S1CK Gaming + FPS CFG [2014]
New Gaming config people. Try it, you will not regret about it :)
Spiel: | Counter-Strike: Source |
Datei(en): | 1 |
Download: | Download now: S1CK Gaming + FPS CFG [2014] |
Views: | 38858 |
Downloads: | 16668 |
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- cl_dynamiccrosshair "1"
- cl_crosshairspreadscale "0.3"
- cl_scalecrosshair "1"
- cl_crosshairscale "1600"
- cl_crosshairalpha "250"
- cl_crosshairusealpha "1"
- cl_crosshairsize "2.0"
- cl_crosshairthickness "0.000000"
- cl_crosshairdot "1"
- cl_crosshaircolor_r "255.000000"
- cl_crosshaircolor_g "0.000000"
- cl_crosshaircolor_b "0.000000"
- cl_legacy_crosshair_recoil "2"
- cl_legacy_crosshair_scale "0"
- clear
- cl_detail_avoid_force "0"
- cl_detail_avoid_radius "0"
- cl_detail_avoid_recover_speed "0"
- cl_detail_max_sway "0"
- cl_clearhinthistory "1"
- cl_debugrumble "0"
- cl_detaildist "0"
- cl_detailfade "400"
- cl_drawmonitors "0"
- cl_ejectbrass "0"
- cl_forcepreload "1"
- cl_phys_props_enable "0"
- cl_phys_props_max "0"
- cl_playerspraydisable "1"
- cl_ragdoll_collide "0"
- cl_ragdoll_physics_enable "0"
- cl_rumblescale "0"
- cl_show_splashes "0"
- cl_showhelp "0"
- cl_showpluginmessages "0"
- cl_downloadfilter "all"
- cl_nowinpanel "1"
- cl_disablehtmlmotd "0"
- cl_autohelp "0"
- cl_hudhint_sound "0"
- cl_disablefreezecam "1"
- cl_show_achievement_popups "0"
- cl_burninggibs "0"
- violence_ablood "1"
- violence_agibs "1"
- violence_hblood "1"
- violence_hgibs "1"
- mat_alphacoverage "0"
- mat_autoexposure_max "0"
- mat_autoexposure_min "0"
- mat_bloom_scalefactor_scalar "0"
- mat_bloomscale "0"
- mat_bufferprimitives "0"
- mat_bumpmap "0"
- mat_clipz "1"
- mat_compressedtextures "1"
- mat_debugdepthval "128"
- mat_debugdepthvalmax "256"
- mat_diffuse "1"
- mat_disable_bloom "1"
- mat_disable_fancy_blending "1"
- mat_disable_lightwarp "1"
- mat_disable_ps_patch "1"
- mat_envmapsize "0"
- mat_envmaptgasize "0"
- mat_fastspecular "1"
- mat_filterlightmaps "0"
- mat_filtertextures "1"
- mat_forcehardwaresync "0"
- mat_forcemanagedtextureintohardware "0"
- mat_framebuffercopyoverlaysize "0"
- mat_hdr_level "0"
- mat_max_worldmesh_vertices "0"
- mat_maxframelatency "0"
- mat_mipmaptextures "1"
- mat_non_hdr_bloom_scalefactor "0"
- mat_parallaxmap "0"
- mat_reducefillrate "1"
- mat_shadowstate "0"
- mat_software_aa_blur_one_pixel_lines "0"
- mat_software_aa_strength "0"
- mat_software_aa_strength_vgui "0"
- mat_software_aa_tap_offset "0"
- mat_softwarelighting "0"
- mat_specular "0"
- mat_use_compressed_hdr_textures "1"
- mat_wateroverlaysize "0"
- mat_debugdepthmode "0"
- mat_debug_postprocessing_effects "0"
- mat_force_ps_patch "0"
- mat_reduceparticles "1"
- mat_postprocess_x "0"
- mat_postprocess_y "0"
- mat_colcorrection_disableentities "0"
- mat_excludetextures "1"
- mat_levelflush "0"
- mat_motion_blur_enabled "0"
- mat_disablehwmorph "1"
- mat_postprocessing_combine "1"
- adsp_debug "0"
- budget_show_history "0"
- commentary "0"
- flex_smooth "0"
- func_break_max_pieces "0"
- g_ragdoll_fadespeed "0"
- g_ragdoll_lvfadespeed "0"
- gl_clear "0"
- jpeg_quality "100"
- lod_TransitionDist "0"
- mp_decals "200"
- muzzleflash_light "1"
- overview_mode "1"
- prop_active_gib_limit "0"
- props_break_max_pieces "0"
- showhitlocation "1"
- sv_forcepreload "1"
- weapon_showproficiency "1"
- flex_rules "0"
- blink_duration
- rate "35000"
- cl_cmdrate "66"
- cl_updaterate "66"
- cl_interp_ratio "1"
- cl_interp "0"
- cl_lagcompensation "1"
- cl_pred_optimize "2"
- cl_predict "1"
- cl_predictweapons "1"
- cl_smooth "0"
- cl_smoothtime "0"
- cl_wpn_sway_interp "0"
- r_3dsky "0"
- r_PhysPropStaticLighting "0"
- r_ambientboost "0"
- r_ambientfactor "0"
- r_ambientmin "0"
- r_bloomtintb "0"
- r_bloomtintexponent "0"
- r_bloomtintg "0"
- r_bloomtintr "0"
- r_cheapwaterend "1"
- r_cheapwaterstart "1"
- r_decal_cullsize "15"
- r_decals "200"
- r_decalstaticprops "0"
- r_dopixelvisibility "0"
- r_drawbatchdecals "0"
- r_drawdetailprops "0"
- r_drawflecks "0"
- r_drawmodeldecals "0"
- r_dynamic "0"
- r_eyes "0"
- r_fastzreject "1"
- r_flex "0"
- r_ForceWaterLeaf "0"
- r_hunkalloclightmaps "0"
- r_lightaverage "0"
- r_lightcache_zbuffercache "0"
- r_maxdlights "0"
- r_maxmodeldecal "0"
- r_maxnewsamples "0"
- r_maxsampledist "0"
- r_minnewsamples "0"
- r_occlusion "1"
- r_propsmaxdist "0"
- r_renderoverlayfragment "0"
- r_ropetranslucent "0"
- r_spray_lifetime "0"
- r_staticprop_lod "3"
- r_teeth "0"
- r_WaterDrawReflection "0"
- r_WaterDrawRefraction "0"
- r_worldlights "0"
- r_pixelfog "0"
- r_eyegloss "0"
- r_eyemove "0"
- r_eyeshift_x "0"
- r_eyeshift_y "0"
- r_eyeshift_z "0"
- r_eyesize "0"
- r_DrawSpecificStaticProp "0"
- r_flashlightdepthtexture "0"
- r_flashlightrendermodels "0"
- r_flashlightrenderworld "0"
- r_visualizeproplightcaching "1"
- rope_averagelight "0"
- rope_collide "0"
- rope_smooth "0"
- rope_smooth_enlarge "0"
- rope_subdiv "0"
- rope_wind_dist "0"
- rope_rendersolid "0"
- rope_smooth_maxalpha "0"
- rope_smooth_maxalphawidth "0"
- rope_smooth_minalpha "0"
- rope_smooth_minwidth "0"
- m_customaccel "0"
- m_customaccel_exponent "1"
- m_customaccel_max "0"
- m_customaccel_scale "0.04"
- m_filter "1"
- m_mouseaccel1 "0"
- m_mouseaccel2 "0"
- m_pitch "0.022"
- m_yaw "0.022"
- dsp_enhance_stereo "0"
- dsp_slow_cpu "1"
- dsp_spatial "40"
- dsp_speaker "50"
- dsp_volume "1"
- dsp_water "14"
- soundscape_flush "1"
- snd_mixahead "0.05"
- setinfo zb_wantautocashcalling 1
- con_filter_enable "1"
- con_filter_text_out "vertex"
- con_filter_text_out "Attempted"
- con_filter_text_out "CMaterial"
- con_filter_text_out "Achievements disabled"
- con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
- cl_showerror "0" // 2 for above plus detailed field deltas.
- cl_showevents "0" // Print event firing info in the console
- bind "x" "say im a turtle, u cant kill turtles"
- bind "v" "say cu medusa >()"
- bind "h" "say Miau?"
- clear
- clear
- echo " "
- echo " "
- echo " "
- echo " "
- echo " "
- echo " ~ Config by S1CK | Gatão :3 "
- echo " "
- echo " "
- echo " "
- echo " "