r_occludeemaxarea - Half-Life 2: Deathmatch
Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
Standardwert: 0
Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
Standardwert: 0
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