isaac fps
Spiel: | Counter-Strike: Global Offensive |
Benutzer: | ![]() |
Datei(en): | 1 |
Download: | Download now: isaac fps |
Views: | 1631 |
Downloads: | 279 |
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- echo ".____ _________ "
- echo "| | ______ _ __/ _____/_____ ____ ____ "
- echo "| | / _ / / /_____ ____ _/ __ _/ ___"
- echo "| |__( <_> ) / / |_> > ___/ ___"
- echo "|_______ ____/ /_/ /_______ / __/ ___ >___ "
- echo " / /|__| / /"
- // Hud
- hud_showtargetid "1" //Enables display of target names, important
- cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
- cl_hud_radar_scale "0.9" //Radar Size, not too big and not too small
- cl_radar_scale "0.3" //Radar Map Scale Size, 0.3 is perfect on all maps
- cl_radar_always_centered "0" //Centers map instead of player in radar, important
- cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
- cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
- cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
- cl_hud_background_alpha "0.2" //Hidden but still visible black bars, easy on the eyes
- cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
- cl_radar_icon_scale_min "0.8" //Sets the minimum player icon scale, this value feels good
- cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
- hud_scaling "0.95" //Scales hud elements to maximum value
- safezonex "0.85" //Centers the hud closer to the middle
- safezoney "0.85" //Centers the hud closer to the middle
- // Viewmodels
- viewmodel_offset_x "1" //Changes viewmodel view in X scale
- viewmodel_offset_y "2" //Changes viewmodel view in Y scale
- viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
- viewmodel_fov "68" //Highest viewmodel FOV
- // Bob
- cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
- cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
- cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
- cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
- cl_viewmodel_shift_left_amt "0" //Removes shifting of arms
- cl_viewmodel_shift_right_amt "0" //Removes shifting of arms
- // Bindings
- bind "mouse5" "+voicerecord" //More comfortable way of talking with your teammates
- bind "f1" "autobuy" //Autobuy weapons if you have lots of money with F1
- bind "f3" "buy flashbang;buy smokegrenade;buy flashbang;buy hegrenade" //Buy all the important grenades with F3
- bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
- bind "f" "+lookatweapon" //Inspect your weapon with F
- bind mwheelup +jump //Makes bunnyhopping better
- bind mwheeldown +jump //Makes bunnyhopping better
- unbind "i" //So you don't accidentally enable hud fade, which is very annoying
- // No Tutorial or Info Messages (FPS BOOST)
- gameinstructor_enable "0" //Removes in game lessons
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- cl_disablefreezecam "1" //Disables Freezecam, very important to have off
- cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
- // Rates (Settings are optimized for best networking experience)
- rate "128000" //Max bytes per second the host can receive data
- cl_cmdrate "128" //Max number of command packets sent to server per second
- cl_updaterate "128" //Number of packets per second you are requesting from the server
- cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_interp "0" //Sets the interpolation amount, always set this to 0
- cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
- // Video
- mat_monitorgamma "1.6" //Brightness, use this value for best brightness
- mat_monitorgamma_tv_enabled "0" //Turn off TV Mode
- // Sound
- voice_scale "0.4" //Turns down the volume of other players voice to 40%
- snd_mixahead "0.05" //Makes sound as instant as it can get, making it easier to hear small things
- snd_musicvolume "0" //Turns off all music, easier to focus
- // Net
- fps_max "600" //Setting this to 0 will uncap it but will load maps 90 seconds slower. 600 gave me the best results.
- fps_max_menu "60" //Frame limiting my menu to 300 because I can
- net_graph "1" //Shows my network usage data
- net_graphheight "990" //Changes height, used together with script
- net_graphmsecs "400" //The latency graph represents this many milliseconds
- net_graphpos "2" //Positioning of Net Graph
- net_graphproportionalfont "0" //Makes font smaller
- net_graphshowinterp "1" //Shows interpolation value
- net_graphshowlatency "1" //Shows latency value
- net_graphsolid "1" //Solid Net Graph
- net_graphtext "1" //Shows text fields
- net_maxroutable "1200" //Requested max packet size before packets are 'split'
- net_scale "5" //Makes font smaller
- // Other
- r_drawtracers_firstperson "0" //Hides bullet tracers in first person view
- lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
- cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
- mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
- con_enable "1" // Enables console
- // Mouse
- m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_customaccel "0" //Custom mouse acceleration disabled
- // Show netgraph when checking scoreboard script
- alias "+scorenet" "+showscores; net_graphheight 0"
- alias "-scorenet" "-showscores; net_graphheight 9999"
- bind "TAB" "+scorenet" //Bind TAB to whatever you prefer
- // Display Damage with Switch Script
- alias displaydamage "displaydamage_on"
- alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttonslip1 0.5; alias displaydamage "
- alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttonslip2 0.5; alias displaydamage "
- bind "F5" "displaydamage" //Bind F5 to whatever you prefer
- //Added by LowSpecGamer
- cl_forcepreload "1" // Preloads The Whole Map & Sounds.
- r_eyegloss "0" // No Makeup.
- r_eyemove "0" // No Eye Movement.
- r_eyeshift_x "0" // No Eye Movement X-Angel.
- r_eyeshift_y "0" // No Eye Movement Y-Angel.
- r_eyeshift_z "0" // No Eye Movement Z-Angel.
- r_eyesize "0" // Smaller Eyes.
- bind l "r_cleardecals" //Press L to clear decals
heyo bro nice cfg, how can i write like your echo ?