calls
  2409. sv_delta_entity_full_buffer_size "131072" // Buffer size for delta entities
  2410. sv_dota_speech_announcer_networking "1" // like the old way.
  2411. sv_downloadurl "0" // Location from which clients can download missing files
  2412. sv_dumpstringtables "0"
  2413. sv_dumptables "0" // Dump out the tables when packing.
  2414. sv_dump_changelists_stats // Dump serialized entity allocations.
  2415. sv_dump_class_info // Dump server class infos.
  2416. sv_dump_class_table // Dump server class table matching the pattern (substr).
  2417. sv_dump_edicts // Display a list of edicts allocated on the server.
  2418. sv_dump_serialized_entities_mem // Dump serialized entity allocations stats.
  2419. sv_enableoldqueries "0" // Enable support for old style (HL1) server queries
  2420. sv_enable_delta_packing "1" // b
  2421. sv_extra_client_connect_time "15" // Seconds after client connect during which extra frames are buffered to prevent non-deltad update
  2422. sv_filterban "1" // Set packet filtering by IP mode
  2423. sv_forcepreload "0" // Force server side preloading.
  2424. sv_gameinstructor_disable "0" // Force all clients to disable their game instructors.
  2425. sv_gravity "800" // World gravity.
  2426. sv_hibernate_ms "20" // # of milliseconds to sleep per frame while hibernating
  2427. sv_hibernate_ms_vgui "20" // # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
  2428. sv_hibernate_when_empty "1" // Puts the server into extremely low CPU usage mode when no clients connected
  2429. sv_lan "0" // no non-class C addresses )
  2430. sv_logbans "0" // Log server bans in the server logs.
  2431. sv_logblocks "0" // If true when log when a query is blocked (can cause very large log files)
  2432. sv_logdownloadlist "0"
  2433. sv_logecho "1" // Echo log information to the console.
  2434. sv_logfile "0" // Log server information in the log file.
  2435. sv_logflush "0" // Flush the log file to disk on each write (slow).
  2436. sv_logsdir "0" // Folder in the game directory where server logs will be stored.
  2437. sv_log_onefile "0" // Log server information to only one file.
  2438. sv_master_share_game_socket "1" // then it will create a socket on -steamport + 1 to comm
  2439. sv_maxclientframes "128"
  2440. sv_maxcmdrate "30" // this sets the maximum value for cl_cmdrate.
  2441. sv_maxrate "0" // 0 == unlimited
  2442. sv_maxreplay "0" // Maximum replay time in seconds
  2443. sv_maxroutable "1200" // Server upper bound on net_maxroutable that a client can use.
  2444. sv_maxupdaterate "60" // Maximum updates per second that the server will allow
  2445. sv_max_queries_sec "3" // Maximum queries per second to respond to from a single IP address.
  2446. sv_max_queries_sec_global "3000" // Maximum queries per second to respond to from anywhere.
  2447. sv_max_queries_window "30" // Window over which to average queries per second averages.
  2448. sv_memlimit "0" // the server will exit.
  2449. sv_mincmdrate "5" // This sets the minimum value for cl_cmdrate. 0 == unlimited.
  2450. sv_minrate "5000" // 0 == unlimited
  2451. sv_minupdaterate "15" // Minimum updates per second that the server will allow
  2452. sv_multiplayer_maxtempentities "32"
  2453. sv_multiplayer_sounds "20"
  2454. sv_noclipaccelerate "5"
  2455. sv_noclipduringpause "0" // etc.).
  2456. sv_noclipspeed "5"
  2457. sv_parallel_sendsnapshot "0"
  2458. sv_password "0" // Server password for entry into multiplayer games
  2459. sv_pausable "0" // Is the server pausable.
  2460. sv_precacheinfo // Show precache info.
  2461. sv_pure // Show user data.
  2462. sv_pure_kick_clients "1" // it will issue a warning to the client.
  2463. sv_pure_trace "0" // the server will print a message whenever a client is verifying a CRC for a file.
  2464. sv_rcon_banpenalty "0" // Number of minutes to ban users who fail rcon authentication
  2465. sv_rcon_log "1" // Enable/disable rcon logging.
  2466. sv_rcon_maxfailures "10" // Max number of times a user can fail rcon authentication before being banned
  2467. sv_rcon_minfailures "5" // Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
  2468. sv_rcon_minfailuretime "30" // Number of seconds to track failed rcon authentications
  2469. sv_region "255" // The region of the world to report this server in. 255 means default
  2470. sv_savedir "0" // Folder in the game directory where save games will be stored.
  2471. sv_savereaddir "0" // If set save games will be read from this directory instead of sv_savedir.
  2472. sv_savewritedir "0" // If set save games will be written to this directory instead of sv_savedir.
  2473. sv_search_key "0" // restrict search to only dedicated servers having the same sv_search_key.
  2474. sv_showtags // Describe current gametags.
  2475. sv_show_usermessage "0" // Shows the user messages that the server is sending to clients. Setting this to 2 will show the contents of the message
  2476. sv_shutdown // Sets the server to shutdown when all games have completed
  2477. sv_skyname "0" // Current name of the skybox texture
  2478. sv_soundemitter_trace "-1" // 0 = for eve
  2479. sv_soundemitter_version "2" // specfies what version of soundemitter system to use
  2480. sv_sound_discardextraunreliable "1"
  2481. sv_specaccelerate "5"
  2482. sv_specnoclip "1"
  2483. sv_specspeed "3"
  2484. sv_stats "1" // Collect CPU usage stats
  2485. sv_stickysprint_default "0"
  2486. sv_stressbots "0" // the server calculates data and fills packets to bots. Used for perf testing.
  2487. sv_syncupdaterate "30" // Syncronized update rate
  2488. sv_sync_client_updates "1" // Send clients updates at the same time. This saves CPU because the server will encode and calc deltas on less frames.
  2489. sv_tags "0" // Server tags. Used to provide extra information to clients when theyre browsing for servers. Separate tags with a comma.
  2490. sv_temp_baseline_string_table_buffer_size "131072" // Buffer size for writing string table baselnes
  2491. sv_temp_entity_buffer_size "65536" // Buffer size for temp entities
  2492. sv_timeout "65" // the client is dropped
  2493. sv_timeout_when_fully_connected_tournament "5" // player will be kicked if he doesnt send a network message within this interval.
  2494. sv_turbophysics "0" // Turns on turbo physics
  2495. sv_unlockedchapters "1" // Highest unlocked game chapter.
  2496. sv_update_master_server "1" // Should we update the master server.
  2497. sv_validate_edict_change_infos "0" // Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
  2498. sv_visiblemaxplayers "-1" // Overrides the max players reported to prospective clients
  2499. sv_voicecodec "0" // Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
  2500. sv_voiceenable "1"
  2501. sys_minidumpexpandedspew "1"
  2502. sys_minidumpspewlines "500" // Lines of crash dump console spew to keep.
  2503. telemetry_demoend "0" // stop telemetry on tick #
  2504. telemetry_demostart "0" // start telemetry on tick #
  2505. telemetry_filtervalue "500" // Set Telemetry ZoneFilterVal (MicroSeconds)
  2506. telemetry_framecount "0" // Set Telemetry count of frames to capture
  2507. telemetry_level "0" // Set Telemetry profile level: 0 being off. Hight bit set for mask: 0x8#######
  2508. telemetry_pause "0" // Pause Telemetry
  2509. telemetry_resume "0" // Resume Telemetry
  2510. telemetry_server "0" // Set Telemetry server
  2511. testhudanim // Test a hud element animation. Arguments: <anim name>
  2512. testscript_debug "0" // Debug test scripts.
  2513. test_freezeframe // Test the freeze frame code.
  2514. test_halloween
  2515. test_halloween_2
  2516. test_hide_disp // test_hide_disp
  2517. test_league_pass // test pass
  2518. Test_Loop // Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
  2519. Test_LoopCount // Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
  2520. Test_LoopForNumSeconds // Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
  2521. test_minimap "-16777216"
  2522. Test_ProxyToggle_EnsureValue // Test_ProxyToggle_EnsureValue
  2523. Test_RandomChance // 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
  2524. Test_RunFrame
  2525. Test_SendKey
  2526. Test_StartLoop // Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
  2527. Test_StartScript // Start a test script running..
  2528. Test_Wait
  2529. Test_WaitForCheckPoint
  2530. texture_budget_background_alpha "128" // how translucent the budget panel is
  2531. texture_budget_panel_bottom_of_history_fraction "0" // number between 0 and 1
  2532. texture_budget_panel_global "0" // Show global times in the texture budget panel.
  2533. texture_budget_panel_height "284" // height in pixels of the budget panel
  2534. texture_budget_panel_width "512" // width in pixels of the budget panel
  2535. texture_budget_panel_x "0" // number of pixels from the left side of the game screen to draw the budget panel
  2536. texture_budget_panel_y "450" // number of pixels from the top side of the game screen to draw the budget panel
  2537. tf_explanations_backpackpanel "0" // Whether the user has seen explanations for this panel.
  2538. think_limit "10" // warning is printed if this is exceeded.
  2539. thirdperson // Switch to thirdperson camera.
  2540. thirdpersonshoulder // Switch to thirdperson-shoulder camera.
  2541. thirdperson_mayamode // Switch to thirdperson Maya-like camera controls.
  2542. thirdperson_platformer "0" // Player will aim in the direction they are moving.
  2543. thirdperson_screenspace "0" // eg: left means screen-left
  2544. threadpool_affinity "1" // Enable setting affinity
  2545. threadpool_cycle_reserve // Cycles threadpool reservation by powers of 2
  2546. threadpool_reserve "0" // Consume the specified number of threads in the thread pool
  2547. threadpool_run_tests
  2548. thread_test_tslist
  2549. thread_test_tsqueue
  2550. timedemo // Play a demo and report performance info.
  2551. timedemoquit // and then exit
  2552. timedemo_vprofrecord // Play a demo and report performance info. Also record vprof data for the span of the demo
  2553. timerefresh // Profile the renderer.
  2554. tir_maxpitch "15" // TrackIR Max Pitch
  2555. tir_maxroll "90" // TrackIR Max Roll
  2556. tir_maxx "4" // TrackIR Max X
  2557. tir_maxy "6" // TrackIR Max Y
  2558. tir_maxyaw "90" // TrackIR Max Yaw
  2559. tir_maxz "1" // TrackIR Max Z
  2560. tir_start "0" // TrackIR Start
  2561. tir_stop "0" // TrackIR Stop
  2562. tmppickups
  2563. toggle // or cycles through a set of values.
  2564. toggleconsole // Show/hide the console.
  2565. toggleshoppanel // toggles shop
  2566. toolload // Load a tool.
  2567. toolunload // Unload a tool.
  2568. tracer_extra "1"
  2569. tv_enable "0" // Activates SourceTV on server.
  2570. tv_listen_voice_indices "0" // default is none
  2571. tv_nochat "0" // Dont receive chat messages from other SourceTV spectators
  2572. tv_port "27020" // Host SourceTV port
  2573. ui_posedebug_fade_in_time "0" // Time during which a new pose activity layer is shown in green in +posedebug UI
  2574. ui_posedebug_fade_out_time "0" // Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
  2575. ui_volume_max "1"
  2576. unbind // Unbind a key.
  2577. unbindall // Unbind all keys.
  2578. unload_all_addons // Reloads the search paths for game addons.
  2579. unpause // Unpause the game.
  2580. update_addon_paths // Reloads the search paths for game addons.
  2581. url_execute // used for incoming commands from url-based launches when the games already running.
  2582. user // Show user data.
  2583. users // Show user info for players on server.
  2584. use_item_client // Use the item in the indicated slot. <hero name> <slot name>
  2585. vcollide_wireframe "0" // Render physics collision models in wireframe
  2586. version // Print version info string.
  2587. vgui_drawfocus "0" // Report which panel is under the mouse.
  2588. vgui_drawkeyfocus "0" // Report which panel has keyboard focus.
  2589. vgui_drawtree "0" // Draws the vgui panel hiearchy to the specified depth level.
  2590. vgui_drawtree_bounds "0" // Show panel bounds.
  2591. vgui_drawtree_clear
  2592. vgui_drawtree_draw_selected "0" // Highlight the selected panel
  2593. vgui_drawtree_freeze "0" // Set to 1 to stop updating the vgui_drawtree view.
  2594. vgui_drawtree_hidden "0" // Draw the hidden panels.
  2595. vgui_drawtree_panelalpha "0" // Show the panel alpha values in the vgui_drawtree view.
  2596. vgui_drawtree_panelptr "0" // Show the panel pointer values in the vgui_drawtree view.
  2597. vgui_drawtree_popupsonly "0" // Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
  2598. vgui_drawtree_render_order "0" // List the vgui_drawtree panels in render order.
  2599. vgui_drawtree_resource "0" // Show resource file for each panel
  2600. vgui_drawtree_scheme "0" // Show scheme file for each panel
  2601. vgui_drawtree_visible "1" // Draw the visible panels.
  2602. vgui_drawtree_zpos "0" // Show panel z pos.
  2603. vgui_dump_panels // vgui_dump_panels [visible]
  2604. vgui_message_dialog_modal "1"
  2605. vgui_spew_fonts
  2606. vgui_togglepanel // show/hide vgui panel by name.
  2607. video_mode_screenshots // dump screenshots at all supported video modes
  2608. viewanim_addkeyframe
  2609. viewanim_create // viewanim_create
  2610. viewanim_load // load animation from file
  2611. viewanim_reset // reset view angles!
  2612. viewanim_save // Save current animation to file
  2613. viewanim_test // test view animation
  2614. viewmodel_fov "54"
  2615. viewmodel_offset_x "0"
  2616. viewmodel_offset_y "0"
  2617. viewmodel_offset_z "0"
  2618. violence_ablood "1" // Draw alien blood
  2619. violence_agibs "1" // Show alien gib entities
  2620. violence_hblood "1" // Draw human blood
  2621. violence_hgibs "1" // Show human gib entities
  2622. vm_debug "0"
  2623. vm_draw_always "0"
  2624. voicerecord_toggle
  2625. voice_all_icons "0" // Draw all players voice icons
  2626. voice_avggain "0"
  2627. voice_buffer_debug "0"
  2628. voice_chat_bubbles "1" // Whether to draw chat bubbles int the UI or not
  2629. voice_chat_bubble_show_volume "1" // Visualize the volume transmitted with the icon displaying speech.
  2630. voice_clientdebug "0"
  2631. voice_debugfeedback "0"
  2632. voice_debugfeedbackfrom "0"
  2633. voice_enable "1" // Toggle voice transmit and receive.
  2634. voice_fadeouttime "0"
  2635. voice_forcemicrecord "1"
  2636. voice_gain_downward_multiplier "50"
  2637. voice_gain_max "5"
  2638. voice_gain_rate "1"
  2639. voice_gain_target "16000"
  2640. voice_head_icon_height "20" // Voice icons are this many inches over player eye positions
  2641. voice_head_icon_size "6" // Size of voice icon over player heads in inches
  2642. voice_inputfromfile "0" // Get voice input from voice_input.wav rather than from the microphone.
  2643. voice_local_icon "0" // Draw local players voice icon
  2644. voice_loopback "0"
  2645. voice_maxgain "10"
  2646. voice_minimum_gain "0"
  2647. voice_mixer_boost "0"
  2648. voice_mixer_mute "0"
  2649. voice_mixer_volume "1"
  2650. voice_modenable "1" // Enable/disable voice in this mod.
  2651. voice_overdrive "2"
  2652. voice_overdrivefadetime "0"
  2653. voice_profile "0"
  2654. voice_recordtofile "0" // Record mic data and decompressed voice data into voice_micdata.wav and voice_decompressed.wav
  2655. voice_record_steam "0" // If true use Steam to record voice (not the engine codec)
  2656. voice_scale "1"
  2657. voice_showchannels "0"
  2658. voice_showincoming "0"
  2659. voice_steal "2"
  2660. voice_threshold "4000"
  2661. voice_thresold_delay "0"
  2662. voice_volume_duck "1"
  2663. voice_vox "0" // Voice chat uses a vox-style always on
  2664. voice_vox_current_peak "0" // Current peak value (out of 16k) of the incoming voice stream
  2665. voice_writevoices "0" // Saves each speakers voice data into separate .wav files
  2666. voice_xsend_debug "0"
  2667. volume "1" // Sound volume
  2668. vox_reload // Reload sentences.txt file
  2669. vphysics_threadmode "1"
  2670. vphys_sleep_timeout // set sleep timeout: large values mean stuff wont ever sleep
  2671. vprof // Toggle VProf profiler
  2672. vprof_adddebuggroup1 // add a new budget group dynamically for debugging
  2673. vprof_cachemiss // Toggle VProf cache miss checking
  2674. vprof_cachemiss_off // Turn off VProf cache miss checking
  2675. vprof_cachemiss_on // Turn on VProf cache miss checking
  2676. vprof_child
  2677. vprof_collapse_all // Collapse the whole vprof tree
  2678. vprof_counters "0"
  2679. vprof_counters_show_minmax "0"
  2680. vprof_dump_counters // Dump vprof counters to the console
  2681. vprof_dump_groupnames // Write the names of all of the vprof groups to the console.
  2682. vprof_dump_oninterval "0" // Interval (in seconds) at which vprof will batch up data and dump it to the console.
  2683. vprof_dump_spikes "0" // negative to reset after dump
  2684. vprof_dump_spikes_budget_group "0" // Budget gtNode to start report from when doing a dump spikes
  2685. vprof_dump_spikes_hiearchy "0" // Set to 1 to get a hierarchy report whith vprof_dump_spikes
  2686. vprof_dump_spikes_node "0" // Node to start report from when doing a dump spikes
  2687. vprof_dump_spikes_terse "0" // Whether to use most terse output
  2688. vprof_expand_all // Expand the whole vprof tree
  2689. vprof_expand_group // Expand a budget group in the vprof tree by name
  2690. vprof_generate_report // Generate a report to the console.
  2691. vprof_generate_report_AI // Generate a report to the console.
  2692. vprof_generate_report_AI_only // Generate a report to the console.
  2693. vprof_generate_report_budget // Generate a report to the console based on budget group.
  2694. vprof_generate_report_hierarchy // Generate a report to the console.
  2695. vprof_generate_report_hierarchy_per_frame_and_count_only // Generate a minimal hiearchical report to the console.
  2696. vprof_generate_report_map_load // Generate a report to the console.
  2697. vprof_graph "0" // Draw the vprof graph.
  2698. vprof_graphheight "256"
  2699. vprof_graphwidth "512"
  2700. vprof_named
  2701. vprof_nextsibling
  2702. vprof_nodespike
  2703. vprof_nodespike_min
  2704. vprof_nodespike_mult
  2705. vprof_off // Turn off VProf profiler
  2706. vprof_on // Turn on VProf profiler
  2707. vprof_parent
  2708. vprof_playback_average // Average the next N frames.
  2709. vprof_playback_start // Start playing back a recorded .vprof file.
  2710. vprof_playback_step // step to the next tick.
  2711. vprof_playback_stepback // step to the previous tick.
  2712. vprof_playback_stop // Stop playing back a recorded .vprof file.
  2713. vprof_prevsibling
  2714. vprof_record_start // Start recording vprof data for playback later.
  2715. vprof_record_stop // Stop recording vprof data
  2716. vprof_remote_start // Request a VProf data stream from the remote server (requires authentication)
  2717. vprof_remote_stop // Stop an existing remote VProf data request
  2718. vprof_reset // Reset the stats in VProf profiler
  2719. vprof_reset_peaks // Reset just the peak time in VProf profiler
  2720. vprof_scope "0" // Set a specific scope to start showing vprof tree
  2721. vprof_scope_entity_clientthink "0" // Set to 1 to generate individual VPROF nodes for each client entitys think function.
  2722. vprof_server_spike_threshold "999"
  2723. vprof_server_thread "0"
  2724. vprof_to_csv // Convert a recorded .vprof file to .csv.
  2725. vprof_unaccounted_limit "0" // number of milliseconds that a node must exceed to turn red in the vprof panel
  2726. vprof_verbose "1" // Set to one to show average and peak times
  2727. vprof_vtune_group // enable vtune for a particular vprof group (disable to disable)
  2728. vprof_warningmsec "10" // Above this many milliseconds render the label red to indicate slow code.
  2729. vtune // Controls VTunes sampling.
  2730. v_centermove "0"
  2731. v_centerspeed "500"
  2732. world_map_reset // Reset world map state
  2733. world_map_set_location_complete // Usage: world_map_location_complete: <locationID> <0|1>
  2734. writeid // Writes a list of permanently-banned user IDs to banned_user.cfg.
  2735. writeip // Save the ban list to banned_ip.cfg.
  2736. xload // Load a saved game from a 360 storage device.
  2737. xlook
  2738. xmove
  2739. xsave // Saves current game to a 360 storage device.
  2740. zoom_sensitivity_ratio "1" // Additional mouse sensitivity scale factor applied when FOV is zoomed in.
  2741. z_ragdoll_impact_strength "500"
  2742. _autosave // Autosave
  2743. _autosavedangerous // AutoSaveDangerous
  2744. _bugreporter_restart // Restarts bug reporter .dll
  2745. _cl_minimapzoom "1"
  2746. _fov "0" // Automates fov command to server.
  2747. _overview_mode "1" // 2=full
  2748. _record // Record a demo incrementally.
  2749. _restart // Shutdown and restart the engine.