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-
- ;Updated 07.11.2012
- /////////////////////////////////////////////////////////////////////////////////////////////////////////
- // //
- // PBBusted v1.6 //
- // //
- // This is additional config for server administrators that kick for extended cvars in clients //
- // configs suported for games COD2,COD4,COD5 servers. //
- // //
- // Requirements: Punkbuster enabled //
- // //
- // Use it when you want to kick players that they using this type of cvars in theyr clients configs //
- // usualy finded like this: //
- // //
- // NOTE: IF ANY OF THIS COMMANDS WHERE FIND IN CLIENTS CONFIG THEY SHOULD DELETE THIS COMMANDS //
- // //
- // Language: Serbian/Croatian //
- // //
- // Ovo je dodatna konfiguracija za server administratore koj kika za cvar zabranjene skripte u //
- // config klijentima podrzava igre CoD2, COD4, COD5 servera. //
- // //
- // Zahtjevi: Punkbuster omogucen //
- // //
- // NAPOMENA: AKO BILO KOJU OD OVE NAREDBE NADJE SE U CONFIG KLIENTA TREBAJU IZBRISATI OVE NAREDBE //
- // OD NJIHOV CONFIG //
- // //
- // Koristite ga kad zelite kikati igrace koi koriste ove vrste scripte. Napravio sam ovaj config da //
- // bi zaustavio nepravdu koj se desava na serverima i cude se igrace zasto sam tako brzo ubijen //
- // nozem, metke, skace u vis vise od obicno, bace granate daleko od obicno sto bi trebalo, rafalno //
- // pucanje, recoil (netrza im puska pri pucnjave), pokret i trcanja igrace brze od normalno i td. //
- // //
- // seta atem "vstr atem2" //
- // seta atem1 "-holdbreath; atem vstr atem2" //
- // seta atem2 "+holdbreath; atem vstr atem1" //
- // //
- // seta bess "vstr bess2" //
- // seta bess1 "bind mouse1 +melee; bess vstr bess2" //
- // seta bess2 "bind mouse1 +attack; bess vstr bess1" //
- // //
- // seta nade "vstr attack" //
- // seta nade1 "+frag; wait; bind X vstr nade2" //
- // seta nade2 "+gostand; wait; -frag; wait; -gostand; wait; bind X vstr nade1" //
- // seta nade3 "+smoke; wait; bind Z vstr nade4" //
- // seta nade4 "+gostand; wait; -smoke; wait; -gostand; wait; bind Z vstr nade3" //
- // //
- // seta m4gic2_sniper "vstr m4gic2_sniper2" //
- // seta m4gic2_sniper1 "bind MOUSE2 +speed; +holdbreath ; set m4gic2_sniper vstr m4gic2_sniper2" //
- // seta m4gic2_sniper2 "bind MOUSE2 +speed; -holdbreath ; set m4gic2_sniper vstr m4gic2_sniper1" //
- // //
- // seta mystyl3_snipermode "bind MOUSE2 +speed;+holdbreath ; bind MOUSE1 +attack" //
- // //
- // seta mystyl3_stretchmode "bind MOUSE2 +speed;+holdbreath;+movedown ; bind MOUSE1 +attack" //
- // //
- // seta mystyl3frag "+forward ; -frag ; +frag ; wait 150 ; +moveup ; -frag ; -forward ; -moveup" //
- // //
- // seta mystyl3smoke "+forward ; -smoke ; +smoke ; wait 150 ; +moveup ; -smoke ; -forward ; -moveup" //
- // //
- // seta wp1 "bind MOUSE1 +attack; -attack; +holdbreath; set wp vstr wp1" //
- // seta wp2 "bind MOUSE1 +attack; +holdbreath; set wp vstr wp2" //
- // //
- // set nsmoke "vstr njump1" //
- // set njump1 "+smoke;+forward;set nsmoke vstr njump2" //
- // set njump2 "-forward;+moveup;-smoke;-moveup;set nsmoke vstr njump1" //
- // set njump "set com maxfps 76; +smoke;wait 610;+forward;wait 76;-forward;+moveup;-smoke; //
- // -moveup; set com_maxfps 0" //
- // //
- // seta strafe1 "cl_yawspeed 100;+sprint;+forward;wait 15;+moveleft;+left;wait 30;cl_yawspeed 300; //
- // wait 35;+gostand;-gostand;vstr strafe2" //
- // seta strafe2 "wait 20;cl_yawspeed 50;-left;wait 150;-forward;-sprint;-moveleft;cl_yawspeed 140" //
- // //
- // Fast Fire Script //
- // //
- // set raid_ultra_w1200 "+attack; -attack; weapnext; wait 2; weapnext; +reload; wait 2; -reload ; //
- // +attack; -attack; weapnext; wait 2; weapnext; +reload; wait 2; -reload ; +attack; -attack; //
- // weapnext; wait 2; weapnext; +reload; wait 2; -reload ; +attack; -attack; weapnext; wait 2; //
- // weapnext; +reload; wait 2; -reload ; +attack; -attack; weapnext; wait 2; weapnext; +reload; //
- // wait 2; -reload ; +attack; -attack; weapnext; wait 2; weapnext; +reload; wait 2; -reload ; //
- // +attack; -attack; weapnext; wait 2; weapnext; +reload; wait 2; -reload ; +attack; -attack; //
- // weapnext; wait 2; weapnext; +reload; wait 2; -reload ; +attack; -attack; weapnext; wait 2; //
- // weapnext; +reload; wait 2; -reload ; +attack; -attack; weapnext; wait 2; weapnext; +reload; //
- // wait 2; -reload ; +attack; -attack; weapnext; wait 2; weapnext; +reload; wait 2; -reload ; //
- // +attack; -attack; weapnext; wait 2; weapnext; +reload; wait 2; -reload ; +attack; -attack; //
- // weapnext; wait 2; weapnext; +reload; wait 2; -reload ; +attack; -attack; weapnext; wait 2; //
- // weapnext; +reload; wait 2; -reload ; +attack; -attack; weapnext; wait 2; weapnext; +reload; //
- // wait 2; -reload" //
- // //
- // set wait "slower mode"// script on. //
- // set wait1 "slow mode_off"// script off. //
- // set f1 "vstr wait1; bind mouse1 vstr raid_ultra_w1200; set toggle vstr f2"// //
- // set f2 "vstr wait; bind mouse1 +attack; set toggle vstr f1"// //
- // set toggle "vstr f1"// //
- // //
- // ninjajump "centerview;cl_yawspeed 140;cl_pitchspeed 140;+lookdown;+forward;wait 9;wait 9;wait 8; //
- // wait 7;+moveup;wait 2;-lookdown;-moveup;-forward;wait 2;centerview;wait 2;+moveright;wait 7; //
- // -moveright" //
- // //
- // seta reco1l "vstr reco1l2" //
- // seta reco1l2 "+lookdown;cl_pitchspeed 3;seta reco1l vstr reco1l3;^5norecoil:^4on" //
- // seta reco1l3 "-lookdown;cl_pitchspeed 140;seta reco1l vstr reco1l2;^5norecoil:^4off" //
- // seta recoil "vstr recoil2" //
- // seta recoil2 "cg_nopredict 1;seta recoil3 vstr recoil;A-recoil_elindult" //
- // seta recoil3 "vstr recoil" //
- // //
- // seta attack "+attack ;-attack; wait 18;+attack ;-attack ;wait 18 ;+attack ;-attack ;wait 18 ; //
- // +attack ;-attack ;wait 18;+attack ;-attack ;wait 18;+attack ;-attack ;wait 18;+attack ;-attack ; //
- // wait 18;+attack ;-attack " //
- // seta attack1 " +attack ;-attack ;wait 30 " //
- // seta attack2 " +attack ;-attack ;wait 30 ;vstr attack3 " //
- // seta attack3 " +attack ;-attack ;wait 30 ;vstr attack4 " //
- // seta attack4 " +attack ;-attack ;wait 30 ;vstr attack5 " //
- // seta attack5 " +attack ;-attack ;wait 30 ;vstr attack6 " //
- // seta attack6 " +attack ;-attack ;wait 30 ;vstr attack7 " //
- // seta attack7 " +attack ;-attack ;wait 30 ;vstr attack8 " //
- // seta attack8 " +attack ;-attack" //
- // //
- // seta am "vstr ammo" //
- // seta ammo "+frag; set am vstr ammo1;" //
- // seta ammo1 "-frag; give ammo; set am vstr ammo" //
- // seta ammo2 "bind 2 +frag" //
- // seta attack1 "bind MOUSE1 +attack;wait 1;-attack; bind mouse2 vstr toggleads; //
- // set attack_setup vstr attack2" //
- // seta attack2 "bind mouse1 +melee ; bind mouse2 +movedown;set attack_setup vstr attack1;bash" //
- // seta attack_setup "vstr attack2" //
- // seta bash01 "bind MOUSE1 +melee; vstr ammo2; set bash_setup vstr bash02; bash" //
- // seta bash02 "bind MOUSE1 +attack; set bash_setup vstr bash03; normal" //
- // seta bash03 "bind 2 vstr am; set bash_setup vstr bash01; trainmode" //
- // seta bash_setup "vstr bash01" //
- // //
- // seta bash "+movedown ; +melee; wait 2 ;-melee ; -movedown" //
- // seta standupdown "+gostand; wait 3; lowerstance; wait 3; raisestance" //
- // seta smoke2 "+smoke; wait 150; +moveup; wait; -moveup; -smoke" //
- // //
- // seta jumpProneTrigger "toggleprone; wait 15; +gostand; wait; toggleprone; wait; -gostand" //
- // seta jumpTrigger "goprone; wait 15; +gostand; wait; -gostand" //
- // seta guidscript "clear;pb_plist;wait 200;condump guids.txt" //
- // //
- // //
- // seta SniperADS "vstr move2" //
- // seta move1 "+speed;+holdbreath;sensitivity 1.69; set SniperADS vstr move2;" //
- // seta move2 "-speed;-holdbreath;sensitivity 1.9; set SniperADS vstr move1;" //
- // //
- // seta FastReload "vstr FastReload1" //
- // seta fastReload1 ";+reload;wait 1;+melee;wait 1;+forward;wait 1;-melee;wait 1;-forward;wait 1; //
- // -reload;" //
- // //
- // seta cmdcur "vstr tgl1" //
- // //
- // NOTE: ANY OF THE COMMANDS IN THE BOTTOM SHOULD BE PLACED AS DEFAULT AS YOU CAN SEE THEM //
- // //
- // NAPOMENA: SLEDECE KOMANDE TREBAJU STAVITI IGRACE NA DEFAULT KAKO STO VIDITE UPISANO DOLE //
- // //
- // seta cm_curveClipHack "0" //
- // seta cm_noAreas "0" //
- // seta cm_noCurves "0" //
- // seta cl_pitchspeed "140" //
- // seta cl_yawspeed "140" //
- // seta m_pitch "0.022" //
- // seta m_side "0.25" //
- // seta m_yaw "0.022" //
- // seta m_forward "0.25" //
- // //
- // //
- // I made this config to stop players for disadvantage over the others players that they have //
- // default configs and wondering why i was killed,bashed so fast or stab with knife and etc. //
- // //
- // How to use: //
- // //
- // Metod 1 //
- // Drop pbbusted_v1.6.cfg in your PB folder of your server and edit your pbsv.cfg with wordpad and //
- // add the folowing command type: "pb_sv_load pbbusted_v1.6.cfg" without quotes //
- // and save the file. //
- // Restart punkbuster via rcon type: "pb_sv_restart" without quotes and the config will load. //
- // //
- // Metod 2 //
- // Drop pbbusted_v1.6.cfg in your PB of your server folder and type the folowing command via rcon //
- // type: "pb_sv_load pbbusted_v1.6.cfg" without quotes. //
- // Remember Metod 2 you need to load the file every time punkbuster is restarted on your server //
- // //
- // xfire: kreowski email: krizanovic87@gmail.com //
- // //
- /////////////////////////////////////////////////////////////////////////////////////////////////////////
- pb_sv_cvar attack EXCLUDE ;
- pb_sv_cvar attack EXCLUDE vstr
- pb_sv_cvar attack EXCLUDE +attack
- pb_sv_cvar attack EXCLUDE +gostand
- pb_sv_cvar attack EXCLUDE -attack
- pb_sv_cvar attack1 EXCLUDE ;
- pb_sv_cvar attack1 EXCLUDE bind
- pb_sv_cvar attack2 EXCLUDE ;
- pb_sv_cvar attack2 EXCLUDE bind
- pb_sv_cvar attack3 EXCLUDE ;
- pb_sv_cvar attack4 EXCLUDE ;
- pb_sv_cvar attack5 EXCLUDE ;
- pb_sv_cvar attack6 EXCLUDE ;
- pb_sv_cvar attack7 EXCLUDE ;
- pb_sv_cvar attack8 EXCLUDE ;
- pb_sv_cvar attack_setup EXCLUDE vstr
- pb_sv_cvar atem IN 0
- pb_sv_cvar atem EXCLUDE atem2
- pb_sv_cvar atem2 EXCLUDE atem
- pb_sv_cvar atem1 IN 0
- pb_sv_cvar atem1 EXCLUDE ;
- pb_sv_cvar atem1 EXCLUDE -holdbreath
- pb_sv_cvar atem1 EXCLUDE +holdbreath
- pb_sv_cvar atem2 IN 0
- pb_sv_cvar atem2 EXCLUDE ;
- pb_sv_cvar atem2 EXCLUDE -holdbreath
- pb_sv_cvar atem2 EXCLUDE +holdbreath
- pb_sv_cvar aus EXCLUDE r_fastsky
- pb_sv_cvar am IN 0
- pb_sv_cvar am EXCLUDE vstr
- pb_sv_cvar ammo EXCLUDE ;
- pb_sv_cvar ammo EXCLUDE vstr
- pb_sv_cvar ammo EXCLUDE +frag
- pb_sv_cvar ammo EXCLUDE -frag
- pb_sv_cvar ammo1 EXCLUDE ;
- pb_sv_cvar ammo1 EXCLUDE vstr
- pb_sv_cvar ammo1 EXCLUDE +frag
- pb_sv_cvar ammo1 EXCLUDE -frag
- pb_sv_cvar ammo2 EXCLUDE bind
- pb_sv_cvar ammo2 EXCLUDE +frag
- pb_sv_cvar bash EXCLUDE ;
- pb_sv_cvar bash EXCLUDE +movedown
- pb_sv_cvar bash01 EXCLUDE ;
- pb_sv_cvar bash01 EXCLUDE bind
- pb_sv_cvar bash02 EXCLUDE ;
- pb_sv_cvar bash02 EXCLUDE bind
- pb_sv_cvar bash03 EXCLUDE ;
- pb_sv_cvar bash03 EXCLUDE bind
- pb_sv_cvar bash_setup EXCLUDE vstr
- pb_sv_cvar begend IN 0
- pb_sv_cvar begend EXCLUDE vstr
- pb_sv_cvar bess IN 0
- pb_sv_cvar bess EXCLUDE bess2
- pb_sv_cvar bess1 IN 0
- pb_sv_cvar bess1 EXCLUDE ;
- pb_sv_cvar bess1 EXCLUDE bind
- pb_sv_cvar bess1 EXCLUDE +melee
- pb_sv_cvar bess1 EXCLUDE +attack
- pb_sv_cvar bess2 IN 0
- pb_sv_cvar bess2 EXCLUDE ;
- pb_sv_cvar bess2 EXCLUDE bind
- pb_sv_cvar bess2 EXCLUDE +melee
- pb_sv_cvar bess2 EXCLUDE +attack
- pb_sv_cvar cut EXCLUDE ;
- pb_sv_cvar cut EXCLUDE seta
- pb_sv_cvar cut EXCLUDE vstr
- pb_sv_cvar cut EXCLUDE bind
- pb_sv_cvar cjump EXCLUDE vstr
- pb_sv_cvar cjump1 EXCLUDE +gostand
- pb_sv_cvar cjump1 EXCLUDE +forward
- pb_sv_cvar cjump2 EXCLUDE +gostand
- pb_sv_cvar cjump2 EXCLUDE +forward
- pb_sv_cvar exec EXCLUDE macro_on
- pb_sv_cvar exec EXCLUDE macro_off
- pb_sv_cvar fire EXCLUDE ;
- pb_sv_cvar fire EXCLUDE seta
- pb_sv_cvar fire EXCLUDE vstr
- pb_sv_cvar fire EXCLUDE bind
- pb_sv_cvar fastReload EXCLUDE vstr
- pb_sv_cvar fastReload1 EXCLUDE ;
- pb_sv_cvar fastReload EXCLUDE ;
- pb_sv_cvar fastReload1 EXCLUDE vstr
- pb_sv_cvar guidscript IN 0
- pb_sv_cvar guidscript EXCLUDE clear
- pb_sv_cvar guidscript EXCLUDE ;
- pb_sv_cvar jumpProneTrigger IN 0
- pb_sv_cvar jumpProneTrigger EXCLUDE ;
- pb_sv_cvar jumpProneTrigger EXCLUDE toggleprone
- pb_sv_cvar jumpTrigger IN 0
- pb_sv_cvar jumpTrigger EXCLUDE ;
- pb_sv_cvar jumpTrigger EXCLUDE goprone
- pb_sv_cvar F1 EXCLUDE vstr
- pb_sv_cvar F1 EXCLUDE bind
- pb_sv_cvar F2 EXCLUDE vstr
- pb_sv_cvar F2 EXCLUDE bind
- pb_sv_cvar F3 EXCLUDE vstr
- pb_sv_cvar F3 EXCLUDE bind
- pb_sv_cvar F4 EXCLUDE vstr
- pb_sv_cvar F4 EXCLUDE bind
- pb_sv_cvar F5 EXCLUDE vstr
- pb_sv_cvar F5 EXCLUDE bind
- pb_sv_cvar F6 EXCLUDE vstr
- pb_sv_cvar F6 EXCLUDE bind
- pb_sv_cvar F7 EXCLUDE vstr
- pb_sv_cvar F7 EXCLUDE bind
- pb_sv_cvar F8 EXCLUDE vstr
- pb_sv_cvar F8 EXCLUDE bind
- pb_sv_cvar F9 EXCLUDE vstr
- pb_sv_cvar F9 EXCLUDE bind
- pb_sv_cvar F10 EXCLUDE vstr
- pb_sv_cvar F10 EXCLUDE bind
- pb_sv_cvar F11 EXCLUDE vstr
- pb_sv_cvar F11 EXCLUDE bind
- pb_sv_cvar F12 EXCLUDE vstr
- pb_sv_cvar F12 EXCLUDE bind
- pb_sv_cvar move EXCLUDE vstr
- pb_sv_cvar move1 IN 0
- pb_sv_cvar move1 EXCLUDE +speed
- pb_sv_cvar move1 EXCLUDE -speed
- pb_sv_cvar move1 EXCLUDE ;
- pb_sv_cvar move2 IN 0
- pb_sv_cvar move2 EXCLUDE +speed
- pb_sv_cvar move2 EXCLUDE -speed
- pb_sv_cvar move2 EXCLUDE ;
- pb_sv_cvar nade EXCLUDE vstr
- pb_sv_cvar nade1 IN 0
- pb_sv_cvar nade1 EXCLUDE ;
- pb_sv_cvar nade1 EXCLUDE vstr
- pb_sv_cvar nade2 IN 0
- pb_sv_cvar nade2 EXCLUDE ;
- pb_sv_cvar nade2 EXCLUDE vstr
- pb_sv_cvar nade3 IN 0
- pb_sv_cvar nade3 EXCLUDE ;
- pb_sv_cvar nade3 EXCLUDE vstr
- pb_sv_cvar nade4 IN 0
- pb_sv_cvar nade4 EXCLUDE ;
- pb_sv_cvar nade4 EXCLUDE vstr
- pb_sv_cvar nadescript IN 0
- pb_sv_cvar nadescript EXCLUDE ;
- pb_sv_cvar nsmoke IN 0
- pb_sv_cvar nsmoke EXCLUDE vstr
- pb_sv_cvar njump IN 0
- pb_sv_cvar njump EXCLUDE ;
- pb_sv_cvar njump1 IN 0
- pb_sv_cvar njump1 EXCLUDE ;
- pb_sv_cvar njump1 EXCLUDE +smoke
- pb_sv_cvar njump1 EXCLUDE -forward
- pb_sv_cvar njump2 IN 0
- pb_sv_cvar njump2 EXCLUDE ;
- pb_sv_cvar njump2 EXCLUDE +smoke
- pb_sv_cvar njump2 EXCLUDE -forward
- pb_sv_cvar m4gic2_sniper IN 0
- pb_sv_cvar m4gic2_sniper EXCLUDE m4gic2_sniper2
- pb_sv_cvar m4gic2_sniper1 IN 0
- pb_sv_cvar m4gic2_sniper1 EXCLUDE ;
- pb_sv_cvar m4gic2_sniper1 EXCLUDE +speed
- pb_sv_cvar m4gic2_sniper2 IN 0
- pb_sv_cvar m4gic2_sniper2 EXCLUDE ;
- pb_sv_cvar m4gic2_sniper2 EXCLUDE +speed
- pb_sv_cvar mystyl3_bashmode IN 0
- pb_sv_cvar mystyl3_bashmode EXCLUDE ;
- pb_sv_cvar mystyl3_snipermode IN 0
- pb_sv_cvar mystyl3_snipermode EXCLUDE ;
- pb_sv_cvar mystyl3_snipermode EXCLUDE bind
- pb_sv_cvar mystyl3_stretchmode IN 0
- pb_sv_cvar mystyl3_stretchmode EXCLUDE ;
- pb_sv_cvar mystyl3_stretchmode EXCLUDE bind
- pb_sv_cvar mystyl3frag IN 0
- pb_sv_cvar mystyl3frag EXCLUDE ;
- pb_sv_cvar mystyl3frag EXCLUDE +forward
- pb_sv_cvar mystyl3smoke IN 0
- pb_sv_cvar mystyl3smoke EXCLUDE ;
- pb_sv_cvar mystyl3smoke EXCLUDE +forward
- pb_sv_cvar raid_ultra_w1200 IN 0
- pb_sv_cvar raid_ultra_w1200 EXCLUDE ;
- pb_sv_cvar raid_ultra_w1200 EXCLUDE +attack;
- pb_sv_cvar recoilon IN 0
- pb_sv_cvar recoilon EXCLUDE ;
- pb_sv_cvar recoilon EXCLUDE com_maxfps
- pb_sv_cvar recoiloff IN 0
- pb_sv_cvar recoiloff EXCLUDE ;
- pb_sv_cvar recoiloff EXCLUDE com_maxfps
- pb_sv_cvar reco1l EXCLUDE vstr
- pb_sv_cvar reco1l2 IN 0
- pb_sv_cvar reco1l2 EXCLUDE ;
- pb_sv_cvar reco1l2 EXCLUDE +lookdown
- pb_sv_cvar reco1l2 EXCLUDE -lookdown
- pb_sv_cvar reco1l3 IN 0
- pb_sv_cvar reco1l3 EXCLUDE ;
- pb_sv_cvar reco1l3 EXCLUDE -lookdown
- pb_sv_cvar reco1l3 EXCLUDE +lookdown
- pb_sv_cvar recoil EXCLUDE vstr
- pb_sv_cvar recoil2 EXCLUDE ;
- pb_sv_cvar recoil2 EXCLUDE cg_nopredict
- pb_sv_cvar recoil3 EXCLUDE vstr
- pb_sv_cvar 0 EXCLUDE exec
- pb_sv_cvar 0 EXCLUDE ;
- pb_sv_cvar 0 EXCLUDE vstr
- pb_sv_cvar 1 EXCLUDE exec
- pb_sv_cvar 1 EXCLUDE ;
- pb_sv_cvar 1 EXCLUDE vstr
- pb_sv_cvar 2 EXCLUDE exec
- pb_sv_cvar 2 EXCLUDE ;
- pb_sv_cvar 2 EXCLUDE vstr
- pb_sv_cvar 3 EXCLUDE exec
- pb_sv_cvar 3 EXCLUDE ;
- pb_sv_cvar 3 EXCLUDE vstr
- pb_sv_cvar 4 EXCLUDE exec
- pb_sv_cvar 4 EXCLUDE ;
- pb_sv_cvar 4 EXCLUDE vstr
- pb_sv_cvar 5 EXCLUDE exec
- pb_sv_cvar 5 EXCLUDE ;
- pb_sv_cvar 5 EXCLUDE vstr
- pb_sv_cvar 6 EXCLUDE exec
- pb_sv_cvar 6 EXCLUDE ;
- pb_sv_cvar 6 EXCLUDE vstr
- pb_sv_cvar 7 EXCLUDE exec
- pb_sv_cvar 7 EXCLUDE ;
- pb_sv_cvar 7 EXCLUDE vstr
- pb_sv_cvar 8 EXCLUDE exec
- pb_sv_cvar 8 EXCLUDE ;
- pb_sv_cvar 8 EXCLUDE vstr
- pb_sv_cvar 9 EXCLUDE exec
- pb_sv_cvar 9 EXCLUDE ;
- pb_sv_cvar 9 EXCLUDE vstr
- pb_sv_cvar oo1a EXCLUDE ^1
- pb_sv_cvar oo9m1 EXCLUDE ;
- pb_sv_cvar oohj EXCLUDE hj
- pb_sv_cvar oohj01 EXCLUDE ;
- pb_sv_cvar oohj02 EXCLUDE ;
- pb_sv_cvar oohj03 EXCLUDE ;
- pb_sv_cvar oonorm1 EXCLUDE ;
- pb_sv_cvar oouy1 EXCLUDE oouy
- pb_sv_cvar oouy2 EXCLUDE ;
- pb_sv_cvar 3shoot EXCLUDE ;
- pb_sv_cvar toggle IN 0
- pb_sv_cvar toggle EXCLUDE vstr
- pb_sv_cvar SniperADS IN 0
- pb_sv_cvar SniperADS EXCLUDE vstr
- pb_sv_cvar standupdown IN 0
- pb_sv_cvar standupdown EXCLUDE +gostand
- pb_sv_cvar standupdown EXCLUDE ;
- pb_sv_cvar strafe1 IN 0
- pb_sv_cvar strafe1 EXCLUDE ;
- pb_sv_cvar strafe1 EXCLUDE cl_yawspeed
- pb_sv_cvar strafe2 IN 0
- pb_sv_cvar strafe2 EXCLUDE ;
- pb_sv_cvar strafe2 EXCLUDE cl_yawspeed
- pb_sv_cvar skill EXCLUDE vstr
- pb_sv_cvar skill EXCLUDE ;
- pb_sv_cvar skill EXCLUDE med+
- pb_sv_cvar smoke2 EXCLUDE ;
- pb_sv_cvar wait IN 0
- pb_sv_cvar wait EXCLUDE slower
- pb_sv_cvar wait EXCLUDE slow
- pb_sv_cvar wait1 IN 0
- pb_sv_cvar wait1 EXCLUDE slower
- pb_sv_cvar wait1 EXCLUDE slow
- pb_sv_cvar wp IN 0
- pb_sv_cvar wp EXCLUDE vstr
- pb_sv_cvar wp1 IN 0
- pb_sv_cvar wp1 EXCLUDE ;
- pb_sv_cvar wp1 EXCLUDE +attack
- pb_sv_cvar wp2 IN 0
- pb_sv_cvar wp2 EXCLUDE ;
- pb_sv_cvar wp2 EXCLUDE +attack
- pb_sv_cvar JH10s1 EXCLUDE ;
- pb_sv_cvar JH10s2 EXCLUDE Shot
- pb_sv_cvar JH15s1 EXCLUDE ;
- pb_sv_cvar JH15s2 EXCLUDE Shot
- pb_sv_cvar JH20s1 EXCLUDE ;
- pb_sv_cvar JH20s2 EXCLUDE Shot
- pb_sv_cvar JH3s1 EXCLUDE ;
- pb_sv_cvar JH3s2 EXCLUDE Shot
- pb_sv_cvar JH5s1 EXCLUDE ;
- pb_sv_cvar JH5s2 EXCLUDE Shot
- pb_sv_cvar JH8S1 EXCLUDE ;
- pb_sv_cvar JH8s2 EXCLUDE Shot
- pb_sv_cvar JHbf1 EXCLUDE JH
- pb_sv_cvar JHbf2 EXCLUDE ;
- pb_sv_cvar JHfr EXCLUDE JH
- pb_sv_cvar JHfr01 EXCLUDE JH
- pb_sv_cvar JHfr02 EXCLUDE JH
- pb_sv_cvar JHfr03 EXCLUDE JH
- pb_sv_cvar JHnorm EXCLUDE ^1Default^7
- pb_sv_cvar JHnorm1 EXCLUDE ;
- pb_sv_cvar JHnorm2 EXCLUDE ^1Default^7
- pb_sv_cvar JHsa1 EXCLUDE ;
- pb_sv_cvar JHsa1 EXCLUDE JH
- pb_sv_cvar JHsa2 EXCLUDE JH
- pb_sv_cvar JHsa2 EXCLUDE Shot
- pb_sv_cvar JHsa3 EXCLUDE ^1Semi^7-^1Auto^7
- pb_sv_cvar JHsniper EXCLUDE JH
- pb_sv_cvar JHsniper01 EXCLUDE ;
- pb_sv_cvar JHsniper02 EXCLUDE ;
- pb_sv_cvar m1_00 EXCLUDE vstr
- pb_sv_cvar m1_01 EXCLUDE exec
- pb_sv_cvar m1_02 EXCLUDE exec
- pb_sv_cvar m1_01 EXCLUDE vstr
- pb_sv_cvar m1_02 EXCLUDE vstr
- pb_sv_cvar cm_curveClipHack IN 0
- pb_sv_cvar cm_curveClipHack EXCLUDE 1
- pb_sv_cvar cm_curveClipHack EXCLUDE 2
- pb_sv_cvar cm_curveClipHack EXCLUDE 3
- pb_sv_cvar cm_curveClipHack EXCLUDE 4
- pb_sv_cvar cm_curveClipHack EXCLUDE 5
- pb_sv_cvar cm_noAreas IN 0
- pb_sv_cvar cm_noCurves IN 0
- pb_sv_cvar cl_pitchspeed IN 140
- pb_sv_cvar cl_yawspeed IN 140
- //pb_sv_cvar m_pitch IN 0.022
- pb_sv_cvar m_side IN 0.25
- //pb_sv_cvar m_yaw IN 0.022
- pb_sv_cvar m_forward IN 0.25
- pb_sv_task 30 -1 "say ^2(^1*^2) ^0Now loading ^9PB^1Busted_^2v1.6 ^1Antiscript by ^0GodZilla"
- pb_sv_task 50 -1 "say ^2(^1**^2) ^6Script successfully loaded^1..."
- pb_sv_task 70 -1 "say ^2(^1*.*^2) ^1HAVE FUN!!!"
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