ES3TH's autoexec
This config is based on LOLYOU's one with some tweaks and additions. Its main purpose is to boost the framerate to make your game as smooth as possible.
My command line options:
-novid -noforcemaccel -noforcemparms -noforcemspd -noipx -nojoy -freq 144 -high
You can replace "144" with your monitor's refresh rate.
GL & HF! ;)
Spiel: | Counter-Strike: Source |
Benutzer: | ![]() |
Datei(en): | 1 |
Download: | Download now: ES3TH's autoexec |
Views: | 4409 |
Downloads: | 624 |
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- //==================================================
- //* User Commands *
- //==================================================
- cl_ragdoll_physics_enable "1" // _determines ragdoll effect_//
- fps_max "250" // _caps FPS_//
- mat_picmip "2" // _determines game quality (0 - 2)_//
- r_lod "2" // _determines level of detail of models (-1 - 2)_//
- r_rootlod "2" // _base LOD in memory (0 - 3)_//
- r_3dsky "0" // _disables 3D Sky (trees, mini map, etc) (0 - 1)_//
- cl_wpn_sway_interp "0"
- //==================================================
- //* HUD Commands *
- //==================================================
- con_enable "1"
- jpeg_quality "100"
- overview_health "1"
- overview_names "1"
- overview_preferred_mode "1"
- overview_tracks "0"
- //==================================================
- //* Spiderwebs Commands *
- //==================================================
- cl_downloadfilter "mapsonly"
- cl_interp "0" // _keep at 0 to always get lowest interp_//
- cl_interp_all "0"
- cl_interp_npcs "0"
- cl_interp_ratio "1"
- cl_lagcompensation "1"
- cl_pred_optimize "2"
- cl_predictweapons "1"
- cl_resend "6"
- cl_smooth "1"
- cl_smoothtime "0.01"
- cl_timeout "120"
- cl_cmdrate "67"
- cl_updaterate "67"
- rate "100000"
- //==================================================
- //* Client Commands *
- //==================================================
- cl_observercrosshair "1"
- cl_scalecrosshair "1"
- cl_c4progressbar "1"
- cl_autohelp "0"
- cl_autowepswitch "0"
- cl_radar_locked "0"
- cl_radaralpha "250"
- cl_radartype "1"
- cl_c4dynamiclight "1"
- cl_detail_avoid_force "0"
- cl_detail_avoid_radius "0"
- cl_detail_avoid_recover_speed "0"
- cl_detail_max_sway "0"
- cl_drawmonitors "0"
- cl_ejectbrass "0"
- cl_forcepreload "1"
- cl_logofile "0"
- cl_rumblescale "0"
- cl_interp_threadmodeticks "0"
- cl_disablefreezecam "1"
- cl_nowinpanel "1"
- cl_show_achievement_popups "0"
- cl_clearhinthistory "1"
- cl_detaildist "0"
- cl_detailfade "0"
- cl_debugrumble "0"
- cl_playerspraydisable "1"
- cl_showhelp "0"
- cl_threaded_bone_setup "0"
- cl_threaded_client_leaf_system "0"
- //==================================================
- //* Material Commands *
- //==================================================
- mat_disable_d3d9ex "1"
- mat_autoexposure_max "0"
- mat_autoexposure_min "0"
- mat_bloomscale "0"
- mat_bufferprimitives "1"
- mat_bumpmap "0"
- mat_clipz "1"
- mat_colorcorrection "0"
- mat_compressedtextures "1"
- mat_debug_postprocessing_effects "0"
- mat_debugdepthmode "0"
- mat_debugdepthval "128"
- mat_debugdepthvalmax "256"
- mat_disable_bloom "1"
- mat_disable_fancy_blending "1"
- mat_disable_lightwarp "1"
- mat_disable_ps_patch "1"
- mat_envmapsize "0"
- mat_envmaptgasize "0"
- mat_fastspecular "1"
- mat_filterlightmaps "1"
- mat_forceaniso "0"
- mat_forcehardwaresync "0"
- mat_forcemanagedtextureintohardware "0"
- mat_framebuffercopyoverlaysize "0"
- mat_hdr_enabled "0"
- mat_hdr_level "0"
- mat_parallaxmap "0"
- mat_reducefillrate "1"
- mat_specular "0"
- mat_trilinear "0"
- mat_shadowstate "0"
- mat_vsync "0"
- mat_alphacoverage "0"
- mat_bloom_scalefactor_scalar "0"
- mat_maxframelatency "0"
- mat_max_worldmesh_vertices "0"
- mat_software_aa_blur_one_pixel_lines "0"
- mat_software_aa_strength "0"
- mat_software_aa_strength_vgui "0"
- mat_software_aa_tap_offset "0"
- mat_queue_mode "2"
- //==================================================
- //* Render Commands *
- //==================================================
- r_ambientboost "0"
- r_ambientfactor "1"
- r_decal_cullsize "9999"
- r_decals "0"
- r_dopixelvisibility "0"
- r_drawbatchdecals "0"
- r_drawflecks "0"
- r_drawmodeldecals "0"
- r_dynamic "0"
- r_eyegloss "0"
- r_eyemove "0"
- r_eyes "0"
- r_eyeshift_x "0"
- r_eyeshift_y "0"
- r_eyeshift_z "0"
- r_eyesize "0"
- r_flex "0"
- r_lightaverage "1"
- r_maxdlights "32"
- r_maxmodeldecal "0"
- r_maxnewsamples "0"
- r_maxsampledist "0"
- r_minnewsamples "0"
- r_norefresh "0"
- r_occlusion "1"
- r_PhysPropStaticLighting "0"
- r_renderoverlayfragment "0"
- r_ropetranslucent "0"
- r_spray_lifetime "0"
- r_teeth "0"
- r_worldlightmin "0.0002"
- r_worldlights "1"
- r_bloomtintg "0"
- r_bloomtintb "0"
- r_bloomtintexponent "0"
- r_bloomtintr "0"
- r_drawdetailprops "0"
- r_DrawSpecificStaticProp "0"
- r_flashlightrendermodels "0"
- r_hunkalloclightmaps "0"
- r_lightcache_zbuffercache "0"
- r_pixelfog "0"
- r_propsmaxdist "0"
- r_staticprop_lod "3"
- r_sse_s "1"
- r_threaded_client_shadow_manager "1"
- r_threaded_particles "1"
- r_threaded_renderables "1"
- r_queued_decals "0"
- r_queued_post_processing "1"
- r_queued_ropes "1"
- r_sse2 "1"
- //==================================================
- //* Rope Commands *
- //==================================================
- rope_averagelight "0"
- rope_collide "0"
- rope_rendersolid "0"
- rope_shake "0"
- rope_smooth "0"
- rope_smooth_enlarge "0"
- rope_smooth_maxalpha "0"
- rope_smooth_maxalphawidth "0"
- rope_smooth_minalpha "0"
- rope_smooth_minwidth "0"
- rope_subdiv "0"
- rope_wind_dist "0.01"
- //==================================================
- //* Water Commands *
- //==================================================
- r_waterforceexpensive "0"
- r_WaterDrawReflection "0"
- r_WaterDrawRefraction "0" // Change to 1 if you want clear water_//
- r_waterforcereflectentities "0"
- r_cheapwaterend "1"
- r_cheapwaterstart "1"
- r_ForceWaterLeaf "0"
- r_waterforcereflectentities "0"
- mat_wateroverlaysize "8"
- cl_show_splashes "0"
- //==================================================
- //* Shadow Commands *
- //==================================================
- mat_shadowstate "0"
- r_shadows "1"
- r_shadowmaxrendered "9"
- r_shadowrendertotexture "1"
- //==================================================
- //* Ragdoll Commands *
- //==================================================
- cl_phys_props_max "0"
- cl_ragdoll_collide "1"
- g_ragdoll_fadespeed "0"
- g_ragdoll_lvfadespeed "0"
- violence_ablood "1"
- violence_agibs "1"
- violence_hblood "1"
- violence_hgibs "1"
- //==================================================
- //* Sound Commands *
- //==================================================
- dsp_enhance_stereo "0"
- dsp_mix_max "0.9"
- dsp_room "0"
- dsp_slow_cpu "0"
- dsp_spatial "40"
- dsp_speaker "50"
- dsp_volume "2.0"
- dsp_water "14"
- room_type "0"
- snd_async_fullyasync "0"
- snd_duckerattacktime "0.5"
- snd_duckerreleasetime "2.5"
- snd_duckerthreshold "0.15"
- snd_ducktovolume "0.55"
- snd_mixahead "0.1"
- snd_musicvolume "0"
- snd_noextraupdate "1"
- snd_pitchquality "1"
- snd_profile "0"
- snd_surround_speakers "0"
- soundscape_flush "9999"
- suitvolume "0"
- voice_forcemicrecord "1"
- voice_modenable "1"
- //==================================================
- //* Misc. Commands *
- //==================================================
- blink_duration "0"
- budget_averages_window "0"
- budget_background_alpha "0"
- budget_history_numsamplesvisible "0"
- budget_history_range_ms "5"
- budget_peaks_window "0"
- budget_show_averages "0"
- budget_show_history "0"
- budget_show_peaks "0"
- closecaption "0"
- datacachesize "128"
- flex_smooth "0"
- gl_clear "1"
- lod_TransitionDist "0"
- mp_decals "0"
- muzzleflash_light "0"
- props_break_max_pieces "0"
- showhitlocation "1"
- sv_forcepreload "1"
- texture_budget_background_alpha "9999999"
- texture_budget_panel_height "0"
- texture_budget_panel_width "0"
- weapon_showproficiency "1"
- prop_active_gib_limit "0"
- adsp_debug "0"
- mp_usehwmmodels "-1"
- mp_usehwmvcds "-1"
- cl_minmodels "1"
- cl_min_t "2"
- cl_min_ct "1"
- soundscape_flush
- mat_savechanges
- clear
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