UltraHighDef Crysis 2 config

This is a killer config put it in Crysis 2 folder

Game:   Crysis 2
User: anonymous
File(s): 1
Download: Download now: UltraHighDef Crysis 2 config
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autoexec.cfg.txt

  1. ------------------------ 
  2. *BetA 
  3. ------------------------ 
  4.   
  5. con_restricted = 0 
  6. r_DisplayInfo = 1  
  7. g_skipIntro = 1 
  8.   
  9. sys_spec_full = 5  
  10. sys_physics_CPU = 4  
  11. sys_MaxFPS 60 
  12.   
  13. sys_spec = 5  
  14. sys_spec_objectdetail = 5 
  15. sys_spec_shading = 5 
  16. sys_spec_volumetriceffects = 5 
  17. sys_spec_shadows = 4 
  18. sys_spec_texture = 5 
  19. sys_spec_physics = 4 
  20. sys_spec_postprocessing = 5 
  21. sys_spec_particles = 5 
  22. sys_spec_sound = 4 
  23. sys_spec_water = 4 
  24. sys_spec_gameeffects = 4  
  25. sys_budget_videomem = 896  
  26.   
  27. **q_quality = 5 
  28. q_ShaderGeneral = 5  
  29. q_ShaderMetal = 5 
  30. q_ShaderGlass = 5 
  31. q_ShaderVegetation = 5 
  32. q_ShaderIce = 5 
  33. q_ShaderTerrain = 5 
  34. q_ShaderShadow = 3 
  35. q_ShaderWater = 4 
  36. q_ShaderFX = 5 
  37. q_ShaderPostProcess = 5 
  38. q_ShaderHDR = 5 
  39. q_ShaderSky = 3 
  40. q_Renderer = 5 
  41. p_players_can_break = 1  
  42.   
  43. e_ObjQuality = 5 
  44. e_WaterOcean = 3  
  45. e_ShadowsMaxTexRes = 1536  
  46. e_Shadows = 1 
  47. e_Clouds = 1 
  48. e_SkyUpdateRate = 0.10  
  49. e_ProcVegetationMaxViewDistance = 256 
  50. e_VegetationSpritesDistanceRatio = 1.2 
  51. e_VegetationSpritesDistanceCustomRatioMin = 1  
  52. e_TerrainDetailMaterialsViewDistXY = 8192 
  53. e_TerrainDetailMaterialsViewDistZ = 512 
  54. e_TerrainLodRatio = 0.15 
  55. e_VegetationUseTerrainColor = 0 
  56. e_TerrainOcclusionCullingMaxDist = 250 
  57. e_TerrainAo = 1 
  58. e_ViewDistMin = 20 
  59. e_ViewDistRatio = 150 
  60. e_ViewDistRatioCustom = 150 
  61. e_ViewDistRatioDetail = 140 
  62. e_ViewDistRatioLights = 130 
  63. e_ViewDistRatioPortals = 125 
  64. e_ViewDistRatioVegetation = 150 
  65. e_ShadowsCastViewDistRatio = 1 
  66. e_WaterOceanFFT = 1 
  67. e_WaterTesselationAmount = 15 
  68. e_WaterTesselationAmountX = 18 
  69. e_WaterTesselationAmountY = 18 
  70. e_WaterWavesTesselationAmount 18 
  71. e_DynamicLightsMaxEntityLights = 25 
  72. e_ParticlesLod = 1 
  73. e_ParticlesEmitterPoolSize = 8192 
  74. e_ParticlesMaxScreenFill = 256 
  75. e_ParticlesMinDrawPixels = 0.5 
  76. e_ParticlesObjectCollisions = 2 
  77. e_ParticlesPoolSize = 16384 
  78. e_ParticlesQuality = 5 
  79. e_Lods = 0 
  80. e_LodRatio = 40 
  81.   
  82. es_DebrisLifetimeScale = 2 
  83. ca_AttachmentCullingRation = 500 
  84. v_vehicle_quality = 5 
  85.   
  86.   
  87. gpu_particle_physics = 1  
  88. g_battleDust_enable = 1  
  89. g_enableInitialLoginScreen = 0  
  90. g_postEffect.Global_User_Saturation = 1.50 
  91. g_postEffect.Global_User_Contrast = 1.25 
  92. g_corpseMinDistance = 75 
  93. g_corpseMinTime = 35 
  94. g_corpseUnseenTime = 5 
  95. g_radialBlur = 1 
  96. g_breakage_particles_limit = 1000 
  97.   
  98.   
  99. r_Driver = dx11  
  100. r_ShadersDX11 = 1 
  101.   
  102.   
  103. r_UsePOM = 1 
  104. **r_FSAA=0** (if msaa is on, this needs off) 
  105. r_UseEdgeAA = 3  
  106. r_PostMSAA = 0  
  107. **r_PostMSAAEdgeFilterNV = 1 
  108. r_TexMaxAnisotropy = 32  
  109. r_TexturesStreaming
  110. r_TexturesStreamPoolSize 362 
  111. r_VegetationSpritesTexRes 256 
  112. r_MotionBlur = 2  
  113. r_MultiThreaded = 1 
  114. r_Glow = 1 
  115. r_GlowAnamorphicFlares = 1 
  116. r_sunshafts = 1  
  117. r_ColorGrading = 3  
  118. r_DetailNumLayers = 2 
  119. r_DetailDistance = 20 
  120. r_Flares = 1 
  121. r_DetailTextures = 5 
  122. r_RainDistMultiplier = 2 
  123. r_RainMaxViewDist_Deferred = 200 
  124. r_RainMaxViewDist = 200 
  125. r_ShowDynTexturesMaxCount = 320 
  126. r_TexAtlasSize = 4096 
  127. r_HDRRendering = 5  
  128. r_HDRLevel = 10 
  129. r_HDRBrightLevel = 0.75 
  130. r_HDRBrightOffset = 5 
  131. r_HDRBrightThreshold = 10 
  132. r_HDROffset = 12 
  133. r_HDRBlueShift = 1 
  134. r_EyeAdaptationFactor = 1 
  135. r_EyeAdaptationBase = 0.2 
  136. r_HDRGrainAmount = 0.0 
  137. r_SSAO = 5  
  138. r_SSAOQuality = 5 
  139. r_SSAODownscale = 0 
  140. r_WaterReflectionsQuality = 4 
  141. r_WaterReflectionsMinVisiblePixelsUpdate = 0.020 
  142. r_WaterUpdateDistance = 0.01 
  143. r_WaterUpdateFactor = 0.020 
  144. r_Beams = 1  
  145. r_BeamsDistFactor = 0.001 
  146. r_BeamsMaxSlices = 265 
  147. d3d9_TextureFilter = trilinear 
  148. **r_MultiGPU = 1** (sli or crossfire? turn on)** 
  149. r_UseParticlesHalfRes = 0  
  150. r_ColorBits = 64 
  151. r_DynTexMaxSize = 320 
  152.   
  153. cl_fov = 80  
  154. r_DrawNearFoV = 65  
  155. pl_movement.power_sprint_targetFov = 58  
  156.   
  157.   
  158. Bind 1 t_scale 0.15 
  159. Bind 2 t_scale 1 
  160. hud_hide = 0  
  161.  
  162.   
  163. cl_zoomToggle = 0  
  164. cl_crouchToggle = 1  
  165.   
  166.   
  167. s_FormatType = 3  
  168. s_FormatSampleRate = 96000 
  169. s_ObstructionUpdate = 0.05  
  170.   
  171.   
  172. g_useHitSoundFeedback = 1 
  173. g_inventoryNoLimits = 1  
  174. g_infiniteSuitEnergy = 1  
  175. i_mouse_accel = 18  
  176. i_mouse_accel_max = 100  
  177. i_mouse_smooth = 1 
  178.   
  179.   
  180. -------- 
  181. *End.. 
  182. --------  
  183. _______ __ _______ _____ _______ 
  184. | _ .-----| |_| _ || _ | _ | 
  185. |. 1 | -__| _|. 1 ||.| |___| | 
  186. |. _ |_____|____|. _ |`-|. |_(__ | 
  187. |: 1 |: | | |: |: 1 | 
  188. |::.. . / |::.|:. | |::.|::.. . | 
  189. `-------' `--- ---' `---`-------'; `--- ---' `---`-------'

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