ARBEOCFG
Spiel: | Counter-Strike: Global Offensive |
Benutzer: | ![]() |
Datei(en): | 3 |
Download: | Download now: ARBEOCFG |
Views: | 2023 |
Downloads: | 361 |
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- // YWB 10/10/03:
- // If the user doesn't have a config.cfg when they run, this gets executed the first time they run the engine
- // It doesn't execute if they have their own config.cfg saved out.
- unbindallmousekeyboard
- bind "ESCAPE" "cancelselect"
- bind "`" "toggleconsole"
- bind "TAB" "+showscores"
- bind "SPACE" "+jump"
- bind "," "buyammo1"
- bind "." "buyammo2"
- bind "0" "slot10"
- bind "1" "slot1"
- bind "2" "slot2"
- bind "3" "slot3"
- bind "4" "slot4"
- bind "5" "slot5"
- bind "6" "slot6"
- bind "7" "slot7"
- bind "8" "slot8"
- bind "9" "slot9"
- bind "a" "+moveleft"
- bind "b" "buymenu"
- bind "d" "+moveright"
- bind "e" "+use"
- bind "f" "+lookatweapon"
- bind "g" "drop"
- bind "i" "show_loadout_toggle"
- bind "k" "+voicerecord"
- bind "m" "teammenu"
- bind "q" "lastinv"
- bind "r" "+reload"
- bind "s" "+back"
- bind "t" "+spray_menu"
- bind "u" "messagemode2"
- bind "w" "+forward"
- bind "x" "slot12"
- bind "y" "messagemode"
- bind "z" "radio"
- bind "CTRL" "+duck"
- bind "SHIFT" "+speed"
- bind "F3" "autobuy"
- bind "F4" "rebuy"
- bind "F5" "jpeg"
- bind "F6" "save quick"
- bind "F7" "load quick"
- bind "F10" "quit prompt"
- bind "MWHEELDOWN" "invnext"
- bind "MWHEELUP" "invprev"
- bind "MOUSE1" "+attack"
- bind "MOUSE2" "+attack2"
- bind "PAUSE" "pause"
- bind "DEL" "mute"
-
- // these keys are defined in controller.cfg, config.360.cfg, AND controller.360.cfg
- // Key bindings
- bind "A_BUTTON" "+jump"
- bind "B_BUTTON" "+reload"
- bind "X_BUTTON" "+use"
- bind "Y_BUTTON" "invnextnongrenade"
- bind "L_SHOULDER" "invnextitem"
- bind "R_SHOULDER" "+lookspin"
- bind "BACK" "togglescores"
- bind "START" "gameui_activate" // (start) button - pause
- bind "L_TRIGGER" "+duck"
- bind "R_TRIGGER" "+attack"
- bind "STICK2" "+attack2"
- bind "S1_UP" "xmove"
- bind "S2_UP" "xlook"
- bind "DOWN" "drop"
- cl_inv_showdividerline "2"
- // Key bindings end
- binds_per_command "1"
- hud_fastswitch "2"
- sk_autoaim_mode "2"
- // JOYSTICK SETTINGS
- joy_useNewAcecelMethod "0"
- joy_name "Xbox controller"
- joy_advanced "1"
- joy_advaxisx "3"
- joy_advaxisy "1"
- joy_advaxisz "0"
- joy_advaxisr "2"
- joy_advaxisu "4"
- joy_advaxisv "0"
- joy_forwardsensitivity "-1.0"
- joy_sidesensitivity "1"
- joy_forwardthreshold "0.1" // movement dead zone settings
- joy_sidethreshold "0.1"
- joy_pitchsensitivity "-0.85"
- joy_pitchsensitivity_default "-0.85"
- joy_yawsensitivity "-0.9"
- joy_yawsensitivity_default "-0.9"
- joy_pitchthreshold "0.025" // look dead zone settings
- joy_yawthreshold "0.0"
- joy_curvepoint_1 "0.005"
- joy_curvepoint_2 "0.1"
- joy_curvepoint_3 "0.4"
- joy_curvepoint_4 "0.8"
- joy_curvepoint_end "2"
- ////
- joy_useNewJoystickPeggedTest "0"
- //(auto aim dampening)
- joy_autoAimDampenMethod 1
- joy_autoaimdampenrange "0.99"
- joy_autoaimdampen "0.4"
- joy_variable_frametime 1
- joy_lowend "0.35"
- joy_lowmap "0.1"
- joy_gamma "0.1"
- joy_accelscale "6.0"
- joy_accelscalepoly "0.5"
- joy_accelmax "1.0"
- joy_accel_filter "0.9"
- joy_pegged "0.8"
- cl_pitchspeed "180"
- joy_response_move "5"
- joy_response_look "0"
- joy_response_look_pitch "0"
- joy_virtual_peg "1"
- joy_inverty "0"
- joy_movement_stick "0"
- zoom_sensitivity_ratio_joystick "0.7"
- joy_lookspin_default "0.25"
- // JOYSTICK SETTINGS
- joystick 1
- option_speed_method_default "0"
- cl_autowepswitch "1"
- option_duck_method "0"
- option_speed_method "0"
- cl_rumblescale "1.0"
- -speed // don't start off in the slow (walking) state
- +jlook // allow looking up and down
-
- bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
- bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
- bot_chatter normal
- bot_defer_to_human_goals 1
- bot_defer_to_human_items 1
- bot_difficulty 2
- bot_quota 10
- bot_quota_mode fill
- cash_player_bomb_defused 300
- cash_player_bomb_planted 300
- cash_player_damage_hostage -30
- cash_player_interact_with_hostage 300
- cash_player_killed_enemy_default 300
- cash_player_killed_enemy_factor 1
- cash_player_killed_hostage -1000
- cash_player_killed_teammate -300
- cash_player_rescued_hostage 1000
- cash_team_elimination_bomb_map 3250
- cash_team_elimination_hostage_map_t 3000
- cash_team_elimination_hostage_map_ct 3000
- cash_team_hostage_alive 0
- cash_team_hostage_interaction 600
- cash_team_loser_bonus 1400
- mp_starting_losses 1
- cash_team_loser_bonus_consecutive_rounds 500
- cash_team_planted_bomb_but_defused 800
- cash_team_rescued_hostage 600
- cash_team_terrorist_win_bomb 3500
- cash_team_win_by_defusing_bomb 3500
- cash_team_win_by_hostage_rescue 2900
- cash_team_win_by_time_running_out_hostage 3250
- cash_team_win_by_time_running_out_bomb 3250
- ff_damage_reduction_bullets 0.33
- ff_damage_reduction_grenade 0.85
- ff_damage_reduction_grenade_self 1
- ff_damage_reduction_other 0.4
- mp_afterroundmoney 0
- mp_buytime 20
- mp_buy_anywhere 0
- mp_buy_during_immunity 0
- mp_death_drop_defuser 1
- mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
- mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
- mp_defuser_allocation 0
- mp_force_pick_time 15
- mp_forcecamera 1 // Set to 1 for team only spectating.
- mp_free_armor 0
- mp_freezetime 15
- mp_friendlyfire 1
- mp_win_panel_display_time 3
- mp_ggprogressive_round_restart_delay 15
- mp_ggtr_bomb_defuse_bonus 1
- mp_ggtr_bomb_detonation_bonus 1
- mp_ggtr_bomb_pts_for_flash 4
- mp_ggtr_bomb_pts_for_he 3
- mp_ggtr_bomb_pts_for_molotov 5
- mp_ggtr_bomb_pts_for_upgrade 2
- mp_ggtr_bomb_respawn_delay 0
- mp_ggtr_end_round_kill_bonus 1
- mp_ggtr_halftime_delay 0.0
- mp_ggtr_last_weapon_kill_ends_half 0
- mp_respawn_immunitytime 0
- mp_halftime 1
- mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
- mp_maxmoney 16000
- mp_maxrounds 30
- mp_molotovusedelay 0
- mp_playercashawards 1
- mp_roundtime 1.92
- mp_roundtime_hostage 1.92
- mp_roundtime_defuse 1.92
- mp_solid_teammates 1
- mp_startmoney 800
- mp_teamcashawards 1
- mp_timelimit 0
- mp_warmuptime 300
- mp_warmuptime_all_players_connected 60
- mp_weapons_allow_zeus 1
- spec_freeze_panel_extended_time 0
- spec_freeze_time 3.0
- sv_allow_votes 1 // Voting allowed in this mode
- sv_talk_enemy_living 0
- sv_talk_enemy_dead 0
- sv_auto_full_alltalk_during_warmup_half_end 0
- sv_arms_race_vote_to_restart_disallowed_after 0
- sv_deadtalk 1
- sv_ignoregrenaderadio 0
- tv_delay 105
- mp_warmup_pausetimer 0
- mp_halftime_pausetimer 0
- mp_randomspawn 0
- mp_randomspawn_los 0
- sv_infinite_ammo 0
- ammo_grenade_limit_flashbang 2
- ammo_grenade_limit_total 4
- //
- mp_weapons_allow_map_placed 1
- mp_weapons_glow_on_ground 0
- mp_display_kill_assists 1
- mp_respawn_on_death_t 0
- mp_respawn_on_death_ct 0
- mp_ct_default_melee weapon_knife
- mp_ct_default_secondary weapon_hkp2000
- mp_ct_default_primary ""
- mp_t_default_melee weapon_knife
- mp_t_default_secondary weapon_glock
- mp_t_default_primary ""
- mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
- sv_occlude_players 1
- occlusion_test_async 0
- spec_replay_enable 0
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