Practice cfg for servers
Grenade trajectory
5 limit grenade
60 min of round
infinite ammo
and more.
All you need to test all your smokes, flashs, he and shots.
Spiel: | Counter-Strike: Global Offensive |
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Datei(en): | 1 |
Download: | Download now: Practice cfg for servers |
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- //Required Settings
- ammo_grenade_limit_default 1
- ammo_grenade_limit_flashbang 2
- ammo_grenade_limit_total 5
- bot_quota 0 // Determines the total number of bots in the game
- cash_team_terrorist_win_bomb 16000
- cash_team_elimination_bomb_map 16000
- cash_team_win_by_time_running_out 16000
- cash_team_win_by_defusing_bomb 16000
- cash_team_loser_bonus 16000
- cash_team_loser_bonus_consecutive_rounds 16000
- cash_team_planted_bomb_but_defused 16000
- cash_player_killed_teammate -0
- cash_player_killed_enemy_default 16000
- cash_player_killed_enemy_factor 1
- cash_player_bomb_planted 16000
- cash_player_bomb_defused 16000
- ff_damage_reduction_grenade 0 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
- ff_damage_reduction_bullets 0 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
- ff_damage_reduction_other 0 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
- ff_damage_reduction_grenade_self 0 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
- mp_afterroundmoney 16000 // amount of money awared to every player after each round
- mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not.
- mp_autokick 0 // Kick idle/team-killing players
- mp_autoteambalance 0 // Detemines team balance
- mp_backup_round_file backup // If set then server will save all played rounds information to files
- mp_backup_round_file_last // Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
- mp_backup_round_file_pattern
- mp_buy_allow_grenades 1 // Whether players can purchase grenades from the buy menu or not.
- mp_buy_anywhere 1 // Only spawn buyzones are enabled
- mp_buytime 999999999 // How many seconds after round start players can buy items for.
- mp_c4timer 35 // How long from when the C4 is armed until it blows
- mp_death_drop_defuser 1 // Drop defuser on player death
- mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
- mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
- mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
- mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
- mp_endmatch_votenextmap 0 // Disables endgame map voting
- mp_forcecamera 1 // Restricts spectator modes for dead players
- mp_force_pick_time 300 // The amount of time a player has on the team screen to make a selection before being auto-teamed
- mp_free_armor 1 // Determines whether armor and helmet are given automatically.
- mp_freezetime 5 // How many seconds to keep players frozen when the round starts
- mp_friendlyfire 0 // Allows team members to injure other members of their team
- mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event.
- mp_halftime_duration 10 // Number of seconds that halftime lasts
- mp_join_grace_time 90 // Number of seconds after round start to allow a player to join a game
- mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)
- mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
- mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
- mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map
- mp_match_restart_delay 10 // Time (in seconds) until a match restarts.
- mp_maxmoney 16000 // maximum amount of money allowed in a player's account
- mp_maxrounds 30 // max number of rounds to play before server changes maps
- mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
- mp_overtime_enable 1 // Use overtime rules to determine winner
- mp_overtime_maxrounds 6 // Overtime setting, 3 rounds per half
- mp_overtime_startmoney 16000 // Overtime setting, startmoney
- mp_playercashawards 1 // Players can earn money by performing in-game actions
- mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
- mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
- mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
- mp_round_restart_delay 2 // Number of seconds to delay before restarting a round after a win
- mp_roundtime 999 // How many minutes each round takes.
- mp_roundtime_defuse 999 // Ensures roundtime is set at 2 minutes, regardless of gamemode.
- mp_solid_teammates 1 // Determines whether teammates are solid or not.
- mp_startmoney 16000 // amount of money each player gets when they reset
- mp_teamcashawards 1 // Teams can earn money by performing in-game actions
- mp_timelimit 0 // game time per map in minutes
- mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
- mp_warmup_end // End warmup immediately.
- mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
- mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not.
- mp_win_panel_display_time 10 // The amount of time to show the win panel between matches / halfs
- spec_freeze_time 5.0
- spec_freeze_panel_extended_time 0
- sv_accelerate 5.5 // ( def. "10" ) client notify replicated
- sv_allow_votes 0 // Allow voting?
- sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
- sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
- sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
- sv_cheats 1 // Allow cheats on server
- sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
- sv_consistency 0 // Whether the server enforces file consistency for critical files
- sv_contact 0 // Contact email for server sysop
- sv_damage_print_enable 1 // Disables damage reports in console
- sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
- sv_deadtalk 0 // Dead players can speak (voice, text) to the living, suggest value 1 for LANs
- sv_forcepreload 0 // Force server side preloading.
- sv_friction 5.2 // World friction.
- sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
- sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
- sv_hibernate_postgame_delay 5 // Ensures server does not go into hibernation mode when empty for 180 seconds
- sv_hibernate_punt_tv_clients 0 // When enabled will punt all GOTV clients during hibernation
- sv_hibernate_when_empty 1 // Puts the server into extremely low CPU usage mode when no clients connected
- sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
- sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
- sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes)
- sv_infinite_ammo 1 // Disables infinite ammo settings from pregame configs
- sv_lan 0 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
- sv_log_onefile 0 // Log server information to only one file.
- sv_logbans 1 // Log server bans in the server logs.
- sv_logecho 1 // Echo log information to the console.
- sv_logfile 1 // Log server information in the log file.
- sv_logflush 0 // Flush the log file to disk on each write (slow).
- sv_logsdir logfiles // Folder in the game directory where server logs will be stored.
- sv_max_allowed_net_graph // Determines max allowed net_graph value for clients.
- sv_maxcmdrate 0 // If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
- sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
- sv_max_queries_sec 5 // needed for HLSW and other game trackers
- sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
- sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited
- sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
- sv_competitive_official_5v5 1 // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
- sv_pausable 1 // Is the server pausable.
- sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
- sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
- sv_reservation_timeout 45 // Time in seconds before lobby reservation expires.
- sv_spawn_afk_bomb_drop_time 5 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
- sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
- sv_voiceenable 1
- sv_grenade_trajectory 1
- sv_showimpacts 1
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