sv_netspike_on_reliable_snapshot_overflow - Half-Life 2: Deathmatch
the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow
Standardwert: 0
the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow
Standardwert: 0
Es gibt noch keine Kommentare. Schreibe jetzt den Ersten!