BlackCobraz Config v4.3.9"aug-2012
BlackCobraz Config v4.3.9"aug-2012
Spiel: | Counter-Strike: Source |
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- echo "****************************************************************"
- echo " BlackCobraz!! Config v4.3.9" aug-2012
- echo
- echo
- echo " config Release Team, BlackCobraz"
- echo "*****************************************************************"
- echo
- // ____________________________________________________________
- // |HUD Settings: Advanced customization commands of HUD, etc. |
- //
- //====================================================Team, BlackCobraz"========================================================
- cl_autowepswitch "0" // "1" Automatically switches to picked up weapon | "0" Disables
- cl_autohelp "0" // "1" Enables in-game help | "0" Disables
- cl_crosshairalpha "999" // Sets transparency of cross hair: Smaller number = higher transparency.
- cl_crosshaircolor "3" // Sets color of cross hair | "0" Green | "1" Red | "2" Blue | "3" Yellow | "4" Light Blue
- cl_crosshairscale "8500" // Sets size of cross hair: Smaller number = larger cross hair.
- cl_crosshairusealpha "0" // "1" Enables cross hair transparency | "0" Disables
- cl_dynamiccrosshair "0" // "1" Cross hair expands when you walk | "0" Disables
- cl_radaralpha "200" // Sets radar transparency: Smaller number = higher transparency.
- cl_radartype "0" // "1" Radar turns with player | "0" Radar is locked in position
- cl_righthand "1" // "1" Gun held right handed | "0" Gun held left handed
- cl_showfps "1" // "1" Shows fps in top right corner of screen | "0" Disables
- hud_fastswitch "1" // "1" Enables fast weapon switching | "0" Disables
- hud_saytext_time 6 // Sets number of seconds to display multilayer chat text.
- hud_deathnotice_time "6" // time until name of the deads disappear
- net_graphproportionalfont "0" // "1" net_graph text is large | "0" net_graph font is small
- net_graph "1" // "3" Enables net_graph | "0" Disables
- net_graphheight "80" // Sets net_graph vertical position: Smaller number = lower graph position
- net_graphpos "1" // "1" net_graph aligned to right side of screen | "2" middle of screen | "3" left of screen
- //===============================================================================================================================
- // ____________________________________________________________
- // | Miscellaneous Settings: Other customizations and commands. |
- //
- cl_c4dynamiclight "1" // "1" Enables bigger blinking C4 light | "0" Disables
- cl_minmodels "0" // "1" Enables minmodels | "0" Disables
- cl_min_ct "4" // Sets the CT minmodel | "1" Seal Team 6 | "2" GSG-9 | "3" SAS | "4" GIGN
- cl_min_t "2" // Sets the T minmodel | "1" Phoenix Connection | "2" Elite Crew | "3" Arctic Avengers | "4" Guerrilla Warfare
- con_enable "1" // "1" Enables developer's console | "0" Disables
- jpeg_quality "100" // Sets JEPG screen shot quality.
- m_customaccel "0" // Sets a custom acceleration curve | "0" Disables
- m_filter "0" // "1" Enables mouse movement filter | "0" Disables
- mp_decals "100" // Sets number of decals that will be shown, (such as player sprays, bullet holes, and blood). Use in conjuncture with "r_decals".
- zoom_sensitivity_ratio "1.0" // Sets sensitivity ratio for when using a scoped weapon.
- //===============================================================================================================================
- // ____________________________________________________________
- // | Settings " Vprof" |
- //
- vprof_graph 0
- vprof 0
- vprof_cachemiss 0
- vprof_cachemiss_on 0
- vprof_verbose 1
- vprof_warningmsec 10
- vprof_unaccounted_limit 0.3
- vprof_graphheight 256
- vprof_graphwidth 512
- //===============================================================================================================================
- // ____________________________________________________________
- // | Menu Settings Options |
- //
- cl_disablefreezecam "1"
- cl_disablehtmlmotd "1"
- cl_show_achievement_popups "0"
- cl_cloud_settings "0"
- //Orange Box Features
- cl_nowinpanel "1" // Disables MVP panel after rounds
- cl_hudhint_sound "0" // Disables HUD Hint sound
- //===============================================================================================================================
- // ____________________________________________________________
- // | Cvars Client |
- //
- fps_max "999"
- cl_legacy_crosshair_recoil "1" // - Enable legacy crosshair recoil.
- cl_legacy_crosshair_scale "1" // - Enable legacy crosshair scaling.
- cl_phys_props_enable "0" // _disables trash and cans etc_
- cl_phys_props_max "0" // _disables trash and cans etc_
- cl_ragdoll_physics_enable "0" // _disables dead bodies_
- cl_ragdoll_collide "0" // Ragdoll collisions
- cl_drawmonitors "0" // Render real time camera textures // [!0] Brass ejection from world models
- cl_phys_props_enable "0" // Disable clientside physics props
- func_break_max_pieces "0" // "1" Sets number of broken object that can be displayed at the same time | "0" All objects disappear when broken
- props_break_max_pieces "0" // "1" Objects break into smaller pieces, then disappearing. "0" Objects disappear when broken.
- props_break_max_pieces_perframe "0"
- //===============================================================================================================================
- // ____________________________________________________________
- // | CPU settings to enable |
- //
- mat_queue_mode "2"
- cl_threaded_bone_setup "0"
- cl_threaded_client_leaf_system "0"
- r_threaded_client_shadow_manager "1"
- r_threaded_particles "1"
- r_threaded_renderables "1"
- r_queued_decals "0"
- r_queued_post_processing "1"
- r_queued_ropes "1"
- mp_usehwmmodels "-1"
- mp_usehwmvcds "-1"
- //===============================================================================================================================
- // ____________________________________________________________
- // | Mouse Settings |
- //
- sensitivity "2.80"
- m_filter "0"
- m_side "0.8"
- m_rawinput "1"
- m_customaccel "0"
- m_customaccel_exponent "1"
- m_customaccel_max "0"
- m_customaccel_scale "0.04"
- m_filter "0"
- m_mouseaccel1 "0"
- m_mouseaccel2 "0"
- m_pitch "0.022"
- m_yaw "0.022"
- //===============================================================================================================================
- // ____________________________________________________________
- // | Net Code Settings |
- //
- rate "40000" //: Max bytes/sec the host can receive data
- cl_timeout "999999" //: After this many seconds without receiving a packet from the server, the client will disconnect itself
- cl_updaterate "67" //: Number of packets per second of updates you are requesting from the server
- cl_cmdrate "67" //: Max number of command packets sent to server per second
- cl_smooth "0" //: Smooth view/eye origin after prediction errors
- cl_smoothtime "0" //: Smooth client's view after prediction error over this many seconds
- cl_interp "0.02465" //: Sets the interpolation amount (bounded on low side by server interp ratio settings).
- cl_interp_all "0" //: Disable interpolation list optimizations.
- cl_interp_npcs "0" //: Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
- cl_interp_ratio "1" //: Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
- cl_resend "2" //: Delay in seconds before the client will resend the 'connect' attempt
- cl_localnetworkbackdoor "0" //: Enable network optimizations for single player games.
- cl_pred_optimize "2" //: Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
- cl_predictweapons "1" //: Perform client side prediction of weapon effects.
- cl_predict "1"
- cl_lagcompensation "1"
- net_maxroutable "1266"
- //===============================================================================================================================
- // ____________________________________________________________
- // | bhop,config,binds,flashlight Settings |
- //
- // Miscellaneous Binds: Different binds you may find useful.
- // Adding "//" to the beginning of a bind command line will disable that bind. Removing "//" will enable that command.
- bind "mouse1" "+jump" // Space = jump
- bind "mwheelup" "+jump" // Mouse wheel up = Jump
- bind "mwheeldown" "+jump" // Mouse wheel down = Jump
- unbind "f" // unbinds "f" key (flashlight)
- bind "backspace" "impulse 100" // backspace = use flashlight
- bind "f4" "exec autoexec.cfg" // F4 = re-execute this config
- bind "f5" "jpeg" // F5 = take JPEG screen shot
- unbind "f10" // unbinds F10 (quit)
- bind "f10" "kill" // F10 = player suicides
- //===============================================================================================================================
- // ____________________________________________________________
- // | Buy Binds |
- //
- // Buy Binds
- // kp_ is the prefix for Keypad buttons. (eg: "kp_uparrow")
- // You may add multiple buy commands to one key. (eg: bind "kp_plus" "buy awp;buy deagle;buy hegrenade")
- // BY DEFULT ALL BUY BINDS ARE DISABLED
- //bind "kp_end" "buy hegrenade"
- //bind "kp_downarrow" "buy flashbang"
- //bind "kp_pgdn" "buy smokegrenade"
- //bind "kp_rightarrow" "buy vesthelm"
- //bind "kp_5" "buy defuser"
- //bind "kp_leftarrow" "buy vest"
- //bind "kp_home" "buy ak47;buy m4a1"
- //bind "kp_uparrow" "buy deagle"
- //bind "kp_pgup" "buy awp"
- //bind "kp_plus" "buy hegrenade;buy flashbang;buy flashbang;buy smokegrenade;buy vesthelm;buy defuser"
- //===============================================================================================================================
- // ____________________________________________________________
- // | Croshairsize Settings |
- //
- // Alias Binds
- // Auto Cross Hair Color: Press F1 to rotate through the five different crosshair colors
- alias "chcolor" "ccolor1"
- alias "ccolor1" "cl_crosshaircolor 4; echo CH Color: Ltblue; alias chcolor ccolor2"
- alias "ccolor2" "cl_crosshaircolor 0; echo CH Color: Green; alias chcolor ccolor3"
- alias "ccolor3" "cl_crosshaircolor 1; echo CH Color: Red; alias chcolor ccolor4"
- alias "ccolor4" "cl_crosshaircolor 2; echo CH Color: Blue; alias chcolor ccolor5"
- alias "ccolor5" "cl_crosshaircolor 3; echo CH Color: Yellow; alias chcolor ccolor1"
- bind "f1" "chcolor"
- // Auto Cross Hair Size: Press F2 to rotate through five different crosshair sizes
- alias "chsize" "csize1"
- alias "csize1" "cl_crosshairspreadscale 0.05; echo CH Scale: 0.05; alias chsize csize2"
- alias "csize2" "cl_crosshairspreadscale 0.08; echo CH Scale: 0.08; alias chsize csize3"
- alias "csize3" "cl_crosshairspreadscale 1.00; echo CH Scale: 1.05; alias chsize csize4"
- alias "csize4" "cl_crosshairspreadscale 1.10; echo CH Scale: 2.05; alias chsize csize5"
- alias "csize5" "cl_crosshairspreadscale 2.00; echo CH Scale: 2.55; alias chsize csize6"
- alias "csize6" "cl_crosshairspreadscale 2.44; echo CH Scale: 3.22; alias chsize csize7"
- alias "csize7" "cl_crosshairspreadscale 3.10; echo CH Scale: 3.55; alias chsize csize8"
- alias "csize8" "cl_crosshairspreadscale 3.55; echo CH Scale: 4.22; alias chsize csize1"
- bind "f2" "chsize"
- // Auto Cross Hair Alpha: Press F3 to rotate through four different crosshair transparencies [cl_crosshairusealpha must be "1" to use]
- alias "chalpha" "calpha1"
- alias "calpha1" "cl_crosshairalpha 225; echo CH Alpha: 225; alias chalpha calpha2"
- alias "calpha2" "cl_crosshairalpha 200; echo CH Alpha: 200; alias chalpha calpha3"
- alias "calpha3" "cl_crosshairalpha 175; echo CH Alpha: 175; alias chalpha calpha4"
- alias "calpha4" "cl_crosshairalpha 300; echo CH Alpha: 300; alias chalpha calpha5"
- alias "calpha5" "cl_crosshairalpha 400; echo CH Alpha: 400; alias chalpha calpha6"
- alias "calpha6" "cl_crosshairalpha 999; echo CH Alpha: 999; alias chalpha calpha1"
- // Auto Cross Hair thickness: Press F3 to rotate through four different crosshair thickness
- alias "cthickness" "cthickness1"
- alias "cthickness1" "cl_crosshairthickness 0.05; echo CH cthickness: 0.05; alias cthickness cthickness2"
- alias "cthickness2" "cl_crosshairthickness 0.09; echo CH cthickness: 0.09; alias cthickness cthickness3"
- alias "cthickness3" "cl_crosshairthickness 1.00; echo CH cthickness: 1.00; alias cthickness cthickness4"
- alias "cthickness4" "cl_crosshairthickness 1.10; echo CH cthickness: 1.10; alias cthickness cthickness5"
- alias "cthickness5" "cl_crosshairthickness 1.30; echo CH cthickness: 1.30; alias cthickness cthickness6"
- alias "cthickness6" "cl_crosshairthickness 1.70; echo CH cthickness: 1.70; alias cthickness cthickness1"
- bind "f4" "cthickness"
- // Auto CT Minmodels: Press [ to rotate through the four different CT character minmodels
- alias "ctmin" "ctmin1"
- alias "ctmin1" "cl_min_ct 3; echo Seal Team 6; alias ctmin ctmin2"
- alias "ctmin2" "cl_min_ct 4; echo GSG-9; alias ctmin ctmin3"
- alias "ctmin3" "cl_min_ct 1; echo SAS; alias ctmin ctmin4"
- alias "ctmin4" "cl_min_ct 2; echo GIGN; alias ctmin ctmin1"
- bind "[" "ctmin"
- // Auto T Minmodels: Press ] to rotate through the four different CT character minmodels.
- alias "tmin" "tmin1"
- alias "tmin1" "cl_min_t 1; echo Phoenix Connexion; alias tmin tmin2"
- alias "tmin2" "cl_min_t 2; echo Elite Crew; alias tmin tmin3"
- alias "tmin3" "cl_min_t 3; echo Arctic Avengers; alias tmin tmin4"
- alias "tmin4" "cl_min_t 4; echo Guerrilla Warfare; alias tmin tmin1"
- bind "]" "tmin"
- //===============================================================================================================================
- // ____________________________________________________________
- // | Adjusts graphics settings to boost framerate |
- //
- mat_trilinear "0"
- mat_disable_bloom "1"
- mat_bloomscale 0
- mat_fastspecular "1"
- mat_mipmaptextures 1
- mat_hdr_enabled "0"
- mat_hdr_level "0"
- mat_picmip "-4" // _lower texture quality--set between -5 and 5_
- mat_wateroverlaysize "16"
- mat_vsync "0"
- mat_monitorgamma 1.6
- mat_bufferprimitives "1"
- mat_disable_fancy_blending "1"
- mat_forceaniso "16"
- mat_reducefillrate "1"
- mat_antialias "1"
- mat_compressedtextures 1
- mat_alphacoverage "0"
- mat_autoexposure_max "0"
- mat_autoexposure_min "0"
- mat_bloom_scalefactor_scalar "0"
- mat_bloomscale "0"
- mat_bufferprimitives "0"
- mat_bumpmap "0"
- mat_clipz "1"
- mat_compressedtextures "1"
- mat_debugdepthval "128"
- mat_debugdepthvalmax "256"
- mat_disable_bloom "1"
- mat_disable_fancy_blending "1"
- mat_disable_lightwarp "1"
- mat_disable_ps_patch "1"
- mat_envmapsize "0"
- mat_envmaptgasize "0"
- mat_fastspecular "1"
- mat_filterlightmaps "0"
- mat_filtertextures "1"
- mat_forcehardwaresync "0"
- mat_forcemanagedtextureintohardware "0"
- mat_framebuffercopyoverlaysize "0"
- mat_hdr_level "0"
- mat_max_worldmesh_vertices "0"
- mat_maxframelatency "0"
- mat_mipmaptextures "1"
- mat_non_hdr_bloom_scalefactor "0"
- mat_parallaxmap "0"
- mat_reducefillrate "1"
- mat_shadowstate "0"
- mat_software_aa_blur_one_pixel_lines "0"
- mat_software_aa_strength "0"
- mat_software_aa_strength_vgui "0"
- mat_software_aa_tap_offset "0"
- mat_softwarelighting "0"
- mat_specular "0"
- mat_use_compressed_hdr_textures "1"
- mat_wateroverlaysize "0"
- mat_debugdepthmode "0"
- mat_debug_postprocessing_effects "0"
- mat_force_ps_patch "0"
- mat_reduceparticles "1"
- mat_postprocess_x "0"
- mat_postprocess_y "0"
- mat_colcorrection_disableentities "0"
- mat_excludetextures "1"
- mat_levelflush "0"
- mat_motion_blur_enabled "0"
- mat_disablehwmorph "1"
- mat_postprocessing_combine "1"
- //==============================================================================================================================
- // ____________________________________________________________
- // | Adjusts graphics settings to boost framerate |
- //
- r_shadows "1"
- r_shadowmaxrendered "20"
- r_shadowrendertotexture "1"
- r_maxmodeldecal "0"
- r_maxnewsamples "0"
- r_maxsampledist "0"
- r_minnewsamples "0"
- r_occlusion "1"
- r_pixelfog "0"
- r_eyegloss "0"
- r_eyemove "0"
- r_eyeshift_x "0"
- r_eyeshift_y "0"
- r_eyeshift_z "0"
- r_eyesize "0"
- r_visualizeproplightcaching "1"
- r_PhysPropStaticLighting "0"
- r_ambientboost "0"
- r_ambientfactor "0"
- r_ambientmin "0"
- r_bloomtintb "0"
- r_bloomtintexponent "0"
- r_bloomtintg "0"
- r_bloomtintr "0"
- r_cheapwaterend "1"
- r_cheapwaterstart "1"
- r_decal_cullsize "20"
- r_decals "100"
- r_decalstaticprops "0"
- r_dopixelvisibility "0"
- r_drawbatchdecals "0"
- r_drawdetailprops "0"
- r_drawflecks "0"
- r_drawmodeldecals "0"
- r_DrawSpecificStaticProp "0"
- r_flashlightdepthtexture "0"
- r_flashlightrendermodels "0"
- r_flashlightrenderworld "0"
- r_dynamic "0"
- r_eyes "0"
- r_fastzreject "1"
- r_flex "0"
- r_ForceWaterLeaf "0"
- r_hunkalloclightmaps "0"
- r_lightaverage "0"
- r_lightcache_zbuffercache "0"
- r_maxdlights "0"
- r_propsmaxdist "0"
- r_renderoverlayfragment "0"
- r_ropetranslucent "0"
- r_spray_lifetime "0"
- r_staticprop_lod "3"
- r_teeth "0"
- r_WaterDrawReflection "0"
- r_WaterDrawRefraction "0"
- r_worldlights "0.022"
- //===============================================================================================================================
- // ____________________________________________________________
- // | Adjusts graphics settings to boost framerate |
- //
- cl_allowdownload "0"
- cl_allowupload "0"
- cl_detail_avoid_force "0"
- cl_detail_avoid_radius "0"
- cl_detail_avoid_recover_speed "0"
- cl_detail_max_sway "0"
- cl_clearhinthistory "1"
- cl_debugrumble "0"
- cl_detaildist "0"
- cl_detailfade "400"
- cl_drawmonitors "0"
- cl_ejectbrass "0"
- cl_forcepreload "1"
- cl_phys_props_enable "0"
- cl_phys_props_max "0"
- cl_playerspraydisable "1"
- cl_ragdoll_collide "0"
- cl_ragdoll_physics_enable "0"
- cl_rumblescale "0"
- cl_show_splashes "0"
- cl_showhelp "0"
- cl_showpluginmessages "0"
- cl_nowinpanel "1"
- cl_disablehtmlmotd "1"
- cl_autohelp "0"
- cl_hudhint_sound "0"
- cl_disablefreezecam "1"
- cl_show_achievement_popups "0"
- cl_burninggibs "0"
- violence_ablood "1"
- violence_agibs "1"
- violence_hblood "1"
- violence_hgibs "1"
- adsp_debug "0"
- budget_show_history "0"
- commentary "0"
- flex_smooth "0"
- func_break_max_pieces "0"
- g_ragdoll_fadespeed "0"
- g_ragdoll_lvfadespeed "0"
- gl_clear "0"
- lod_TransitionDist "0"
- prop_active_gib_limit "0"
- props_break_max_pieces "0"
- showhitlocation "1"
- sv_forcepreload "1"
- weapon_showproficiency "1"
- flex_rules "0"
- blink_duration
- //===============================================================================================================================
- // ___________________________________________________________
- // | Cvars Client |
- //
- rope_averagelight "0"
- rope_collide "0"
- rope_smooth "0"
- rope_smooth_enlarge "0"
- rope_subdiv "0"
- rope_wind_dist "0"
- rope_rendersolid "0"
- rope_smooth_maxalpha "0"
- rope_smooth_maxalphawidth "0"
- rope_smooth_minalpha "0"
- rope_smooth_minwidth "0"
- budget_peaks_window "0"
- budget_averages_window "0"
- budget_show_peaks "0"
- budget_show_averages "0"
- budget_show_history "0"
- budget_history_numsamplesvisible "0"
- budget_history_range_ms "5"
- budget_panel_bottom_of_history_fraction ".25"
- budget_bargraph_range_ms "16.557777"
- budget_background_alpha "0"
- //===============================================================================================================================
- // ___________________________________________________________
- // | Sound&Voice |
- //
- cl_customsounds "0"
- cl_soundfile "0"
- cl_downloadfilter "nosounds"
- soundscape_flush "9999"
- dsp_enhance_stereo "0"
- dsp_mix_max "0.9"
- dsp_room "0"
- dsp_slow_cpu "1"
- dsp_spatial "40"
- dsp_speaker "50"
- dsp_volume "2.0"
- dsp_water "14"
- room_type "0"
- snd_async_fullyasync "0"
- snd_duckerattacktime "0.4"
- snd_duckerreleasetime "2.4"
- snd_duckerthreshold "0.15"
- snd_ducktovolume "0.45"
- snd_mixahead "0.05"
- snd_musicvolume "0"
- snd_noextraupdate "1"
- snd_pitchquality "1"
- snd_profile "0"
- snd_surround_speakers "0"
- soundscape_flush "9999"
- suitvolume "0"
- voice_enable "1"
- voice_forcemicrecord "1"
- voice_modenable "1"
- voice_scale "0.4"
- volume "20"
- //===============================================================================================================================
- // ____________________________________________________________
- // | CPU settings to enable |
- //
- r_3dsky "0" // "1" Enables 3D sky | "0" Disables
- r_3dnow "1" // "1" Enables 3DNow instructions | "0" Disables
- r_sse2 "1" // "1" Enables SSE2 instructions | "0" Disables
- r_sse_s "1" // "1" Enables SSE instructions | "0" Disables
- // ____________________________________________________________
- // | InferNO Fix |
- //
- con_filter_text "Too many vertex"
- con_filter_text_out "Too many vertex"
- con_filter_enable "2"
- soundscape_flush
- mat_savechanges
- clear
- echo "***************************************************************************"
- echo " ***** * BlackCobraz!! Config v4.3.9" aug-2012
- echo
- echo
- echo " * **** Mix config Release Team, BlackCobraz"
- echo
- echo
- echo " * * ******* Loading................................"
- echo
- echo " ****** ********* www.Pro-HL.com"
- echo "***************************************************************************"
- echo
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