Arms Game yo
Arms Game yo
Spiel: | Counter-Strike: Global Offensive |
Benutzer: | ![]() |
Datei(en): | 1 |
Download: | Download now: Arms Game yo |
Views: | 13253 |
Downloads: | 872 |
Likes: |
-
- "GameModes.txt"
- {
- "gameTypes"
- {
- "classic"
- {
- "value" "0"
- "nameID" "#SFUI_GameTypeClassic"
- "gameModes"
- {
- "casual"
- {
- "value" "0"
- "nameID" "#SFUI_GameModeCasual"
- "descID" "#SFUI_GameModeCasualDesc"
- "matchmakingvalue" "casual"
- "uid" "1"
- // These are the descriptive ui elements to display in the information box on.
- // These key/values should be pairs of strings. The "key" will appear in the left
- // column, the "value" will appear in the right column.
- "ui"
- {
- "0" { "label" "#SFUI_CashColon" "value" "$400" }
- "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
- "2" { "label" "#SFUI_TimePerRoundColon" "value" "3 #SFUI_Minutes" }
- "3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
- "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
- "5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
- }
- // These are the convars that get setup when a game mode of this type is created.
- "convars"
- {
- "bot_quota_mode" "fill"
- "bot_defer_to_human_items" "1"
- "bot_defer_to_human_goals" "0"
- "bot_difficulty" "1"
- "bot_dont_shoot" "0"
- "bot_chatter" "normal"
- "cl_playerspraydisable" "1"
- // bot_quota is ommited here because the map's min/max players determine's it's value.
- "mp_friendlyfire" "1"
- "ff_damage_reduction_grenade" "0"
- "ff_damage_reduction_bullets" "0"
- "ff_damage_reduction_other" "0"
- "mp_afterroundmoney" "0"
- "mp_playercashawards" "1"
- "mp_teamcashawards" "1"
- "mp_maxrounds" "10"
- "mp_timelimit" "0"
- "mp_roundtime" "3"
- "mp_freezetime" "5"
- "mp_buytime" "45"
- "mp_forcecamera" "0" // Set to 1 for team only spectating.
- "mp_defuser_allocation" "2" // 0=none, 1=random, 2=everyone
- "mp_death_drop_gun" "1" // 0=none, 1=best, 2=current or best
- "mp_death_drop_grenade" "2" // 0=none, 1=best, 2=current or best
- "mp_death_drop_defuser" "1"
- "cl_enable_roundstart_autobuy" "1"
- "sv_ignoregrenaderadio" "0"
- "mp_molotovusedelay" "0"
- "sv_alltalk" "1"
- "sv_deadtalk" "0"
- "mp_force_pick_time" "15"
- "bot_autodifficulty_threshold" "0.3" // Value between 0.0 and 0.5, the lower the value the less likely bot difficulty will change
- "mp_startmoney" "400"
- "mp_maxmoney" "12000"
- // cash award convars
- "cash_team_terrorist_win_bomb" "2200"
- "cash_team_elimination_hostage_map" "2200"
- "cash_team_elimination_bomb_map" "2200"
- "cash_team_win_by_time_running_out" "2200"
- "cash_team_win_by_defusing_bomb" "2200"
- "cash_team_win_by_hostage_rescue" "2200"
- "cash_team_loser_bonus" "2000"
- "cash_team_loser_bonus_consecutive_rounds" "500"
- "cash_team_rescued_hostage" "100"
- "cash_team_hostage_alive" "0"
- "cash_team_planted_bomb_but_defused" "200"
- "cash_team_ct_vip_escaped" "2200"
- "cash_team_terrorist_vip_killed" "2200"
- "cash_team_hostage_interaction" "50"
- "cash_player_killed_teammate" "-3300"
- "cash_player_killed_vip" "2500"
- "cash_player_killed_enemy_default" "200"
- "cash_player_killed_enemy_factor" "0.5"
- "cash_player_bomb_planted" "200"
- "cash_player_bomb_defused" "200"
- "cash_player_rescued_hostage" "200"
- "cash_player_interact_with_hostage" "0"
- "cash_player_damage_hostage" "-30"
- "cash_player_killed_hostage" "-1000"
- }
- // Map groups for offline modes
- "mapgroupsSP"
- {
- "mg_de_train" ""
- "mg_de_dust" ""
- "mg_de_dust2" ""
- "mg_de_aztec" ""
- "mg_de_inferno" ""
- "mg_de_nuke" ""
- "mg_cs_italy" ""
- "mg_cs_office" ""
- "random" ""
- }
- }
- "competitive"
- {
- "value" "1"
- "nameID" "#SFUI_GameModeCompetitive"
- "descID" "#SFUI_GameModeCompetitiveDesc"
- "matchmakingvalue" "competitive"
- "uid" "2"
- // These are the descriptive ui elements to display in the information box on.
- // These key/values should be pairs of strings. The "key" will appear in the left
- // column, the "value" will appear in the right column.
- "ui"
- {
- "0" { "label" "#SFUI_CashColon" "value" "$800" }
- "1" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Rounds" }
- "2" { "label" "#SFUI_TimePerRoundColon" "value" "2 #SFUI_Minutes" }
- "3" { "label" "#SFUI_BuyTimeColon" "value" "45 #SFUI_Seconds" }
- "4" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
- "5" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
- }
- // These are the convars that get setup when a game mode of this type is created.
- "convars"
- {
- "bot_quota_mode" "fill"
- "bot_defer_to_human_items" "1"
- "bot_defer_to_human_goals" "1"
- "bot_difficulty" "2"
- "bot_dont_shoot" "0"
- "bot_chatter" "normal"
- "cl_playerspraydisable" "1"
- // bot_quota is ommited here because the map's min/max players determine's it's value.
- "mp_friendlyfire" "1"
- "ff_damage_reduction_grenade" "0.85"
- "ff_damage_reduction_bullets" "0.33"
- "ff_damage_reduction_other" "0.4"
- "mp_afterroundmoney" "0"
- "mp_playercashawards" "1"
- "mp_teamcashawards" "1"
- "mp_maxrounds" "30"
- "mp_timelimit" "0"
- "mp_roundtime" "2"
- "mp_freezetime" "15"
- "mp_buytime" "45"
- "mp_forcecamera" "1" // Set to 1 for team only spectating.
- "mp_defuser_allocation" "0"
- "mp_death_drop_gun" "1" // 0=none, 1=best, 2=current or best
- "mp_death_drop_grenade" "2" // 0=none, 1=best, 2=current or best
- "mp_death_drop_defuser" "1"
- "cl_enable_roundstart_autobuy" "0"
- "sv_ignoregrenaderadio" "0"
- "mp_molotovusedelay" "0"
- "sv_alltalk" "0"
- "sv_deadtalk" "1"
- "bot_autodifficulty_threshold" "0.3" // Value between 0.0 and 0.5, the lower the value the less likely bot difficulty will change
- "mp_startmoney" "800"
- "mp_maxmoney" "16000"
- // cash award convars
- "cash_team_terrorist_win_bomb" "3500"
- "cash_team_elimination_hostage_map" "3000"
- "cash_team_elimination_bomb_map" "3250"
- "cash_team_win_by_time_running_out" "3250"
- "cash_team_win_by_defusing_bomb" "3250"
- "cash_team_win_by_hostage_rescue" "3500"
- "cash_team_loser_bonus" "1400"
- "cash_team_loser_bonus_consecutive_rounds" "500"
- "cash_team_rescued_hostage" "750"
- "cash_team_hostage_alive" "150"
- "cash_team_planted_bomb_but_defused" "800"
- "cash_team_ct_vip_escaped" "3500"
- "cash_team_terrorist_vip_killed" "3250"
- "cash_team_hostage_interaction" "150"
- "cash_player_killed_teammate" "-3300"
- "cash_player_killed_vip" "2500"
- "cash_player_killed_enemy_default" "300"
- "cash_player_killed_enemy_factor" "1"
- "cash_player_bomb_planted" "300"
- "cash_player_bomb_defused" "300"
- "cash_player_rescued_hostage" "1000"
- "cash_player_interact_with_hostage" "150"
- "cash_player_damage_hostage" "-30"
- "cash_player_killed_hostage" "-1000"
- }
- // Map groups for offline modes
- "mapgroupsSP"
- {
- "mg_de_train" ""
- "mg_de_dust" ""
- "mg_de_dust2" ""
- "mg_de_aztec" ""
- "mg_de_inferno" ""
- "mg_de_nuke" ""
- "mg_cs_italy" ""
- "mg_cs_office" ""
- "random" ""
- }
- // Map groups for online modes
- "mapgroupsMP"
- {
- "mg_allclassic" ""
- "random" ""
- }
- }
- "freestyle"
- {
- "value" "2"
- "nameID" ""
- "descID" ""
- "showdisclaimer" "1"
- "showbotdifficulty" "1"
- "uid" "3"
- // Map groups for offline modes
- "mapgroupsSP"
- {
- "random" ""
- }
- }
- }
- }
- "gungame"
- {
- "value" "1"
- "nameID" "#SFUI_GameTypeGungame"
- // This is the list of game modes supported by this game type.
- "gameModes"
- {
- "gungameprogressive"
- {
- "value" "0"
- "nameID" "#SFUI_GameModeGGProgressive"
- "descID" "#SFUI_GameModeGGProgressiveDesc"
- "matchmakingvalue" "competitive"
- "uid" "11"
- // These are the descriptive ui elements to display in the information box on.
- // These key/values should be pairs of strings. The "key" will appear in the left
- // column, the "value" will appear in the right column.
- "ui"
- {
- "0" { "label" "#SFUI_WinMatchColon" "value" "30 #SFUI_Minutes" }
- "1" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateAnyone" }
- "2" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty2" }
- }
- // These are the convars that get setup when a game mode of this type is created.
- "convars"
- {
- "bot_quota_mode" "fill"
- "bot_defer_to_human_items" "1"
- "bot_defer_to_human_goals" "1"
- "bot_difficulty" "3"
- "bot_dont_shoot" "0"
- "bot_chatter" "off"
- "cl_playerspraydisable" "1"
- // bot_quota is ommited here because the map's min/max players determine's it's value.
- "mp_friendlyfire" "0"
- "ff_damage_reduction_grenade" "0.4"
- "ff_damage_reduction_bullets" "0.1"
- "ff_damage_reduction_other" "0.4"
- "mp_startmoney" "0"
- "mp_maxmoney" "0"
- "mp_limitteams" "0"
- "mp_afterroundmoney" "0"
- "mp_playercashawards" "0"
- "mp_teamcashawards" "0"
- "mp_timelimit" "30"
- "mp_roundtime" "30"
- "mp_freezetime" "6"
- "mp_buytime" "0"
- "mp_forcecamera" "0" // Set to 1 for team only spectating.
- "mp_defuser_allocation" "0" // 0=none, 1=random, 2=everyone
- "mp_death_drop_gun" "0" // 0=none, 1=best, 2=current or best
- "mp_death_drop_grenade" "0" // 0=none, 1=best, 2=current or best
- "mp_death_drop_defuser" "0"
- "mp_match_can_clinch" "0" // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
- "mp_gungameimmunitytime" "2"
- "cl_enable_roundstart_autobuy" "0"
- "spec_freeze_time" "2"
- "spec_freeze_panel_extended_time" "1"
- "sv_ignoregrenaderadio" "1"
- "mp_ggprogressive_round_restart_delay" "15"
- "mp_ggprogressive_win_panel_pct" "0.33333"
- "mp_molotovusedelay" "0"
- "sv_alltalk" "1"
- "sv_deadtalk" "0"
- "bot_autodifficulty_threshold" "0" // Value between 0.0 and 0.5, the lower the value the less likely bot difficulty will change
- }
- // Map groups for offline modes
- "mapgroupsSP"
- {
- "mg_ar_baggage" ""
- "mg_ar_shoots" ""
- "random" ""
- }
- // Map groups for online modes
- "mapgroupsMP"
- {
- "mg_armsrace" ""
- "random" ""
- }
- "no_reset_vote_threshold_ct" "knife"
- "no_reset_vote_threshold_t" "knife"
- "weaponprogression_ct"
- {
- "ak47" { "kills" "10" }
- "m4a1" { "kills" "10" }
- "ak47" { "kills" "10" }
- "m4a1" { "kills" "10" }
- "awp" { "kills" "10" }
- }
- "weaponprogression_t"
- {
- "ak47" { "kills" "10" }
- "m4a1" { "kills" "10" }
- "ak47" { "kills" "10" }
- "m4a1" { "kills" "10" }
- "awp" { "kills" "10" }
- }
- }
- "gungametrbomb"
- {
- "value" "1"
- "nameID" "#SFUI_GameModeGGBomb"
- "descID" "#SFUI_GameModeGGBombDesc"
- "matchmakingvalue" "competitive"
- "uid" "12"
- // These are the descriptive ui elements to display in the information box on.
- // These key/values should be pairs of strings. The "key" will appear in the left
- // column, the "value" will appear in the right column.
- "ui"
- {
- "0" { "label" "#SFUI_WinMatchColon" "value" "10 #SFUI_Rounds" }
- "1" { "label" "#SFUI_TimePerRoundColon" "value" "90 #SFUI_Seconds" }
- "2" { "label" "#SFUI_SpectateColon" "value" "#SFUI_SpectateTeamOnly" }
- "3" { "label" "#SFUI_BotsColon" "value" "#SFUI_BotDifficulty3" }
- }
- // These are the convars that get setup when a game mode of this type is created.
- "convars"
- {
- "bot_quota_mode" "fill"
- "bot_defer_to_human_items" "1"
- "bot_defer_to_human_goals" "0"
- "bot_difficulty" "2"
- "bot_dont_shoot" "0"
- "bot_chatter" "normal"
- "cl_playerspraydisable" "1"
- // bot_quota is ommited here because the map's min/max players determine's it's value.
- "mp_friendlyfire" "1"
- "ff_damage_reduction_grenade" "0.85"
- "ff_damage_reduction_bullets" "0.33"
- "ff_damage_reduction_other" "0.4"
- "mp_startmoney" "0"
- "mp_maxmoney" "0"
- "mp_afterroundmoney" "0"
- "mp_playercashawards" "0"
- "mp_teamcashawards" "0"
- "mp_timelimit" "0"
- "mp_roundtime" "1.5"
- "mp_freezetime" "6"
- "mp_buytime" "0"
- "mp_forcecamera" "0" // Set to 1 for team only spectating.
- "mp_defuser_allocation" "2" // 0=none, 1=random, 2=everyone
- "mp_death_drop_gun" "0" // 0=none, 1=best, 2=current or best
- "mp_death_drop_grenade" "0" // 0=none, 1=best, 2=current or best
- "mp_death_drop_defuser" "0"
- "mp_gungameimmunitytime" "0"
- "mp_ggtr_bomb_respawn_delay" "1"
- "mp_ggtr_bomb_detonation_bonus" "1"
- "mp_ggtr_bomb_defuse_bonus" "0"
- "cl_enable_roundstart_autobuy" "0"
- "sv_ignoregrenaderadio" "1"
- "mp_ggtr_bomb_pts_for_upgrade" "1" // Kill points required to upgrade a player's weapon
- "mp_ggtr_bomb_pts_for_he" "2" // Kill points required in a round to get a bonus HE grenade
- "mp_ggtr_bomb_pts_for_flash" "3" // Kill points required in a round to get a bonus flash grenade
- "mp_ggtr_bomb_pts_for_molotov" "4" // Kill points required in a round to get a bonus molotov cocktail
- "mp_ggtr_halftime_delay" "10.0" // Number of seconds to delay during half-time
- "mp_ggtr_rounds_per_half" "10" // Number of rounds to play before/after half-time
- "mp_maxrounds" "0" // Set to 0 since max rounds is determined by mp_ggtr_rounds_per_half
- "mp_molotovusedelay" "0"
- "sv_alltalk" "0"
- "sv_deadtalk" "1"
- "mp_ggtr_end_round_kill_bonus" "0" // Number of bonus points to award the team when a "knife" kill ends the last round
- "bot_autodifficulty_threshold" "0.3" // Value between 0.0 and 0.5, the lower the value the less likely bot difficulty will change
- "mp_ggtr_last_weapon_kill_ends_half" "0" // End the half and give a team round point when a player makes a kill using the final weapon
- }
- // Map groups for offline modes
- "mapgroupsSP"
- {
- "mg_de_lake" ""
- "mg_de_stmarc" ""
- "random" ""
- }
- "weaponprogression_ct"
- {
- "m4a1" { "kills" "1" }
- "p90" { "kills" "1" }
- "ump45" { "kills" "1" }
- "deagle" { "kills" "1" }
- "nova" { "kills" "1" }
- "fiveseven" { "kills" "1" }
- "hkp2000" { "kills" "1" }
- "ssg08" { "kills" "1" }
- "awp" { "kills" "1" }
- "Scar20" { "kills" "1" }
- }
- "weaponprogression_t"
- {
- "ak47" { "kills" "1" }
- "p90" { "kills" "1" }
- "bizon" { "kills" "1" }
- "deagle" { "kills" "1" }
- "nova" { "kills" "1" }
- "p250" { "kills" "1" }
- "glock" { "kills" "1" }
- "ssg08" { "kills" "1" }
- "awp" { "kills" "1" }
- "g3sg1" { "kills" "1" }
- }
- }
- }
- }
- }
- "mapgroups"
- {
- //
- // Map cycle groups
- //
- "mg_allclassic"
- {
- "imagename" "map-random-overall"
- "nameID" "#SFUI_Mapgroup_allclassic"
- "name" "mg_allclassic"
- "maps"
- {
- "de_aztec" ""
- "cs_office" ""
- "de_nuke" ""
- "de_dust" ""
- "cs_italy" ""
- "de_inferno" ""
- "de_dust2" ""
- "de_train" ""
- }
- }
- "mg_hostage"
- {
- "imagename" "mapgroup-hostage"
- "nameID" "#SFUI_Mapgroup_hostage"
- "name" "mg_hostage"
- "maps"
- {
- "cs_office" ""
- "cs_italy" ""
- }
- }
- "mg_bomb"
- {
- "imagename" "mapgroup-bomb"
- "nameID" "#SFUI_Mapgroup_bomb"
- "name" "mg_bomb"
- "maps"
- {
- "de_dust2" ""
- "de_train" ""
- "de_inferno" ""
- "de_dust" ""
- "de_aztec" ""
- "de_nuke" ""
- }
- }
- "mg_armsrace"
- {
- "imagename" "mapgroup-armsrace"
- "nameID" "#SFUI_Mapgroup_armsrace"
- "name" "mg_armsrace"
- "maps"
- {
- "ar_shoots" ""
- "ar_baggage" ""
- }
- }
- "mg_demolition"
- {
- "imagename" "mapgroup-demolition"
- "nameID" "#SFUI_Mapgroup_demolition"
- "name" "mg_demolition"
- "maps"
- {
- "de_lake" ""
- "de_stmarc" ""
- }
- }
- //
- // Single map groups
- //
- "mg_de_train"
- {
- "imagename" "map-train-overall"
- "nameID" "#SFUI_Map_de_train"
- "name" "mg_de_train"
- "maps"
- {
- "de_train" ""
- }
- }
- "mg_de_dust"
- {
- "imagename" "map-dust-overall"
- "nameID" "#SFUI_Map_de_dust"
- "name" "mg_de_dust"
- "maps"
- {
- "de_dust" ""
- }
- }
- "mg_de_dust2"
- {
- "imagename" "map-dust2-overall"
- "nameID" "#SFUI_Map_de_dust2"
- "name" "mg_de_dust2"
- "maps"
- {
- "de_dust2" ""
- }
- }
- "mg_de_aztec"
- {
- "imagename" "map-aztec-overall"
- "nameID" "#SFUI_Map_de_aztec"
- "name" "mg_de_aztec"
- "maps"
- {
- "de_aztec" ""
- }
- }
- "mg_de_inferno"
- {
- "imagename" "map-inferno-overall"
- "nameID" "#SFUI_Map_de_inferno"
- "name" "mg_de_inferno"
- "maps"
- {
- "de_inferno" ""
- }
- }
- "mg_de_nuke"
- {
- "imagename" "map-nuke-overall"
- "nameID" "#SFUI_Map_de_nuke"
- "name" "mg_de_nuke"
- "maps"
- {
- "de_nuke" ""
- }
- }
- "mg_cs_italy"
- {
- "imagename" "map-italy-overall"
- "nameID" "#SFUI_Map_cs_italy"
- "name" "mg_cs_italy"
- "maps"
- {
- "cs_italy" ""
- }
- }
- "mg_cs_office"
- {
- "imagename" "map-office-overall"
- "nameID" "#SFUI_Map_cs_office"
- "name" "mg_cs_office"
- "maps"
- {
- "cs_office" ""
- }
- }
- "mg_ar_baggage"
- {
- "imagename" "map-baggage-overall"
- "nameID" "#SFUI_Map_ar_baggage"
- "name" "mg_ar_baggage"
- "maps"
- {
- "ar_baggage" ""
- }
- }
- "mg_ar_shoots"
- {
- "imagename" "map-vietnam-overall"
- "nameID" "#SFUI_Map_ar_shoots"
- "name" "mg_ar_shoots"
- "maps"
- {
- "ar_shoots" ""
- }
- }
- "mg_de_lake"
- {
- "imagename" "map-boathouse-overall"
- "nameID" "#SFUI_Map_de_lake"
- "name" "mg_de_lake"
- "maps"
- {
- "de_lake" ""
- }
- }
- "mg_de_stmarc"
- {
- "imagename" "map-shacks-overall"
- "nameID" "#SFUI_Map_de_stmarc"
- "name" "mg_de_stmarc"
- "maps"
- {
- "de_stmarc" ""
- }
- }
- "mg_training1"
- {
- "imagename" "map-alleyway-overall"
- "nameID" "#SFUI_Map_training1"
- "name" "mg_training1"
- "maps"
- {
- "training1" ""
- }
- }
- "random"
- {
- "nameID" "#SFUI_Map_random"
- "imagename" "map-random-overall"
- "name" "random"
- "maps"
- {
- //Empty
- }
- }
- }
- "maps"
- {
- //
- // Classic Maps
- //
- "cs_italy"
- {
- "nameID" "#SFUI_Map_cs_italy"
- "name" "cs_italy"
- "minplayers" "10"
- "maxplayers" "10"
- "extraspectators" "2"
- "imagename" "map-italy-overall"
- "t_arms" "models/weapons/t_arms_phoenix.mdl"
- "ct_arms" "models/weapons/ct_arms_gign.mdl"
- "t_models"
- {
- "tm_phoenix" ""
- "tm_phoenix_variantA" ""
- "tm_phoenix_variantB" ""
- "tm_phoenix_variantC" ""
- "tm_phoenix_variantD" ""
- }
- "ct_models"
- {
- "ctm_gign" ""
- "ctm_gign_variantA" ""
- "ctm_gign_variantB" ""
- "ctm_gign_variantC" ""
- "ctm_gign_variantD" ""
- }
- "hostage_models"
- {
- "models/hostage/hostage.mdl" ""
- "models/hostage/hostage_variantA.mdl" ""
- "models/hostage/hostage_variantB.mdl" ""
- "models/hostage/hostage_variantC.mdl" ""
- }
- "loading_layout"
- {
- "position" "462 4"
- "size" "614.3 614.3"
- "rotation" "0"
- "startct" "514.2 493.8"
- "startt" "665.3 103.0"
- "buyct" "575.5 595.2"
- "buyt" "584.2 50.4"
- "hostage" "890.8 39.9"
- "hostagerescue" "755.5 543.6"
- "bomba" ""
- "bombb" ""
- }
- }
- "cs_office"
- {
- "nameID" "#SFUI_Map_cs_office"
- "name" "cs_office"
- "minplayers" "10"
- "maxplayers" "10"
- "extraspectators" "2"
- "imagename" "map-office-overall"
- "t_arms" "models/weapons/t_arms_phoenix.mdl"
- "ct_arms" "models/weapons/ct_arms_gign.mdl"
- "t_models"
- {
- "tm_phoenix" ""
- "tm_phoenix_variantA" ""
- "tm_phoenix_variantB" ""
- "tm_phoenix_variantC" ""
- "tm_phoenix_variantD" ""
- }
- "ct_models"
- {
- "ctm_gign" ""
- "ctm_gign_variantA" ""
- "ctm_gign_variantB" ""
- "ctm_gign_variantC" ""
- "ctm_gign_variantD" ""
- }
- "hostage_models"
- {
- "models/hostage/hostage_variantD.mdl" ""
- "models/hostage/hostage_variantE.mdl" ""
- "models/hostage/hostage_variantF.mdl" ""
- "models/hostage/hostage_variantG.mdl" ""
- }
- "loading_layout"
- {
- "position" "449.2 -36.2"
- "size" "665.5 665.5"
- "rotation" "0"
- "startct" "473.8 493.6"
- "startt" "766.2 127.9"
- "buyct" "468.4 595.1"
- "buyt" "723.3 193.3"
- "hostage" "923.0 197.6"
- "hostagerescue" "672.0 543.5"
- "bomba" ""
- "bombb" ""
- }
- }
- "de_aztec"
- {
- "nameID" "#SFUI_Map_de_aztec"
- "name" "de_aztec"
- "minplayers" "10"
- "maxplayers" "10"
- "extraspectators" "2"
- "imagename" "map-aztec-overall"
- "t_arms" "models/weapons/t_arms_phoenix.mdl"
- "ct_arms" "models/weapons/ct_arms_gign.mdl"
- "t_models"
- {
- "tm_phoenix" ""
- "tm_phoenix_variantA" ""
- "tm_phoenix_variantB" ""
- "tm_phoenix_variantC" ""
- "tm_phoenix_variantD" ""
- }
- "ct_models"
- {
- "ctm_gign" ""
- "ctm_gign_variantA" ""
- "ctm_gign_variantB" ""
- "ctm_gign_variantC" ""
- "ctm_gign_variantD" ""
- }
- "loading_layout"
- {
- "position" "513.1 21.9"
- "size" "563.1 563.1"
- "rotation" "0"
- "startct" "415.3 263.0"
- "startt" "840.0 345.9"
- "buyct" "434.0 345.0"
- "buyt" "850.0 193.3"
- "hostage" ""
- "hostagerescue" ""
- "bomba" "550.0 127.9"
- "bombb" "700.0 451.4"
- }
- }
- "de_train"
- {
- "nameID" "#SFUI_Map_de_train"
- "name" "de_train"
- "minplayers" "10"
- "maxplayers" "10"
- "extraspectators" "2"
- "imagename" "map-train-overall"
- "t_arms" "models/weapons/t_arms.mdl"
- "ct_arms" "models/weapons/ct_arms_st6.mdl"
- "t_models"
- {
- "tm_leet_variantA" ""
- "tm_leet_variantB" ""
- "tm_leet_variantC" ""
- "tm_leet_variantD" ""
- "tm_leet_variantE" ""
- }
- "ct_models"
- {
- "ctm_st6" ""
- "ctm_st6_variantA" ""
- "ctm_st6_variantB" ""
- "ctm_st6_variantC" ""
- "ctm_st6_variantD" ""
- }
- "loading_layout"
- {
- "position" "514.3 21.4"
- "size" "563.1 565.0"
- "rotation" "0"
- "startct" "608.0 488.9"
- "startt" "722.8 109.3"
- "buyct" "803.4 527.7"
- "buyt" "655.9 64.8"
- "hostage" ""
- "hostagerescue" ""
- "bomba" "852.2 309.7"
- "bombb" "685.4 382.1"
- }
- }
- "de_dust"
- {
- "nameID" "#SFUI_Map_de_dust"
- "name" "de_dust"
- "minplayers" "10"
- "maxplayers" "10"
- "extraspectators" "2"
- "imagename" "map-dust-overall"
- "t_arms" "models/weapons/t_arms.mdl"
- "ct_arms" "models/weapons/ct_arms_st6.mdl"
- "t_models"
- {
- "tm_leet_variantA" ""
- "tm_leet_variantB" ""
- "tm_leet_variantC" ""
- "tm_leet_variantD" ""
- "tm_leet_variantE" ""
- }
- "ct_models"
- {
- "ctm_st6" ""
- "ctm_st6_variantA" ""
- "ctm_st6_variantB" ""
- "ctm_st6_variantC" ""
- "ctm_st6_variantD" ""
- }
- "loading_layout"
- {
- "position" "514.3 21.4"
- "size" "563.1 565.0"
- "rotation" "0"
- "startct" "608.0 488.9"
- "startt" "722.8 109.3"
- "buyct" "803.4 527.7"
- "buyt" "655.9 64.8"
- "hostage" ""
- "hostagerescue" ""
- "bomba" "852.2 309.7"
- "bombb" "685.4 382.1"
- }
- }
- "de_dust2"
- {
- "nameID" "#SFUI_Map_de_dust2"
- "name" "de_dust2"
- "minplayers" "10"
- "maxplayers" "10"
- "extraspectators" "2"
- "imagename" "map-dust2-overall"
- "t_arms" "models/weapons/t_arms.mdl"
- "ct_arms" "models/weapons/ct_arms_st6.mdl"
- "t_models"
- {
- "tm_leet_variantA" ""
- "tm_leet_variantB" ""
- "tm_leet_variantC" ""
- "tm_leet_variantD" ""
- "tm_leet_variantE" ""
- }
- "ct_models"
- {
- "ctm_st6" ""
- "ctm_st6_variantA" ""
- "ctm_st6_variantB" ""
- "ctm_st6_variantC" ""
- "ctm_st6_variantD" ""
- }
- "loading_layout"
- {
- "position" "513.0 21.4"
- "size" "563.8 563.8"
- "rotation" "0"
- "startct" "643.8 95.2"
- "startt" "550.8 477.5"
- "buyct" "671.5 193.3"
- "buyt" "780.1 527.7"
- "hostage" ""
- "hostagerescue" ""
- "bomba" "504.0 134.3"
- "bombb" "837.3 159.9"
- }
- }
- "de_dust2_se"
- {
- "nameID" "#SFUI_Map_de_dust2_se"
- "name" "de_dust2_se"
- "minplayers" "10"
- "maxplayers" "10"
- "extraspectators" "2"
- "imagename" "map-dust2-overall"
- "t_arms" "models/weapons/t_arms.mdl"
- "ct_arms" "models/weapons/ct_arms_st6.mdl"
- "t_models"
- {
- "tm_leet_variantA" ""
- "tm_leet_variantB" ""
- "tm_leet_variantC" ""
- "tm_leet_variantD" ""
- "tm_leet_variantE" ""
- }
- "ct_models"
- {
- "ctm_st6" ""
- "ctm_st6_variantA" ""
- "ctm_st6_variantB" ""
- "ctm_st6_variantC" ""
- "ctm_st6_variantD" ""
- }
- "loading_layout"
- {
- "position" "513.0 21.4"
- "size" "563.8 563.8"
- "rotation" "0"
- "startct" "643.8 95.2"
- "startt" "550.8 477.5"
- "buyct" "671.5 193.3"
- "buyt" "780.1 527.7"
- "hostage" ""
- "hostagerescue" ""
- "bomba" "504.0 134.3"
- "bombb" "837.3 159.9"
- }
- }
- "de_inferno"
- {
- "nameID" "#SFUI_Map_de_inferno"
- "name" "de_inferno"
- "minplayers" "10"
- "maxplayers" "10"
- "extraspectators" "2"
- "imagename" "map-inferno-overall"
- "t_arms" "models/weapons/t_arms.mdl"
- "ct_arms" "models/weapons/ct_arms_st6.mdl"
- "t_models"
- {
- "tm_leet_variantA" ""
- "tm_leet_variantB" ""
- "tm_leet_variantC" ""
- "tm_leet_variantD" ""
- "tm_leet_variantE" ""
- }
- "ct_models"
- {
- "ctm_st6" ""
- "ctm_st6_variantA" ""
- "ctm_st6_variantB" ""
- "ctm_st6_variantC" ""
- "ctm_st6_variantD" ""
- }
- "loading_layout"
- {
- "position" "463.0 -116.2"
- "size" "767.9 768.2"
- "rotation" "0"
- "startct" "829.5 215.3"
- "startt" "410.0 350.0"
- "buyct" "800.0 160.1"
- "buyt" "450.0 272.6"
- "hostage" ""
- "hostagerescue" ""
- "bomba" "690.0 126.6"
- "bombb" "900.0 305.4"
- }
- }
- "de_nuke"
- {
- "nameID" "#SFUI_Map_de_nuke"
- "name" "de_nuke"
- "minplayers" "10"
- "maxplayers" "10"
- "extraspectators" "2"
- "imagename" "map-nuke-overall"
- "t_arms" "models/weapons/t_arms_phoenix.mdl"
- "ct_arms" "models/weapons/ct_arms_gign.mdl"
- "t_models"
- {
- "tm_phoenix" ""
- "tm_phoenix_variantA" ""
- "tm_phoenix_variantB" ""
- "tm_phoenix_variantC" ""
- "tm_phoenix_variantD" ""
- }
- "ct_models"
- {
- "ctm_gign" ""
- "ctm_gign_variantA" ""
- "ctm_gign_variantB" ""
- "ctm_gign_variantC" ""
- "ctm_gign_variantD" ""
- }
- "loading_layout"
- {
- "position" "513.1 21.8"
- "size" "563.0 563.1"
- "rotation" "0"
- "startct" "800.0 160.0"
- "startt" "400.0 300.0"
- "buyct" "850.0 263.0"
- "buyt" "460.0 243.2"
- "hostage" ""
- "hostagerescue" ""
- "bomba" "720.0 181.5"
- "bombb" "720.0 305.4"
- }
- }
- //
- // Gun Game Maps
- //
- "ar_baggage"
- {
- "nameID" "#SFUI_Map_ar_baggage"
- "name" "ar_baggage"
- "minplayers" "10"
- "maxplayers" "10"
- "extraspectators" "2"
- "imagename" "map-baggage-overall"
- "t_arms" "models/weapons/t_arms_phoenix.mdl"
- "ct_arms" "models/weapons/ct_arms_gign.mdl"
- "t_models"
- {
- "tm_phoenix" ""
- "tm_phoenix_variantA" ""
- "tm_phoenix_variantB" ""
- "tm_phoenix_variantC" ""
- "tm_phoenix_variantD" ""
- }
- "ct_models"
- {
- "ctm_gign" ""
- "ctm_gign_variantA" ""
- "ctm_gign_variantB" ""
- "ctm_gign_variantC" ""
- "ctm_gign_variantD" ""
- }
- "loading_layout"
- {
- "position" "384.6 -167.7"
- "size" "870.2 872.0"
- "rotation" "0"
- "startct" "776.7 468.4"
- "startt" "512.8 134.6"
- "buyct" ""
- "buyt" ""
- "hostage" ""
- "hostagerescue" ""
- "bomba" ""
- "bombb" ""
- }
- }
- "ar_shoots"
- {
- "nameID" "#SFUI_Map_ar_shoots"
- "name" "ar_shoots"
- "minplayers" "10"
- "maxplayers" "10"
- "extraspectators" "2"
- "imagename" "map-vietnam-overall"
- "t_arms" "models/weapons/t_arms.mdl"
- "ct_arms" "models/weapons/ct_arms_st6.mdl"
- "t_models"
- {
- "tm_leet_variantA" ""
- "tm_leet_variantB" ""
- "tm_leet_variantC" ""
- "tm_leet_variantD" ""
- "tm_leet_variantE" ""
- }
- "ct_models"
- {
- "ctm_st6" ""
- "ctm_st6_variantA" ""
- "ctm_st6_variantB" ""
- "ctm_st6_variantC" ""
- "ctm_st6_variantD" ""
- }
- "loading_layout"
- {
- "position" "282.8 -200.8"
- "size" "1023.9 1023.8"
- "rotation" "0"
- "startct" "640.2 434.0"
- "startt" "640.2 135.7"
- "buyct" ""
- "buyt" ""
- "hostage" ""
- "hostagerescue" ""
- "bomba" ""
- "bombb" ""
- }
- }
- "de_lake"
- {
- "nameID" "#SFUI_Map_de_lake"
- "name" "de_lake"
- "minplayers" "10"
- "maxplayers" "10"
- "extraspectators" "2"
- "imagename" "map-boathouse-overall"
- "t_arms" "models/weapons/t_arms_phoenix.mdl"
- "ct_arms" "models/weapons/ct_arms_gign.mdl"
- "t_models"
- {
- "tm_phoenix" ""
- "tm_phoenix_variantA" ""
- "tm_phoenix_variantB" ""
- "tm_phoenix_variantC" ""
- "tm_phoenix_variantD" ""
- }
- "ct_models"
- {
- "ctm_gign" ""
- "ctm_gign_variantA" ""
- "ctm_gign_variantB" ""
- "ctm_gign_variantC" ""
- "ctm_gign_variantD" ""
- }
- "loading_layout"
- {
- "position" "497.5 4.1"
- "size" "614.4 615.0"
- "rotation" "0"
- "startct" "446.6 451.4"
- "startt" "847.8 225.4"
- "buyct" ""
- "buyt" ""
- "hostage" ""
- "hostagerescue" ""
- "bomba" "690.1 336.7"
- "bombb" ""
- }
- }
- "de_stmarc"
- {
- "nameID" "#SFUI_Map_de_stmarc"
- "name" "de_stmarc"
- "minplayers" "10"
- "maxplayers" "10"
- "extraspectators" "2"
- "imagename" "map-shacks-overall"
- "t_arms" "models/weapons/t_arms_phoenix.mdl"
- "ct_arms" "models/weapons/ct_arms_gign.mdl"
- "t_models"
- {
- "tm_phoenix" ""
- "tm_phoenix_variantA" ""
- "tm_phoenix_variantB" ""
- "tm_phoenix_variantC" ""
- "tm_phoenix_variantD" ""
- }
- "ct_models"
- {
- "ctm_gign" ""
- "ctm_gign_variantA" ""
- "ctm_gign_variantB" ""
- "ctm_gign_variantC" ""
- "ctm_gign_variantD" ""
- }
- "loading_layout"
- {
- "position" "512.9 25.4"
- "size" "563.8 563.1"
- "rotation" ""
- "startct" "489.4 198.7"
- "startt" "813.9 431.3"
- "buyct" ""
- "buyt" ""
- "hostage" ""
- "hostagerescue" ""
- "bomba" "750.2 255.3"
- "bombb" ""
- }
- }
- //
- // Random Map
- //
- "random"
- {
- "nameID" "#SFUI_Map_random"
- "name" "random"
- "minplayers" "#SFUI_VariesByMap"
- "maxplayers" "#SFUI_VariesByMap"
- "imagename" "map-random-overall"
- "t_models"
- {
- // these will be pulled from the assigned map
- }
- "ct_models"
- {
- // these will be pulled from the assigned map
- }
- }
- }
- "botDifficulty"
- {
- "none"
- {
- "nameID" "#SFUI_BotDifficulty0"
- "value" "0"
- "convars"
- {
- "bot_difficulty" "0"
- "bot_dont_shoot" "1"
- "bot_quota" "0"
- }
- }
- "dumb"
- {
- "nameID" "#SFUI_BotDifficulty1"
- "value" "1"
- "convars"
- {
- "bot_difficulty" "0"
- "bot_dont_shoot" "1"
- }
- }
- "easy"
- {
- "nameID" "#SFUI_BotDifficulty2"
- "value" "2"
- "convars"
- {
- "bot_difficulty" "0"
- "bot_dont_shoot" "0"
- }
- }
- "medium"
- {
- "nameID" "#SFUI_BotDifficulty3"
- "value" "3"
- "convars"
- {
- "bot_difficulty" "1"
- "bot_dont_shoot" "0"
- }
- }
- "hard"
- {
- "nameID" "#SFUI_BotDifficulty4"
- "value" "4"
- "convars"
- {
- "bot_difficulty" "2"
- "bot_dont_shoot" "0"
- }
- }
- "expert"
- {
- "nameID" "#SFUI_BotDifficulty5"
- "value" "5"
- "convars"
- {
- "bot_difficulty" "3"
- "bot_dont_shoot" "0"
- }
- }
- }
- "mpSessionVisibility"
- {
- "public"
- {
- "nameID" "#SFUI_SessionVisibilityPublic"
- "value" "0"
- "matchmakingvalue" "public"
- }
- "private"
- {
- "nameID" "#SFUI_SessionVisibilityPrivate"
- "value" "1"
- "matchmakingvalue" "private"
- }
- }
- "maptypes"
- {
- "de_"
- {
- "nameID" "#SFUI_BombMap"
- "imagename" "icon-overview-bomb"
- }
- "cs_"
- {
- "nameID" "#SFUI_HostageMap"
- "imagename" "icon-overview-hostage"
- }
- "gungameprogressive"
- {
- "nameID" "#SFUI_GunGameProgressiveMap"
- "imagename" "icon-overview-progressive"
- }
- "gungametrbomb"
- {
- "nameID" "#SFUI_GunGameTRMap"
- "imagename" "icon-overview-trbomb"
- }
- "training"
- {
- "nameID" "#SFUI_TrainingSelectMap"
- "imagename" "icon-overview-select"
- }
- "unknown"
- {
- "nameID" "?"
- }
- }
- }
Es gibt noch keine Kommentare. Schreibe jetzt den Ersten!