Ekvall cfg

Ekvall dods player

Game:   Day of Defeat: Source
User: anonymous
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autoexec.cfg

  1.  
  2.   
  3. // #dod.nu @ QuakeNet 
  4. // b-RoR - Ekvall , mj , pKl , roz , NoMercy , Hool!gan  
  5. // Team-Sweden2011 - Ekvall,Pkl,Mj,NoMercy,Shaggy,Hool!gan - Choco,Beluga,Lambi 
  6. // <3 Ekvall&co 
  7. // GL HF 
  8.  
  9. // L-OPTIONS > -heapsize 4194304 -console -novid -noforcemparms -noforcemaccel -noforcemspd -w 1980 -dxlevel 95 -freq 120 
  10.   
  11.   
  12. // NETCODE EKVALLZ  
  13.   
  14. cl_cmdrate " 101
  15. cl_updaterate " 101
  16. cl_interp_ratio "0
  17. cl_interp "0
  18. cl_interp_all "0
  19. cl_lagcomp_errorcheck "1
  20. cl_lagcompensation "1
  21. cl_pred_optimize "2
  22. cl_predictweapons "1
  23. cl_smooth "0
  24. cl_smoothtime "0.01
  25. net_maxfragments "1280
  26. rate "80000
  27.   
  28. // mouse settings EKVALLZ  
  29. m_filter "0
  30. m_customaccel "0
  31. m_customaccel_scale "0.00
  32. m_customaccel_max "0
  33. m_customaccel_exponent "0
  34. m_mouseaccel1 "0
  35. m_mouseaccel2 "0
  36. m_mousespeed "1
  37.   
  38. // mapbg EKVALLZ  
  39. r_3dnow 1 
  40. r_sse2 1 
  41. r_3dsky 1 
  42.   
  43. // Basic Graphics & Shadows EKVALLZ  
  44. mat_antialias 16 
  45. mat_forceaniso 0 
  46. mat_hdr_enabled 0 
  47. mat_hdr_level 0 
  48. mat_motion_blur_enabled 0 
  49. mat_picmip 5 
  50. mat_reducefillrate 1 
  51. mat_trilinear 0 
  52. mat_vsync 0 
  53. r_rootlod 0 
  54. r_waterforcereflectentities 0 
  55. r_shadowrendertotexture 1 - High  
  56. r_shadowmaxrendered 1 
  57. r_shadows 1 
  58. mat_monitorgamma 1 
  59.   
  60. // GFX EKVALLZ  
  61. cl_drawmonitors 0 
  62. cl_ejectbrass 0 
  63. cl_enabledeatheffects 0 
  64. cl_enablespectatoreffects 0 
  65. cl_forcepreload 1 
  66. cl_muzzleflash_dlight_1st 0 
  67. cl_muzzleflash_dlight_3rd 1 
  68. cl_phys_props_enable 0  
  69. cl_phys_props_max 0  
  70. cl_ragdoll_collide 0 
  71. cl_ragdoll_fade_time 1 
  72. cl_ragdoll_physics_enable 1 
  73. cl_show_splashes 0 
  74. cl_showhelp 0 
  75. cl_ShowSunVectors 1 
  76. cl_wpn_sway_interp 0.1 
  77. cl_wpn_sway_scale 0.4 
  78. lod_TransitionDist 800 
  79. mat_aaquality 0 
  80. mat_bloomscale 0 
  81. mat_bufferprimitives 1 
  82. mat_bumpmap 0 
  83. mat_clipz 1 
  84. mat_colorcorrection 0 
  85. mat_compressedtextures 1 
  86. mat_disable_bloom 1 
  87. mat_fastspecular 1 
  88. mat_filmgrain 0 
  89. mat_filterlightmaps 1 
  90. mat_forcehardwaresync 0 
  91. mat_forcemanagedtextureintohardware 0 
  92. mat_monitorgamma 1.8 
  93. mat_parallaxmap 0 
  94. mat_softwarelighting 0 
  95. mat_specular 0 
  96. mat_wateroverlaysize 8 
  97. pipeline_static_props 0 
  98. r_ambientfactor 0 
  99. r_ambientmin 0 
  100. r_ambientboost 0 
  101. r_bloomtintexponent 0 
  102. r_cheapwaterend 1 
  103. r_cheapwaterstart 1 
  104. r_decal_cullsize 1000000 
  105. r_decals 0 
  106. r_decalstaticprops 0 
  107. r_dopixelvisibility 0 
  108. r_drawbatchdecals 0 
  109. r_drawflecks 0 
  110. r_drawmodeldecals 0 
  111. r_dynamic 1 
  112. r_eyeglintlodpixels 0 
  113. r_eyegloss 0 
  114. r_eyemove 0 
  115. r_eyes 0 
  116. r_eyeshift_x 0 
  117. r_eyeshift_y 0 
  118. r_eyeshift_z 0 
  119. r_eyesize 0 
  120. r_fastzreject -1 
  121. r_flashlightrender 0 
  122. r_flex 0 
  123. r_ForceWaterLeaf 0 
  124. r_frustumcullworld 2 
  125. r_lightaverage 0 
  126. r_hunkalloclightmaps 0 
  127. r_lod 2 
  128. r_maxdlights 0 
  129. r_maxmodeldecal 0 
  130. r_maxnewsamples 0 
  131. r_maxsampledist 0 
  132. r_minnewsamples 0 
  133. r_occlusion 0 
  134. r_overlayfadeenable 1 
  135. r_overlayfademin 384 
  136. r_overlayfademax 512 
  137. r_PhysPropStaticLighting 0 
  138. r_pixelfog 1 
  139. r_propsmaxdist 0 
  140. r_renderoverlayfragment 0 
  141. r_shadowmaxrendered 0 
  142. r_shadows 1 
  143. r_staticprop_lod 4 
  144. r_teeth 0 
  145. r_unloadlightmaps 0 
  146. r_visualizeproplightcaching 1  
  147. r_WaterDrawReflection 0 
  148. r_waterforceexpensive 0 
  149. r_worldlightmin 1 
  150. r_worldlights 0 
  151. rope_averagelight 0 
  152. rope_collide 0 
  153. rope_shake 0 
  154. rope_smooth 0 
  155. rope_smooth_enlarge 0 
  156. rope_smooth_maxalpha 0 
  157. rope_smooth_maxalphawidth 0 
  158. rope_smooth_minalpha 0 
  159. rope_smooth_minwidth 0 
  160. rope_subdiv 0 
  161. rope_wind_dist 0 
  162. texture_budget_background_alpha 9999999 
  163. texture_budget_panel_height 0 
  164. texture_budget_panel_width 0 
  165. gl_clear 0 
  166. mp_decals 0 
  167. muzzleflash_light 0 
  168. props_break_max_pieces 2 
  169. props_break_max_pieces_perframe "0
  170. sv_alternateticks 1 
  171.   
  172.  
  173. // extra brightness EKVALLZ  
  174. mat_monitorgamma_tv_enabled 1 
  175. mat_monitorgamma_tv_exp 3.5 
  176. mat_monitorgamma_tv_range_max 255 
  177. mat_monitorgamma_tv_range_min 0 
  178.   
  179. // xtrablod fett coolt EKVALLZ  
  180. mp_decal 300 
  181. r_decal 300  
  182. show_blood 1 
  183. violence_agibs 1 
  184. violence_hgibs 1 
  185. cl_show_bloodspray 1 
  186. violence_ablood "1
  187. violence_hblood "1
  188. violence_agibs "1
  189. violence_hgibs "1
  190. mp_decals "300
  191. r_decals "4096
  192.   
  193. // WATER EKVALLZ  
  194. r_WaterDrawReflection "1
  195. r_cheapwaterend "1
  196. r_waterforceexpensive "1
  197. r_WaterDrawRefraction "1
  198.   
  199.   
  200. // SOUNDS EKVALLZ  
  201. dsp_slow_cpu "1"  
  202. dsp_volume "1"  
  203. snd_profile "0
  204. snd_mixahead "0.1
  205. snd_surround_speakers "0
  206. snd_musicvolume "0.000000
  207. snd_pitchquality "0
  208. sv_voiceenable "0
  209. voice_forcemicrecord "0
  210. voice_enable "0
  211. voice_scale "0
  212. soundscape_fadetime "99999999999
  213. soundscape_flush "99999999999
  214.   
  215. dsp_enhance_stereo 1 
  216. dsp_mix_max .7 
  217. dsp_room 1 
  218. snd_async_fullyasync 1 
  219. snd_digital_surround 1 
  220. snd_flushasync 
  221. snd_mixahead 0.1 
  222. snd_musicvolume 0 
  223.   
  224. // OTHERS EKVALLZ  
  225. mat_filtertextures "1
  226. fps_max 400 
  227.   
  228. dod_playachievementsound 0 
  229. dod_playrivalrysounds  
  230. dod_playwinmusic 0 
  231.   
  232. hud_takesshots "0
  233. jpeg_quality "100
  234.   
  235. cl_deathicon_height 9 
  236. cl_deathicon_width 25 
  237.   
  238. // Exec EKVALLZ  
  239. exec binds.cfg 
  240.   
  241. clear  
  242.   
  243. echo "######## ## ## ## ## ### ## ## "  
  244. echo "## ## ## ## ## ## ## ## ## "  
  245. echo "## ## ## ## ## ## ## ## ## "  
  246. echo "###### ##### ## ## ## ## ## ## "  
  247. echo "## ## ## ## ## ######### ## ## "  
  248. echo "## ## ## ## ## ## ## ## ## "  
  249. echo "######## ## ## ### ## ## ######## ######## made by ekvall
  250.  
  251.  

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