684 Konsolen-Befehle für Team Fortress Classic - GAMERCONFIG
684 Konsolen-Befehle für Team Fortress Classic
+alt1
+attack
// fir
+attack2
// secondary fire - *see special
+back
// move backwards
+break
+camdistance
// moves chase cam perspective away from player - *works only if thirdperson is activated
+camin
// moves chase cam forward - *works only if thirdperson is activated
+cammousemove
// moves chase with mouse - *works only if thirdperson is activated
+camout
// moves chase cam backward - *works only if thirdperson is activated
+campitchdown
// decreases chase cam pitch to look down - *works only if thirdperson is activated
+campitchup
// increases chase cam pitch to look up - *works only if thirdperson is activated
+camyawleft
// tilts chase cam left - *works only if thirdperson is activated
+camyawright
// tilts chase cam right - *works only if thirdperson is activated
+commandmenu
+duck
// crouches
+forward
// moves forward
+graph
+jlook
// enables joystick to look around
+jump
// jumps
+klook
// enables the keyboard to look around
+left
// strafes left
+lookdown
// looks down
+lookup
// looks up
+mlook
// enables mouse to look around
+movedown
// moves player down - *climbing down a ladder, swimming down
+moveleft
// strafes left
+moveright
// strafes right
+moveup
// moves player up - *climbing up a ladder, swimming up
+reload
// reloads current weapon
+right
// strafes right
+score
+showscores
// shows player scores and pings
+speed
// forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled
+strafe
// strafe modifier - while this is held down, use direction keys to strafe in different directions
+use
// uses an item- such as a button, machine gun, etc.
+voicerecord
-alt1
-attack
-attack2
-back
-break
-camdistance
-camin
-cammousemove
-camout
-campitchdown
-campitchup
-camyawleft
-camyawright
-commandmenu
-duck
-forward
-graph
-jlook
-jump
-klook
-left
-lookdown
-lookup
-mlook
-movedown
-moveleft
-moveright
-moveup
-reload
-right
-score
-showscores
-speed
-strafe
-use
-voicerecord
addip
// adds an ip address to the filterban list - * use 0 minutes to make the addition permanent
alias
// binds commands together in an alias to perform mutiple tasks at the hit of one button
ambient_fade
"100 " // sets the distance at which ambient sounds fade away
ambient_level
"0.300 " // sets the sound level for ambient sounds
appenddemo
// records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem
ati_npatch
"1 "
ati_subdiv
"2 "
autosave
// enables autosave feature
banid
// bans AND kicks a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only
bannedcfgfile
"0 "
bgmbuffer
"4096 " // sets the CD audio buffer size
bgmvolume
"1 " // toggles CD audio on/off- * 1 is 'on', 0 is 'off'
bind
// combines a <key> with a command or alias
bitmapfonts
"1 "
bottomcolor
"6 " // sets the bottom color of the player model
brightness
"1 " // enables glare reduction - *the higher the value, the brighter it gets
cam_command
"0 " // toggles chase cam commands on/off - * 1 is 'on', 0 is 'off'
cam_contain
"0 " // toggles chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off'
cam_idealdist
"64 " // sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated
cam_idealpitch
"0 " // sets the preferred pitch for the chase cam - *works only if thirdperson is activated
cam_idealyaw
"90 " // sets the preferred yaw for the chase cam - *works only if thirdperson is activated
cam_snapto
"0 " // sets the preferred snap interval for the chase cam - *works only if thirdperson is activated
cancelselect
// cancels selection
career
cd
// controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16
centerview
// centers the players view
changelevel
// changes the map and maintains client connections
changelevel2
// continues the current game on a new map
chase_active
"0 "
chase_back
"100 " // sets the preferred chase cam distance from the player when backing up
chase_right
"0 " // sets the preferred offset to the side for the chase cam
chase_up
"16 " // sets the preferred offset up for the chase cam
clear
// clears the console screen
clientport
"27005 " // sets the port that the client will use to connect to a server
clockwindow
"0.500 "
cl_allowdownload
"1 " // toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_allowupload
"1 " // toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_anglespeedkey
"0.670 " // sets the speed that the direction keys change the view angle
cl_backspeed
"400 " // sets the backup speed of a player - number can only go as fast as a particular server allows
cl_bob
"0.010 " // sets the amount that the view bobs while the player is running
cl_bobcycle
"0.800 " // sets how frequently the view of a player bobs while running
cl_bobup
"0.500 " // sets the amount that the view of a player bobs while running
cl_chasedist
"112 "
cl_clockreset
"0.100 "
cl_cmdbackup
"2 "
cl_cmdrate
"30 "
cl_dlmax
"128 "
cl_download_ingame
"1 " // toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off'
cl_fixtimerate
"7.500 "
cl_forwardspeed
"400 " // sets the forward speed of a player - *can only go as fast as the server allows
cl_gaitestimation
"1 " // enables estimated player stepping motion
cl_gg
"0 " // toggles game gauge mode - * 1 is 'on', 0 is 'off'
cl_gibcount
"4 "
cl_giblife
"25 "
cl_gibvelscale
"1 "
cl_himodels
"0 " // toggles higer quality player models - * 1 is 'on', 0 is 'off'
cl_idealpitchscale
"0.800 "
cl_lb
"0 "
cl_lc
"1 "
cl_logocolor
"0 "
cl_logofile
"0 "
cl_lw
"1 "
cl_messages
// shows server messages
cl_movespeedkey
"0.300 " // sets movement speed for keyboard use
cl_needinstanced
"0 "
cl_nosmooth
"0 "
cl_pitchdown
"89 " // sets the maximum angle to look down - *default is 89
cl_pitchspeed
"225 " // sets the speed at which the pitch changes
cl_pitchup
"89 " // sets the maximum angle to look up - *default is 89
cl_pmanstats
"0 "
cl_rate
cl_resend
"6 " // sets the resend count
cl_showerror
"0 "
cl_showevents
"0 "
cl_showfps
"0 "
cl_showmessages
"0 "
cl_shownet
"0 " // toggles the display of network packet numbers - * 1 is 'on', 0 is 'off'
cl_sidespeed
"400 " // sets the strafing speed of a player
cl_slist
"10 " // sets the number of servers in the serverlist
cl_smoothtime
"0.100 "
cl_solid_players
"1 " // toggles solid player models - * 1 is 'on', 0 is 'off'
cl_timeout
"300 " // sets the inactivity time brfore a client times out
cl_updaterate
"20 "
cl_upspeed
"320 " // sets the speed of a player when he climbs up
cl_vsmoothing
"0.050 "
cl_waterdist
"4 " // sets the underwater distance
cl_weaponlistfix
"0 "
cl_yawspeed
"210 " // sets the turning speed - * only will go as fast as a server allows
cmd
// can use this in conjunction with a command
cmdlist
// lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:logfile
commentator
com_filewarning
"0 "
condebug
condump
connect
// connects to a server with the used ip address
console
"1 "
contimes
// shows n overlay lines - * n = 4 to 64
con_color
"255 "
con_fastmode
"1 "
con_notifytime
"4 " // sets client notification time
coop
"0 " // toggles cooperatice play mode - * 1 is 'on', 0 is 'off'
crosshair
"1 " // toggles the crosshair on/off - * 1 is 'on', 0 is 'off'
cvarlist
// lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:filename
c_maxdistance
"200 " // sets the maximum distance of the chase cam
c_maxpitch
"90 " // sets the maximum pitch of the chase cam
c_maxyaw
"135 " // sets the maximum yaw of the chase cam
c_mindistance
"30 "
c_minpitch
"0 " // sets the minimum pitch of the chase cam
c_minyaw
"-135 " // sets the minimum yaw of the chase cam
deathmatch
"0 " // toggles deathmatch mode - * 1 is 'on', 0 is 'off'
default_fov
"90 " // sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view
delta_clear
delta_stats
demos
// runs a loop of demos set with startdemos
dem_forcehltv
dem_jump
dem_pause
dem_save
dem_speed
dem_start
developer
"0 " // toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off'
dev_overview
"0 "
direct
"0.900 "
disconnect
// disconnects a player from a server
dlfile
dropclient
// disconnects a client from a server
d_spriteskip
"0 "
echo
// echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully
edgefriction
"2 " // sets the amount of friction between players and objects
endmovie
// ends a currently ongoing movie
entities
// lists currently loaded entities
envmap
// creates the 6 .bmp images for sky boxes from the player's current position
escape
// acts as <ESCAPE> key by hiding the console and cancelling selections
exec
// executes a script of .cfg file
exit
// closes a game or dedicated server program to windows without confirmation
ex_interp
"0.100 "
fakelag
"0 " // simulates lag - * the higher the number, the more simulated lag
fakeloss
"0 " // simulates packet loss - * the higher the value, the more simulated packet loss
firstperson
// enables first person viewing of the game
flush
// flushes the memory and reloads the map
fly
ForceCloseComman
force_centerview
// forces the player's view to look straight ahead
fps_max
"72 "
fps_modem
"0 " // sets the maximum framerate in an internet game
fs_lazy_precache
"0 "
fs_perf_warnings
"0 "
fs_precache_timings
"0 "
fs_startup_timings
"0 "
fullinfo
// displays user information
fullserverinfo
// displays server information
fullupdate
gamedir
gamma
"2.500 " // sets the gamma level
gg
// runs the game gauge benchmark using <demoname> - * 'cl_gg' must be set to 1
gl_affinemodels
"0 "
gl_alphamin
"0.250 " // sets the minimum alpha blending level
gl_clear
"0 " // toggles visual quality - * cracks between textures show when set to 1
gl_cull
"1 " // toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps
gl_d3dflip
"0 " // toggles reversed rendering order for D3D
gl_dither
"1 " // toggles dithering - * 1 is 'on', 0 is 'off'
gl_dump
// lists the data for the video card: vendor, renderer, version, and extensions used
gl_flipmatrix
"0 " // toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off'
gl_fog
"1 "
gl_keeptjunctions
"1 " // toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps
gl_lightholes
"1 " // toggles light holes - * 1 is 'on', 0 is 'off'
gl_max_size
"256 " // sets the maximum texture size
gl_monolights
"0 " // toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only
gl_nobind
"0 " // toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off'
gl_nocolors
"0 "
gl_overbright
"0 " // toggles maximum brightness mode - * 1 is 'on', 0 is 'off'
gl_palette_tex
"1 " // toggles paletted textures - * 1 is 'on', 0 is 'off'
gl_picmip
"0 " // sets the rendering quality - * higher the number is faster but lower quality
gl_playermip
"0 " // sets the player rendering quality - * higher the number is faster but lower quality
gl_polyoffset
"0.100 " // sets the polygon offset - try out different values for texture flickering problems
gl_reporttjunctions
"0 " // toggles writing T-junction reporting to the console
gl_round_down
"3 " // sets the texture rounding down value - * higher the number faster but lower quality
gl_spriteblend
"1 " // toggles blending sprite graphics - * 1 is 'on', 0 is 'off'
gl_texels
// reports the number of texels uploaded to the video card
gl_texturemode
// sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)
gl_wateramp
"0.300 "
gl_wireframe
"0 "
gl_zmax
"4096 " // sets the maximum size for the Z-Buffer
gl_ztrick
"0 " // toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'
god
// god mode makes player invincible - * 'sv_cheats' must be set to 1
graphheight
"64 " // sets the height of the r_netgraph display
heartbeat
// sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available
hideconsole
// hides the console
hisound
"1 " // toggles high-quality sound - * 1=22kHz, 0=11kHz
HostMap
"0 "
hostname
"0 " // sets the server hostname
hostport
"0 " // sets connection port for the server
host_framerate
"0 " // sets the speed that the host/server interacts with the game
host_killtime
"0 " // sets a time delay before killing the server
host_limitlocal
"0 "
host_profile
"0 "
host_speeds
"0 "
hpkextract
// extracts files from hpk file - * opts = <hpkname> [all | single index]
hpklist
// lists the files in <hpkfilename>
hpkremove
// removes files from <hpkfilename>
hpkval
// displays the checksum value for <hpkfilename>
hpk_maxsize
"15.400 "
httpstop
hud_capturemouse
"1 "
hud_centerid
"0 " // toggles player ID display - * 1 is 'on', 0 is 'off'
hud_classautokill
"1 "
hud_deathnotice_time
"6 " // sets how long death messages remain onscreen
hud_draw
"1 "
hud_drawhistory_time
"5 " // sets how long HUD item icons remain onscreen
hud_fastswitch
"0 " // toggles fast weapon switching - * 1 is 'on', 0 is 'off'
hud_saytext
"1 "
hud_saytext_time
"5 " // sets how long chat messages remain onscreen
hud_takesshots
"0 "
impulse
// sprays logo decal
interp
// enables frame interpolation
invnext
// selects next item in inventory
invprev
// selects previous item in inventory
ip
"0 " // sets ip address
ipx_clientport
"0 " // sets the client port for an IPX game
ipx_hostport
"0 "
ip_clientport
"0 " // sets the client port for a TCP/IP game
ip_hostport
"0 " // sets the server port for a TCP/IP game
joyadvanced
"0 " // These do joystick things - who the hell uses joysticks for FPSes anyway?!? :)
joyadvancedupdat
joyadvaxisr
"0 "
joyadvaxisu
"0 "
joyadvaxisv
"0 "
joyadvaxisx
"0 "
joyadvaxisy
"0 "
joyadvaxisz
"0 "
joyforwardsensitivity
"-1 "
joyforwardthreshold
"0.150 "
joyname
"0 "
joypitchsensitivity
"1 "
joypitchthreshold
"0.150 "
joysidesensitivity
"-1 "
joysidethreshold
"0.150 "
joystick
"0 "
joywwhack1
"0 "
joywwhack2
"0 "
joyyawsensitivity
"-1 "
joyyawthreshold
"0.150 "
kick
// kicks a player from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only
kill
// player suicides to respawn again
lambert
"1.500 "
lightgamma
"2.500 " // sets the lighting gamma value
list
// lists local servers found after using the 'slist' commands
listdemo
// lists information about <demoname>
listen
listid
// lists the uniqueid's in the banlist
listip
// lists the ip addresses in the filterban list
load
// loads a saved game
loadas8bit
"0 " // toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off'
localinfo
// shows local settings
log
// toggles logging
logaddress
// sets the address for logfile when logging to a remote machine
logaddress_add
logaddress_del
logsdir
"0 "
lookspring
"0 " // toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off'
lookstrafe
"0 " // toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'
lservercfgfile
"0 " // sets the listen server config file - default is listenserver.cfg
map
// changes the map running on server and disconnects currently connected players
mapchangecfgfile
"0 "
mapcyclefile
"0 " // specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt'
maps
// lists maps containing <substring>
maxplayers
// sets maximum number of clients allowed on a server
max_queries_sec
"3 "
max_queries_sec_global
"30 "
max_queries_window
"60 "
mcache
// lists modem cache contents
messagemode
// displays <text> to all other players on a server
messagemode2
// displays <text> to only other players on same team
model
"0 " // changes current player model to <modelname>
motd
// displays the Message Of The Day from the server's motd.txt file
motdfile
"0 "
motd_write
mp3
MP3FadeTime
"2 "
MP3Volume
"0.800 "
mp_consistency
"1 "
mp_decals
"300 " // sets the maximum number of decals to be displayed at a time
mp_footsteps
"1 " // toggles footstep sounds - * 1 is 'on', 0 is 'off'
mp_logecho
"1 " // toggles logging of echo commands - * 1 is 'on', 0 is 'off'
mp_logfile
"1 " // toggles logging during multiplayer games - * 1 is 'on', 0 is 'off'
multicastport
"27025 "
m_filter
"0 " // toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'
m_forward
"1 " // sets the mouse forward speed sensitivity multiplier
m_pitch
"0.022 " // sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook
m_side
"0.800 " // sets the mouse strafing speed sensitivity multiplier
m_yaw
"0.022 " // sets the yaw speed sensitivity multiplier
name
"0 " // used to change a player's name
net_address
"0 "
net_chokeloop
"0 "
net_drawslider
"0 "
net_graph
"0 "
net_graphpos
"1 "
net_graphwidth
"192 "
net_log
"0 "
net_scale
"5 "
net_showdrop
"0 "
net_showpackets
"0 "
new
// begins a new singleplayer game
noclip
// if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1
nosound
"0 " // toggles sound - * 1 is 'on', 0 is 'off'
notarget
// makes players ignore you - * 'sv_cheats' must be set to 1
password
"0 " // sets private server password
pausable
"1 " // toggles whether or not clients can pause a server game - * 1 is 'on', 0 is 'off'
pause
// pauses a game
ping
// displays pings of all clients
pingservers
// displays pings of servers in the serverlist
play
// plays a .wav designated by <filename>
playdemo
// plays <filename>.dem at normal speed
playvol
// sets demo playback volume
pointfile
// loads maps<filename>.pts
port
"27015 " // sets the defualt server connection port
ppdemostart
quit
// exits to windows without confirmation
rate
"30000 " // sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN
rcon
// remote console command of a server - * <password> must be given first by rcon client before any commands will be accepted by the server
rcon_address
"0 " // sets the rcon ip address
rcon_password
"0 " // sets the rcon password
rcon_port
"0 " // sets the rcon console port
reconnect
// reconnects to the current server
record
// begins to record a demo and saves it to Half-LifeValve<filename>.dem
reload
// reloads current map
removedemo
// removes a segment <sgmt> from <demo>
removeid
// removes uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only
removeip
// removes ip address from the filterban list
resetrcon
restart
// restarts the current map and cleans the slate
retry
// tries four more times to connect to a server that has already failed four connect attempts
room_delay
"0 " // 3D sound setting
room_dlylp
"2 " // 3D sound setting
room_feedback
"0 " // 3D sound setting
room_left
"0 " // 3D sound setting
room_lp
"0 " // 3D sound setting
room_mod
"0 " // 3D sound setting
room_off
"0 " // 3D sound setting
room_refl
"0 " // 3D sound setting
room_rvblp
"1 " // 3D sound setting
room_size
"0 " // 3D sound setting
room_type
"0 " // 3D sound setting
r_bmodelhighfrac
"5 "
r_bmodelinterp
"1 "
r_cachestudio
"1 "
r_cullsequencebox
"1 "
r_decals
"4096 " // sets the maximum number of decals
r_detailtextures
"0 "
r_detailtexturessupported
"1 "
r_drawentities
"1 " // toggles drawing player models and sprites - * 1 is 'on', 0 is 'off'
r_drawviewmodel
"1 " // toggles drawing player weapon model - * 1 is 'on', 0 is 'off'
r_dynamic
"1 " // toggles dynamic lighting - * 1 is 'on', 0 is 'off'
r_fullbright
"0 " // toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off'
r_glowshellfreq
"2.200 "
r_lightmap
"0 " // software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights
r_mirroralpha
"1 " // toggles reflective textures - * 1 is 'on', 0 is 'off'
r_mmx
"0 " // toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off'
r_norefresh
"0 " // toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off'
r_novis
"0 " // toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1
r_speeds
"0 " // toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps
r_traceglow
"0 " // toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off'
r_wadtextures
"0 "
r_wateralpha
"1 " // toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1
save
// save current game in single player only
say
// chat with all other players on a server
say_team
// relay a message to only your teammates
screenshot
// captures the screen and saves it in the Half-Life/Valve directory
scr_centertime
"2 " // sets how long server messages remain on the screen
scr_connectmsg
"0 " // displays "msg" in screen's lower left
scr_connectmsg1
"0 " // displays "msg" 1 in screen's lower left
scr_connectmsg2
"0 " // displays "msg" 2 in screen's lower left
scr_conspeed
"600 " // sets the console scroll speed
scr_ofsx
"0 " // sets the screen message offset
scr_ofsy
"0 " // sets the screen message offset
scr_ofsz
"0 " // sets the screen message offset
scr_printspeed
"8 " // sets the screen message print speed
sendents
sendres
sensitivity
"3 " // sets the sensitivity of the mouse
servercfgfile
"0 " // sets the sercer config file - * default is server.cfg
serverinfo
// displays the server infromation
setdemoinfo
// adds information to a demo, such as a text title, play 'tracknum', fade <in/out> or <fast/slow>
setinfo
// sets the tfc clan battle id
setmaster
// sets the master server - * use either an ip addy or a hostname
setpause
showinfo
// toggles display of all packets - * 1 is 'on', 0 is 'off'
showpause
"1 " // toggles pause of graphic display - * 1 is 'on', 0 is 'off'
shutdownserver
sizedown
// decreases screen size and increases fps
sizeup
// increases screen size and decreases fps
skill
"1 " // sets the skill level in singleplayer and coop mode
skin
"0 " // sets the model skin
slist
// searches for local servers - * use 'list' to display this list
slot1
// select weapon group 1 (or menu item 1) see 'use'
slot10
// select weapon group 10 (or menu item 10) see 'use'
slot2
// select weapon group 2 (or menu item 2) see 'use'
slot3
// select weapon group 3 (or menu item 3) see 'use'
slot4
// select weapon group 4 (or menu item 4) see 'use'
slot5
// select weapon group 5 (or menu item 5) see 'use'
slot6
// select weapon group 6 (or menu item 6) see 'use'
slot7
// select weapon group 7 (or menu item 7) see 'use'
slot8
// select weapon group 8 (or menu item 8) see 'use'
slot9
// select weapon group 9 (or menu item 9) see 'use'
snapshot
// takes a screenshot
snapto
snd_noextraupdate
"0 " // toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off'
snd_show
"0 " // toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off'
soundfade
// sets the soundfade parameters - *<param> = <%><hold>[<out><in>]
soundinfo
// displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels
soundlist
// displays a list of all loaded sounds
spawn
// spawns a player back into the game
speak
// to say something over the intercom - * try: hello, #000000, mesa, you, go alert
special
// displays the special menu for each class
spec_autodirector
"1 "
spec_decal
spec_drawcone
"1 "
spec_drawnames
"1 "
spec_drawstatus
"1 "
spec_help
spec_menu
spec_mode
spec_pip
"1 "
spec_pos
spk
startdemos
// begins playing demos in a loop
startmovie
// plays a movie
stat
stats
status
// lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop %
stop
// stops the recording of a demo
stopdemo
// stop the playing of a demo
stopsound
// stops playing the current sound
stuffcmds
// used to initialize client console commands from server and restarts server and then does some funky thing to the server display
suitvolume
"0.250 " // sets the volume of the HEV suit
sv_accelerate
"10 " // sets the player acceleration for a server
sv_aim
"0 " // toggles auto-aim for clients - * 1 is 'on', 0 is 'off'
sv_airaccelerate
"10 " // sets the movement speed while player is in the air
sv_airmove
"1 " // toggles clients ability to move in the air
sv_allowdownload
"1 " // toggles the ability of clients to download maps and decals - * 1 is 'on', 0 is 'off'
sv_allowupload
"1 " // toggles the ability of clients to upload models and decals - * 1 is 'on', 0 is 'off'
sv_bounce
"1 " // toggles bounce pads - * 1 is 'on', 0 is 'off'
sv_cheats
"0 " // toggles cheats - * 1 is 'on', 0 is 'off'
sv_clienttrace
"1 " // sets the client bounding box for collisions
sv_clipmode
"0 " // toggles client clipping mode - * 1 is 'on', 0 is 'off'
sv_contact
"0 "
sv_downloadurl
"0 "
sv_enableoldqueries
"0 "
sv_failuretime
"0.500 "
sv_filetransfercompression
"1 "
sv_filterban
"1 "
sv_friction
"4 " // sets friction
sv_gravity
"800 " // sets level of in-game gravity
sv_instancedbaseline
"1 "
sv_lan
"1 " // toggles LAN server mode - * 1 is 'on', 0 is 'off'
sv_lan_rate
"20000 "
sv_logbans
"0 "
sv_logblocks
"0 "
sv_logrelay
"0 "
sv_log_onefile
"0 "
sv_log_singleplayer
"0 "
sv_maxrate
"0 " // sets the maximum data rate allowed on a server - good for HPB only servers - **Version 3.0.1.3/4.0.1.3+ only
sv_maxspeed
"320 " // sets the maximum player speed for all clients
sv_maxunlag
"0.500 "
sv_maxupdaterate
"30 "
sv_maxvelocity
"2000 " // sets the maximum velocity
sv_minrate
"0 " // sets the minimum data rate allowed on a server - good for LPB only servers - **Version 3.0.1.3/4.0.1.3+ only
sv_minupdaterate
"10 "
sv_newunit
"0 "
sv_outofdatetime
"1800 "
sv_password
"0 " // sets a password for clients to enter a server
sv_proxies
"1 "
sv_rcon_banpenalty
"0 "
sv_rcon_maxfailures
"10 "
sv_rcon_minfailures
"5 "
sv_rcon_minfailuretime
"30 "
sv_region
"-1 "
sv_send_logos
"1 "
sv_send_resources
"1 "
sv_skycolor_b
"0 "
sv_skycolor_g
"0 "
sv_skycolor_r
"0 "
sv_skyname
"0 " // sets the sky texture
sv_skyvec_x
"0 "
sv_skyvec_y
"0 "
sv_skyvec_z
"0 "
sv_spectatormaxspeed
"500 " // sets the maximum movement speed of spectators - spectator mode does not currently work
sv_stats
"1 "
sv_stepsize
"18 " // sets monster and player auto step-up size - * larger values allows auto-climbing of steeper slopes
sv_stopspeed
"100 " // speed at which the player stops when running forward, back, left or right
sv_timeout
"60 " // sets the timeout inactivity limit
sv_unlag
"1 "
sv_unlagpush
"0 "
sv_unlagsamples
"1 "
sv_uploadmax
"0.500 "
sv_version
"112.200 "
sv_visiblemaxplayers
"-1 "
sv_voicecodec
"0 "
sv_voiceenable
"1 "
sv_voicequality
"3 "
sv_wateraccelerate
"10 " // sets the in-water acceleration of clients
sv_wateramp
"0 "
sv_waterfriction
"1 " // sets friction underwater
sv_zmax
"4096 " // sets the maximum zbuffer size
swapdemo
// swaps two segments' positions inside a demo
sys_ticrate
"100 "
s_2dvolume
"0.880 " // maximum volume at which 2D sounds are played - * range from 0 to 1.0
s_a3d
"0 " // toggles A3D support - * 1 is 'on', 0 is 'off'
s_automax_distance
"30 " // sets the distance for maximum sound volume
s_automin_distance
"2 " // sets the distance for minimum sound volume
s_blipdir
"0 "
s_bloat
"2 " // bloat factor for polygons in A3D 2.0 only
s_buffersize
"65536 " // sets the buffer size
s_disable_a3d
// toggles disabling a3D - * 1 is 'on', 0 is 'off'
s_distance
"60 " // adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity
s_doppler
"0 " // adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive
s_eax
"0 " // toggles EAX support - * 1 is 'on', 0 is 'off'
s_enable_a3d
// enables A3D support
s_geometry
"1 " // toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_leafnum
"0 "
s_materials
"0 "
s_max_distance
"1000 " // maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity
s_min_distance
"8 " // minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'
s_numpolys
"200 " // maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity
s_occfactor
"0.250 " // transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0
s_occlude
"1 " // toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_occ_epsilon
"1 "
s_polykeep
"1000000000 "
s_polysize
"10000000 "
s_refdelay
"4 " // delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100
s_refgain
"0.400 " // adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10
s_reflect
"1 "
s_reverb
"1 "
s_rolloff
"1 "
s_show
"0 "
s_showtossed
"0 "
s_usepvs
"1 "
s_verbwet
"0.250 " // controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0
team
"0 " // toggles team mode - * 1 is 'on', 0 is 'off'
tell
// speks a message
texgamma
"2 " // possibly sets the gamma of the text?
tfc_newmodels
"1 "
thirdperson
// enables third-person view
timedemo
// plays <demoname>.dem at max fps and reports average fps
timerefresh
// player spins in plave and reports average fps for the spinning view
togglebrowser
toggleconsole
// toggles the console screen - * usually bound to '~'
togglescores
topcolor
"30 " // sets the model top color
traceralpha
"0.500 " // sets tracer bullet alpha component
tracerblue
"0.400 " // sets tracer bullet blue component
tracergreen
"0.800 " // sets tracer bullet green component
tracerlength
"0.800 " // sets the tracer bullet length
traceroffset
"30 " // sets the tracer bullet offset
tracerred
"0.800 " // sets the tracer bullet red component
tracerspeed
"6000 " // sets the tracer bullet speed
unbind
// removes binding to key <key>
unbindall
// removes all key bindings
unpause
upload
// uploads files to a server
user
// lists model color, name, rate, and model for specified user
users
// lists all players with their corresponding userid's (#'s generated by server) and uniqueid's (id # unique per cd key and assigned by WON) - **Version 3.0.1.3/4.0.1.3+ only
version
// gives build version and date it was installed
vgui_emulatemouse
"0 "
vgui_runscript
vid_d3d
"0 " // toggles Direct3D support - * 1 is 'on', 0 is 'off'
viewdemo
viewframe
// enables wire-frame display - * OpenGL only
viewmodel
// enables model display
viewnext
// selects next model
viewprev
// selects previous model
viewsize
"120 " // sets view size
violence_ablood
"1 " // toggles blood - * 1 is 'on', 0 is 'off'
violence_agibs
"1 " // toggles gibs - * 1 is 'on', 0 is 'off'
violence_hblood
"0 "
violence_hgibs
"0 " // toggles gibs - * 1 is 'on', 0 is 'off'
voice_avggain
"0.500 "
voice_clientdebug
"0 "
voice_dsound
"1 "
voice_eax
"0 "
voice_enable
"1 "
voice_fadeouttime
"0.100 "
voice_forcemicrecord
"1 "
voice_inputfromfile
"0 "
voice_loopback
"0 "
voice_maxgain
"5 "
voice_modenable
"1 "
voice_overdrive
"2 "
voice_overdrivefadetime
"0.400 "
voice_profile
"0 "
voice_recordtofile
"0 "
voice_scale
"1 "
voice_showbanned
voice_showchannels
"0 "
voice_showincoming
"0 "
volume
"0.800 " // sets game volume
v_centermove
"0.150 "
v_centerspeed
"500 "
v_dark
"0 "
wait
// pauses for 1 tick during running an alias or script
waterroom_type
"14 "
waveplaylen
writecfg
writeid
// writes unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only
writeip
// writes ip addresses to listip.cfg
zoom_sensitivity_ratio
"1.200 " // sets mouse sensitivity while using weapon zoom
_careeraudio
_restart
_setgamedir
_setrenderer
_setvideomode
_snd_mixahead
"0.100 "