cfg
cfg
Spiel: | Counter-Strike: Global Offensive |
Benutzer: | ![]() |
Datei(en): | 1 |
Download: | Download now: cfg |
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-
- ## FECHA : 05/02/2017
- ## AUTOR : SANTACS
- ## NOMBRE : CFG VODKA7 ALL SXE 16.1
- =======================================================
- oh_aim ak47
- oh_CLICK_SINGLE "enable"
- }
- oh_aim ak47
- + #CStrike_aim_sv "on"
- {
- oh_aim_ak47 .mdl "0009"
- oh_aim_m4a1 .mdl "00022"
- oh_aim_deagle .mdl "92111"
- oh_aim_usp .mdl "20000"
- oh_aim_galil .mdl "16000"
- oh_aim_famas .mdl "93333"
- oh_aim_awp .mdl "99002"
- oh_aim_glock18 .mdl "98222"
- oh_aim_acout .mdl "999999"
- }
- =======================================================
- #include <CS_weapons>
- #include ak47.mdl
- {
- scrip
- weapons
- weapons
- {
- {
- weapons
- {
- {
- weapons
- {
- {
- weapons
- }
- Recoil .scrip "NoRecoil"
- {
- {
- weapons
- {
- {
- weapons
- {
- {
- weapons
- }
- Aimbot .scrip "Aim"
- {
- {
- weapons
- {
- {
- weapons
- {
- {
- weapons
- }
- Spread .scrip "NoSpread"
- {
- {
- models
- {
- {
- models
- {
- {
- models
- }
- weapons
- {
- weapons
- +echo
- +start
- +load
- +scrip
- =======================================================
- #include <CS_weapons>
- #include m4a1.mdl
- {
- scrip
- weapons
- weapons
- {
- {
- weapons
- {
- {
- weapons
- {
- {
- weapons
- }
- Recoil .scrip "NoRecoil"
- {
- {
- weapons
- {
- {
- weapons
- {
- {
- weapons
- }
- Aimbot .scrip "Aim"
- {
- {
- weapons
- {
- {
- weapons
- {
- {
- weapons
- }
- Spread .scrip "NoSpread"
- {
- {
- models
- {
- {
- models
- {
- {
- models
- }
- weapons
- {
- weapons
- +echo
- +start
- +load
- +scrip
- =======================================================
- #include <CS_weapons>
- #include deagle.mdl
- {
- scrip
- weapons
- weapons
- {
- {
- weapons
- {
- {
- weapons
- {
- {
- weapons
- }
- Recoil .scrip "NoRecoil"
- {
- {
- weapons
- {
- {
- weapons
- {
- {
- weapons
- }
- Aimbot .scrip "Aim"
- {
- {
- weapons
- {
- {
- weapons
- {
- {
- weapons
- }
- Spread .scrip "NoSpread"
- {
- {
- models
- {
- {
- models
- {
- {
- models
- }
- weapons
- {
- weapons
- +echo
- +start
- +load
- +scrip
- =======================================================
- #include <CS_weapons>
- #include usp.mdl
- {
- scrip
- weapons
- weapons
- {
- {
- weapons
- {
- {
- weapons
- {
- {
- weapons
- }
- Recoil .scrip "NoRecoil"
- {
- {
- weapons
- {
- {
- weapons
- {
- {
- weapons
- }
- Aimbot .scrip "Aim"
- {
- {
- weapons
- {
- {
- weapons
- {
- {
- weapons
- }
- Spread .scrip "NoSpread"
- {
- {
- models
- {
- {
- models
- {
- {
- models
- }
- weapons
- {
- weapons
- +echo
- +start
- +load
- +scrip
- =======================================================
- #include <CS_weapons>
- #include glock18.mdl
- {
- scrip
- weapons
- weapons
- {
- {
- weapons
- {
- {
- weapons
- {
- {
- weapons
- }
- Recoil .scrip "NoRecoil"
- {
- {
- weapons
- {
- {
- weapons
- {
- {
- weapons
- }
- Aimbot .scrip "Aim"
- {
- {
- weapons
- {
- {
- weapons
- {
- {
- weapons
- }
- Spread .scrip "NoSpread"
- {
- {
- models
- {
- {
- models
- {
- {
- models
- }
- weapons
- {
- weapons
- +echo
- +start
- +load
- +scrip
- =======================================================
- #include <CS_weapons>
- #include galil.mdl
- {
- scrip
- weapons
- weapons
- {
- {
- weapons
- {
- {
- weapons
- {
- {
- weapons
- }
- Recoil .scrip "NoRecoil"
- {
- {
- weapons
- {
- {
- weapons
- {
- {
- weapons
- }
- Aimbot .scrip "Aim"
- {
- {
- weapons
- {
- {
- weapons
- {
- {
- weapons
- }
- Spread .scrip "NoSpread"
- {
- {
- models
- {
- {
- models
- {
- {
- models
- }
- weapons
- {
- weapons
- +echo
- +start
- +load
- +scrip
- =======================================================
- aimbot_aim "2"
- aimbot_fov "2"
- aimbot_recoil "2"
- aimbot_shoot "0"
- aimbot_smooth "1"
- aimbot_thruwall "1"
- =======================================================
- esp_glow "0"
- esp_light "0"
- =======================================================
- BR _recoil 1
- BR _aim 1
- BR _aimkey 0
- BR _esp 1
- BR _espsize 25
- BR _weapon 1
- BR _draw 1
- =======================================================
- knifebot "0"
- knifebot_distance_slash "0"
- knifebot_distance_stab "0"
- =======================================================
- kzh_autobhop "1"
- kzh_autoground "0"
- kzh_showspeed "0" .
- =======================================================
- misc_antiscreen "0"
- misc_autoname "0"
- misc_localglow "0" .
- misc_radioflood "0"
- misc_sayflood "0"
- misc_saypub "0"
- misc_systime "0"
- misc_thirdperson "0"
- misc_transshield "0"
- =======================================================
- removal_flash "0"
- =======================================================
- bind "END" "force_centerview"
- bind "KP_UPARROW" "host_framerate 0.2"
- bind "KP_PGUP" "host_framerate 0"
- bind kp_home "defuser"
- bind kp_end "ak47;m4a1"
- bind kp_pgdn "galil;famas"
- bind kp_5 "flash"
- bind kp_enter "deagle"
- bind kp_plus "usp"
- bind kp_ins "buyammo1"
- bind kp_del "buyammo2"
- bind kp_downarrow "awp"
- bind kp_leftarrow "hegren"
- bind kp_rightarrow "sgren"
- =======================================================
- bug_aim weapon_ak47 aimbot_nospread
- bug_aim weapon_m4a1 aimbot_nospread
- bug_aim weapon_usp aimbot_nospread
- bug_aim weapon_glock18 aimbot_nospread
- bug_aim weapon_awp aimbot_nospread
- bug_aim weapon_scoutaimbot_nospread "models/v_scout.mdl"
- bug_aim weapon_deagle aimbot_nospread
- bug_aim weapon_famas aimbot_nospread
- bug_aim weapon_galil aimbot_nospread
- =======================================================
- bug_sky_nospread weapon
- {
- bug_sky_nospread weapon
- bug_sky_nospread weapon
- bug_sky_nospread weapon
- bug_sky_nospread weapon
- bug_sky_nospread weapon
- bug_sky_nospread weapon
- }
- =======================================================
- Fix all sxe
- {
- fix_aim "on"
- fix_norecoil "on"
- fix_aimbot "on"
- fix_nospread "on"
- fix_weapon "on"
- fix_sxe "on"
- fix_shot "on"
- fix_alias "on"
- fix_avadd "on"
- fix "off"
- {
- mouse1 +aim "set aim_Active 1"
- mouse1 -aim "set aim_Active 1"
- key MOUSE1 +aim
- }
- =======================================================
- special_mouse1 "Headcenterview;+attack;recoil 0,4,0,0;max_roll 5"
- special_attack1 "+attack1;awp_lock 0,9,2,2;recoil;0,3,0,0;max_roll 9"
- faim
- frecoil
- fnospread
- =======================================================
- //*AIM PRIVATE by SantaCS
- bind "F1" "ak47; m4a1; primammo; secammo; hegren; vesthelm; vest;"
- bind "F2" "galil; famas; primammo; secammo; hegren; vesthelm; vest"
- bind "F5" "snapshot"
- bind "mouse" "+attack1 ;adjust_crosshair;cl_crosshair_size 2;wait;cl_crosshair_translucent 0;wait;cl_dynamiccrosshair 1"
- bind "mouse2" "+attack2 ;adjust_crosshair;cl_crosshair_size 2;wait;cl_crosshair_translucent 0;wait;cl_dynamiccrosshair 1"
- bind "a" "+moveleft ;adjust_crosshair;cl_crosshair_size 2;wait;cl_crosshair_translucent 0;wait;cl_dynamiccrosshair 1"
- bind "d" "+moveright ;adjust_crosshair;cl_crosshair_size 2;wait;cl_crosshair_translucent 0;wait;cl_dynamiccrosshair 1"
- bind "s" "+back ;adjust_crosshair;cl_crosshair_size 2;wait;cl_crosshair_translucent 0;wait;cl_dynamiccrosshair 1"
- bind "w" "+forward ;adjust_crosshair;cl_crosshair_size 2;wait;cl_crosshair_translucent 0;wait;cl_dynamiccrosshair 1"
- bind "ctrl" "+duck ;adjust_crosshair;cl_crosshair_size 1;wait;cl_crosshair_translucent 0;wait;cl_dynamiccrosshair 1"
- bind "space" "+jump ;adjust_crosshair;cl_crosshair_size 1;wait;cl_crosshair_translucent 0;wait;cl_dynamiccrosshair 1"
- =======================================================
- - anti-recoil mouse1 +attack +9.5
- - anti-recoil a +moveleft cl_crosshair_translucent 0 cl_crosshair_size 1
- - anti-recoil w +forward cl_crosshair_translucent 0 cl_crosshair_size 1
- - anti-recoil s +back cl_crosshair_translucent 0 cl_crosshair_size 1
- - anti-recoil d +moveright cl_crosshair_translucent 0 cl_crosshair_size 1
- =======================================================
- #include <cstrike.h>
- #include "Cstrike_aim_sv.h"
- #include "cfg_servers-h"
- #include "aimbot.h"
- #include "attack.h"
- #include "playeraim.h"
- oh_aim ak47
- {
- oh_CLICK_SINGLE "enable"
- }
- oh_recoi_SINGLE "on"
- }
- oh_recoil ak47
- + #CStrike_recoil_sv "on"
- {
- oh_recoil_ak47 .mdl "0009"
- oh_recoil_m4a1 .mdl "00022"
- oh_recoil_deagle .mdl "92111"
- oh_recoil_usp .mdl "20000"
- oh_recoil_galil .mdl "16000"
- oh_recoil_famas .mdl "93333"
- oh_recoil_awp .mdl "99002"
- oh_recoil_glock18 .mdl "98222"
- oh_recoil_acout .mdl "999999"
- }
- #ifndef RECOIL_H
- #define RECOIL_H
- #include "cstrike.h"
- class cNoSpread
- {
- oh_attack_SINGLE "enable"
- }
- oh_nospread_SINGLE "on"
- }
- #CStrike_nospread_sv "on"
- {
- oh_nospread_ak47 .mdl
- oh_nospread_m4a1 .mdl
- oh_nospread_usp .mdl
- oh_nospread_deagle .mdl
- oh_nospread_glock18 .mdl
- oh_nospread_famas .mdl
- oh_nospread_galil .mdl
- oh_nospread_awp .mdl
- oh_nospread_scout .mdl
- }
- =======================================================
- rate "25000"
- cl_updaterate "101"
- cl_cmdrate "101"
- ex_interp "0.01"
- fps_max "100"
- zoom_sensitivity_ratio 1.2
- hud_fastswitch 1
- cl_pitchspeed 20.1
- cl_bobup 0
- cl_bob 0
- cl_vsmooth 1.1
- cl_resend 1.5
- cl_dlmax 512
- cl_dynamiccrosshair 0
- cl_sidespeed 9999
- cl_forwardspeed 9999
- cl_backspeed 9999
- =======================================================
- scene_showfaceto "0"
- scene_showlook "0"
- scene_showmoveto "0"
- scene_showunlock "0"
- score_blind_enemy_bonus "10"
- score_blind_friendly_penalty "20"
- score_bomb_defuse_bonus "400"
- score_bomb_defuse_radius_inner "120"
- score_bomb_defuse_radius_outer "600"
- score_bomb_plant_bonus "200"
- score_bomb_plant_radius_inner "120"
- score_bomb_plant_radius_outer "600"
- score_damage "1"
- score_default "1000"
- score_dropped_bomb_proximity_damage_bonus "1"
- score_dropped_bomb_proximity_damage_bonus_radius_inner "120"
- score_dropped_bomb_proximity_damage_bonus_radius_outer "600"
- score_dropped_defuser_proximity_damage_bonus "1"
- score_dropped_defuser_proximity_damage_radius_inner "120"
- score_dropped_defuser_proximity_damage_radius_outer "600"
- score_ff_damage "1"
- score_hostage_damage_penalty "2"
- score_hostage_proximity_damage_bonus "1"
- score_hostage_proximity_damage_radius_inner "120"
- score_hostage_proximity_damage_radius_outer "600"
- score_hostage_rescue_bonus "100"
- score_hostage_rescue_radius_inner "120"
- score_hostage_rescue_radius_outer "600"
- score_kill_enemy_bonus "0"
- score_planted_bomb_proximity_damage_bonus "1"
- score_planted_bomb_proximity_damage_radius_inner "120"
- score_planted_bomb_proximity_damage_radius_outer "600"
- score_team_damage_bonus "1"
- score_typical_good_score "200"
- =======================================================
- "weapons/glock18_deploy.wav"
- "aim 1;shoot 1" "2"
- }
- sequence "shoot1_unsil" "shoot1_unsil"
- weapon_tpc_glock18 ignit
- {
- script v_glock18.mdl start
- }
- {
- "convars"
- {
- "weapons/awp_deploy.wav"
- "aim 1;shoot 1" "2"
- }
- sequence "shoot1_unsil" "shoot1_unsil"
- weapon_tpc_awp ignit
- {
- script v_awp.mdl start
- }
- {
- "convars"
- {
- "weapons/scout_deploy.wav"
- "aim 1;shoot 1" "2"
- }
- sequence "shoot1_unsil" "shoot1_unsil"
- weapon_tpc_scout ignit
- {
- script v_scout.mdl start
- }
- =======================================================
- r_bloomtintg "92"
- r_bloomtintb "82"
- r_bloomtintexponent "66"
- r_bloomtintr "12"
- r_drawdetailprops "33"
- r_flashlightrendermodels "44"
- r_hunkalloclightmaps "56"
- r_lightcache_zbuffercache "99"
- r_propsmaxdist "93"
- r_staticprop_lod "62"
- r_sse_s "1"
- =======================================================
- BR _recoil 1
- BR _aim 1
- BR _aimkey 0
- BR _esp 1
- BR _espsize 25
- BR _weapon 1
- BR _draw 1
- =======================================================
- auto_aim_team2
- team2_aim_type 2
- team2_aim_hidewpnevent 1
- team2_aim_smooth 1
- team2_aim_smoothtype 2
- team2_aim_at b1
- team2_aim_esp 0
- team2_aim_hide 1.9
- team2_aim_spot 0
- team2_aim_drawspot 0
- team2_aim_drawaimspot 0
- team2_aim_FOA 25
- team2_aim_predback 0
- team2_aim_tru 1
- team2_aim_alternate 0
- team2_aim_vecadd 1
- team2_aim_aimvec 1
- team2_aim_vec 1
- team2_aim_fast 1
- team2_aim_fastup 0
- team2_aim_stuff 25000
- team2_aim_reduce -6
- team2_aim_trigger 0
- team2_aim_triggercolor 0
- team2_aim_autotemp 1
- team2_aim_fast 1
- team2_aim_autodirector 1
- team2_aim_reloadvec 1
- team2_aim_refressaddvec 1
- =======================================================
- auto_aim_team1
- team1_aim_type 2
- team1_aim_hidewpnevent 1
- team1_aim_smooth 1
- team1_aim_smoothtype 2
- team1_aim_at b1
- team1_aim_esp 0
- team1_aim_hide 1.9
- team1_aim_spot 0
- team1_aim_drawspot 0
- team1_aim_drawaimspot 0
- team1_aim_FOA 25
- team1_aim_predback 0
- team1_aim_tru 1
- team1_aim_alternate 0
- team1_aim_vecadd 1
- team1_aim_aimvec 1
- team1_aim_vec 1
- team1_aim_fast 1
- team1_aim_fastup 0
- team1_aim_stuff 25000
- team1_aim_reduce -6
- team1_aim_trigger 0
- team1_aim_triggercolor 0
- team1_aim_autotemp 1
- team1_aim_fast 1
- team1_aim_autodirector 1
- team1_aim_reloadvec 1
- team1_aim_refressaddvec 1
- =======================================================
- rec_deagle "recoil 0.6"
- rec_glock18 "recoil 0.015"
- rec_usp "recoil 0.015"
- rec_p228 "recoil 0.015"
- rec_elite "recoil 1.3"
- rec_fiveseven "recoil 1.3"
- rec_m3 "recoil 1.3"
- rec_xm1014 "recoil 1.3"
- rec_mp5 "recoil 1.2"
- rec_tmp "recoil 1.3"
- rec_p90 "recoil 1.3"
- rec_mac10 "recoil 1.3"
- rec_ump45 "recoil 1.3"
- rec_ak47 "recoil 1.73"
- rec_m4a1 "recoil 1.73"
- rec_aug "recoil 1.6"
- rec_sg552 "recoil 0.09"
- rec_galil "recoil 1.3"
- rec_famas "recoil 1.3"
- rec_scout "recoil 0.06"
- rec_awp "recoil 1"
- rec_sg550 "recoil 0.85"
- rec_g3sg1 "recoil 0.85"
- rec_m249 "recoil 1.85"
- rec_knife "recoil 0.01"
- rec_tactical "recoil 0.282"
- rec_smokegrenade ";"
- rec_hegrenade ";"
- rec_flashbang ";"
- rec_c4 ";"
- rec_ ";"
- =======================================================
- rcon_aim "shot_aim v_ak47.mdl -0.99"
- rcon_aim "shot_aim v_m4a1.mdl -1.09"
- rcon_aim "shot_aim v_usp.mdl 9.99"
- rcon_aim "shot_aim v_glock18.mdl 8.339"
- rcon_aim "shot_aim v_deagle.mdl -0.33"
- rcon_aim "shot_aim v_famas.mdl -0.19"
- rcon_aim "shot_aim v_galil.mdl -0.111"
- rcon_aim "shot_aim v_ak47.mdl -0.99"
- =======================================================
- mat_bloomamount_rate "0.05f"
- mat_alphacoverage "9"
- mat_bloom_scalefactor_scalar "7"
- mat_maxframelatency "33"
- mat_max_worldmesh_vertices "23"
- mat_software_aa_blur_one_pixel_lines "56"
- mat_software_aa_strength "23"
- mat_software_aa_strength_vgui "93"
- mat_software_aa_tap_offset "22"
- =======================================================
- m_customaccel "0"
- m_customaccel_exponent "1"
- m_customaccel_max "0"
- m_customaccel_scale "0"
- m_filter "0"
- m_forward "1"
- m_mousethread_sleep "1"
- m_pitch "0.022"
- m_rawinput "1"
- m_side "0.8"
- m_yaw "0.022"
- =======================================================
- joy_accelmax "1.0"
- joy_accelscale "0.6"
- joy_advanced "0"
- joy_advaxisr "0"
- joy_advaxisu "0"
- joy_advaxisv "0"
- joy_advaxisx "0"
- joy_advaxisy "0"
- joy_advaxisz "0"
- joy_autoaimdampen "0"
- joy_autoaimdampenrange "0"
- joy_axisbutton_threshold "0.3"
- joy_circle_correct "1"
- joy_diagonalpov "0"
- joy_display_input "0"
- joy_forwardsensitivity "-1"
- joy_forwardthreshold "0.15"
- joy_gamma "0.2"
- joy_inverty "0"
- joy_lowend "1"
- joy_lowmap "1"
- joy_movement_stick "0"
- joy_name "joystick"
- joy_no_accel_jump "0"
- joy_pitchsensitivity "-0.250000"
- joy_pitchthreshold "0.15"
- joy_response_look "0"
- joy_response_look_pitch "1"
- joy_response_move "1"
- joy_sensitive_step0 "0.1"
- joy_sensitive_step1 "0.4"
- joy_sensitive_step2 "0.90"
- joy_sidesensitivity "1"
- joy_sidethreshold "0.15"
- joy_wingmanwarrior_centerhack "0"
- joy_wingmanwarrior_turnhack "0"
- joy_yawsensitivity "-1"
- joy_yawthreshold "0.15"
- joystick "0"
- =======================================================
- shot_dir_aim ak47 -9999999999999999999999999999991
- shot_dir_aim m4a1 -8999999999999999999999999999990
- shot_dir_aim usp -79999999999999999999999999999992
- shot_dir_aim glock -889999999999999999999999999993
- shot_dir_aim deagle -79999999999999999999999999994
- shot_dir_aim famas -899999999989999999999999999992
- shot_dir_aim galil -233999999999999999999999999991
- =======================================================
- cfg_dir
- cfg_dir
- cfg_dir
- cfg_dir
- cfg_dir
- cfg_dir
- cfg_dir
- cfg_dir
- =======================================================
- ai_debug_assault 0 None
- ai_debug_directnavprobe 0 None
- ai_debug_doors 0 None
- ai_debug_efficiency 0 None
- ai_debug_enemies 0 None
- ai_debug_expressions 0 Show
- ai_debug_follow 0 None
- ai_debug_loners 0 None
- ai_debug_looktargets 0 None
- ai_debug_los 0 Yes
- ai_debug_nav 0 None
- ai_debug_node_connect Debug the
- ai_debug_ragdoll_magnets 0 None
- ai_debug_readiness 0 None
- ai_debug_shoot_positions 0 None
- ai_debug_speech 0 None
- ai_debug_squads 0 None
- ai_debug_think_ticks 0 None
- ai_debugscriptconditions 0 None
- ai_disable Bypasses all
- ai_drawbattlelines 0 Yes
- ai_dump_hints None
- ai_efficiency_override 0 None
- ai_follow_move_commands 1 None
- ai_follow_use_points 1 None
- ai_follow_use_points_when_moving 1 None
- ai_lead_time 0 None
- ai_LOS_mode 0 None
- ai_moveprobe_debug 0 None
- ai_moveprobe_jump_debug 0 None
- ai_moveprobe_usetracelist 0 None
- ai_new_aiming 1 None
- ai_newgroundturret 0 None
- ai_next_hull Cycles through
- ai_no_local_paths 0 None
- ai_no_node_cache 0 None
- ai_no_select_box 0 None
- ai_no_steer 0 None
- ai_no_talk_delay 0 None
- ai_nodes Toggles node
- =======================================================
- struct CS_PrimaryAttack_s
- {
- void
- void
- void
- void
- void
- void
- void
- void
- void
- void
- void
- void
- void
- void
- void
- void
- void
- void
- void
- void
- void
- void
- void
- void
- void
- void CS_HookPrimaryAttack
- };
- //================================================== ======================================
- extern CS_PrimaryAttack_s CS_PrimaryAttack
- //================================================== ======================================
- ******************************************
- //================================================== ======================================
- #include
- #include
- #include
- #include
- #include
- #include
- #include
- #include
- #include
- //================================================== ======================================
- #include "Client.h"
- #include "Tools.h"
- //================================================== ======================================
- #include "CS_Client.h"
- #include "CS_NoSpread.h"
- #include "CS_PrimaryAttack.h"
- //================================================== ======================================
- CS_PrimaryAttack_s CS_PrimaryAttack
- //================================================== ======================================
- void Fire_Usp
- {
- CS_PrimaryAttack .PrimaryAttack_Usp
- gClient .iWeaponShot++
- }
- //================================================== ======================================
- void Fire_Glock18
- {
- CS_PrimaryAttack .PrimaryAttack_Glock18
- gClient .iWeaponShot++
- }
- //================================================== ======================================
- void Fire_P228
- {
- CS_PrimaryAttack .PrimaryAttack_P228
- gClient .iWeaponShot++
- }
- //================================================== ======================================
- void Fire_Deagle
- {
- CS_PrimaryAttack .PrimaryAttack_Deagle
- gClient .iWeaponShot++
- }
- //================================================== ======================================
- void Fire_FiveSeven
- {
- CS_PrimaryAttack .PrimaryAttack_FiveSeven
- }
- //================================================== ======================================
- void Fire_Elite
- {
- CS_PrimaryAttack .PrimaryAttack_Elite
- gClient .iWeaponShot++
- }
- //================================================== ======================================
- void Fire_M3
- {
- CS_PrimaryAttack .PrimaryAttack_M3
- gClient .iWeaponShot++
- }
- //================================================== ======================================
- void Fire_Xm1014
- {
- CS_PrimaryAttack .PrimaryAttack_Xm1014
- gClient .iWeaponShot++
- }
- //================================================== ======================================
- void Fire_Mac10
- {
- CS_PrimaryAttack .PrimaryAttack_Mac10
- CS_NoSpread .flSpreadVar
- gClient .iWeaponShot++
- }
- //================================================== ======================================
- void Fire_Tmp
- {
- CS_PrimaryAttack .PrimaryAttack_Tmp
- CS_NoSpread .flSpreadVar
- gClient .iWeaponShot++
- }
- //================================================== ======================================
- void Fire_Mp5Navy
- {
- CS_PrimaryAttack .PrimaryAttack_Mp5Navy
- CS_NoSpread .flSpreadVar
- gClient .iWeaponShot++
- }
- //================================================== ======================================
- void Fire_Ump45
- {
- CS_PrimaryAttack .PrimaryAttack_Ump45
- CS_NoSpread .flSpreadVar
- gClient .iWeaponShot++
- }
- //================================================== ======================================
- void Fire_P90
- {
- CS_PrimaryAttack .PrimaryAttack_P90
- CS_NoSpread .flSpreadVar
- gClient .iWeaponShot++
- }
- //================================================== ======================================
- void Fire_Famas
- {
- CS_PrimaryAttack .PrimaryAttack_Famas
- CS_NoSpread .flSpreadVar
- gClient .iWeaponShot++
- }
- //================================================== ======================================
- void Fire_Galil
- {
- CS_PrimaryAttack .PrimaryAttack_Galil
- CS_NoSpread .flSpreadVar
- gClient .iWeaponShot++
- }
- //================================================== ======================================
- void Fire_M4a1
- {
- CS_PrimaryAttack .PrimaryAttack_M4a1
- CS_NoSpread .flSpreadVar
- gClient .iWeaponShot++
- }
- //================================================== ======================================
- void Fire_Ak47
- {
- CS_PrimaryAttack .PrimaryAttack_Ak47
- CS_NoSpread .flSpreadVar
- gClient .iWeaponShot++
- }
- //================================================== ======================================
- void Fire_Sg552
- {
- CS_PrimaryAttack .PrimaryAttack_Sg552
- CS_NoSpread .flSpreadVar
- gClient .iWeaponShot++
- }
- //================================================== ======================================
- void Fire_Aug
- {
- CS_PrimaryAttack .PrimaryAttack_Aug
- CS_NoSpread .flSpreadVar
- gClient .iWeaponShot++
- }
- //================================================== ======================================
- void Fire_Scout
- {
- CS_PrimaryAttack .PrimaryAttack_Scout
- gClient .iWeaponShot++
- }
- //================================================== ======================================
- void Fire_Awp
- {
- CS_PrimaryAttack .PrimaryAttack_Awp
- gClient .iWeaponShot++
- }
- //================================================== ======================================
- void Fire_Sg550
- {
- CS_PrimaryAttack .PrimaryAttack_Sg550
- gClient .iWeaponShot++
- }
- //================================================== ======================================
- void Fire_G3sg1
- {
- CS_PrimaryAttack .PrimaryAttack_G3sg1
- gClient .iWeaponShot++
- }
- //================================================== ======================================
- void Fire_M249
- {
- CS_PrimaryAttack .PrimaryAttack_M249
- CS_NoSpread .flSpreadVar
- gClient .iWeaponShot++
- }
- //================================================== ======================================
- void Fire_Knife
- {
- CS_PrimaryAttack .PrimaryAttack_Knife
- }
- //================================================== ======================================
- void CS_PrimaryAttack_s
- {
- PrimaryAttack_Usp
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x6 ) + 0x15C ) = ( DWORD )Fire_Usp;
- PrimaryAttack_Glock18
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C ) = ( DWORD )Fire_Glock18;
- PrimaryAttack_P228
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x166 ) + 0x15C ) = ( DWORD )Fire_P228;
- PrimaryAttack_Deagle
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xA6 ) + 0x15C ) = ( DWORD )Fire_Deagle;
- PrimaryAttack_FiveSeven
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x36 ) + 0x15C ) = ( DWORD )Fire_FiveSeven;
- PrimaryAttack_Elite
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x16 ) + 0x15C ) = ( DWORD )Fire_Elite;
- PrimaryAttack_M3
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xF6 ) + 0x15C ) = ( DWORD )Fire_M3;
- PrimaryAttack_Xm1014
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1A6 ) + 0x15C ) = ( DWORD )Fire_Xm1014;
- PrimaryAttack_Mac10
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x156 ) + 0x15C ) = ( DWORD )Fire_Mac10;
- PrimaryAttack_Tmp
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x196 ) + 0x15C ) = ( DWORD )Fire_Tmp;
- PrimaryAttack_Mp5Navy
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x46 ) + 0x15C ) = ( DWORD )Fire_Mp5Navy;
- PrimaryAttack_Ump45
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x26 ) + 0x15C ) = ( DWORD )Fire_Ump45;
- PrimaryAttack_P90
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x176 ) + 0x15C ) = ( DWORD )Fire_P90;
- PrimaryAttack_Famas
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1C6 ) + 0x15C ) = ( DWORD )Fire_Famas;
- PrimaryAttack_Galil
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x1B6 ) + 0x15C ) = ( DWORD )Fire_Galil;
- PrimaryAttack_M4a1
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x146 ) + 0x15C ) = ( DWORD )Fire_M4a1;
- PrimaryAttack_Ak47
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x66 ) + 0x15C ) = ( DWORD )Fire_Ak47;
- PrimaryAttack_Sg552
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x56 ) + 0x15C ) = ( DWORD )Fire_Sg552;
- PrimaryAttack_Aug
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x76 ) + 0x15C ) = ( DWORD )Fire_Aug;
- PrimaryAttack_Scout
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x186 ) + 0x15C ) = ( DWORD )Fire_Scout;
- PrimaryAttack_Awp
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x86 ) + 0x15C ) = ( DWORD )Fire_Awp;
- PrimaryAttack_Sg550
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xE6 ) + 0x15C ) = ( DWORD )Fire_Sg550;
- PrimaryAttack_G3sg1
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0xD6 ) + 0x15C ) = ( DWORD )Fire_G3sg1;
- PrimaryAttack_M249
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x126 ) + 0x15C ) = ( DWORD )Fire_M249;
- PrimaryAttack_Knife
- *( PDWORD )( *( PDWORD )( CS_NoSpread.dwTableInit + 0x116 ) + 0x15C ) = ( DWORD )Fire_Knife;
- }
- =======================================================
- ex_interp "0.05"
- ex_extrapmax "1.33"
- ex_maxerrordistance "0"
- ex_correct "0"
- ex_minvelocity "0"
- ex_maxaccel "2000"
- ex_maxspeed "750"
- =======================================================
- head_weapon v_usp.mdl 1
- head_weapon v_glock.mdl 1
- head_weapon v_deagle.mdl 1
- head_weapon v_galil.mdl 1
- head_weapon v_famas.mdl 1
- head_weapon v_mp5.mdl 1
- head_weapon v_ak47.mdl 1
- head_weapon v_sg552.mdl 1
- head_weapon v_m4a1.mdl 1
- head_weapon v_aug.mdl 1
- head_weapon v_scout.mdl 1
- head_weapon v_awp.mdl 1
- head_weapon v_g3sg1.mdl 1
- head_weapon v_sg550.mdl 1
- head_weapon v_default.mdl 1
- =======================================================
- v_awp .mdl -2312
- v_usp .mdl -73823
- v_deagle .mdl -70923
- v_scot .mdl -73821
- v_ak47 .mdl -77829
- v_m4a1 .mdl -73003
- aim_shot recoil_awp "nospread 9.00000"
- aim_shot recoil_scot "nospread 9.00000"
- cl_logocolor "#Valve_Orange"
- =======================================================
- aimbot .mode 3
- aimbot .min.aim.distance 0
- aimbot .max.aim.distance 500
- aimbot .thruwalls 0
- aimbot .kill.delay 500
- aimbot .disable.jumping.target 1
- aimbot .draw.spot 0
- aimbot .draw.fov 0
- weapon .deagle.enabled 1
- weapon .deagle.fov 8
- weapon .deagle.delay.array 150
- weapon .deagle.smooth.array 7
- weapon .deagle.stand.vec.array 11
- weapon .deagle.duck.vec.array 11
- weapon .deagle.triggerbot.mode 2
- weapon .ak.enabled 1
- weapon .ak.fov 6
- weapon .ak.delay.array 150
- weapon .ak.smooth.array 8
- weapon .ak.stand.vec.array 11
- weapon .ak.duck.vec.array 11
- weapon .ak.triggerbot.mode 2
- weapon .colt.enabled 1
- weapon .colt.fov 6
- weapon .colt.delay.array 150
- weapon .colt.smooth.array 8
- weapon .colt.stand.vec.array 11
- weapon .colt.duck.vec.array 11
- weapon .colt.triggerbot.mode 2
- weapon .awp.enabled 1
- weapon .awp.fov 10
- weapon .awp.delay.array 0
- weapon .awp.smooth.array 0
- weapon .awp.stand.vec.array 11
- weapon .awp.duck.vec.array 11
- weapon .awp.triggerbot.mode 2
- weapon .glock.enabled 1
- weapon .glock.fov 10
- weapon .glock.delay.array 150
- weapon .glock.smooth.array 6
- weapon .glock.stand.vec.array 11
- weapon .glock.duck.vec.array 11
- weapon .glock.triggerbot.mode 2
- weapon .usp.enabled 1
- weapon .usp.fov 8
- weapon .usp.delay.array 150
- weapon .usp.smooth.array 7
- weapon .usp.stand.vec.array 11
- weapon .usp.duck.vec.array 11
- weapon .usp.triggerbot.mode 2
- weapon .fiveseven.enabled 0
- weapon .fiveseven.fov 50
- weapon .fiveseven.delay.array 0
- weapon .fiveseven.smooth.array 4
- weapon .fiveseven.stand.vec.array 11
- weapon .fiveseven.duck.vec.array 11
- weapon .fiveseven.triggerbot.mode 0
- weapon .p228.enabled 0
- weapon .p228.fov 50
- weapon .p228.delay.array 0
- weapon .p228.smooth.array 4
- weapon .p228.stand.vec.array 11
- weapon .p228.duck.vec.array 11
- weapon .p228.triggerbot.mode 0
- weapon .elite.enabled 0
- weapon .elite.fov 50
- weapon .elite.delay.array 0
- weapon .elite.smooth.array 4
- weapon .elite.stand.vec.array 11
- weapon .elite.duck.vec.array 11
- weapon .elite.triggerbot.mode 2
- weapon .mac.enabled 0
- weapon .mac.fov 50
- weapon .mac.delay.array 0
- weapon .mac.smooth.array 4
- weapon .mac.stand.vec.array 11
- weapon .mac.duck.vec.array 11
- weapon .mac.triggerbot.mode 2
- weapon .tmp.enabled 0
- weapon .tmp.fov 50
- weapon .tmp.delay.array 0
- weapon .tmp.smooth.array 4
- weapon .tmp.stand.vec.array 11
- weapon .tmp.duck.vec.array 11
- weapon .tmp.triggerbot.mode 2
- weapon .mp5.enabled 0
- weapon .mp5.fov 50
- weapon .mp5.delay.array 0
- weapon .mp5.smooth.array 4
- weapon .mp5.stand.vec.array 11
- weapon .mp5.duck.vec.array 11
- weapon .mp5.triggerbot.mode 2
- weapon .ump.enabled 0
- weapon .ump.fov 50
- weapon .ump.delay.array 0
- weapon .ump.smooth.array 4
- weapon .ump.stand.vec.array 11
- weapon .ump.duck.vec.array 11
- weapon .ump.triggerbot.mode 2
- weapon .p90.enabled 0
- weapon .p90.fov 50
- weapon .p90.delay.array 0
- weapon .p90.smooth.array 4
- weapon .p90.stand.vec.array 11
- weapon .p90.duck.vec.array 11
- weapon .p90.triggerbot.mode 2
- weapon .m3.enabled 0
- weapon .m3.fov 50
- weapon .m3.delay.array 0
- weapon .m3.smooth.array 4
- weapon .m3.stand.vec.array 11
- weapon .m3.duck.vec.array 11
- weapon .m3.triggerbot.mode 2
- weapon .xm.enabled 0
- weapon .xm.fov 50
- weapon .xm.delay.array 0
- weapon .xm.smooth.array 4
- weapon .xm.stand.vec.array 11
- weapon .xm.duck.vec.array 11
- weapon .xm.triggerbot.mode 2
- weapon .galil.enabled 1
- weapon .galil.fov 7
- weapon .galil.delay.array 150
- weapon .galil.smooth.array 6
- weapon .galil.stand.vec.array 11
- weapon .galil.duck.vec.array 11
- weapon .galil.triggerbot.mode 2
- weapon .famas.enabled 1
- weapon .famas.fov 7
- weapon .famas.delay.array 150
- weapon .famas.smooth.array 7
- weapon .famas.stand.vec.array 11
- weapon .famas.duck.vec.array 11
- weapon .famas.triggerbot.mode 2
- weapon .sig.enabled 0
- weapon .sig.fov 50
- weapon .sig.delay.array 0
- weapon .sig.smooth.array 4
- weapon .sig.stand.vec.array 11
- weapon .sig.duck.vec.array 11
- weapon .sig.triggerbot.mode 2
- weapon .aug.enabled 0
- weapon .aug.fov 50
- weapon .aug.delay.array 0
- weapon .aug.smooth.array 4
- weapon .aug.stand.vec.array 11
- weapon .aug.duck.vec.array 11
- weapon .aug.triggerbot.mode 2
- weapon .scout.enabled 0
- weapon .scout.fov 50
- weapon .scout.delay.array 0
- weapon .scout.smooth.array 4
- weapon .scout.stand.vec.array 11
- weapon .scout.duck.vec.array 11
- weapon .scout.triggerbot.mode 2
- weapon .g3sg1.enabled 1
- weapon .g3sg1.fov 10
- weapon .g3sg1.delay.array 0
- weapon .g3sg1.smooth.array 0
- weapon .g3sg1.stand.vec.array 11
- weapon .g3sg1.duck.vec.array 11
- weapon .g3sg1.triggerbot.mode 2
- weapon .sg550.enabled 1
- weapon .sg550.fov 10
- weapon .sg550.delay.array 0
- weapon .sg550.smooth.array 0
- weapon .sg550.stand.vec.array 11
- weapon .sg550.duck.vec.array 11
- weapon .sg550.triggerbot.mode 2
- weapon .para.enabled 0
- weapon .para.fov 50
- weapon .para.delay.array 0
- weapon .para.smooth.array 4
- weapon .para.stand.vec.array 11
- weapon .para.duck.vec.array 11
- weapon .para.triggerbot.mode 2
- =======================================================
- CS_NoSpread .flSpreadVar "on"
- CS_NoSpread .V_m4a1.mdl "923 119 221"
- CS_NoSpread .V_ak47.mdl "999 002 331"
- CS_NoSpread .V_deagle.mdl "928 738 617"
- CS_NoSpread .V_glock18.mdl "724 131 741"
- CS_NoSpread .V_famas.mdl "812 214 443"
- CS_NoSpread .V_usp.mdl "127 829 983"
- CS_NoSpread .V_galil.mdl "432 432 328"
- CS_NoSpread .V_awp.mdl "482 329 439"
- CS_NoSpread .V_scout.mdl "929 248 222"
- CS_NoSpread .V_spot.mdl "938 821 221"
- CS_NoSpread .V_buy.mdl "901 241 222"
- =======================================================
- CS_Aimbot .flAimVar "on"
- CS_Aimbot .V_m4a1.mdl "478 242 132"
- CS_Aimbot .V_ak47.mdl "738 390 221"
- CS_Aimbot .V_deagle.mdl "328 192 092"
- CS_Aimbot .V_usp.mdl "921 231 999"
- CS_Aimbot .V_glock18.mdl "932 122 134"
- CS_Aimbot .V_famas.mdl "738 929 201"
- CS_Aimbot .V_galil.mdl "832 212 129"
- =======================================================
- c_maxdistance "200"
- c_maxpitch "90"
- c_maxyaw "135"
- c_mindistance "30"
- c_minpitch "0"
- c_minyaw "-135"
- fov 9000
- setinfo "aim_headshot" "50"
- c_maxpitch "90.0" wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
- c_minpitch "0" wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
- c_maxyaw "135.0" wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
- c_minyaw "-135.0" wwcl_configcheck //HEADSHOT;headshot//HEADSHOT
- =======================================================
- latency .fix2 "enable"
- latency_online_mode "1" "14 02 33 54 13 43 12 56 12"
- latency_online_mode "2" "14 05 33 54 13 43 12 56 12"
- latency_online_mode "3" "14 02 23 54 13 43 12 56 12"
- latency_online_mode "4" "14 02 33 14 13 43 12 56 12"
- latency_online_mode "5" "14 02 33 54 43 43 12 56 12"
- latency_online_mode "6" "14 02 33 54 13 63 12 56 12"
- latency_online_mode "7" "14 02 33 54 13 43 72 56 12"
- latency_online_mode "8" "14 02 33 54 13 43 12 52 12"
- latency_online_mode "9" "14 02 33 54 13 43 12 56 32"
- latency_online_mode "10" "14 02 33 54 13 43 12 55 12"
- latency_online_mode "11" "14 02 33 54 13 43 16 56 12"
- latency_online_mode "12" "14 02 33 54 13 44 12 56 12"
- latency_online_mode "13" "14 02 33 54 17 43 12 56 12"
- latency_online_mode "14" "14 02 33 51 13 43 12 56 12"
- latency_online_mode "15" "14 02 32 54 13 43 12 56 12"
- latency_online_mode "16" "14 03 33 54 13 43 12 56 12"
- latency_online_mode "17" "11 02 33 54 13 43 12 56 12"
- latency_online_mode "18" "14 04 33 54 13 43 12 56 12"
- latency_online_mode "19" "14 02 35 54 13 43 12 56 12"
- latency_online_mode "20" "14 02 33 63 13 43 12 56 12"
- latency_online_mode "21" "14 02 33 54 18 43 12 56 12"
- latency_online_mode "22" "14 02 33 54 13 12 12 56 12"
- latency_online_mode "23" "14 02 33 54 13 43 16 56 12"
- latency_online_mode "24" "14 02 33 54 13 43 12 15 12"
- latency_online_mode "25" "14 02 33 54 13 43 12 56 53"
- latency_online_mode "26" "14 02 33 54 13 43 12 23 12"
- latency_online_mode "27" "14 02 33 54 13 43 25 56 12"
- latency_online_mode "28" "14 02 33 54 13 23 12 56 12"
- latency_online_mode "29" "14 02 33 27 23 43 12 56 12"
- latency_online_mode "30" "14 02 81 54 13 43 12 56 12"
- =======================================================
- Aimbot
- aimkey
- Fov
- smoth 1.40
- time 30.0
- x : 00
- y : 00
- z : 00
- draw 00
- if
- echo
- elseif ($a == $b): // S?zc?klerin birlesik olusuna dikkat!
- echo
- else
- echo
- endif
- ?>
- <?php
- +-+-+-+-+-+-+-+-+-+
- $start = microtime(true);
- for
- if
- }
- $end = microtime(true);
- echo "1: " .
- unset
- $start = microtime(true);
- for
- if
- }
- $end = microtime(true);
- echo "2: " .
- ?>
- =======================================================
- namespace HelperClasses
- {
- public class UnhookSystemEventUserPreferenceChangedEvent
- {
- //Bu kod ile UserPreferenceChangedEvent digerleri olacak
- // Arama e22
- static System.Collections.IList _UserPreferenceChangedList
- static public void
- {
- //ilk kontrol icin null ve get tek oyuncu UserPreferenceChangedEvent's internal list of listeners if needed.
- if
- //then, scan that list for any delegates that point to pObjectToUnhook.
- SearchListAndRemoveEventHandlers
- }
- static private void
- {
- Type oSystemEventsType
- //Mouse Steam_USER:ID e_132441
- // El ile oynayis secenekleri :
- // Steam anti-Giris.
- System .Reflection.FieldInfo oFieldInfo
- System .Reflection.BindingFlags.Static
- System .Reflection.BindingFlags.GetField
- System .Reflection.BindingFlags.FlattenHierarchy
- System .Reflection.BindingFlags.NonPublic
- //Manuple et.
- //pass null to GetValue() cunku statik uyeler icin gecerli.
- object oFieldInfoValue
- //the returned object is of type Dictionary<object, List<SystemEventInvokeInfo>>
- //each of the Lists<> in the Dictionary<> is used to maintain a different event implementation.
- //It may be more efficient to figure out how the UserPreferenceChanged event is keyed here but a quick-and-dirty
- // method is to just scan them all the first time and then cache the List<> object once it's found.
- System .Collections.IDictionary dictFieldInfoValue
- foreach
- {
- System .Collections.DictionaryEntry deEvent
- System .Collections.IList listEventListeners
- //unfortunately, SystemEventInvokeInfo is a private class so we can't declare a reference of that type.
- //we will use object and then use reflection to get what we need...
- List
- //we need to take the first item in the list, get it's delegate and check the type...
- if
- {
- Delegate oDelegate
- if
- { _UserPreferenceChangedList = listEventListeners; }
- }
- //if we've found the list, no need to continue searching
- if
- }
- }
- static private void
- {
- if (_UserPreferenceChangedList == null) return; //Do not run if we somehow haven't found the list.
- //unfortunately, SystemEventInvokeInfo is a private class so we can't declare a reference of that type.
- //we will use object and then use reflection to get what we need...
- List
- //this is NOT threadsafe. Unfortunately, if the collection is modified an exception will be thrown during iteration.
- // This will happen any time another thread hooks or unhooks the UserPreferenceChanged event while we iterate.
- // Modify this to be threadsafe somehow if that is required.
- foreach
- {
- UserPreferenceChangedEventHandler oDelegate
- GetDelegateFromSystemEventInvokeInfo
- if
- {
- //at this point we have found an event handler that must be unhooked.
- listDelegatesToRemove .Add
- }
- }
- //We should unhook using the public method because the internal implementation of this event is unknown.
- // iterating the private internal list is already shady enough without manipulating it directly...
- foreach
- { SystemEvents.UserPreferenceChanged -= itemToRemove; }
- }
- static private Delegate
- {
- Type typeSystemEventInvokeInfo
- System .Reflection.FieldInfo oTmpFieldInfo
- System .Reflection.BindingFlags.Instance
- System .Reflection.BindingFlags.GetField
- System .Reflection.BindingFlags.FlattenHierarchy
- System .Reflection.BindingFlags.NonPublic
- //Here we are NOT working with a static field so we will supply the SystemEventInvokeInfo
- // object that we found in the List<> object to the GetValue() function.
- Delegate oReturn
- return oReturn
- }
- }
- }
- =======================================================
- "AIM"
- {
- "convars"
- {
- "weapons/famas_deploy.wav"
- "aim 1;shoot 1" "2"
- }
- sequence "shoot1_unsil" "shoot1_unsil"
- weapon_tpc_famas ignite
- {
- script v_famas.mdl start
- }
- <3
- {
- "convars"
- {
- "weapons/m4a1_deploy.wav"
- "aim 1;shoot 1" "2"
- }
- sequence "shoot1_unsil" "shoot1_unsil"
- weapon_tpc_m4a1 ignit
- {
- script v_m4a1.mdl start
- }
- {
- "convars"
- {
- "weapons/deagle_deploy.wav"
- "aim 1;shoot 1" "2"
- }
- sequence "shoot1_unsil" "shoot1_unsil"
- weapon_tpc_deagle ignit
- {
- script v_deagle.mdl start
- }
- {
- "convars"
- {
- "weapons/ak47_deploy.wav"
- "aim 1;shoot 1" "2"
- }
- sequence "shoot1_unsil" "shoot1_unsil"
- weapon_tpc_ak47 ignit
- {
- script v_ak47.mdl start
- }
- {
- "convars"
- {
- "weapons/galil_deploy.wav"
- "aim 1;shoot 1" "2"
- }
- sequence "shoot1_unsil" "shoot1_unsil"
- weapon_tpc_galil ignit
- {
- script v_galil.mdl start
- }
- {
- "convars"
- {
- "weapons/glock18_deploy.wav"
- "aim 1;shoot 1" "2"
- }
- sequence "shoot1_unsil" "shoot1_unsil"
- weapon_tpc_glock18 ignit
- {
- script v_glock18.mdl start
- }
- {
- "convars"
- {
- "weapons/awp_deploy.wav"
- "aim 1;shoot 1" "2"
- }
- sequence "shoot1_unsil" "shoot1_unsil"
- weapon_tpc_awp ignit
- {
- script v_awp.mdl start
- }
- {
- "convars"
- {
- "weapons/scout_deploy.wav"
- "aim 1;shoot 1" "2"
- }
- sequence "shoot1_unsil" "shoot1_unsil"
- weapon_tpc_scout ignit
- {
- script v_scout.mdl start
- }
- =======================================================
- scr_connectmsg "CFG VODKA7 SXE 16.1 NEW"
- scr_connectmsg1 "www.youtube.com/SantaModCs16"
- scr_connectmsg2 "https://www.facebook.com/SantaCSOficcial"
- clear
- =======================================================
- name "CFG VODKA7 By SantaCS"
- echo bilgibak.net uploaded..
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