Kappa.cfg
Use this config
Spiel: | Counter-Strike: Global Offensive |
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Datei(en): | 2 |
Download: | Download now: Kappa.cfg |
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- // Maxim's Config (aka BananaGaming)
- // When you type "//" the game ignores whatever is written after
- con_enable "1" //Enables Console
- cl_clanid 7238336 //Use Steam Group Tag "Go Bananas"
- echo Config Loaded ! (1/2) //This confirms that the config has been loaded
- bind "kp_home" "buy ak47; buy m4a1;"
- bind "kp_uparrow" "buy awp;"
- bind "kp_pgup" "buy ump45;"
- bind "kp_leftarrow" "buy tec9; buy fiveseven;"
- bind "kp_5" "buy deagle;"
- bind "kp_rightarrow" "buy p250;"
- bind "kp_end" "buy flashbang; buy flashbang;"
- bind "kp_downarrow" "buy smokegrenade;"
- bind "kp_pgdn" "buy molotov; buy incgrenade;"
- bind "kp_ins" "buy vesthelm; buy vest;"
- bind "kp_del" "buy defuser;"
- // Crosshair - Crosshair Settings
- cl_crosshair_drawoutline "0"
- cl_crosshair_dynamic_maxdist_splitratio "0"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.300000"
- cl_crosshair_dynamic_splitdist "6"
- cl_crosshair_outlinethickness "0.100000"
- cl_crosshair_sniper_show_normal_inaccuracy "0"
- cl_crosshair_sniper_width "3"
- cl_crosshairalpha "255"
- cl_crosshaircolor "5"
- cl_crosshaircolor_b "0"
- cl_crosshaircolor_g "255"
- cl_crosshaircolor_r "0"
- cl_crosshairdot "0"
- cl_crosshairgap "-2"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "0"
- cl_crosshairsize "2"
- cl_crosshairstyle "4"
- cl_crosshairthickness "1.000000"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "-100"
- // Viewmodels - Viewmodel Settings
- cl_viewmodel_shift_left_amt "0.500000" cl_viewmodel_shift_right_amt
- cl_viewmodel_shift_right_amt "0.250000"
- viewmodel_fov "68"
- viewmodel_offset_x "1.700000"
- viewmodel_offset_y "2"
- viewmodel_offset_z "-1"
- viewmodel_presetpos "0"
- cl_bob_lower_amt "21"
- cl_viewmodel_shift_left_amt "0.500000" cl_viewmodel_shift_right_amt
- cl_bobamt_lat "0.33" cl_bobamt_vert
- cl_bobamt_vert "0.14"
- cl_bobamt_lat "0.33" cl_bobamt_vert
- cl_bobcycle "0.98"
- // Bindings - These bindings
- bind "v" "+voicerecord" //You can communicate with the V key instead of K
- bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
- bind "f" "+lookatweapon" //Inspect your weapon with F
- bind "k" "say !R" //Used together with CKSurf plugin for Bhop, Surf & Kz
- bind "leftarrow" "+left" //Turn left with arrow key
- bind "rightarrow" "+right" //Turn right with arrow key
- unbind "i" //So you don't accidentally enable hud fade, which is very annoying
- // No Tutorial or Info Messages - Can give FPS BOOST and is also very annoying
- gameinstructor_enable "0" //Removes in game lessons
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- cl_disablefreezecam "1" //Disables Freezecam, very important to have off
- cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
- // Rates - These network settings are optimized for high speed internet
- rate "500000" //New rate values, this seems to work best for my matchmaking experience
- cl_cmdrate "128" //Max number of command packets sent to server per second
- cl_updaterate "128" //Number of packets per second you are requesting from the server
- cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_interp "0" //Sets the interpolation amount, always set this to 0
- cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
- // Video - Brightness & Disabling TV Mode
- mat_monitorgamma "1.6" //Sets the Brightness to it's highest value, highly recommended
- mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
- // Sound - Sound settings, doesn't affect volume in-game, adjust that yourself.
- voice_scale "0.4" //Turns down the volume of other players voice to 40%
- snd_musicvolume "0" //Turns off all music, easier to focus
- snd_use_hrtf 1 //Turn ON Head-Related Transfer Function
- // Net - How much frames you have and solid graph
- fps_max "300" //Map loads fast and allows high frames
- net_graph "1" //Shows my network usage data
- net_graphheight "0" //Changes height
- net_graphmsecs "400" //The latency graph represents this many milliseconds
- net_graphpos "2" //Positioning of Net Graph
- net_graphproportionalfont "0" //Makes font smaller
- net_graphshowinterp "1" //Shows interpolation value
- net_graphshowlatency "1" //Shows latency value
- net_graphsolid "1" //Solid Net Graph
- net_graphtext "1" //Shows text fields
- net_maxroutable "1200" //Requested max packet size before packets are 'split'
- net_scale "5" //Makes font smaller
- // Other
- r_drawtracers_firstperson "0" //Hides bullet tracers in first person view
- lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
- cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
- mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
- cl_autowepswitch "0" //Don't auto-pick weapons
- cl_join_advertise "2" //Lets your friends join you when you're in community servers
- // Make sure mouse is using "Raw Input" & "No Acceleration"
- m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_customaccel "0" //Custom mouse acceleration disabled
- m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
- // Hud - All my personal hud modifications (Made possible as of 1 May 2015)
- hud_showtargetid "1" //Enables display of target names, important
- cl_teammate_colors_show 2 //Show teammates as separate colors in the radar, 2 is for letters
- cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
- cl_hud_color "7" //Makes the hud color yellow, for banana style
- cl_hud_radar_scale "1" //Radar Size, not too big and not too small
- cl_radar_scale "0.4" //Radar Map Scale Size, 0.4 is perfect on all maps
- cl_radar_always_centered "0" //Centers map instead of player in radar, important
- cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
- cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
- cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
- cl_hud_background_alpha "0.2" //Hidden but still visible black bars, easy on the eyes
- cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
- cl_radar_icon_scale_min "1" //Sets the minimum player icon scale, this value feels good
- cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
- hud_scaling "0.95" //Scales hud elements to maximum value
- // These commands make the hud go closer to the middle
- safezonex "0.85" //Default Value is 1.0
- safezoney "0.85" //Default Value is 1.0
- echo Config Loaded ! (2/2) //This just confirms that the config has ended successfully
- // It's time to rek some watermelons
- // SCRIPTS BELOW, Not needed if you don't want them
- echo Scripts Loaded
- // Netgraph + Scoreboard
- alias "+scorenet" "+showscores; net_graphheight 0"
- alias "-scorenet" "-showscores; net_graphheight 9999"
- bind "TAB" "+scorenet" //Bind to whatever you prefer (Default TAB)
- // Display Advanced Damage Details
- alias displaydamage "displaydamage_on"
- alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttonslip1 0.5; alias displaydamage "
- alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttonslip2 0.5; alias displaydamage "
- bind "F5" "displaydamage" //Bind to whatever you prefer (Default F5)
- // Jump Throw (For Smokes)
- alias "+jumpthrow" "+jump;-attack"
- alias "-jumpthrow" "-jump"
- bind "mouse5" "+jumpthrow" //Bind to whatever you prefer (Default Mouse5)
- // Voice Toggle
- alias "togglevoice" "togglev"
- alias "togglev" "voice_1"
- alias "voice_1" "voice_scale 0.2; playvol buttonslip1 0.5; alias togglev voice_0"
- alias "voice_0" "voice_scale 0.0; playvol buttonslip2 0.5; alias togglev voice_1"
- /////////////////////////////////////////////////////////////////////
- // Advanced Bind Script - Fast grenade switch by Maxim aka BananaGaming
- //Part 1
- //Make sure that what is inside the quotes is what you're currently using. You may also change the letters/numbers.
- //Note: "v" is the key I use to talk with, not "k" by default.
- alias defA "bind q lastinv"
- alias defB "bind e +use"
- alias defC "bind f +lookatweapon"
- alias defD "bind g drop"
- alias defE "bind v +voicerecord"
- alias defF "bind 1 slot1"
- alias defG "bind 2 slot2"
- alias defH "bind 3 slot3"
- alias defI "bind x radio2"
- alias defJ "bind space +jump; -jump" //Added -jump to turn off +jump in part 3
- //Part 2
- //If you changed any letters/numbers in part 1 make sure you make the same changes here.
- //Don't change the keyXX part.
- alias keyA "bind q keyAA"
- alias keyB "bind e keyBB"
- alias keyC "bind f keyCC"
- alias keyD "bind g keyDD"
- alias keyE "bind v keyEE"
- alias keyF "bind 1 keyFF"
- alias keyG "bind 2 keyGG"
- alias keyH "bind 3 keyHH"
- alias keyI "bind x keyII"
- alias keyJ "bind space keyJJ"
- //Part 3
- //Here you can change what the bindings do when you hold down your key.
- //This is the fun part. :)
- alias keyAA "use weapon_flashbang"
- alias keyBB "use weapon_hegrenade"
- alias keyCC "use weapon_smokegrenade"
- alias keyDD "use weapon_decoy; use weapon_molotov; use weapon_incgrenade"
- alias keyEE "togglevoice"
- alias keyFF "autobuy"
- alias keyGG "buy flashbang; buy smokegrenade"
- alias keyHH "buy flashbang; buy smokegrenade; buy molotov; buy hegrenade; buy defuser"
- alias keyII ""
- alias keyJJ "+jump;-attack" //+commands need to be turned off with -commands in part 1 to work
- //Part 4 - Don't touch!
- alias +keybinds "keyA; keyB; keyC; keyD; keyE; keyF; keyG; keyH; keyI; keyJ"
- alias -keybinds "defA; defB; defC; defD; defE; defF; defG; defH; defI; defJ"
- //Part 5 - Bind whatever key you want, this will be your main key
- bind mouse4 +keybinds
- bind k "toggle cl_righthand 0"
- bind l "toggle cl_righthand 1"
- bind i "toggle sensitivity 14"
- bind o "toggle sensitivity 1.1"
- bind mouse3 +voicerecord
- bind mwheelup +jump
- bind mwheeldown +jump
- bind
- volume 0.03
- bind tab +showscores
- bind n noclip
- fps_max 0
- rate "786432"
- cl_updaterate "128"
- cl_cmdrate "128"
- cl_interp "0"
- cl_interp_ratio "1"
- cl_predict "1"
- cl_predictweapons "1"
- cl_lagcompensation "1"
- cl_crosshair_sniper_width 2
- /////////////////////////////////////////////////////////////////////
- echo Scripts Loaded
-
- -novid -console -tickrate
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