sonix
Spiel: | Counter-Strike: Global Offensive |
Benutzer: | ![]() |
Datei(en): | 1 |
Download: | Download now: sonix |
Views: | 1419 |
Downloads: | 272 |
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- // Content
- // 1. Main Settings
- // 2. Bindings
- // 3. Crosshair
- // 4. Hud
- // 5. Radar
- // 6. Mouse
- // 7. Viewmodel
- // 8. Bob
- // 9. Network
- // 10. Netgraph
- // 11. FPS & Video
- // 12. Sound
- // 13. Other
- // 14. Scripts
- ////////////////////////// 1. Main Settings
- con_enable "1" //Enables console
- cl_autowepswitch "0" //Disable auto-weapon switch
- cl_join_advertise "2" //Let friends join your community servers
- echo Main Settings Loaded [X] //Loading confirmation in console
- ////////////////////////// 2. Bindings
- bind "0" "slot10"
- bind "1" "buy m4a1"
- bind "2" "slot2"
- bind "3" "buy awp"
- bind "4" "buy p90"
- bind "5" "slot5"
- bind "6" "slot6"
- bind "7" "slot7"
- bind "8" "slot8"
- bind "9" "slot9"
- bind "a" "+moveleft"
- bind "f" "buymenu"
- bind "d" "+moveright"
- bind "e" "+use"
- bind "g" "drop"
- bind "i" "show_loadout_toggle"
- bind "MOUSE5" "+voicerecord"
- bind "j" "buy vesthelm; buy hegrenade; buy flashbang; buy smokegrenade; buy incgrenade; buy defuser"
- bind "m" "teammenu"
- bind "q" "lastinv"
- bind r +reload
- bind "s" "+back"
- bind "u" "messagemode2"
- bind "w" "+forward"
- bind "x" "incrementvar cl_righthand 0 0"
- bind "y" "messagemode"
- bind "z" "radio1"
- bind "KP_END" "buy deagle"
- bind "KP_DOWNARROW" "buy p250"
- bind "KP_PGDN" "buy glock"
- bind "KP_LEFTARROW" "buy tec9"
- bind "KP_PLUS" "buyammo2"
- bind "KP_ENTER" "buyammo1"
- bind "," "buyammo1"
- bind "." "buyammo2"
- bind "" "toggleconsole"
- bind "SPACE" "+jump"
- bind "TAB" "+showscores"
- bind "ESCAPE" "cancelselect"
- bind "DEL" "mute"
- bind "PAUSE" "pause"
- bind "SHIFT" "+speed"
- bind "CTRL" "+duck"
- bind "F1" "buy m4a1; buy ak47; buy vesthelm"
- bind "F2" "buy famas; buy galilar; buy vesthelm; buy vest"
- bind "F3" "buy sg556; buy aug; buy vesthelm; buy vest"
- bind "F4" "buy awp; buy vesthelm; buy vest"
- bind "F5" "buy p90; buy vesthelm; buy vest"
- bind "F6" "buy deagle"
- bind "F7" "buy ssg08; buy vesthelm; buy vest"
- bind "F8" "buy bizon"
- bind "F9" "buy defuser"
- bind "F10" "buy hegrenade"
- bind "F11" "buy flashbang"
- bind "MOUSE1" "+attack"
- bind "MOUSE2" "+attack2"
- bind "MWHEELUP" "invprev"
- bind "MWHEELDOWN" "invnext"
- bind "A_BUTTON" "+jump"
- bind "B_BUTTON" "+reload"
- bind "X_BUTTON" "+use"
- bind "Y_BUTTON" "invnextnongrenade"
- bind "L_SHOULDER" "invnextitem"
- bind "R_SHOULDER" "+lookspin"
- bind "BACK" "togglescores"
- bind "START" "gameui_activate"
- bind "STICK2" "+attack2"
- bind "DOWN" "drop"
- bind "S1_UP" "xmove"
- bind "L_TRIGGER" "+duck"
- bind "R_TRIGGER" "+attack"
- bind "S2_UP" "xlook"
- echo Bindings Loaded [X] //Loading confirmation in console
- ////////////////////////// 3. Crosshair
- cl_crosshair_drawoutline "1"
- cl_crosshair_dynamic_maxdist_splitratio "0.35"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.5"
- cl_crosshair_dynamic_splitdist "7"
- cl_crosshair_friendly_warning "1"
- cl_crosshair_outlinethickness "1"
- cl_crosshair_sniper_show_normal_inaccuracy "0"
- cl_crosshair_sniper_width "0"
- cl_crosshair_t "0"
- cl_crosshairalpha "200"
- cl_crosshaircolor "0"
- cl_crosshaircolor_b "50"
- cl_crosshaircolor_g "250"
- cl_crosshaircolor_r "50"
- cl_crosshairdot "0"
- cl_crosshairgap "-3"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairsize "1.5"
- cl_crosshairstyle "4"
- cl_crosshairthickness "0"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "3"
- echo Crosshair Loaded [X] //Loading confirmation in console
- ////////////////////////// 4. Hud
- hud_scaling "0.95" //Scales hud elements to maximum value
- hud_showtargetid "1" //Enables display of target names, important
- cl_disablefreezecam "1" //Disables freezecam
- cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
- cl_hud_color "7" //Makes the hud color yellow (THIS CHANGES THE HUD COLOR)
- cl_hud_playercount_showcount "1" //Shows player avatars instead of numbers left
- cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
- cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode
- cl_hud_background_alpha "0.6" //Hidden but still visible black bars, easy on the eyes
- cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
- cl_show_clan_in_death_notice "0" //Tagname will not show in death notices
- cl_teamid_overhead_mode "2" //Always show team behind walls with equipment
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- gameinstructor_enable "0" //Removes in-game instructions
- safezonex "0.8" //Screen width percentage for the hud
- safezoney "1" //Screen height percentage for the hud
- echo Hud Settings Loaded [X] //Loading confirmation in console
- ////////////////////////// 5. Radar (Optimized radar settings)
- cl_teammate_colors_show "1" //Show teammates as separate colors without letter
- cl_hud_radar_scale "1" //Optimized Radar size
- cl_radar_scale "0.4" //Radar map scaled down to fit all maps
- cl_radar_always_centered "0" //Centers map instead of player
- cl_radar_icon_scale_min "1" //Minimum player icon scale
- ////////////////////////// 6. Mouse
- sensitivity "0.60"
- m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_customaccel "0" //Custom mouse acceleration disabled
- m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
- zoom_sensitivity_ratio_mouse "2" //Adjusts your zoom sensitivity to act as your true sensitivity, default value is 1
- echo Mouse Settings Loaded [X] //Loading confirmation in console
- ////////////////////////// 7. Viewmodel
- viewmodel_offset_x "1.5" //Changes viewmodel view in X scale
- viewmodel_offset_y "2" //Changes viewmodel view in Y scale
- viewmodel_offset_z "-1.5" //Changes viewmodel view in Z scale
- viewmodel_fov "68" //Highest viewmodel FOV
- viewmodel_recoil "0" //Disable viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
- echo Viewmodel Settings Loaded [X] //Loading confirmation in console
- ////////////////////////// 8. Bob (Less weapon movement)
- cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
- cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
- cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
- cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
- cl_viewmodel_shift_left_amt "0" //Lowers the crouching animation of the viewmodel
- cl_viewmodel_shift_right_amt "0" //Lowers the crouching animation of the viewmodel
- echo Bob Settings Loaded [X] //Loading confirmation in console
- ////////////////////////// 9. Network
- rate "786432" //Your download rate to the server. Max rate: "786432"
- cl_cmdrate "128" //Max number of command packets sent to server per second
- cl_updaterate "128" //Number of packets per second you are requesting from the server
- cl_interp "0.007813" //Sets the interpolation amount, currently on the lowest value
- cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
- mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking (increase this value if you can't find any games)
- echo Network Settings Loaded [X] //Loading confirmation in console
- ////////////////////////// 10. Netgraph
- net_graph "0" //Disables netgraph by default
- net_graphheight "0" //Changes height
- net_graphpos "2" //Positioning of Net Graph
- net_graphproportionalfont "0" //Makes font larger
- echo Netgraph Settings Loaded [X] //Loading confirmation in console
- ////////////////////////// 11. FPS & Video
- fps_max "0" //Max frames per second (0 = uncapped)
- fps_max_menu "0" //Max frames per second in main-menu (0 = uncapped)
- mat_monitorgamma "1.6" //Sets brightness level to highest
- mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
- mat_powersavingsmode "0" //Disables power saving mode
- mat_queue_mode "-1" //The queue/thread mode, setting this to -1 is default for your system
- r_dynamic "0" //Affects dynamic lighting, turned off for more FPS
- echo FPS & Video Settings Loaded [X] //Loading confirmation in console
- ////////////////////////// 12. Sound
- voice_scale "0.4" //Turn down volume of other players to 40% (RECOMMENDED)
- snd_deathcamera_volume "0" //Volume of the death camera music
- snd_dzmusic_volume "0" //Volume of the Danger Zone victory music
- snd_mapobjective_volume "0" //Volume of map objective music
- snd_menumusic_volume "0" //Volume of the main menu music
- snd_music_selection "2" //Tracking rotating music for players with no music packs equipped
- snd_musicvolume_multiplier_inoverlay "0" //Music volume multiplier when Steam Overlay is active
- snd_mute_mvp_music_live_players "0" //MVP music is muted if players from both teams are still alive
- snd_mvp_volume "0" //Volume of the MVP music
- snd_roundend_volume "0" //Volume of round end music
- snd_roundstart_volume "0" //Volume of round start music
- snd_tensecondwarning_volume "0.05" //10 Second warning music, enabled on 5% volume to hear if there's time to defuse
- echo Sound Settings Loaded [X] //Loading confirmation in console
- ////////////////////////// 13. Other
- func_break_max_pieces "0" //Less clutter from breaking vents (especially on Mirage)
- cl_use_opens_buy_menu "0" //Disable button E from opening buy-menu (Useful when picking up weapons in spawn)
- r_drawtracers_firstperson "0" //Remove first person tracers, does not impact gameplay, just makes it easier to spray
- spec_replay_autostart "0" //Disable "Auto-start Killer Replay" when available
- // No Tutorial or Info Messages
- cl_disablehtmlmotd 0
- echo Other Settings Loaded [X] //Loading confirmation in console
- ////////////////////////// 14. Scripts
- // Show FPS with scoreboard in the top-left corner (less performance load than netgraph)
- alias "+fps" "+score; cl_showfps 1"
- alias "-fps" "-score; cl_showfps 0"
- //Crosshairfarbe wechseln
- alias "chf" "ch0"
- alias "ch0" "cl_crosshaircolor "
- alias "ch1" "cl_crosshaircolor "
- alias "ch2" "cl_crosshaircolor "
- alias "ch3" "cl_crosshaircolor "
- alias "ch4" "cl_crosshaircolor "
- bind "z" "chf"
- // DuckJump
- unbind "space"
- alias +DJUMP "+jump; +duck"
- alias -DJUMP "-JUMP; -DUCK"
- bind space "+DJUMP"
- // Waffe rechts oder links
- bind "c" "left"
- alias "left" "cl_righthand 0; bind c right"
- alias "right" "cl_righthand 1; bind c left"
- // teamequip
- bind "-" "show"
- alias show show1
- alias show1 "+cl_show_team_equipment; alias show show2"
- alias show2 "-cl_show_team_equipment; alias show show1"
- // jumpthrow
- alias "+jumpthrow" "+jump;-attack"
- alias "-jumpthrow" "-jump"
- bind "v" "+jumpthrow"
- bind kp_multiply "say_team Need Weapon"
- // voice mute on/off
- bind "m" "say_team Voice Disabled! Ich kann euch nicht hören!; voice_enable 0"
- bind "n"
- // -> Damage given after dead/round
- // developer "0"
- // con_filter_text "Damage Given"
- // con_filter_text_out "Player:"
- // con_filter_enable "2"
- // con_filter_text_out "particle"
- // con_filter_text_out "material"
- // con_filter_text_out "muzzle"
- // con_filter_text_out "Cannot update control point"
- // con_filter_text_out "doesn't have attachment"
- // con_filter_text_out "game:mapgroupname"
- ignorerad
- ////////////////////////////////////////////////////////////////////
- echo Scripts Loaded [X] //Loading confirmation in console
- //Final part
- host_writeconfig //Store current settings to config.cfg
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