LimiT Cfg Cs 1.6 By Alg KingerT -- MarkLoN
FEEDTHEBEAST THE BEST Skill CFG TRY And ENjoyed /ArgeriaNNe BoY/
Spiel: | Counter-Strike |
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Datei(en): | 2 |
Download: | Download now: LimiT Cfg Cs 1.6 By Alg KingerT -- MarkLoN |
Views: | 6164 |
Downloads: | 905 |
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- unbindall
- bind "TAB" "+showscores"
- bind "ENTER" "+attack"
- bind "ESCAPE" "cancelselect"
- bind "SPACE" "+jump"
- bind "'" "+moveup"
- bind "*" "sgren"
- bind "+" "sizeup"
- bind "," "buyammo1"
- bind "-" "sizedown"
- bind "." "buyammo2"
- bind "/" "+movedown"
- bind "0" "slot10"
- bind "1" "slot1"
- bind "2" "slot2"
- bind "3" "slot3"
- bind "4" "slot4"
- bind "5" "slot5"
- bind "6" "slot6"
- bind "7" "slot7"
- bind "8" "slot8"
- bind "9" "slot9"
- bind ";" "+mlook"
- bind "=" "sizeup"
- bind "[" "invprev"
- bind "]" "invnext"
- bind "`" "toggleconsole"
- bind "a" "+moveleft"
- bind "b" "buy"
- bind "c" "radio3"
- bind "d" "+moveright"
- bind "e" "+use"
- bind "g" "drop"
- bind "h" "+commandmenu"
- bind "i" "showbriefing"
- bind "j" "cheer"
- bind "k" "+voicerecord"
- bind "m" "chooseteam"
- bind "n" "nightvision"
- bind "o" "buyequip"
- bind "q" "lastinv"
- bind "r" "+reload"
- bind "s" "+back"
- bind "t" "impulse 201"
- bind "u" "messagemode2"
- bind "w" "+forward"
- bind "x" "radio2"
- bind "y" "messagemode"
- bind "z" "radio1"
- bind "~" "toggleconsole"
- bind "UPARROW" "+forward"
- bind "DOWNARROW" "+back"
- bind "LEFTARROW" "+left"
- bind "RIGHTARROW" "+right"
- bind "ALT" "+strafe"
- bind "CTRL" "drop"
- bind "SHIFT" "+duck"
- bind "F1" "autobuy"
- bind "F2" "rebuy"
- bind "F5" "snapshot"
- bind "F6" "save quick"
- bind "F7" "load quick"
- bind "F10" "quit prompt"
- bind "INS" "+klook"
- bind "PGDN" "+lookdown"
- bind "PGUP" "+lookup"
- bind "END" "centerview"
- bind "KP_LEFTARROW" "famas; galil"
- bind "KP_5" "awp"
- bind "KP_END" "deagle"
- bind "KP_DOWNARROW" "mp5"
- bind "KP_PGDN" "m4a1; ak47"
- bind "KP_ENTER" "vesthelm; vest"
- bind "KP_INS" "hegren"
- bind "KP_DEL" "flash"
- bind "KP_MINUS" "defuser"
- bind "KP_PLUS" "vest"
- bind "CAPSLOCK" "+speed"
- bind "MWHEELDOWN" "+jump"
- bind "MWHEELUP" "invprev"
- bind "MOUSE1" "+attack"
- bind "MOUSE2" "+attack2"
- bind "PAUSE" "pause"
- _cl_autowepswitch "1"
- _snd_mixahead "0.1"
- ati_npatch "1.0"
- ati_subdiv "2.0"
- bgmvolume "1.000000"
- bottomcolor "6"
- brightness "2"
- cl_allowdownload "1"
- cl_allowupload "1"
- cl_backspeed "400"
- cl_cmdbackup "2"
- cl_cmdrate "100"
- cl_corpsestay "600.000000"
- cl_crosshair_color "50 250 50"
- cl_crosshair_size "small"
- cl_crosshair_translucent "0"
- cl_dlmax "128"
- cl_download_ingame "1"
- cl_dynamiccrosshair "1"
- cl_forwardspeed "400"
- cl_himodels "0"
- cl_idealpitchscale "0.8"
- cl_lc "1"
- cl_logocolor "#Valve_Red"
- cl_logofile "SK"
- cl_lw "1"
- cl_minmodels "0"
- cl_radartype "0"
- cl_righthand "1"
- cl_shadows "1"
- cl_timeout "300"
- cl_updaterate "100"
- cl_vsmoothing "0.05"
- cl_weather "1"
- con_color "255 180 30"
- console "1.000000"
- crosshair "1.000000"
- fastsprites "0"
- fps_max "101.000000"
- fps_modem "0.0"
- gamma "3"
- gl_dither "1"
- gl_flipmatrix "0"
- gl_fog "1"
- gl_monolights "0"
- gl_overbright "0"
- gl_polyoffset "0.1"
- hisound "1"
- hpk_maxsize "4"
- hud_capturemouse "1"
- hud_centerid "1"
- hud_draw "1"
- hud_fastswitch "1"
- hud_saytext_internal "1"
- hud_takesshots "0"
- joystick "0"
- lookspring "0.000000"
- lookstrafe "0.000000"
- m_filter "0"
- m_forward "1"
- m_pitch "0.022"
- m_side "0.8"
- m_yaw "0.022"
- model "gordon"
- MP3FadeTime "2.0"
- MP3Volume "0.800000"
- mp_decals "300.000000"
- name "M?rkL0n LimiT 100% Skill-"
- net_graph "3"
- net_graphpos "2"
- net_scale "5"
- r_bmodelhighfrac "5.0"
- r_detailtextures "0"
- s_a3d "0.0"
- s_automax_distance "30.0"
- s_automin_distance "2.0"
- s_bloat "2.0"
- s_distance "60"
- s_doppler "0.0"
- s_eax "0.0"
- s_leafnum "0"
- s_max_distance "1000.0"
- s_min_distance "8.0"
- s_numpolys "200"
- s_polykeep "1000000000"
- s_polysize "10000000"
- s_refdelay "4"
- s_refgain "0.4"
- s_rolloff "1.0"
- s_verbwet "0.25"
- sensitivity "2.3"
- skin ""
- spec_autodirector_internal "1"
- spec_drawcone_internal "1"
- spec_drawnames_internal "1"
- spec_drawstatus_internal "1"
- spec_mode_internal "2"
- spec_pip "0"
- suitvolume "0.250000"
- sv_aim "0"
- sv_voiceenable "1"
- team ""
- topcolor "30"
- viewsize "110"
- voice_enable "1"
- voice_forcemicrecord "1"
- voice_modenable "1"
- voice_scale "0.750000"
- volume ".1"
- setinfo "_vgui_menus" "0"
- +mlook
- +jlook
- exec userconfig.cfg
-
- _________________________________________________
- // Skill Settings
- 10
- weapon 640 w_ak47
- weapon_s 640 w_ak47
- ammo 640 w_ak47
- crosshair 640 crosshairs
- autoaim 640 crosshairs
- weapon 320 w_ak47
- weapon_s 320 w_ak47
- ammo 320 w_ak47
- crosshair 320 crosshairs
- autoaim 320 crosshairs
- 6
- weapon 320 320hud2
- weapon_s 320 320hud2
- ammo 320 640hud7
- weapon 640 640hud14
- weapon_s 640 640hud15
- ammo 640 640hud7
- 14
- weapon 320 320hud1
- weapon_s 320 320hud1
- ammo 320 640hud7
- crosshair 320 crosshairs
- autoaim 320 crosshairs
- zoom 320 ch_sniper
- zoom_autoaim 320 ch_sniper
- weapon 640 640hud2
- weapon_s 640 640hud5
- ammo 640 640hud7
- crosshair 640 crosshairs
- autoaim 640 crosshairs
- zoom 640 sniper_scope
- zoom_autoaim 640 sniper_scope
- 10
- weapon 320 320hud2
- weapon_s 320 320hud2
- ammo 320 640hud7
- crosshair 320 crosshairs
- autoaim 320 crosshairs
- weapon 640 640hud10
- weapon_s 640 640hud11
- ammo 640 640hud7
- crosshair 640 crosshairs
- autoaim 640 crosshairs
- 10
- weapon 320 640hud17
- weapon_s 320 640hud18
- ammo 320 640hud7
- crosshair 320 crosshairs
- autoaim 320 crosshairs
- weapon 640 640hud17
- weapon_s 640 640hud18
- ammo 640 640hud7
- crosshair 640 crosshairs
- autoaim 640 crosshairs
- 10
- weapon 320 320hud1
- weapon_s 320 320hud1
- ammo 320 320hud2
- crosshair 320 crosshairs
- autoaim 320 crosshairs
- weapon 640 640hud10
- weapon_s 640 640hud11
- ammo 640 640hud7
- crosshair 640 crosshairs
- autoaim 640 crosshairs
- 10
- weapon 320 320hud1
- weapon_s 320 320hud1
- ammo 320 640hud7
- crosshair 320 crosshairs
- autoaim 320 crosshairs
- weapon 640 640hud2
- weapon_s 640 640hud5
- ammo 640 640hud7
- crosshair 640 crosshairs
- autoaim 640 crosshairs
- 10
- weapon 320 320hud1
- weapon_s 320 320hud1
- ammo 320 640hud7
- crosshair 320 crosshairs
- autoaim 320 crosshairs
- weapon 640 640hud1
- weapon_s 640 640hud4
- ammo 640 640hud7
- crosshair 640 crosshairs
- autoaim 640 crosshairs
- // DON'T MESS WITH THIS. SKILL CODES
- // MONSTERS
- // Alien Grunt
- sk_agrunt_health1 "60"
- sk_agrunt_health2 "90"
- sk_agrunt_health3 "120"
- sk_agrunt_dmg_punch1 "10"
- sk_agrunt_dmg_punch2 "20"
- sk_agrunt_dmg_punch3 "20"
- // Apache
- sk_apache_health1 "150"
- sk_apache_health2 "250"
- sk_apache_health3 "400"
- // Barney
- sk_barney_health1 "35"
- sk_barney_health2 "35"
- sk_barney_health3 "35"
- // Bullsquid
- sk_bullsquid_health1 "40"
- sk_bullsquid_health2 "40"
- sk_bullsquid_health3 "120"
- sk_bullsquid_dmg_bite1 "15"
- sk_bullsquid_dmg_bite2 "25"
- sk_bullsquid_dmg_bite3 "25"
- sk_bullsquid_dmg_whip1 "25"
- sk_bullsquid_dmg_whip2 "35"
- sk_bullsquid_dmg_whip3 "35"
- sk_bullsquid_dmg_spit1 "10"
- sk_bullsquid_dmg_spit2 "10"
- sk_bullsquid_dmg_spit3 "15"
- // Big momma
- sk_bigmomma_health_factor1 "1.0"
- sk_bigmomma_health_factor2 "1.5"
- sk_bigmomma_health_factor3 "2"
- sk_bigmomma_dmg_slash1 "50"
- sk_bigmomma_dmg_slash2 "60"
- sk_bigmomma_dmg_slash3 "70"
- sk_bigmomma_dmg_blast1 "100"
- sk_bigmomma_dmg_blast2 "120"
- sk_bigmomma_dmg_blast3 "160"
- sk_bigmomma_radius_blast1 "250"
- sk_bigmomma_radius_blast2 "250"
- sk_bigmomma_radius_blast3 "275"
- // Gargantua
- sk_gargantua_health1 "800"
- sk_gargantua_health2 "800"
- sk_gargantua_health3 "1000"
- sk_gargantua_dmg_slash1 "10"
- sk_gargantua_dmg_slash2 "30"
- sk_gargantua_dmg_slash3 "30"
- sk_gargantua_dmg_fire1 "3"
- sk_gargantua_dmg_fire2 "5"
- sk_gargantua_dmg_fire3 "5"
- sk_gargantua_dmg_stomp1 "50"
- sk_gargantua_dmg_stomp2 "100"
- sk_gargantua_dmg_stomp3 "100"
- // Hassassin
- sk_hassassin_health1 "30"
- sk_hassassin_health2 "50"
- sk_hassassin_health3 "50"
- // Headcrab
- sk_headcrab_health1 "10"
- sk_headcrab_health2 "10"
- sk_headcrab_health3 "20"
- sk_headcrab_dmg_bite1 "5"
- sk_headcrab_dmg_bite2 "10"
- sk_headcrab_dmg_bite3 "10"
- // Hgrunt
- sk_hgrunt_health1 "50"
- sk_hgrunt_health2 "50"
- sk_hgrunt_health3 "80"
- sk_hgrunt_kick1 "5"
- sk_hgrunt_kick2 "10"
- sk_hgrunt_kick3 "10"
- sk_hgrunt_pellets1 "3"
- sk_hgrunt_pellets2 "5"
- sk_hgrunt_pellets3 "6"
- sk_hgrunt_gspeed1 "400"
- sk_hgrunt_gspeed2 "600"
- sk_hgrunt_gspeed3 "800"
- // Houndeye
- sk_houndeye_health1 "20"
- sk_houndeye_health2 "20"
- sk_houndeye_health3 "30"
- sk_houndeye_dmg_blast1 "10"
- sk_houndeye_dmg_blast2 "15"
- sk_houndeye_dmg_blast3 "15"
- // ISlave
- sk_islave_health1 "30"
- sk_islave_health2 "30"
- sk_islave_health3 "60"
- sk_islave_dmg_claw1 "8"
- sk_islave_dmg_claw2 "10"
- sk_islave_dmg_claw3 "10"
- sk_islave_dmg_clawrake1 "25"
- sk_islave_dmg_clawrake2 "25"
- sk_islave_dmg_clawrake3 "25"
- sk_islave_dmg_zap1 "10"
- sk_islave_dmg_zap2 "10"
- sk_islave_dmg_zap3 "15"
- // Icthyosaur
- sk_ichthyosaur_health1 "200"
- sk_ichthyosaur_health2 "200"
- sk_ichthyosaur_health3 "400"
- sk_ichthyosaur_shake1 "20"
- sk_ichthyosaur_shake2 "35"
- sk_ichthyosaur_shake3 "50"
- // Leech
- sk_leech_health1 "2"
- sk_leech_health2 "2"
- sk_leech_health3 "2"
- sk_leech_dmg_bite1 "2"
- sk_leech_dmg_bite2 "2"
- sk_leech_dmg_bite3 "2"
- // Controller
- sk_controller_health1 "60"
- sk_controller_health2 "60"
- sk_controller_health3 "100"
- sk_controller_dmgzap1 "15"
- sk_controller_dmgzap2 "25"
- sk_controller_dmgzap3 "35"
- sk_controller_speedball1 "650"
- sk_controller_speedball2 "800"
- sk_controller_speedball3 "1000"
- sk_controller_dmgball1 "3"
- sk_controller_dmgball2 "4"
- sk_controller_dmgball3 "5"
- // Nihilanth
- sk_nihilanth_health1 "800"
- sk_nihilanth_health2 "800"
- sk_nihilanth_health3 "1000"
- sk_nihilanth_zap1 "30"
- sk_nihilanth_zap2 "30"
- sk_nihilanth_zap3 "50"
- // Scientist
- sk_scientist_health1 "20"
- sk_scientist_health2 "20"
- sk_scientist_health3 "20"
- // Snark
- sk_snark_health1 "2"
- sk_snark_health2 "2"
- sk_snark_health3 "2"
- sk_snark_dmg_bite1 "10"
- sk_snark_dmg_bite2 "10"
- sk_snark_dmg_bite3 "10"
- sk_snark_dmg_pop1 "5"
- sk_snark_dmg_pop2 "5"
- sk_snark_dmg_pop3 "5"
- // Zombie
- sk_zombie_health1 "50"
- sk_zombie_health2 "50"
- sk_zombie_health3 "100"
- sk_zombie_dmg_one_slash1 "10"
- sk_zombie_dmg_one_slash2 "20"
- sk_zombie_dmg_one_slash3 "20"
- sk_zombie_dmg_both_slash1 "25"
- sk_zombie_dmg_both_slash2 "40"
- sk_zombie_dmg_both_slash3 "40"
- //Turret
- sk_turret_health1 "50"
- sk_turret_health2 "50"
- sk_turret_health3 "60"
- // MiniTurret
- sk_miniturret_health1 "40"
- sk_miniturret_health2 "40"
- sk_miniturret_health3 "50"
- // Sentry Turret
- sk_sentry_health1 "40"
- sk_sentry_health2 "40"
- sk_sentry_health3 "50"
- // PLAYER WEAPONS
- // Crowbar whack
- sk_plr_crowbar1 "10"
- sk_plr_crowbar2 "10"
- sk_plr_crowbar3 "10"
- // 9mmhandgun Round
- sk_plr_9mm_bullet1 "8"
- sk_plr_9mm_bullet2 "8"
- sk_plr_9mm_bullet3 "8"
- // 357 Round
- sk_plr_357_bullet1 "40"
- sk_plr_357_bullet2 "40"
- sk_plr_357_bullet3 "40"
- // 9mmAR Round
- sk_plr_9mmAR_bullet1 "5"
- sk_plr_9mmAR_bullet2 "5"
- sk_plr_9mmAR_bullet3 "5"
- // M203 grenade
- sk_plr_9mmAR_grenade1 "100"
- sk_plr_9mmAR_grenade2 "100"
- sk_plr_9mmAR_grenade3 "100"
- // Shotgun buckshot
- sk_plr_buckshot1 "5"
- sk_plr_buckshot2 "5"
- sk_plr_buckshot3 "5"
- // Crossbow
- sk_plr_xbow_bolt_client1 "10"
- sk_plr_xbow_bolt_client2 "10"
- sk_plr_xbow_bolt_client3 "10"
- sk_plr_xbow_bolt_monster1 "50"
- sk_plr_xbow_bolt_monster2 "50"
- sk_plr_xbow_bolt_monster3 "50"
- // RPG
- sk_plr_rpg1 "100"
- sk_plr_rpg2 "100"
- sk_plr_rpg3 "100"
- // Gauss Gun
- sk_plr_gauss1 "20"
- sk_plr_gauss2 "20"
- sk_plr_gauss3 "20"
- // Egon Gun
- sk_plr_egon_narrow1 "6"
- sk_plr_egon_narrow2 "6"
- sk_plr_egon_narrow3 "6"
- sk_plr_egon_wide1 "14"
- sk_plr_egon_wide2 "14"
- sk_plr_egon_wide3 "14"
- // Hand Grendade
- sk_plr_hand_grenade1 "100"
- sk_plr_hand_grenade2 "100"
- sk_plr_hand_grenade3 "100"
- // Satchel Charge
- sk_plr_satchel1 "150"
- sk_plr_satchel2 "150"
- sk_plr_satchel3 "150"
- // Tripmine
- sk_plr_tripmine1 "150"
- sk_plr_tripmine2 "150"
- sk_plr_tripmine3 "150"
- // MONSTER WEAPONS
- sk_12mm_bullet1 "8"
- sk_12mm_bullet2 "10"
- sk_12mm_bullet3 "10"
- sk_9mmAR_bullet1 "3"
- sk_9mmAR_bullet2 "4"
- sk_9mmAR_bullet3 "5"
- sk_9mm_bullet1 "5"
- sk_9mm_bullet2 "5"
- sk_9mm_bullet3 "8"
- // HORNET
- sk_hornet_dmg1 "4"
- sk_hornet_dmg2 "5"
- sk_hornet_dmg3 "8"
- // HEALTH/SUIT CHARGE DISTRIBUTION
- sk_suitcharger1 "75"
- sk_suitcharger2 "50"
- sk_suitcharger3 "35"
- sk_battery1 "15"
- sk_battery2 "15"
- sk_battery3 "10"
- sk_healthcharger1 "50"
- sk_healthcharger2 "40"
- sk_healthcharger3 "25"
- sk_healthkit1 "15"
- sk_healthkit2 "15"
- sk_healthkit3 "10"
- sk_scientist_heal1 "25"
- sk_scientist_heal2 "25"
- sk_scientist_heal3 "25"
- // monster damage adjusters
- sk_monster_head1 "3"
- sk_monster_head2 "3"
- sk_monster_head3 "3"
- sk_monster_chest1 "1"
- sk_monster_chest2 "1"
- sk_monster_chest3 "1"
- sk_monster_stomach1 "1"
- sk_monster_stomach2 "1"
- sk_monster_stomach3 "1"
- sk_monster_arm1 "1"
- sk_monster_arm2 "1"
- sk_monster_arm3 "1"
- sk_monster_leg1 "1"
- sk_monster_leg2 "1"
- sk_monster_leg3 "1"
- // player damage adjusters
- sk_player_head1 "3"
- sk_player_head2 "3"
- sk_player_head3 "3"
- sk_player_chest1 "1"
- sk_player_chest2 "1"
- sk_player_chest3 "1"
- sk_player_stomach1 "1"
- sk_player_stomach2 "1"
- sk_player_stomach3 "1"
- sk_player_arm1 "1"
- sk_player_arm2 "1"
- sk_player_arm3 "1"
- sk_player_leg1 "1"
- sk_player_leg2 "1"
- sk_player_leg3 "1"
- selection 0 180
- bucket1 168 72
- bucket2 188 72
- bucket3 208 72
- bucket4 168 92
- bucket5 188 92
- bucket0 208 92
- dmg_poison 128 0
- dmg_bio 128 0
- dmg_chem 0 0
- dmg_drown 64 0
- dmg_gas 0 0
- dmg_cold 64 0
- dmg_heat 128 0
- dmg_rad 192 0
- dmg_shock 192 0
- number_0 0 0
- number_1 23 0
- number_2 47 0
- number_3 70 0
- number_4 95 0
- number_5 119 0
- number_6 144 0
- number_7 169 0
- number_8 192 0
- number_9 216 0
- divider 240 0
- cross 48 25
- dollar 192 25
- minus 210 25
- plus 223 25
- c4 0 148
- defuser 32 148
- stopwatch 144 72
- smallskull 72 25
- smallc4 84 25
- smallvip 96 25
- buyzone 96 148
- rescue 64 148
- escape 128 148
- vipsafety 160 148
- suit_full 0 25
- suit_empty 24 25
- suithelmet_full 0 124
- suithelmet_empty 24 124
- flash_full 160 25
- flash_empty 112 25
- flash_beam 144 25
- train_back 170 0
- train_stop 170 72
- train_forward1 170 144
- train_forward2 170 0
- train_forward3 170 72
- autoaim_c 96 0
- title_half 0 226
- title_life 0 226
- d_knife 192 0
- d_ak47 192 80
- d_awp 192 128
- d_deagle 224 16
- d_famas 192 144
- d_fiveseven 192 0
- d_flashbang 192 192
- d_g3sg1 192 144
- d_galil 192 160
- d_glock18 192 16
- d_grenade 224 192
- d_m249 192 160
- d_m3 192 48
- d_m4a1 192 96
- d_mp5navy 192 64
- d_p228 224 32
- d_p90 192 176
- d_scout 192 208
- d_sg550 192 48
- d_sg552 192 112
- d_ump45 192 80
- d_usp 192 32
- d_tmp 224 64
- d_xm1014 192 224
- d_skull 224 240
- d_tracktrain 192 240
- d_aug 148 240
- d_mac10 109 240
- d_elite 152 240
- d_headshot 1 240
- item_battery 176 0
- item_healthkit 176 48
- item_longjump 176 96
- radar 0 0
- hostage 0 180
- bombticking1 192 148
- bombticking 224 148
- hostage4a 32 180
- hostage3a 64 180
- hostage2a 96 180
- hostage1a 128 180
- hostage4 0 213
- hostage3 48 213
- hostage2 96 213
- hostage1 144 213
- radaropaque 0 0
- selection 160 220
- bucket1 108 16
- bucket2 108 28
- bucket3 108 40
- bucket4 108 52
- bucket5 108 64
- bucket0 108 76
- dmg_bio 0 0
- dmg_poison 0 0
- dmg_chem 32 0
- dmg_cold 64 0
- dmg_drown 96 0
- dmg_heat 128 0
- dmg_gas 160 0
- dmg_rad 192 0
- dmg_shock 224 0
- number_0 0 0
- number_1 12 0
- number_2 24 0
- number_3 36 0
- number_4 48 0
- number_5 60 0
- number_6 72 0
- number_7 84 0
- number_8 96 0
- number_9 108 0
- divider 120 0
- cross 0 72
- dollar 59 72
- minus 76 72
- plus 91 72
- c4 0 148
- defuser 32 148
- stopwatch 64 88
- smallskull 72 25
- smallc4 84 25
- smallvip 96 25
- buyzone 96 148
- rescue 64 148
- escape 128 148
- vipsafety 160 148
- suit_full 0 88
- suit_empty 16 88
- suithelmet_full 32 88
- suithelmet_empty 48 88
- flash_full 16 72
- flash_empty 34 72
- flash_beam 52 72
- train_back 0 0
- train_stop 48 0
- train_forward1 96 0
- train_forward2 144 0
- train_forward3 192 0
- autoaim_c 96 0
- title_half 0 48
- title_life 128 48
- d_knife 192 0
- d_ak47 192 80
- d_awp 192 128
- d_deagle 224 16
- d_flashbang 192 192
- d_fiveseven 192 0
- d_g3sg1 192 144
- d_glock18 192 16
- d_grenade 224 192
- d_m249 192 160
- d_m3 192 48
- d_m4a1 192 96
- d_mp5navy 192 64
- d_p228 224 32
- d_p90 192 176
- d_scout 192 208
- d_sg550 192 48
- d_sg552 192 112
- d_ump45 192 80
- d_usp 192 32
- d_tmp 224 64
- d_xm1014 192 224
- d_skull 224 240
- d_tracktrain 192 240
- d_aug 148 240
- d_mac10 109 240
- d_elite 52 240
- d_headshot 0 240
- item_battery 48 52
- item_healthkit 68 52
- item_longjump 88 52
- radar 0 0
- alias mdl0 "modelaim 1;mdl first 0;init aim mdl0"
- alias mdl1 "modelaim 1;mdl first 1;init aim mdl1"
- alias mdl2 "modelaim 1;mdl first 2;init aim mdl2"
- // randomized aiming
- alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
- alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
- humaim0
- // smooth aiming
- alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
- alias smooth1 "smooth 4; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
- smooth0
- // xqz2 style
- alias +doaim "aim 1"
- alias -doaim "aim 0"
- // temporary aim thru wall
- alias +thru "aimthru 1"
- alias -thru "aimthru 0"
- // hlh style
- alias +doshoot "aim 1;#wait;#+attack"
- alias -doshoot "#-attack; aim 0"
- // CSG STYLE//
- alias +csgaim "aim 1;#+attack;aim 0"
- alias -csgaim "#wait;#-attack"
- //AK
- alias ak "avadd 0 21.51 3.11 -2.6"
- alias ak1 "avadd 1 25.52 5.94 3.13"
- alias ak2 "avadd 2 15.12 4.31 3.53"
- alias ak3 "avadd 3 21.5 6.8 2.0"
- alias ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"
- //Ak
- alias f "avadd 0 21.11 8.2 2.1"
- alias fa "avadd 1 26.4 2.15 2.0"
- alias far "avadd 2 12 8 2"
- alias ak3 "avadd 3 21.5 6.8 2.0"
- alias fart "avclear;f;fa;ak3;far;height_correction 0"
- //AK
- alias ak "avadd 0 21.41 5.2 1.8"
- alias ak1 "avadd 1 25.4 5.7 2.8"
- alias ak2 "avadd 2 13.72 3.8 2.91"
- alias ak3 "avadd 3 21.5 6.8 2.0"
- alias ak1 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"
- //4K
- alias ak "avadd 0 19.81 8.9 2.4"
- alias ak1 "avadd 1 24.3 4.2 2.1"
- alias ak2 "avadd 2 15.12 5.8 2.91"
- alias ak3 "avadd 3 19.631 6.281 2.183"
- alias ak3 "avadd 3 21.5 6.8 2.0"
- alias akvec11 "avclear;ak;ak1;ak2;ak3;height_correction 0;nospread 2;recoil 1.74;txt $(-)!7 Ak Incorperated!!!!;#say $(-)!7 Ak Incorperated."
- //CODED BY SpLaXS
- alias Crack26 "avclear;avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5;avadd 1 26.179 3.051 5.12;avadd 2 14.786 6.232 2.985;recoil 1.53;avadd 0 20.189 6.83 2.624;avadd 3 21.845 4.534 2;height_correction 0;recoil 1.67;txt yuck colt"
- alias 1SHOT "avclear;gsaim 1;avadd 0 21.3 5.26 1.487;avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3;avadd 2 13.5 6.5 3.64;avadd 3 21 8.4 2.68;recoil 0.08;#say -=::[JAPS]PurpleHaze::=- [Deagle 1 $hot] -=::Loaded::=-"
- //aimk
- alias pldeagle1 "avadd 0 20.6914142857 6.528 1.73485714285;avadd 0 21.044412 6.4883 1.73485"
- alias pldeagle2 "avadd 1 24.8714 4.228 1.71371428571;avadd 1 25.02661 3.928 1.7137"
- alias pldeagle3 "avadd 2 12.664308 5.868708 2.577548;avadd 2 12.8454 5.6867 2.577"
- alias pldeagle4 "avadd 3 20.928825 7.97384 1.07938;avadd 3 31.1113 7.5334 1.0799"
- alias pldeagle5 "recoil 0.021;txt Luck 1 ShoTz Deagle"
- alias pldgl44 "avclear;pldeagle1;pldeagle2;pldeagle3;pldeagle4;pldeagle5"
- alias p90vec "avclear;p903;p904;p905;p906;recoil 1.8;txt u)v|2eaL p90"
- alias p903 "avadd 0 22.84 7.002 3.68"
- alias p904 "avadd 1 26.72 5.03 4.09"
- alias p905 "avadd 2 14.63 6.73 3.89"
- alias p906 "avadd 3 22.84 7.002 3.68"
- alias colt-numbers "avadd 0 20.5995 6.908 2.587;avadd 1 24.34 5.25 3.22;avadd 2 11.2433 6.8454 2.59;avadd 3 19.67 7.21 .499"
- alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
- alias coltVEC34 "avclear0;avclear1;avclear2;colt-numbers;coltsetup"
- alias colt-numbers "avadd 0 20.6 6.91 2.587;avadd 1 24.36 5.27 3.22;avadd 2 11.26 6.85 2.59;avadd 3 19.67 7.21 .499"
- alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
- alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"
- //CODED BY SpLaXS
- alias sig-number1 "avadd 0 20.13 4.43 2.14;avadd 3 18.34 6.31 1.47;avadd 1 24.43.4.43.2.35;avadd 2 13.43 3.43 3.45"
- alias sig-shit "avclear;recoil 1.75;sig-number1"
- //CODED BY SpLaXS
- alias Alpha "avadd 0 19 4.23 2.1"
- alias Beta "avadd 1 24 6.63 2.4"
- alias Gamma "avadd 2 15 6.2 2.2"
- alias Delta "avadd 3 19 4.23 1.8"
- alias Epsilon-Setup "avclear;Alpha;Beta;Gamma;Delta;gsaim 1;height_correction 0;nospread 1;recoil 1.67"
- alias CRACK2 "avclear;Epsilon-Setup"
- alias 1 "avadd 0 21 7 2.7"
- alias 2 "avadd 1 27 4 2.3"
- alias 3 "avadd 2 14 7 3.4"
- alias 4 "avadd 3 21 8 2"
- alias BVecOp "gsaim 1;recoil 0.027;height_correction;shake_bonus 0;targetmode 0;nospread 2;dwall 1"
- alias Burnlove2 "avclear;1;2;3;4"
- deagy
- alias deagy0 "avadd 0 21.81 7.351 2.28"
- alias deagy1 "avadd 1 26.85 5.36 2.16"
- alias deagy2 "avadd 2 13.90 7.57 2.73"
- alias deagy5 "avadd 3 21.2 8.4 1.8"
- alias deagy3 "recoil 1.67"
- alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"
- alias deagle0 "avadd 0 20.82 7.53 2.04"
- alias deagle1 "avadd 1 26.1 4.2 2.49"
- alias deagle2 "avadd 2 15.31 7.52 2.36"
- alias deagle3 "avadd 3 21.2 8.4 1.8"
- alias pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil 0.085;height_correction 0"
- // Deagle
- alias pist1 "avadd 0 20.82 7.53 2.04"
- alias pist2 "avadd 1 26.1 4.2 2.49"
- alias pist3 "avadd 2 15.31 7.52 2.36"
- alias pistsetup "recoil 0.015;pred 0"
- alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
- alias pistolvec "deaglevec"
- //Deagle
- alias cripset "avadd 0 22.4 5.87 1.09"
- alias bloods "avadd 1 26.6 5.7 3.2"
- alias gangsta "avadd 2 9.12 6.12 3.431"
- alias respect "avadd 3 21 8 3.4"
- alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
- alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
- alias deaglevec "setup;setup2"
- //Fam4S CODED BY SpLaXS
- alias o "avadd 0 19.8 8.65 1.79863"
- alias osho "avadd 1 23.9542 1.8265 -.74942"
- alias osho1 "avadd 2 18.72351 8.65 1.67"
- alias HYDro "avadd 3 21.2 8.6 1.68"
- alias oshofo "avclear;o;osho;osho1;hydro;recoil 1.32;gsaim 1"
- //sig
- alias sig-numbers2 "avadd 0 22.218 6.789 2.6732;avadd 1 25.212 5.67136 3.228;avadd 1 11.9175 6.687 3.256;avadd 3 21.61 7.21 2.348"
- alias sigvec2 "avclear;sig-numbers2"
- //scout
- alias scout-numbers2 "avadd 0 21.04 7.59 2.1;avadd 1 26.3 6 3.2;avadd 2 12.04 7.59 2.4;avadd 3 21.04 7.49 2"
- alias scoutvec2 "avclear;scout-numbers2"
- //Deagle
- alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
- alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"
- //ump
- alias ump-numbers2 "avadd 0 21.044 7.61 2.21;avadd 1 26.00019 5.98 3.304;avadd 2 12.944 7.11 2.31;avadd 3 21.04 7.61 2.21"
- alias umpvec2 "avclear;ump-numbers2"
- alias redall "avclear;vecswitch 0;avadd 0 19.89 9 1.4;avadd 1 25.2 5.9 3;avadd 2 10.3 9 2.0;avadd 3 17.3 7 1.4;recoilswitch 1;txt Era Of The Last Shot v1"
- //Avclears
- alias avclear "avclear0;avclear1;avclear2;avclear3"
- // Vec-Switch Settings
- alias vec_usp "deaglevec;recoilSw_usp;txt -:- [ UsP ] -:-"
- alias vec_glock18 "deaglevec;recoilSw_glock18;txt X(: Glock X(:"
- alias vec_deagle "deagy4;txt New And Inprooved Deagle"
- alias vec_p228 "deaglevec;recoilSw_p228;txt X(: p228 X(:"
- alias vec_elite "deaglevec;recoilSw_elite;txt X(: Elite X(:"
- alias vec_fiveseven "deaglevec;recoilSw_fiveseven;txt X(: FiveSeven X(:"
- alias vec_xm1014 "redall;recoilSw_xm1014;txt X(: Auto Shotty X(:"
- alias vec_m3 "redall;recoilSw_m3;txt X(: Pump Shotty ] -:-"
- alias vec_mp5 "redall;recoilSw_mp5;txt X(: Mp5 X(:"
- alias vec_tmp "redall;recoilSw_tmp;txt X(: TmP X(:"
- alias vec_p90 "p90vec;recoilSw_p90;txt [|]p90 oWNAGE[|]"
- alias vec_mac10 "redall;recoilSw_mac10;txt X(: mac10 X(:"
- alias vec_ump45 "redall;recoilSw_ump45;txt X(: ump45 X(:"
- alias vec_ak47 "fart;recoilSw_ak47;txt PrivatE Ak Vec"
- alias vec_sg552 "sig-shit;recoilSw_sg552;txt X(: Sig X(:"
- alias vec_m4a1 "coltVEC34;recoilSw_m4a1;txt Getting Owned?"
- alias vec_FamaS "redall;recoilSw_FamaS;txt FamaS"
- alias vec_aug "redall;;recoilSw_aug;txt X(: AuG X(:"
- alias vec_m249 "redall;recoilSw_m249;txt X(: PaRa X(:"
- alias vec_scout "redall;;recoilSw_scout;txt X(: Scout headz X(:"
- alias vec_awp "redall;recoilSw_awp;txt X(: Awp X(:"
- alias vec_g3sg1 "redall;recoilSw_g3sg1;txt X(: g3 X(:"
- alias vec_sg550 "redall;recoilSw_sg550;txt X(: sg550X(:"
- alias vec_tactical "redall;recoilSw_tactical;txt X(: Shield X(:"
- alias vec_knife "pistolvec2;recoilSw_m4a1;#ex_interp 0.03;height_correction 0;aswitch1;aswitchr1"
- alias vec_flashbang "redall;txt Nades Flash NAde"
- alias vec_hegrenade "redall;txt NAdes HE Nades"
- alias vec_smokegrenade "redall;txt Nades SMoke Nades"
- alias vec_c4 "redall:txt C4 PLant bitch"
- alias vec_ "redall;txt Other Gun Negro By HYDro"
- //Recoil Changer
- alias recoilSw_usp "recoil 0.27"
- alias recoilSw_glock18 "recoil 0.25"
- alias recoilSw_deagle "recoil 0.16"
- alias recoilSw_p228 "recoil 0.37"
- alias recoilSw_elite "recoil 0.39"
- alias recoilSw_fiveseven "recoil 0.42"
- alias recoilSw_xm1014 "recoil 1.8"
- alias recoilSw_m3 "recoil 1.83"
- alias recoilSw_mp5 "recoil 1.6892"
- alias recoilSw_FamaS "recoil 1.32"
- alias recoilSw_tmp "recoil 1.66"
- alias recoilSw_p90 "recoil 1.709"
- alias recoilSw_mac10 "recoil 1.71"
- alias recoilSw_ump45 "recoil 1.72"
- alias recoilSw_ak47 "recoil 1.710201"
- alias recoilSw_sg552 "recoil 1.739"
- alias recoilSw_m4a1 "recoil 1.62"
- alias recoilSw_aug "recoil 1.718"
- alias recoilSw_scout "recoil 1.7"
- alias recoilSw_awp "recoil 1.77"
- alias recoilSw_g3sg1 "recoil 0.018"
- alias recoilSw_sg550 "recoil 0.027"
- alias recoilSw_m249 "recoil 1.82"
- alias recoilSw_knife "recoil 0.282"
- alias recoilSw_flashbang "recoil 1.282"
- alias recoilSw_hegrenade "recoil 1.282"
- alias recoilSw_smokegrenade "recoil 1.282"
- alias recoilSw_c4 "recoil 0.0"
- alias recoilSw_tactical "recoil 0.282"
- alias recoilSw_ "recoil 0.302"
- // Ak47 Power
- alias w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
- alias w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
- alias w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
- alias airon "air fire; w18; air mode; w16; air one; w13; air on"
- alias airroff "air fire; w18; air mode; w16; air one; w13; air of"
- alias +antir2 "+lookdown; +attack2"
- alias -antir2 "-attack2; -lookdown"
- alias +antir "+lookdown; +attack"
- alias -antir "-attack; -lookdown"
- alias cole2 "coleon2"
- alias coleon2 "bind mouse2 +antir2; airon; alias cole coleoff2"
- alias coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; alias cole coleon2"
- alias cole "coleon"
- alias coleon "bind mouse1 +antir; airon; alias cole coleoff"
- alias coleoff "unbind mouse1; bind mouse1 +attack; airoff; alias cole coleon"
- alias s0 "aircole 0 358.493 -3.11 1.3; "
- alias s1 "aircole 1 435.518 -5.94 3.8; "
- alias s2 "aircole 2 525.423 -4.31 5.8; "
- alias s3 "aircole 3 612.533 -0.82 9.99; "
- alias s4 "aircole s0; s1; s2; s3; s4; "
- alias s0
- alias sX "PL_allwep "
- alias w2 "wait; wait"
- alias w3 "wait; wait; wait"
- alias w4 "w2; w2"
- alias w5 "w2; w2; wait"
- alias w10 "w5; w5"
- alias w14 "w5; w5; w4"
- alias w18 "w10; w4; wait; wait; wait; wait"
- alias w20 "w10; w5; w5"
- alias w28 "w10; w10; w5; wait; wait; wait"
- alias coil "shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1 "
- alias coil1 "shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1 "
- alias coil2 "shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1 "
- alias coil3 "shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1 "
- alias coilfinish "shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind mouse1 "
- alias back "alias scoleaim_ak47 "
- alias scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"
- // Deagle vec
- alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1"
- alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming Vector: Deagle"
- // Ak-47 vec
- alias ak1 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5"
- alias akvec "avclear;ak1;recoil 1.86;txt Aiming Vector: Ak-47"
- // Sig vec
- alias sig1 "avadd 0 21.76 7.4 2.553;avadd 1 25.05 4.75 2.05;avadd 2 10.85 7.26 2.24;avadd 3 21.25 7.75 2.65"
- alias sigvec "avclear;sig1;recoil 1.7;txt Aiming Vector: Sig"
- // m4a1 vec
- alias colt1 "avadd 0 20.918 6.637 2.5894;avadd 1 25.6021 5.1492 3.02;avadd 2 11.2431 6.8454 3.259;avadd 3 21.013 7.63 2.15"
- alias coltvec "avclear;colt1;#ex_interp 0.03;height_correction 4;recoil 1.51;txt Aiming Vector: m4a1"
- // scout vec
- alias scout1 "avadd 0 21.889 7.22 2.54;avadd 1 24.7 3.2 2.8;avadd 2 11.71 5.22 2.41;avadd 3 20.7 3.2 2.8"
- alias scoutvec "avclear;scout1;recoil 1.4;txt Aiming Vector: Scout"
- // knife vec
- alias knife1 "avadd 0 24.1 7.2 4.1;avadd 1 25.7 5.2 3.2;avadd 2 15.71 7.22 2.41;avadd 3 23.7 5.2 3.2"
- alias knifevec "avclear;knife1;recoil 1.5;txt Aiming vector: Knife"
- // Other vec
- alias other1 "avclear;avadd 0 21.22 7.3 2.8;avadd 1 24.6 3.2 2.9;avadd 2 10.3 7.4 2.6;avadd 3 21.27 7.3 2.8"
- alias othervec "avclear;other1;txt Aiming Vector: Other.Defualt"
- // GS Deagle
- alias deagle2
- 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1;avadd 4 22.61 7.39
- 2.277;avadd 5 22.6 7.3 2.257"
- alias GSdeagle "avclear;deagle2;#ex_interp 0.03;height_correction 0;recoil 0.015;txt Gaitsequence Aiming: Deagle"
- // GS m4a1
- alias colt2
- 3.02;avadd 2 11.2431 6.8454 3.259;avadd 3 21.013 7.63 2.15;avadd 4
- 21.045 7.499 2.2;avadd 5 21.045 7.32 2.199"
- alias GScolt "avclear;colt2;#ex_interp 0.03;height_correction 4;recoil 1.51;txt Gaitsequence Aiming: m4a1"
- // GS Ak-47
- alias ak2
- 3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5;avadd 4
- 21.0199 7.525 2.01;avadd 5 21.0199 7.498 2"
- alias GSak "avclear;ak2;recoil 1.86;txt Gaitsequence Aiming: Ak-47"
- // GS Sig
- alias sig2
- 10.85 7.26 2.24;avadd 3 21.25 7.75 2.65;avadd 4 20.7 3.2 2.8;avadd 5
- 21.042 7.221 2.18"
- alias GSsig "avclear;sig2;recoil 1.7;txt Gaitsequence Aiming: Sig"
- // GS Scout
- alias scout2
- 11.71 5.22 2.41;avadd 3 20.7 3.2 2.8;avadd 4 22.9 6.4 2.53;avadd 5
- 21.044 7.42 2.20"
- alias GSscout "avclear;scout2;recoil 1.4;txt Gaitsequence Aiming: Scout"
- // GS knife
- alias knife2
- 15.71 7.22 2.41;avadd 3 23.7 5.2 3.2;avadd 4 23.0222 6.529 2.62;avadd 5
- 23.0222 6.529 2.57"
- alias GSknife "avclear;knife2;recoil 1.5;txt Gaitsequence Aiming: Knife"
- // GS Other
- alias other2 "avclear;avadd 0 21.22 7.3 2.8;avadd 1 24.6 3.2 2.9;avadd 2 10.3 7.4 2.6;avadd 3 21.27 7.3 2.8"
- alias GSother "avclear;other2;txt Gaitsequence Aiming: Other/Defualt"
- // Norecoil+AIM
- ak47 1 10
- ak47 2 20
- ak47 3 50
- ak47 4 999
- awp 1 3
- awp 2 5
- awp 3 999
- deagle 1 999
- glock18 1 999
- m4a1 1 10
- m4a1 2 20
- m4a1 3 80
- m4a1 4 999
- mp5 1 40
- mp5 2 120
- mp5 3 999
- usp 1 999
- // Norecoil+AIM CODED BY SpLaXS
- ak47 1 10
- ak47 2 20
- ak47 3 50
- ak47 4 999
- aug 1 30
- aug 2 60
- aug 3 110
- aug 4 999
- awp 1 3
- awp 2 5
- awp 3 999
- c4 1 999
- deagle 1 999
- elite 1 15
- elite 2 999
- fiveseven 1 999
- flashbang 1 999
- g3sg1 1 3
- g3sg1 2 5
- g3sg1 3 120
- g3sg1 4 999
- glock18 1 999
- hegrenade 1 999
- knife 1 3
- knife 2 999
- m249 1 45
- m249 2 999
- m3 1 999
- m4a1 1 10
- m4a1 2 20
- m4a1 3 80
- m4a1 4 999
- mac10 1 40
- mac10 2 120
- mac10 3 999
- mp5 1 40
- mp5 2 120
- mp5 3 999
- p228 1 999
- p90 1 20
- p90 2 120
- p90 3 999
- scout 1 3
- scout 2 5
- scout 3 999
- sg550 1 3
- sg550 2 30
- sg550 3 999
- sg552 1 30
- sg552 2 60
- sg552 3 110
- sg552 4 999
- smokegrenade 1 999
- tmp 1 20
- tmp 2 100
- tmp 3 999
- ump45 1 40
- ump45 2 120
- ump45 3 999
- usp 1 999
- alias +doaim "aim 1"
- alias -doaim "aim 0"
- alias +thru "aimthru 1"
- alias -thru "aimthru 0"
- alias +doshoot "aim 1;#wait;#+attack"
- alias -doshoot "#-attack; aim 1"
- "alias +csgaim "aim 1;#+attack;aim 1"
- alias -csgaim "#wait;#-attack"
- alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
- alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
- alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |TNG|-DEAGLE-[NoWoN]"
- "*" "Anti-Recoil Ownage CODED BY SpLaXS"
- {
- }
- "*" ".:: Anti-Recoil Binds"
- {
- "*" "Mouse 1" "bind mouse1 +afire"
- "*" "Mouse 2" "bind mouse2 +afire"
- "*" "Mouse 3" "bind mouse3 +afire"
- "*" "Reset Mouse 1" "bind mouse1 +attack"
- "*" "Reset Mouse 2" "bind mouse2 +attack2"
- "*" "Reset Mouse 3" "unbind mouse3"
- }
- "*" ".:: General Settings"
- {
- "*" "Weak" "cl_pitchspeed 1.0"
- "*" "Medium" "cl_pitchspeed 2.5"
- "*" "Strong" "cl_pitchspeed 3.5"
- }
- "*" ".:: Ownage Settings"
- {
- "*" "Deagle Ownage" "cl_pitchspeed 1.1"
- "*" "MP5 Ownage" "cl_pitchspeed 1.4"
- "*" "P90 Ownage" "cl_pitchspeed 1.9"
- "*" "AK-47 Ownage" "cl_pitchspeed 2.7"
- "*" "M4A1 Ownage" "cl_pitchspeed 2.2"
- "*" "M249 Ownage" "cl_pitchspeed 1.4"
- }
- "*" ".:: Specific Settings"
- {
- "*" "Recoil 1.0" "cl_pitchspeed 1.0"
- "*" "Recoil 1.5" "cl_pitchspeed 1.5"
- "*" "Recoil 2.0" "cl_pitchspeed 2.0"
- "*" "Recoil 2.5" "cl_pitchspeed 2.5"
- "*" "Recoil 3.0" "cl_pitchspeed 3.0"
- "*" "Recoil 3.5" "cl_pitchspeed 3.5"
- "*" "Recoil 4.0" "cl_pitchspeed 4.0"
- "*" "Recoil 4.5" "cl_pitchspeed 4.5"
- "*" "Recoil 5.0" "cl_pitchspeed 5.0"
- "*" "Recoil 5.5" "cl_pitchspeed 5.5"
- "*" "Recoil 6.0" "cl_pitchspeed 6.0"
- }
- "*" ".:: Ownage Weapon Packs"
- {
- "*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
- "*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
- "*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
- "*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
- "*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
- "*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"
- }
- //Stop echo//
- alias stopecho "room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"
- //Quick Knife Alias//
- alias qknif "weapon_knife"
- //Quick Grenade Alias//
- alias +qgren "slot4; wait; wait; wait; +attack; wait; wait; wait; -attack"
- //Defuse & Cover Alias//
- alias +defuse1 "+use; radio1; menuselect 1;"
- alias -defuse1 "-use; slot10"
- //C4 Bomb Plant & Cover Alias//
- alias +bomb "weapon_c4; +duck; +attack; radio1; menuselect 1;"
- alias -bomb "-duck; -attack; slot10"
- //Crouch Jump Alias//
- alias "+cjump" "+jump;+duck"
- alias "-cjump" "-jump;-duck"
- //Crosshair Color Toggle//
- alias cross "adjust_crosshair"
- //Reload & Cover Alias//
- alias +reload1
- wait
- alias -reload1 "slot10; wait; wait; slot10"
- //Radar Viewer//
- alias radar "radaroff"
- alias radaroff "drawradar; alias radar radaron"
- alias radaron "hideradar; alias radar radaroff"
- //Netgraph Viewer//
- alias graph "graphon"
- alias graphon "net_graph 3; alias graph graphoff"
- alias graphoff "net_graph 0; alias graph graphon"
- //FPS Viewer//
- alias fps "fpson"
- alias fpson "cl_showfps 1; alias fps fpsoff"
- alias fpsoff "cl_showfps 0; alias fps fpson"
- //Status Report Alias//
- alias +statusrpt "+showscores; cl_showfps 1; timeleft"
- alias -statusrpt "-showscores; cl_showfps 0"
- //HE Grenade Buy & Throw Alias//
- alias +buythro "buyequip; menuselect 4; wait; wait; weapon_hegrenade; wait; wait; +attack"
- alias -buythro "slot10; wait; slot10; -attack"
- //Stop Sound//
- alias stpsnd "stopsound"
- //Crouch Toggle Alias//
- alias duck_t "duck_on"
- alias duck_on "alias duck_t duck_off; +duck; developer 1; echo Crouch activat; developer 0"
- alias duck_off "alias duck_t duck_on; -duck; developer 1; echo Crouch dezactivat; developer 0"
- //Quick Slash Alias//
- alias +qslash "weapon_knife; wait; +attack"
- alias -qslash "-attack; lastinv"
- //Flashbang Warning Script//
- alias +warnflash "warntm; weapon_flashbang; wait; +attack"
- alias -warnflash "-attack"
- alias +cleansnap "cson; clear; wait; wait; wait;"
- alias -cleansnap "csoff; wait; wait; developer 1; echo Screenshot Complete!; developer 0"
- alias cson
- net_graph 3
- alias csoff "cl_observercrosshair 1; crosshair 1; r_drawviewmodel 1; drawradar; cl_showfps 1"
- alias reload_stop "weapon_knife; wait; wait; wait; lastinv"
- alias +qstab "weapon_knife; wait; +attack2"
- alias -qstab "-attack2; wait; lastinv"
- alias +warnhe "warnteam; wait; weapon_hegrenade; wait; wait; wait; +attack"
- alias -warnhe "-attack"
- alias +hethro "weapon_hegrenade; wait; wait; +attack"
- alias -hethro " wait; -attack"
- alias +flash "weapon_flashbang; wait; wait; +attack"
- alias -flash " wait; -attack"
- alias w3 "wait; wait; wait"
- alias +zoom "+attack2; w3; w3; -attack2"
- alias -zoom "bind mouse1 +attak"
- alias +attak "+attack; w3; w3; w3"
- alias -attak
- w3
- alias w3 "wait; wait; wait"
- alias +zoomx "+attack2; w3; w3; -attack2"
- alias -zoomx "bind mouse1 +attakx"
- alias +attakx "+attack; w3; w3; w3"
- alias -attakx
- +attack
- alias dfire "dfireon"
- alias dfireon "bind mouse1 +fire; alias dfire dfireoff"
- alias dfireoff "bind mouse1 +attack; alias dfire dfireon"
- alias +fire "+duck; wait; wait; wait; +attack"
- alias -fire "-attack; -duck"
- alias "wd" "clear;echo;echo;echo;echo;echo"
- alias "d1" "developer 1"
- alias "d0" "developer 0"
- alias "hands" "hand_left"
- alias "hand_left" "cl_righthand 0;d1;d0;alias hands hand_right"
- alias "hand_right" "cl_righthand 1;d1;d0;alias hands hand_left"
- bind "home" "fps_max 100;rate 12000.000521;cl_rate 9999;cl_latency -61.000977;cl_updaterate 34;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax 512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe setings >>;developer 0;play fvox/activated"
- bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax 10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe setings >>;developer 0;play fvox/activated"
- cdon 1
- allow 0
- warn 1
- norecoil 2.000000
- plglow 0
- light 0
- plname 1
- plweapon 1
- distance 0
- plbox 1
- aimvec 2
- aimvecparam 2.000000 4000.000000
- wepglow 1
- fullbright 0
- transent 0
- entesp 1
- nosmoke 0
- noflash 1
- wall 0
- autospec 1
- plhbox 0
- plhboxwall 0
- plhboxwire 1
- scope 60
- aimhelp 3
- aimhelpcol 100 255
- bot 1
- botlock 0
- bothbox 11
- botbone 8
- botteam 1
- botfov 100.000000
- botpred 0.000000
- botpredme 0.000000
- fill 1
- plglowamt 50
- plboxsize 200
- plboxwidth 80
- wepglowamt 10
- transentamt 60
- plbone 0
- plnametercol 255 0
- plnamectcol 153 204
- plboxtercol 255 30
- plboxctcol 30 30
- plhboxtercol 255 0
- plhboxctcol 0 0
- plbonetercol 255 0
- plbonectcol 0 0
- aimvectercol 255 0
- aimvecctcol 0 0
- wepglowcol 20 100
- plglowtercol 255 0
- plglowctcol 0 0
- lighttercol 255 0
- lightctcol 0 0
- entespcol 153 255
- allowkey 152
- consolekey 148
- ---"
- // automatic burst settings by bunny771
- // usage: setburst <weapon> <counter> <range> <attack_time> <delay_time> <start_delay> <flags>
- // flags are:
- // 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
- //
- setburst ak47 1
- setburst ak47 2
- setburst ak47 3
- setburst ak47 4
- setburst aug 1
- setburst aug 2
- setburst aug 3
- setburst aug 4
- setburst awp 1
- setburst awp 2
- setburst awp 3
- setburst c4 1
- setburst deagle 1
- setburst elite 1
- setburst elite 2
- setburst fiveseven 1
- setburst flashbang 1
- setburst g3sg1 1
- setburst g3sg1 2
- setburst g3sg1 3
- setburst g3sg1 4
- setburst glock18 1
- setburst hegrenade 1
- setburst knife 1
- setburst knife 2
- setburst m249 1
- setburst m249 2
- setburst m3 1
- setburst m4a1 1
- setburst m4a1 2
- setburst m4a1 3
- setburst m4a1 4
- setburst mac10 1
- setburst mac10 2
- setburst mac10 3
- setburst mp5 1
- setburst mp5 2
- setburst mp5 3
- setburst p228 1
- setburst p90 1
- setburst p90 2
- setburst p90 3
- setburst scout 1
- setburst scout 2
- setburst scout 3
- setburst sg550 1
- setburst sg550 2
- setburst sg550 3
- setburst sg552 1
- setburst sg552 2
- setburst sg552 3
- setburst sg552 4
- setburst smokegrenade 1
- setburst tmp 1
- setburst tmp 2
- setburst tmp 3
- setburst ump45 1
- setburst ump45 2
- setburst ump45 3
- setburst usp 1
- setburst xm1014 1
- alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
- alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
- // Tylers Aim Vector 4
- alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
- alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
- //2-Shot-Burst-Fire-Head
- //SIR-Aim 2-Shot
- alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
- alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
- alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
- //sargent: head
- alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
- alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
- //SIR-smoke
- alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
- alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
- //gift: shot
- alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
- //gift: money
- alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
- //gift: whore
- alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
- //silentscope
- alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"
- // syntax of avadd :
- // first param -> 0=stand, 1=duck
- // second param -> height
- // third param -> forward
- // last param -> right
- alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
- alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
- alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
- alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
- alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
- alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
- alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
- alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
- alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
- alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
- alias wild
- alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
- alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
- alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
- alias C4mHEAD1
- alias C4mHEAD2
- alias C4mCHEST
- alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
- // randomized aiming
- alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
- alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
- humaim0
- // smooth aiming
- alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
- alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
- smooth0
- // color
- alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
- alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10 10 55"
- alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 200 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
- alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130 255 0"
- alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color Scheme: OGC"
- alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Color Scheme: OGC-new"
- color_1
- // xqz2 style
- alias +doaim "aim 1"
- alias -doaim "aim 0"
- // temporary aim thru wall
- alias +thru "aimthru 1"
- alias -thru "aimthru 0"
- // hlh style
- alias +doshoot "aim 1;#wait;#+attack"
- alias -doshoot "#-attack; aim 0"
- // Ping Aiming
- // By Ender
- alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
- alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
- alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
- alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
- alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming to: HEAD Ping 0-149 ***"
- alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
- alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
- alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
- alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
- alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initialized Aiming to: HEAD Ping 150-249 ***"
- alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
- alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
- alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
- alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
- alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initialized Aiming to: HEAD Ping 250-349 ***"
- alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
- alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
- alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
- alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
- alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initialized Aiming to: HEAD Ping 350-400+ ***"
- //CS Aiming
- alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
- alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
- alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
- alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
- alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
- alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
- //Absolution F -medium
- alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
- alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
- //Absolution B -high
- alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
- alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
- //Absolution A -low
- alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
- alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
- //new aiming (zer0)
- alias zbaddass "avadd 0 20 9 4"
- alias zbaddass2 "avadd 1 17 2 4"
- alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
- alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
- alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
- alias zbaddass5
- alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbadda ss5"
- alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
- alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
- alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"
- //4c1ds
- alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
- alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
- alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --| 1337 Aim |--"
- //[JAPS]~Stoner4Life~
- alias omfg "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7.5"
- alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
- alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0 24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5"
- alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
- alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5"
- alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -8"
- alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5"
- alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0"
- alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5"
- alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
- alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5"
- alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
- alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5"
- alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
- alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5"
- alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
- alias omfghead " omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8; omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup 0; txt [JAPS]~Stoner4Life Head"
- //*********************************************
- //****{UNI-Joolz-Aiming}****{Test-6 By UNI}****
- //*********************************************
- alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6"
- alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2"
- alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5"
- alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3"
- alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3"
- alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
- alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4"
- alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming to: ***Test-6a***{Lv1}***"
- alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming to: ***Test-6b***{Lv2}***"
- alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming to: ***Test-6c***{Lv3}***"
- alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming to: ***Test-6d***{Lv4}***"
- alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming to: ***Test-6e***{Lv5}***"
- alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***"
- alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2"
- alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2"
- alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
- alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
- alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
- alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27"
- alias UNIT5SET "autoburst 0;burstflags 0"
- alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
- // **********************
- // This sets up rotation :)
- // You can add up to 20 entries here!
- rot_addalias 1 UNI-T6a
- rot_addalias 2 UNI-T6b
- rot_addalias 3 UNI-T6c
- rot_addalias 4 UNI-T6d
- rot_addalias 5 UNI-T6e
- rot_reset
- -StaRtinq
- /Aiming Aliases
- alias +
- alias -
- alias +
- alias -
- alias +
- alias -
- alias +
- alias -
- alias +
- alias -
- alias +
- alias -
- alias +
- alias -
- alias +
- alias -
- alias +
- alias -
- alias +
- alias -
- alias
- alias
- alias
- alias
- alias
- alias
- alias
- alias
- alias
- alias
- //End Of Aiming Aliases
- //Fast AWP
- alias
- alias
- alias
- alias
- //Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
- alias
- alias
- alias
- alias
- //End Of Throwing Armoralias $nxwall_1 "gl_polyoffset 2800;$d1;echo Simple and Decal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;$d0;alias $nxwall $nxwall_0"
- alias
- alias
- alias
- alias
- alias
- alias
- //Awp Aliases
- alias nospread "m_pitch 0;m_forward 0;m_side 0"
- alias norecoil_5 "cl_pitchspeed 10"
- alias norecoil_4 "cl_pitchspeed 7"
- alias norecoil_3 "cl_pitchspeed 5"
- alias norecoil_2 "cl_pitchspeed 3"
- alias norecoil_1 "cl_pitchspeed 1"
- alias norecoil_0 "cl_pitchspeed 999999"
- alias +nxspnr "+spread;w;+attack;w;+nonup"
- alias -nxspnr "-spread;w;-attack;w;-nonup"
- alias +banr "+attack;wait;+lookdown"
- alias -banr "-attack;wait;-lookdown;wait"
- alias +konr "+koraim;wait;+lookdown"
- alias -konr "-koraim;wait;-lookdown;wait"
- alias +shtpwnr "+nxshtpwn;wait;+lookdown"
- alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
- alias +nxnr "+nxaim;wait;+lookdown"
- alias -nxnr "-nxaim;wait;-lookdown;wait"
- alias +nxhnr "+nxhead;wait;+lookdown"
- alias -nxhnr "-nxhead;wait;-lookdown;wait"
- alias +nxsnr "+nxhead2;wait;+lookdown"
- alias -nxsnr "-nxhead2;wait;-lookdown;wait"
- alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
- alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
- //Sniper Blackout Remover
- alias snp "snp1"
- alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0"
- alias snp2 "+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0"
- alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0"
- alias sec "sniper_1"
- alias sniper_1 "bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0"
- alias sniper_0 "bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0"
- //End Of Blackout Remover
- //Buying Restricted AWP
- alias rawp "buy;ms4;ms6;wait;wait;slot10;wait;wait;slot10 "
- //End Of Buying Restricted Awp
- //Fast AWP
- alias awpfs "fson"
- alias fson "bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff"
- alias fsoff "bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast fson"
- alias fsatt "+attack; wait; -attack; fson; slot2; slot1; +attack2; wait; -attack2; fsoff"
- ; w5;slot2;menuselect 0;slot2;slot2;w5;slot2"
- //Sound Ambience Remover
- alias stpsnd "stopsound; room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"
- alias saroff "stpsnd;d1;echo Ambience Remover Enabled;d0"
- //End Of Sound Ambience Remover
- //Invisibling
- alias z1 "slot1"
- alias z2 "slot2"
- alias z3 "slot3"
- alias h1 "+attack"
- alias h2 "-attack"
- alias h3 "wait"
- alias invis "z3;h3;h3;h1;h3;h3;h2;h3;h3;h3;z1;h3;h3;h1;h3;h3;h 2;h3;h3;h3;z2;h3;h1;h3;h3;h2"
- //End Of invisibling
- //Demo Recorder
- alias RecDemo "RecOn"
- alias RecOn "record CSDemo1;d1;echo Recording Demo;d0;alias RecDemo RecOff"
- alias RecOff "stop;d1;echo Recording Complete;d0;alias RecDemo RecOn"
- //End of Demo Recorder
- //Jumping Aliases
- alias matrix "+attack;w;-attack;w5;+reload;w10;w;slot5;w5;+jump;w;-jump;w;-jump;w5;slot3;w5;slot2;w5;slot1;-reload;w;-reload;w;-reload"
- alias +jumpduck "+duck;wait;+jump"
- alias -jumpduck "-duck;wait;-jump"
- alias jump_1 "bind space pulo;alias pulo_t pulo_0;d1;echo BunnyHop Enabled;d0;speak fvox/beep"
- alias jump_0 "bind space +jump;alias pulo_t pulo_1;d1;echo BunnyHop Disabled;d0;speak fvox/beep"
- alias pulo "+pulo; wait; -pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;+pulo;wait;-pulo"
- alias pulo_t "pulo_0"
- alias +pulo "+jump"
- alias -pulo "-jump"
- alias +strjump "+strafe;wait;+jump"
- alias -strjump "-strafe;wait;-jump"
- //End Of Jumping Aliases
- //Money Increaser
- alias moneyinc_t "chooseteam;wait;ms1;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
- alias moneyinc_ct "chooseteam;wait;ms2;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
- alias moneyinc_r "chooseteam;wait;ms5;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
- //End Of Money Increaser
- //Aiming Aliases
- alias nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
- alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
- alias +spread "-mlook;w;nospread"
- alias -spread "+mlook;w;nospread"
- alias +koraim "+attack;+attack;+attack;-attack;+attack"
- alias -koraim "-attack"
- alias +nxshotsil "+koraim;impulse 100"
- alias -nxshotsil "-koraim;impulse 100"
- alias +nxhead "+setsens;wait;+speed;wait;+moveup;wait;+nxaim "
- alias -nxhead "-setsens;wait;-speed;wait;-moveup;wait;-nxaim"
- alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
- alias -nxhead2 "+mlook;wait;-attack"
- alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
- alias -nxmasta "+mlook;wait;-attack"
- alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
- alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
- alias +setsens "sensitivity 1.0"
- alias -setsens "sensitivity 5.0"
- alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
- alias -nxaim "-attack"
- alias naimac "naim;bind del naimkapa;d1;echo Continius Firing Enabled;d0"
- alias naimkapa "anaim;bind del naimac;d1;echo Continius Firing Disabled;d0"
- alias naim +attack
- alias anaim -attack
- alias bnaimac "bnaim;bind end bnaimkapa;d1;echo Continius Special Attack Enabled;d0"
- alias bnaimkapa "abnaim;bind end bnaimac;d1;echo Continius Special Attack Disabled;d0"
- alias bnaim +attack2
- alias abnaim -attack2
- alias aimon "bind mouse1 +koraim ;bind ins aimoff"
- alias aimoff "bind mouse1 +attack ;bind ins aimon"
- //End Of Aiming Aliases
- //Spawn in enemy base
- alias +nbase_t "chooseteam;ms6;chooseteam;ms1;ms5;wait;chooseteam ;ms6;chooseteamms2;ms5;wait;chooseteam;ms6;chooset eam;ms1;ms5"
- alias -nbase_t "ms5;wait;ms5;wait;ms5;d1;echo Respawned as Terrorist in CT Base;d0"
- alias +nbase_ct "chooseteam;ms6;chooseteam;ms2;ms5;wait;chooseteam ;ms6;chooseteam;ms1;ms5;wait;chooseteam;ms6;choose team;ms2ms5"
- alias -nbase_ct "ms5;wait;ms5;wait;ms5;d1;echo Respawned as CT in Terrorist Base;d0"
- alias nbase_r "chooseteam;ms6;chooseteam;ms5;ms5;wait;chooseteam ;ms6;chooseteam;ms5;ms5;wait;chooseteam;ms6;choose team;ms5;ms5;d1;echo Respawned as Randomized in Randomized Base;d0"
- //End Of Spawn in enemy base
- //End Of Configuration
- //Statsme bug
- alias statsme "statsme_menu root"
- //End Of Others
- //Con Colors Colorized Consoles :p
- alias color_20 "con_color 255+155+50;d1;echo Con-Color Scheme: Default HL;d0"
- alias color_19 "con_color 110+110+333+0;d1;echo Con-Color Scheme: New OGC;d0"
- alias color_18 "con_color 128+255+0;d1;echo Con-Color Scheme: Green 2;d0"
- alias color_17 "con_color 223+240+19;d1;echo Con-Color Scheme: Yellow;d0"
- alias color_16 "con_color 255+255+255;d1;echo Con-Color Scheme: White;d0"
- alias color_15 "con_color 225+215+255;d1;echo Con-Color Scheme: Silver;d0"
- alias color_14 "con_color 32+218+227;d1;echo Con-Color Scheme: Gear Blue;d0"
- alias color_13 "con_color 157+236+70;d1;echo Con-Color Scheme: Peanut Green;d0"
- alias color_12 "con_color 253+53+53;d1;echo Con-Color Scheme: Flame Red;d0"
- alias color_11 "con_color 62+255+51;d1;echo Con-Color Scheme: Gear Green;d0"
- alias color_10 "con_color 155+120+100;d1;echo Con-Color Scheme: Gray;d0"
- alias color_9 "con_color 130+130+255;d1;echo Con-Color Scheme: Ice Blue;d0"
- alias color_8 "con_color 333+150+000;d1;echo Con-Color Scheme: Dark Orange;d0"
- alias color_7 "con_color 321+231+132;d1;echo Con-Color Scheme: Tan;d0"
- alias color_6 "con_color 280+111+369;d1;echo Con-Color Scheme: Light Purple;d0"
- alias color_5 "con_color 179+179+255;d1;echo Con-Color Scheme: NukedX Special;d0"
- alias color_4 "con_color 274+084+198;d1;echo Con-Color Scheme: Pink Red;d0"
- alias color_3 "con_color 222+200+000;d1;echo Con-Color Scheme: Neon Orange;d0"
- alias color_2 "con_color 175+255+45;d1;echo Con-Color Scheme: Hi-Tech Green;d0"
- alias color_1 "con_color 128+255+255;d1;echo Con-Color Scheme: New Sky Blue;d0"
- alias color_0 "con_color 000+255+000;d1;echo Con-Color Scheme: Green;d0"
- //developers
- alias d1 "developer 1"
- alias d0 "developer 0"
- alias dev1 "d1"
- alias dev0 "d0"
- alias echos_1 "developer 1;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
- alias echos_0 "developer 0;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
- //end of developers
- alias nxd3d "vid_d3d 1;gl_d3dflip 1;gl_polyoffset -0.001"
- alias nxgl "vid_d3d 0;gl_d3dflip 0;gl_polyoffset 0.1"
- // JumP-DucK
- alias +cjump "+jump; +duck"
- alias -cjump "-jump; -duck"
- // Spriteblend
- alias wpnview1 "wpoff"
- alias wpoff "gl_spriteblend 0; alias wpnview1 wpon"
- alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"
- // Weapon-Model
- alias wpn_view "wpnoff"
- alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
- alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"
- // Hand-Model
- alias kol "sag"
- alias sag "cl_righthand 0; alias kol sol"
- alias sol "cl_righthand 1; alias kol sag"
- // Walk
- alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
- alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"
- // Radio Aliases
- alias clmenu "waitlg; waitlg; waitlg"
- alias waitlg "wait; slot10; wait; slot10; wait; slot10"
- alias go "radio2; menuselect 1; clmenu"
- alias afirmatif "radio3; menuselect 1; clmenu"
- alias negatif "radio3; menuselect 8; clmenu"
- alias spotted "radio3; menuselect 2; clmenu"
- // Adding Radio Control
- alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
- alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
- alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
- alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
- alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
- alias vc v1
- // Radar Toggler
- alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON; developer 0"
- alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF; developer 0"
- alias Radar RadarON
- // CRossHaiR
- bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3; adjust_crosshair 4"
- # CODED BY abdenather#
- // HUD COMMANDS //
- hud_fastswitch "1"
- hud_centerid "1"
- hud_deathnotice_time "6"
- hud_saytext_time "4"
- // R COMMANDS //
- r_detailtextures "0"
- r_mmx "1"
- r_norefresh "0"
- r_detailtexturessupported "0"
- r_dynamic "1"
- r_mirroralpha "1"
- // MP COMMANDS //
- mp_decals "4096"
- // MAX COMMANDS //
- max_shells "1000"
- max_smokepuffs "-3"
- // VIOLENCE COMMANDS //
- violence_ablood "6"
- violence_agibs "9"
- violence_hblood "6"
- violence_hgibs "9"
- // FPS COMMANDS //
- fps_max "101"
- fps_modem "101"
- // s_ kommandon
- /.| Generell
- s_rolloff 1
- s_doppler 0
- s_distance 99
- s_automin_distance 1
- s_automax_distance 60
- s_min_distance 4
- s_max_distance 1500
- s_leafnum 0
- s_refgain 0.35
- s_refdelay 3.5
- s_polykeep 1000000000
- s_polysize 10000000
- s_numpolys 200
- s_bloat 2
- s_verbwet 0 ; // 0.25
- s_eax 0
- s_geometry 1
- s_reflect 0
- s_reverb 0
- s_usepvs 0
- s_occlude 1
- s_occ_epsilon 0
- s_occfactor 1
- s_buffersize 65536
- /.| Room
- room_delay 0
- room_feedback 0
- room_dlylp 2
- room_size 0
- room_refl 0
- room_rvblp 1
- room_left 0
- room_lp 0
- room_mod 0
- room_type 0
- room_off 0
- waterroom_type 14
- /.| Misc
- volume 0.5
- suitvolume 0.9
- MP3Volume 1
- MP3FadeTime 1
- hisound 1
- bgmvolume 0.5
- snd_noextraupdate 1
- _snd_mixahead 0.1
- snd_show 0
- loadas8bit 0
- nosound 0
- ambient_fade 0.1
- ambient_level 0
- /.| Voice
- voice_modenable 1
- voice_enable 1
- voice_dsound 1
- voice_loopback 1
- voice_maxgain 2.5
- voice_avggain 0.5
- voice_fadeouttime 0.05
- voice_profile 0
- voice_showchannels 0
- voice_showincoming 0
- voice_forcemicrecord 0
- voice_overdrive 1.35
- voice_overdrivefadetime 0.1
- voice_recordtofile 0
- voice_inputfromfile 0
- voice_eax 1
- voice_clientdebug 0
- // OTHER COMMANDS //
- sensitivity "3"
- _cl_autowepswitch "0"
- brightness "9"
- gamma "3"
- bind space +jump
- bind v stopsound
- zoom_sensitivity_ratio "1.227"
- lightgamma "2.5"
- developer "0"
- ati_npatch "0"
- ati_subdiv "0"
- sv_aim "1"
- hpk_maxsize "0.0000001"
- // HEADSHOT & NO-RECOIL netsettings //
- cl_fixtimerate "3.300"
- cl_adaptive "0"
- cl_bob "0"
- cl_bobup "666666"
- cl_bobcycle "0.8"
- // Anv?nd cl_fixtimerate 3.3 f?r massivt aeg. 7.5 ?r default //
- // BINDS //
- alias "+info" "+showscores;net_graph 3"
- alias "-info" "-showscores;net_graph 0"
- alias walk_on "alias walk walk_off; +speed"
- alias walk_off "alias walk walk_on; -speed"
- alias walk walk_on
- // DON'T MESS WITH THIS.
- // MONSTERS
- // Alien Grunt
- sk_agrunt_health1 "60"
- sk_agrunt_health2 "90"
- sk_agrunt_health3 "120"
- sk_agrunt_dmg_punch1 "10"
- sk_agrunt_dmg_punch2 "20"
- sk_agrunt_dmg_punch3 "20"
- // Apache
- sk_apache_health1 "150"
- sk_apache_health2 "250"
- sk_apache_health3 "400"
- // Barney
- sk_barney_health1 "35"
- sk_barney_health2 "35"
- sk_barney_health3 "35"
- // Bullsquid
- sk_bullsquid_health1 "40"
- sk_bullsquid_health2 "40"
- sk_bullsquid_health3 "120"
- sk_bullsquid_dmg_bite1 "15"
- sk_bullsquid_dmg_bite2 "25"
- sk_bullsquid_dmg_bite3 "25"
- sk_bullsquid_dmg_whip1 "25"
- sk_bullsquid_dmg_whip2 "35"
- sk_bullsquid_dmg_whip3 "35"
- sk_bullsquid_dmg_spit1 "10"
- sk_bullsquid_dmg_spit2 "10"
- sk_bullsquid_dmg_spit3 "15"
- // Big momma
- sk_bigmomma_health_factor1 "1.0"
- sk_bigmomma_health_factor2 "1.5"
- sk_bigmomma_health_factor3 "2"
- sk_bigmomma_dmg_slash1 "50"
- sk_bigmomma_dmg_slash2 "60"
- sk_bigmomma_dmg_slash3 "70"
- sk_bigmomma_dmg_blast1 "100"
- sk_bigmomma_dmg_blast2 "120"
- sk_bigmomma_dmg_blast3 "160"
- sk_bigmomma_radius_blast1 "250"
- sk_bigmomma_radius_blast2 "250"
- sk_bigmomma_radius_blast3 "275"
- // Gargantua
- sk_gargantua_health1 "800"
- sk_gargantua_health2 "800"
- sk_gargantua_health3 "1000"
- sk_gargantua_dmg_slash1 "10"
- sk_gargantua_dmg_slash2 "30"
- sk_gargantua_dmg_slash3 "30"
- sk_gargantua_dmg_fire1 "3"
- sk_gargantua_dmg_fire2 "5"
- sk_gargantua_dmg_fire3 "5"
- sk_gargantua_dmg_stomp1 "50"
- sk_gargantua_dmg_stomp2 "100"
- sk_gargantua_dmg_stomp3 "100"
- // Hassassin
- sk_hassassin_health1 "30"
- sk_hassassin_health2 "50"
- sk_hassassin_health3 "50"
- // Headcrab
- sk_headcrab_health1 "10"
- sk_headcrab_health2 "10"
- sk_headcrab_health3 "20"
- sk_headcrab_dmg_bite1 "5"
- sk_headcrab_dmg_bite2 "10"
- sk_headcrab_dmg_bite3 "10"
- // Hgrunt
- sk_hgrunt_health1 "50"
- sk_hgrunt_health2 "50"
- sk_hgrunt_health3 "80"
- sk_hgrunt_kick1 "5"
- sk_hgrunt_kick2 "10"
- sk_hgrunt_kick3 "10"
- sk_hgrunt_pellets1 "3"
- sk_hgrunt_pellets2 "5"
- sk_hgrunt_pellets3 "6"
- sk_hgrunt_gspeed1 "400"
- sk_hgrunt_gspeed2 "600"
- sk_hgrunt_gspeed3 "800"
- // Houndeye
- sk_houndeye_health1 "20"
- sk_houndeye_health2 "20"
- sk_houndeye_health3 "30"
- sk_houndeye_dmg_blast1 "10"
- sk_houndeye_dmg_blast2 "15"
- sk_houndeye_dmg_blast3 "15"
- // ISlave
- sk_islave_health1 "30"
- sk_islave_health2 "30"
- sk_islave_health3 "60"
- sk_islave_dmg_claw1 "8"
- sk_islave_dmg_claw2 "10"
- sk_islave_dmg_claw3 "10"
- sk_islave_dmg_clawrake1 "25"
- sk_islave_dmg_clawrake2 "25"
- sk_islave_dmg_clawrake3 "25"
- sk_islave_dmg_zap1 "10"
- sk_islave_dmg_zap2 "10"
- sk_islave_dmg_zap3 "15"
- // Icthyosaur
- sk_ichthyosaur_health1 "200"
- sk_ichthyosaur_health2 "200"
- sk_ichthyosaur_health3 "400"
- sk_ichthyosaur_shake1 "20"
- sk_ichthyosaur_shake2 "35"
- sk_ichthyosaur_shake3 "50"
- // Leech
- sk_leech_health1 "2"
- sk_leech_health2 "2"
- sk_leech_health3 "2"
- sk_leech_dmg_bite1 "2"
- sk_leech_dmg_bite2 "2"
- sk_leech_dmg_bite3 "2"
- // Controller
- sk_controller_health1 "60"
- sk_controller_health2 "60"
- sk_controller_health3 "100"
- sk_controller_dmgzap1 "15"
- sk_controller_dmgzap2 "25"
- sk_controller_dmgzap3 "35"
- sk_controller_speedball1 "650"
- sk_controller_speedball2 "800"
- sk_controller_speedball3 "1000"
- sk_controller_dmgball1 "3"
- sk_controller_dmgball2 "4"
- sk_controller_dmgball3 "5"
- // Nihilanth
- sk_nihilanth_health1 "800"
- sk_nihilanth_health2 "800"
- sk_nihilanth_health3 "1000"
- sk_nihilanth_zap1 "30"
- sk_nihilanth_zap2 "30"
- sk_nihilanth_zap3 "50"
- // Scientist
- sk_scientist_health1 "20"
- sk_scientist_health2 "20"
- sk_scientist_health3 "20"
- // Snark
- sk_snark_health1 "2"
- sk_snark_health2 "2"
- sk_snark_health3 "2"
- sk_snark_dmg_bite1 "10"
- sk_snark_dmg_bite2 "10"
- sk_snark_dmg_bite3 "10"
- sk_snark_dmg_pop1 "5"
- sk_snark_dmg_pop2 "5"
- sk_snark_dmg_pop3 "5"
- // Zombie
- sk_zombie_health1 "50"
- sk_zombie_health2 "50"
- sk_zombie_health3 "100"
- sk_zombie_dmg_one_slash1 "10"
- sk_zombie_dmg_one_slash2 "20"
- sk_zombie_dmg_one_slash3 "20"
- sk_zombie_dmg_both_slash1 "25"
- sk_zombie_dmg_both_slash2 "40"
- sk_zombie_dmg_both_slash3 "40"
- //Turret
- sk_turret_health1 "50"
- sk_turret_health2 "50"
- sk_turret_health3 "60"
- // MiniTurret
- sk_miniturret_health1 "40"
- sk_miniturret_health2 "40"
- sk_miniturret_health3 "50"
- // Sentry Turret
- sk_sentry_health1 "40"
- sk_sentry_health2 "40"
- sk_sentry_health3 "50"
- // PLAYER WEAPONS
- // Crowbar whack
- sk_plr_crowbar1 "10"
- sk_plr_crowbar2 "10"
- sk_plr_crowbar3 "10"
- // 9mmhandgun Round
- sk_plr_9mm_bullet1 "8"
- sk_plr_9mm_bullet2 "8"
- sk_plr_9mm_bullet3 "8"
- // 357 Round
- sk_plr_357_bullet1 "40"
- sk_plr_357_bullet2 "40"
- sk_plr_357_bullet3 "40"
- // 9mmAR Round
- sk_plr_9mmAR_bullet1 "5"
- sk_plr_9mmAR_bullet2 "5"
- sk_plr_9mmAR_bullet3 "5"
- // M203 grenade
- sk_plr_9mmAR_grenade1 "100"
- sk_plr_9mmAR_grenade2 "100"
- sk_plr_9mmAR_grenade3 "100"
- // Shotgun buckshot
- sk_plr_buckshot1 "5"
- sk_plr_buckshot2 "5"
- sk_plr_buckshot3 "5"
- // Crossbow
- sk_plr_xbow_bolt_client1 "10"
- sk_plr_xbow_bolt_client2 "10"
- sk_plr_xbow_bolt_client3 "10"
- sk_plr_xbow_bolt_monster1 "50"
- sk_plr_xbow_bolt_monster2 "50"
- sk_plr_xbow_bolt_monster3 "50"
- // RPG
- sk_plr_rpg1 "100"
- sk_plr_rpg2 "100"
- sk_plr_rpg3 "100"
- // Gauss Gun
- sk_plr_gauss1 "20"
- sk_plr_gauss2 "20"
- sk_plr_gauss3 "20"
- // Egon Gun
- sk_plr_egon_narrow1 "6"
- sk_plr_egon_narrow2 "6"
- sk_plr_egon_narrow3 "6"
- sk_plr_egon_wide1 "14"
- sk_plr_egon_wide2 "14"
- sk_plr_egon_wide3 "14"
- // Hand Grendade
- sk_plr_hand_grenade1 "100"
- sk_plr_hand_grenade2 "100"
- sk_plr_hand_grenade3 "100"
- // Satchel Charge
- sk_plr_satchel1 "150"
- sk_plr_satchel2 "150"
- sk_plr_satchel3 "150"
- // Tripmine
- sk_plr_tripmine1 "150"
- sk_plr_tripmine2 "150"
- sk_plr_tripmine3 "150"
- // MONSTER WEAPONS
- sk_12mm_bullet1 "8"
- sk_12mm_bullet2 "10"
- sk_12mm_bullet3 "10"
- sk_9mmAR_bullet1 "3"
- sk_9mmAR_bullet2 "4"
- sk_9mmAR_bullet3 "5"
- sk_9mm_bullet1 "5"
- sk_9mm_bullet2 "5"
- sk_9mm_bullet3 "8"
- // HORNET
- sk_hornet_dmg1 "4"
- sk_hornet_dmg2 "5"
- sk_hornet_dmg3 "8"
- // HEALTH/SUIT CHARGE DISTRIBUTION
- sk_suitcharger1 "75"
- sk_suitcharger2 "50"
- sk_suitcharger3 "35"
- sk_battery1 "15"
- sk_battery2 "15"
- sk_battery3 "10"
- sk_healthcharger1 "50"
- sk_healthcharger2 "40"
- sk_healthcharger3 "25"
- sk_healthkit1 "15"
- sk_healthkit2 "15"
- sk_healthkit3 "10"
- sk_scientist_heal1 "25"
- sk_scientist_heal2 "25"
- sk_scientist_heal3 "25"
- // monster damage adjusters
- sk_monster_head1 "3"
- sk_monster_head2 "3"
- sk_monster_head3 "3"
- sk_monster_chest1 "1"
- sk_monster_chest2 "1"
- sk_monster_chest3 "1"
- sk_monster_stomach1 "1"
- sk_monster_stomach2 "1"
- sk_monster_stomach3 "1"
- sk_monster_arm1 "1"
- sk_monster_arm2 "1"
- sk_monster_arm3 "1"
- sk_monster_leg1 "1"
- sk_monster_leg2 "1"
- sk_monster_leg3 "1"
- // player damage adjusters
- sk_player_head1 "3"
- sk_player_head2 "3"
- sk_player_head3 "3"
- sk_player_chest1 "1"
- sk_player_chest2 "1"
- sk_player_chest3 "1"
- sk_player_stomach1 "1"
- sk_player_stomach2 "1"
- sk_player_stomach3 "1"
- sk_player_arm1 "1"
- sk_player_arm2 "1"
- sk_player_arm3 "1"
- sk_player_leg1 "1"
- sk_player_leg2 "1"
- sk_player_leg3 "1"
- // :[ kRYSHAL . k1d settings ]:
- // aimbot settings
- aim 1
- shoot 1
- autowall 1
- fov 9000
- mode 1
- aimthru 0
- lock 0
- avdraw 1
- height_correction 0
- method 3
- vec_switch 1
- nospread 1
- aim_type 1 // 1 = silent, 2 = setviewangle, 3 = pixel
- aim_fov 360
- aim_distance 1
- aim_through 0
- aim_delay 0
- aim_time 0
- aim_prediction 0
- aim_smoothness 3.7 // only if aim_type > 1
- aim_key mouse1 // only if aim_type > 1
- hs_mode 1
- //hs_body 1 2 3 4 5 6 7
- hs_body 2 3
- // ChachaHead
- alias
- // ChachaAim
- alias aimbot "aimbot 1"
- alias aim "aim 1"
- alias gsaim "gsaim 1"
- alias aimthru "aimthru 1"
- alias aimshoot "aim 1;shoot 1"
- alias aim_on "aim_on 1"
- alias autoaim "aim_on 1;aim_lock 1"
- alias modelaim "modelaim 1"
- alias
- // CVARS
- aim 1
- aimspeed 1
- aimthru 1
- nospread 1
- modelaim 1
- newrecoil 0
- recoil 0.5
- //vector switch
- vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
- vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
- vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
- vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
- vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
- vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
- vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
- vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
- vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
- vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
- //Recoil Switch
- alias rcl_mp5 "recoil 1.6892"
- alias rcl_tmp "recoil 1.66"
- alias rcl_p90 "recoil 1.709"
- alias rcl_ump45 "recoil 1.72"
- alias rcl_m249 "recoil 1.82"
- alias rcl_ak47 "recoil 1.8"
- alias rcl_famas "recoil 1.05"
- alias rcl_m4a1 "recoil 1.5"
- alias rcl_galil "recoil 0.85"
- alias rcl_sg550 "recoil 0.1"
- alias rcl_g3sg1 "recoil 0.1"
- alias rcl_aug "recoil 1.718"
- alias rcl_mac10 "recoil 1.71"
- alias rcl_sg552 "recoil 1.6"
- alias rcl_glock18 "recoil 1"
- alias rcl_usp "recoil 0.15"
- alias rcl_p228 "recoil 0.11"
- alias rcl_deagle "recoil 0.015"
- alias rcl_fiveseven "recoil 0.15"
- alias rcl_elite "recoil 0.29"
- alias rcl_m3 "recoil 1.8"
- alias rcl_xm1014 "recoil 1.8"
- alias rcl_scout "recoil 1"
- alias rcl_awp "recoil 1"
- alias rcl_tactical "recoil 1"
- alias rcl_knife "recoil 0.0282"
- alias rcl_hegrenade "recoil 0.1"
- alias rcl_flashbang "recoil 1.282"
- alias rcl_smokegrenade "recoil 1.282"
- alias rcl_c4 "recoil 0.0"
- alias rcl_ ";"
- cdon 1
- allow 0
- warn 1
- norecoil 2.000000
- plglow 0
- light 0
- plname 1
- plweapon 1
- distance 0
- plbox 1
- aimvec 2
- aimvecparam 2.000000 4000.000000
- wepglow 1
- fullbright 0
- transent 0
- entesp 1
- nosmoke 0
- noflash 1
- wall 0
- autospec 1
- plhbox 0
- plhboxwall 0
- plhboxwire 1
- scope 60
- aimhelp 3
- aimhelpcol 100 255
- bot 1
- botlock 0
- bothbox 11
- botbone 8
- botteam 1
- botfov 100.000000
- botpred 0.000000
- botpredme 0.000000
- fill 1
- plglowamt 50
- plboxsize 200
- plboxwidth 80
- wepglowamt 10
- transentamt 60
- plbone 0
- plnametercol 255 0
- plnamectcol 153 204
- plboxtercol 255 30
- plboxctcol 30 30
- plhboxtercol 255 0
- plhboxctcol 0 0
- plbonetercol 255 0
- plbonectcol 0 0
- aimvectercol 255 0
- aimvecctcol 0 0
- wepglowcol 20 100
- plglowtercol 255 0
- plglowctcol 0 0
- lighttercol 255 0
- lightctcol 0 0
- entespcol 153 255
- allowkey 152
- consolekey 148
- // Vectors (vec_switch 1)
- alias ogco_nighthawk "gsaim 1;avclear;recoil 0.032;nighthawk-stand;nighthawk-duck;nighthawk-walk;nighthawk-run;nighthawk-duckmove;nighthawk-jump"
- alias nighthawk-stand "avp 0 19.12 6.35 0.54"
- alias nighthawk-duck "avp 1 23.6 5.1 2.25"
- alias nighthawk-walk "avp 2 19.12 6.25 0.44"
- alias nighthawk-run "avp 3 19.12 6.35 0.44"
- alias nighthawk-duckmove "avp 4 23.6 5.3 1.85"
- alias nighthawk-jump "avp 5 12.63 6.28 0.84"
- alias ogco_m4a1 "gsaim 1;avclear;recoil 1.558;m4a1-stand;m4a1-duck;m4a1-walk;m4a1-run;m4a1-duckmove;m4a1-jump"
- alias m4a1-stand "avp 0 19.183 6.3831 3.515"
- alias m4a1-duck "avp 1 23.713 6.0119 2.074"
- alias m4a1-walk "avp 2 19.083 6.4831 3.115"
- alias m4a1-run "avp 3 18.983 6.5831 3.315"
- alias m4a1-duckmove "avp 4 23.713 6.2119 1.874"
- alias m4a1-jump "avp 5 12.183 6.4831 0.815"
- alias ogco_ak47 "gsaim 1;avclear;recoil 1.485;ak47-walk;ak47-stand;ak47-duck;ak47-duckmove;ak47-jump"
- alias ak47-stand "avp 0 19.19 6.23 1.257"
- alias ak47-duck "avp 1 22.89 6.986 2.513"
- alias ak47-walk "avp 2 19.19 6.53 1.157"
- alias ak47-run "avp 3 19.19 6.83 1.057"
- alias ak47-duckmove "avp 4 22.0604 7.1021 2.078"
- alias ak47-jump "avp 5 11.01 5.22 1.81"
- alias ogco_subs "gsaim 1;avclear;recoil 1.003;mp5-walk;mp5-duck;mp5-stand;mp5-duckmove;mp5-jump;mp5-run"
- alias mp5-stand "avp 0 20.7284 5.3072 0.961"
- alias mp5-duck "avp 1 24.0334 6.5182 2.403"
- alias mp5-walk "avp 2 20.0254 5.6072 0.861"
- alias mp5-run "avp 3 19.9258 6.0552 1.093"
- alias mp5-duckmove "avp 4 23.2245 7.1024 1.987"
- alias mp5-jump "avp 5 13.7984 5.9842 0.891"
- alias ogco_sg552-aug "gsaim 0;avclear;recoil 1.7106;sg552-walk;sg552-duck"
- alias sg552-walk "avp 0 19.5182 6.2523 1.644;avp 0 20.0987 6.158 -1.782"
- alias sg552-duck "avp 1 23.5157 7.1057 2.7915"
- alias ogco_scope "gsaim 0;avclear;recoil 0.79;scout-walk;scout-duck"
- alias scout-walk "avp 0 20.0177 6.113 1.4438;avp 0 20.0207 6.1324 -1.4479"
- alias scout-duck "avp 1 24.8934 6.975 1.9187"
- alias ogco_m249 "gsaim 0;avclear;recoil 1.86;m249-walk;m249-duck"
- alias m249-walk "avp 0 20.572 6.632 1.665;avp 0 20.984 6.72 -1.601"
- alias m249-duck "avp 1 24.425 6.192 3.36"
- alias ogco_sg550-g3 "gsaim 0;avclear;recoil 0.8457;g3sg1-walk;g3sg1-duck"
- alias g3sg1-walk "avp 0 20.5997 6.143 1.7989;avp 0 20.6012 6.1128 -1.7737"
- alias g3sg1-duck "avp 1 24.0015 7.3143 2.7661"
- alias ogco_shotty "gsaim 0;avclear;recoil 1.658;xm1014-auto-walk;xm1014-auto-duck"
- alias xm1014-auto-walk "avp 0 18.519 6.1773 1.5492;avp 0 18.5314 6.2007 -1.6843"
- alias xm1014-auto-duck "avp 1 21.981 7.1015 2.558"
- // Inverted Vectors (vec_switch 2)
- alias ivec_deagle "gsaim 1;avclear;id-stand;id-duck;id-walk;id-run;id-duckmove;id-jump"
- alias id-stand "avp 0 19.12 6.35 0.54"
- alias id-duck "avp 1 23.6 5.1 2.25"
- alias id-walk "avp 2 19.12 6.25 0.44"
- alias id-run "avp 3 19.12 6.35 0.44"
- alias id-duckmove "avp 4 23.6 5.3 1.85"
- alias id-jump "avp 5 12.63 6.28 0.84"
- alias ivec_m4a1 "gsaim 1;avclear;im4-stand;im4-duck;im4-walk;im4-run;im4-duckmove;im4-jump"
- alias im4-stand "avp 0 19.183 6.3831 3.515"
- alias im4-duck "avp 1 23.713 6.0119 2.074"
- alias im4-walk "avp 2 19.083 6.4831 3.115"
- alias im4-run "avp 3 18.983 6.5831 3.315"
- alias im4-duckmove "avp 4 23.713 6.2119 1.874"
- alias im4-jump "avp 5 12.183 6.4831 0.815"
- alias ivec_ak47 "gsaim 1;avclear;iak-stand;iak-duck;iak-walk;iak-run;iak-duckmove;iak-jump"
- alias iak-stand "avp 0 19.19 6.23 1.257"
- alias iak-duck "avp 1 22.89 6.986 2.513"
- alias iak-walk "avp 2 19.19 6.53 1.157"
- alias iak-run "avp 3 19.19 6.83 1.057"
- alias iak-duckmove "avp 4 22.0604 7.1021 2.078"
- alias iak-jump "avp 5 11.01 5.22 1.81"
- Gore "avadd 0 2.9 0.21 0;avadd 1 2.1 1.92 0;"
- Gore "avadd 0 2.9 0.21 1.3;avadd 1 2.1 1.92 -0.4;"
- Gore "avadd 0 2.9 0.21 -1.3;avadd 1 2.1 1.92 0.4;"
- Gore "avclear;nospread 2;Gore-o;Gore-n;Gore-e; txt ::: GORE VECS Number one ::: ;"
- Gore "avadd 0 3.2 -0.65 0;avadd 1 2.8 0.76 0;"
- Gore "avadd 0 3.2 -0.65 0.6;avadd 1 2.8 0.76 0.2;"
- Gore "avadd 0 3.2 -0.65 -0.6;avadd 1 2.8 0.76 -0.2;"
- Gore "avclear;nospread 2;Gore-t;Gore-w;Gore-o; txt ::: GORE VECS Number two ::: ;"
- Gore "avadd 0 -0.91 1.12 0;avadd 1 3.61 1.42 0;"
- Gore "avadd 0 -0.91 1.12 -0.9;avadd 1 3.61 1.42 -0.33;"
- Gore "avadd 0 -0.91 1.12 0.9;avadd 1 3.61 1.42 0.33;"
- Gore "avclear;nospread 2;Gore-th;Gore-r;Gore-ee; txt ::: GORE VECS Number three ::: ;"
- Gore "avadd 0 1.66 2.84 0;avadd 1 3.1 -0.43 0;"
- Gore "avadd 0 1.66 2.84 -2.35;avadd 1 3.1 -0.43 -1.21;"
- Gore "avadd 0 1.66 2.84 2.35;avadd 1 3.1 -0.43 1.21;"
- Gore "avclear;nospread 2;Gore-f;Gore-o;Gore-ur; txt ::: GORE VECS Number four ::: ;"
- //New Aiming
- zbaddass "avadd 0 20 9 4"
- zbaddass2 "avadd 1 17 2 4"
- zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
- zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
- zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
- zbaddass5
- zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
- zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
- zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
- zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"
- // ltfv v4
- +ltfxv4 "aim_on 1;aim_shoot 1"
- +ltfxv4 "aim_on 0;aim_shoot 0"
- //Christ CS
- "+christcs" "aim_on 1;aim_lock 1;aim_shoot 2"
- "-christcs" "aim_on 0;aim_lock 0;aim_shoot 0"
- "+ltfxv4" "aim_on 1;aim_lock 1;aim_shoot 1"
- "-ltfxv4" "aim_on 0;aim_lock 0;aim_shoot 0"
- //Christ NS
- "+christns" "aim_smooth 7;aim_on 1;aim_lock 1"
- "-christns" "aim_smooth 0;aim_on 0;aim_lock 0"
- // Aim w/ Shooting
- +hlhaim "aim_on 1;aim_lock 1;aim_shoot 2"
- -hlhaim "aim_on 0;aim_lock 0;aim_shoot 0"
- // Aim Only Style
- +onlyaim "aim_on 1;aim_lock 1"
- -onlyaim "aim_on 0;aim_lock 0"
- // Only Shoot when AutoAiming
- +aimshoot "aim_on 1;aim_lock 1;aim_shoot 1;"
- -aimshoot "aim_on 0;aim_lock 0;aim_shoot 0;"
- //Aimthru 1
- +thrushoot "aimthru 1;#+attack"
- -thrushoot "aimthru 0;#-attack"
- //Aimthru 2 W/ shoot
- +thru "aimthru 1;"
- -thru "aimthru 0;"
- //Hitbox on/off
- hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1; hitbox_s hitbox_off"
- hitbox_off "hitboxaim 0; hitbox_s hitbox_on"
- hitbox_on
- //Hitbox Head
- FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
- FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
- FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
- FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
- FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
- FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
- FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
- FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
- FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
- FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
- FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"
- //Hitbox Head (reverse aiming)
- invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
- invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
- invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
- invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
- invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
- invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
- invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
- invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
- invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
- invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
- invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"
- // Ultimate Vecs - Made By Jere -
- Ult "avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt Ultimate Vecs Number one ;"
- Ult "avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt Ultimate Vecs Number two ;"
- Ult "avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt Ultimate Vecs Number three ;"
- Ult "avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33; txt Ultimate Vecs Number four ;"
- Ult "avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6; txt Ultimate Vecs Number five ;"
- Ult "avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt Ultimate Vecs Number six ;"
- // FSP VEC TEAM GSAIM HITBOXES //
- //_______________________________
- //Lenny and Alucard's AK HB GSaim vec
- hbak0 "avadd 0 2.44 0.75 0.05"
- hbak1 "avadd 1 3.21 0.87 -0.06"
- hbak2 "avadd 2 2.52 1.12 0.60"
- hbak3 "avadd 3 2.64 2.20 0.40"
- hbak4 "avadd 4 2.50 1.10 0.40"
- hbak5 "avadd 5 2.70 1.30 0.40"
- hbakv1 "gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70;txt Lenny and Alucard's Ak Vec v1"
- //Alucard Multibox
- multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt [FSP Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt, and Scout]"
- //Lenny & scottyboy90's Deag. HB GSaim vec
- dhb0 "avadd 0 1.64 0.25 -0.05"
- dhb1 "avadd 1 2.01 1.37 0.14"
- dhb2 "avadd 2 1.62 1.32 0.40"
- dhb3 "avadd 3 2.54 1.90 -0.30"
- dhb4 "avadd 4 1.90 1.30 0.00"
- dhb5 "avadd 5 1.90 1.30 0.20"
- dhbv2 "gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil 0.05;txt Lenny and scottyboy90's HB GSaim Deagle Vec v2"
- //--------------------------/
- //GSAIM VECS /
- //------------------------/
- // GSAIM FOR AUG
- AUG1 "avadd 0 21 10.1 0;"
- AUG2 "avadd 1 22.5 3.75 4.25;"
- AUG3 "avadd 2 20 9.25 5;"
- AUG4 "avadd 3 20.25 9.5 0;"
- AUG5 "avadd 4 26.5 5.25 3.4;"
- AUG6 "avadd 5 9.5 9.5 0.75;"
- gsaimAUG "avclear; AUG1; AUG2; AUG3; AUG4; AUG5; AUG6; txt GSAIM FOR AUG Loaded"
- // GSAIM FOR SIG
- SIG1 "avadd 0 21 10.1 0;"
- SIG2 "avadd 1 22.5 3.75 4.25;"
- SIG3 "avadd 2 20 9.25 5;"
- SIG4 "avadd 3 20.25 9.5 0;"
- SIG5 "avadd 4 26.5 5.25 3.4;"
- SIG6 "avadd 5 9.5 9.5 0.75;"
- gsaimSIG "avclear; SIG1; SIG2; SIG3; SIG4; SIG5; SIG6; txt GSAIM FOR SIG Loaded"
- // GSAIM FOR DEAGLE
- DEAG1 "avadd 0 20 10.1 0;"
- DEAG2 "avadd 1 26.5 3 -1;"
- DEAG3 "avadd 2 20 10.5 4;"
- DEAG4 "avadd 3 20.25 9.5 -1.5;"
- DEAG5 "avadd 4 30.25 3.75 -2;"
- DEAG6 "avadd 5 10.75 10.75 0.5;"
- gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"
- // GSAIM FOR M4A1
- M4A11 "avadd 0 21 10.1 0;"
- M4A12 "avadd 1 23 4 4.5;"
- M4A13 "avadd 2 20 7 6;"
- M4A14 "avadd 3 20.75 6.5 2.1;"
- M4A15 "avadd 4 27 4.25 3.5;"
- M4A16 "avadd 5 11.5 8 2.5;"
- gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"
- // GSAIM FOR AK47
- AK471 "avadd 0 20 10.1 0;"
- AK472 "avadd 1 25.25 1.5 3;"
- AK473 "avadd 2 22.5 7.25 4.25;"
- AK474 "avadd 3 22.5 3 2.25;"
- AK475 "avadd 4 29 1.5 2.25;"
- AK476 "avadd 5 14 4 3;"
- gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"
- // GSAIM FOR SCOUT
- SCOUT1 "avadd 0 20 10.1 0;"
- SCOUT2 "avadd 1 23 4 4.5;"
- SCOUT3 "avadd 2 20 7 6;"
- SCOUT4 "avadd 3 20.75 6.5 2.1;"
- SCOUT5 "avadd 4 27 4.25 3.5;"
- SCOUT6 "avadd 5 11.5 8 2.5;"
- gsaimSCOUT "avclear; SCOUT1; SCOUT2; SCOUT3; SCOUT4; SCOUT5; SCOUT6; txt GSAIM FOR SCOUT Loaded"
- // GSAIM FOR USP
- USP1 "avadd 0 21 10.1 0;"
- USP2 "avadd 1 26.5 3 -1;"
- USP3 "avadd 2 20 7 4;"
- USP4 "avadd 3 20.25 9.5 -1.5;"
- USP5 "avadd 4 30.25 3.75 -2;"
- USP6 "avadd 5 10.75 10.75 0.5;"
- gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded"
- // GSAIM FOR GLOCK
- GLOCK1 "avadd 0 21 10.1 0;"
- GLOCK2 "avadd 1 26.5 3 -1;"
- GLOCK3 "avadd 2 20 7 4;"
- GLOCK4 "avadd 3 20.25 9.5 -1.5;"
- GLOCK5 "avadd 4 30.25 3.75 -2;"
- GLOCK6 "avadd 5 10.75 10.75 0.5;"
- gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded"
- // GSAIM FOR MP5
- MP51 "avadd 0 21 10.1 0;"
- MP52 "avadd 1 24 2.25 4.5;"
- MP53 "avadd 2 20 7.5 5.5;"
- MP54 "avadd 3 21 7 1.5;"
- MP55 "avadd 4 29 2.5 3;"
- MP56 "avadd 5 13.5 7.5 2.5;"
- gsaimMP5 "avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt GSAIM FOR MP5navy Loaded"
- // GSAIM FOR G3SG1
- G3SG11 "avadd 0 21 10.1 0;"
- G3SG12 "avadd 1 24 2.25 4.5;"
- G3SG13 "avadd 2 20 7.5 5.5;"
- G3SG14 "avadd 3 21 7 1.5;"
- G3SG15 "avadd 4 29 2.5 3;"
- G3SG16 "avadd 5 13.5 7.5 2.5;"
- gsaimG3SG1 "avclear; G3SG11; G3SG12; G3SG13; G3SG14; G3SG15; G3SG16; txt GSAIM FOR G3SG1 Loaded"
- Cvars
- aim_alternate
- aim_autoaim
- aim_autoshoot
- aim_autowall
- aim_bodyheight
- aim_bodyradius
- aim_bodyshape
- aim_bonespot
- aim_drawspot
- aim_forwardadjust
- aim_fov
- aim_hbdraw
- aim_headradius
- aim_heightadjust
- aim_hitbox
- aim_method
- aim_mode
- aim_nospread
- aim_random
- aim_recoil
- aim_rightadjust
- aim_smooth
- aim_team
- aim_thru
- aim_triggerbot
- //zer0 - New Aiming ON (All-Headshots)
- alias zer0Shead2 "avadd 1 20 10 3"
- alias zer0Dhead2 "avadd 1 16 2 3"
- alias newzer0 "zer0Shead2; zer0Dhead2; txt **| zer0 - Aiming ON (All-Headshots) |**"
- _cs_restrict 0
- _debug 0
- _fx 0
- _gag_name 0
- _ignore_immunity 1.89
- _repeat_freq 600
- _duration 30
- // Defines the max time length in seconds of voting process.
- amv_vote_duration 30
- // Default access rights for players not in the users.ini file.
- // (See documentation for access levels and information)
- default_access 1
- // Whether to use encrypted passwords or not.
- // 0: disabled
- // 1: encrypt using Unix crypt() (Linux ONLY)
- // 2: encrypt using MD5 hash
- // 3: encrypt using MySQL PASSWORD() (MySQL ONLY)
- // If enabled, the scripting file functions have read
- // access to files
- // (0=disabled, 1=enabled)
- f defined _included
- pragma semicolon 1
- enum print_type
- print_console
- print_center
- print_chat
- print_tty
- print_pretty
- };
- enum fsize_unit
- bytes
- lines
- };
- const bBanByID
- const bBanByIP
- const bBanBoth
- enum uid
- uid_none
- uid_invalid
- uid_index
- uid_sessionID
- uid_wonID
- };
- /* Defined as '+ 1' so when we make an array[MAXPLAYERS], we get the range from 0 - 32. */
- #define MAX_PLAYERS 32 + 1
- #define TEAM_PROXY 600
- #define TEAM_SPECTATOR 500
- #define MAX_NUMBER_LENGTH 20
- #define MAX_COMMAND_LENGTH 30
- #define MAX_NAME_LENGTH 33
- #define MAX_DATA_LENGTH 200
- #define MAX_TEXT_LENGTH 200
- #define MAX_AUTHID_LENGTH 39
- #define PLUGIN_HANDLED -1
- #define PLUGIN_FAILURE 0
- #define PLUGIN_CONTINUE 1
- #define ACCESS_ALL 0
- #define ACCESS_TIMELEFT 0
- #define ACCESS_USERLIST 0
- #define ACCESS_VERSION 0
- #define ACCESS_VOTE_KICK 1
- #define ACCESS_VOTE_MAP 1
- #define ACCESS_FRAGLIMIT 2
- #define ACCESS_MAP 2
- #define ACCESS_TIMELIMIT 2
- #define ACCESS_ABORT_VOTE 2
- #define ACCESS_RELOAD 4
- #define ACCESS_PAUSE 8
- #define ACCESS_PASS 16
- #define ACCESS_FRIENDLY_FIRE 32
- #define ACCESS_GRAVITY 32
- #define ACCESS_TEAMPLAY 32
- #define ACCESS_CHAT 64
- #define ACCESS_SAY 64
- #define ACCESS_KICK 128
- #define ACCESS_BAN 256
- #define ACCESS_CONFIG 512
- #define ACCESS_IMMUNITY 4096
- #define ACCESS_RCON 65536 /* Define this to 512 to have Alfred's setting */
- #define ACCESS_RESERVE_NICK 16384 /* This is never used in the script; just for reference */
- #define ACCESS_RESERVE_SPOT 32768 /* This is never used in the script; just for reference */
- forward plugin_init
- forward plugin_info
- forward plugin_connect
- forward plugin_disconnect
- forward plugin_command
- native access
- native auth
- native ban
- native censor_words
- native centersay
- native centersayex
- native changelevel
- native cvar_exists
- native check_user
- native check_words
- native consgreet
- native convert_string
- native currentmap
- native directmessage
- native exec
- native execclient
- native get_serverinfo
- native get_timer
- native get_userAuthID
- native get_userindex
- native get_userinfo
- native get_userIP
- native get_username
- native get_userorigin
- native get_userSessionID
- native get_userWONID
- native get_vaultdata
- native get_vaultnumdata
- native getstrvar
- native gettarget
- native getteamcount
- native getvar
- native glow
- native godmode
- native help
- native kick
- native kill_timer
- native list_maps
- native log
- native look_in_dir
- native maptime
- native maxplayercount
- native message
- native messageex
- native motd
- native nextmap
- native noclip
- native playercount
- native playerinfo
- native playsound
- native pointto
- native rainbow
- native reload
- native say
- native selfmessage
- native servertime
- native set_serverinfo
- native set_timer
- native set_vaultdata
- native set_vaultnumdata
- native slap
- native slay
- native speakto
- native strtonum
- native systemtime
- native teleport
- native timeleft
- native typesay
- native unban
- native userlist
- native valid_map
- native valid_mapex
- native version
- native vote
- native vote_allowed
- native spawn
- native listspawn
- native movespawn
- native removespawn
- native fileexists
- native filesize
- native readfile
- native writefile
- native resetfile
- native deletefile
- native plugin_exec
- native plugin_registercmd
- native plugin_registerhelp
- native plugin_registerinfo
- native setstrvar
- native menu
- native get_userFrags
- native get_userHealth
- native get_userTeam
- native get_userArmor
- /* Core functions
- ........
- *
- * (c) Copyright 2014-2015, ITB CompuPhase
- * This file is provided as is (no warranties).
- */
- #if defined _core_included
- #endinput
- #endif
- #define _core_included
- native heapspace
- native funcidx
- native numargs
- native getarg
- native setarg
- native strlen
- native strpack
- native strunpack
- native tolower
- native toupper
- native swapchars
- native random
- /* We use the Small versions in adminlib.inc instead
- native min
- native max
- */
- native clamp
- native getproperty
- native setproperty
- native deleteproperty
- native existproperty
- #include <core>
- #include <string>
- #define CHAR_INVALID -1
- #define FALSE 0
- #define NULL_CHAR 0
- #define PERIOD_CHAR 46
- #define QUOTE_CHAR 34
- #define TRUE 1
- /* Returns 1 if the current user has the required auth level, 0 otherwise */
- stock check_auth
- new iResult
- if
- return iResult
- }
- /* Returns the lesser of a and b */
- stock min
- if
- else return b
- return 1
- }
- /* Returns the greater of a and b */
- stock max
- if
- else return b
- return 1
- }
- /* Executes a command while providing the nicely formatted output */
- stock execute_command
- new sRconCmd
- say_command
- snprintf
- exec
- }
- /* Nicely formats the current command */
- stock format_command
- snprintf
- }
- /* Logs a command */
- stock log_command
- new sText
- format_command
- log
- }
- /* NumToStr courtesy of Nathan O'Sullivan (http://nathan.qgl.org/halflifeadmin/numtostr.txt) */
- stock numtostr
- new Base
- new Digits
- new i
- /* Special case: 0 */
- if
- str
- str
- } else {
- /* If we've got a negative number, add a negative sign
- to the string
- if
- str
- num
- }
- /* Ok. We've got at least one digit. Keep multiplying by
- 10 till we get a higher number than what we've got. Note
- that this will
- if Num was
- while
- Base
- Digits
- }
- /* Because Digits is higher, use --Digits rather than Digits--.
- Also
- while
- Base
- str
- num
- }
- str
- }
- }
- /* Command to use when the person doesn't have the proper permissions. */
- stock reject_message
- new sText
- getstrvar
- if
- strcpy
- if
- selfmessage
- } else {
- say
- }
- }
- /* Results differ upon the setting of admin_quiet. If admin_quiet
- is 0
- 'Admin' executed what command. Otherwise, simply logs.
- The override option
- display a message.
- */
- stock say_command
- new iQuiet
- new sText
- iQuiet
- if
- format_command
- say
- } else if (iQuiet==1 || iOverride==1) {
- format_command
- say
- } else {
- log_command
- }
- }
- /* Given a string (str[]), this will attempt to break it apart at the first
- space that
- will be stripped.
- new str
- new first
- new second
- strbreak
- first is now
- str
- be "a test" .
- At maximum maxlen
- stock strbreak
- new i
- new j
- new NullPos
- new Quote
- new SpacePos
- new iFirstEnd
- new iSecondEnd
- if
- maxlen
- // Find the position of the first unquoted space and the terminating NULL character
- for
- if
- if
- Quote
- } else {
- Quote
- }
- } else if (str[i] == ' ' && SpacePos == CHAR_INVALID && Quote == FALSE) {
- SpacePos
- } else if (str[i] == NULL_CHAR) {
- NullPos
- break
- }
- }
- if
- if
- strcpy
- strinit
- } else {
- // Make sure we do not copy more characters into the second array
- // than would fit into it. If the second part of the source string
- // is longer than the length of the second array, truncate it to fit.
- new iSecondLen
- iSecondEnd
- // If maxlen is set we want to copy only max maxlen characters.
- // Check if this is smaller than our current limit
- iSecondEnd
- // Make sure we do not copy more characters into the first array
- // than would fit into it. If the first part of the source string
- // is longer than the length of the first array, truncate it to fit.
- iFirstEnd
- // If maxlen is set we want to copy only max maxlen characters.
- // Check if this is smaller than our current limit
- iFirstEnd
- // Copy the first part of the string into the first array
- for
- first
- }
- // Zero-terminate the first array
- first
- // Copy the second part of the string into the second array
- for
- second
- }
- // Zero-terminate the second array
- second
- }
- /* Strip out the quotes of the return values. */
- strstripquotes
- strstripquotes
- }
- /* Counts the number of times searchchar appears in str[] */
- /*
- stock strcount
- new i
- new maxlen
- new Count
- for
- if
- Count
- }
- return Count
- }
- */
- /* Returns 1 if two strings are exactly the same, including length, etc */
- stock streq
- if
- return 0
- } else if (strcasecmp(strOne, strTwo)==0) {
- return 1
- }
- return 0
- }
- /* Initialize a string */
- stock strinit
- sString
- }
- /* returns 1 if two strings are the same in the first Length (or less
- if one is
- stock strmatch
- if
- return 1
- }
- return 0
- }
- /* Strips the quotes from the beginning and ending, if they exist. Ignores
- those in the
- stock strstripquotes
- new maxlen
- new i
- if
- return
- if
- str
- if
- for
- str
- str
- }
- }
- /* I had this in the normal alphabetical order...but it caused
- the Small compiler
- fine . That
- to work.
- /* Returns 1 if param is '1' or 'on'...0 for anything else. */
- stock check_param
- new iResult
- if
- if
- iResult
- } else if (streq(sParam, "1")==1) {
- iResult
- }
- }
- return iResult
- }
- /* Returns 1 if the target has immunity */
- stock check_immunity
- /* If the server doesn't honor immunity, no one is immune. */
- if
- return 0
- /* Else, you're immune if you have that access level. */
- } else if (access(ACCESS_IMMUNITY,sTarget)!=0) {
- return 1
- }
- return 0
- }
- stock execclient_all
- new Target
- new i
- new iSessionID
- new sSessionID
- new maxplayers
- for
- strinit
- if
- numtostr
- execclient
- } // if
- } // for
- return 1
- } // execclient_all()
- /********************************** PUBLIC UTILITY FUNCTIONS *****************************/
- /* Called by changelevel() by a timer call. Do not remove!
- Changes map to
- specific parameters.
- public ChangeMap
- new NewMap
- convert_string
- if
- changelevel
- }
- }
- /* Console input/output functions
- *
- * (c) Copyright 1998-2002, ITB CompuPhase
- * This file is provided as is (no warranties).
- */
- #if defined _console_included
- #endinput
- #endif
- #define _console_included
- enum
- {
- black
- red
- green
- yellow
- blue
- magenta
- cyan
- white
- }
- native getchar
- native getstring
- native getvalue
- native print
- native printf
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