Rivals.cz optimalizovaný FPS config
EN: This is optimized FPS config for our community (Public) server.
Game: | Counter-Strike: Source |
User: | musosoft |
File(s): | 1 |
Download: | Download now: Rivals.cz optimalizovaný FPS config |
Views: | 3654 |
Downloads: | 579 |
Likes: | kleipold |
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- // *PROSIM VENUJTE POZORNOST NASLEDOVNYM RIADKOM*
- // 1. Config ulozime pod nazvom "autoexec.cfg" do "C:Program FilesSteamSteamAppscommoncounter-strike sourcecstrikecfg"
- // 2. Nastavime spustacie parametre hry na steame cez pravy klik mysou na CS:S: "-dxlevel 95 -novid -useforcedmparms -noforcemaccel -noforcemspd"
- // 3. Po prvom spusteni hry odstranime "-dxlevel 95" zo spustacich parametrov
- // TIP: Odstranenim '//' zo zaciatku riadku odkomentujeme prikaz, inak povedane cokolvek za '//' hra ignoruje
- // POZOR: Nasledovny prikaz meni tzv. threading, v pripade problemov s padmi hry, vykonom alebo prehravanim dema odporucame nastavenie -1
- mat_queue_mode 2
- // POZOR: Zintenzivnela hmla? zmen hodnotu na 1
- r_pixelfog 0
- // TIP: Odporucame odkomentovat - nastavenie mysi nezavisle od windows a FPS
- //m_rawinput 1
- // POZOR: Nasledovny prikaz zmente na 0 ak mate malu graficku pamat
- mat_forcemanagedtextureintohardware 1
- // Automaticke zobrazovanie penazi spoluhracov na mixoch ;)
- setinfo zb_wantautocashcalling 2
- // POZOR: Pre Geforce FX serie zmente mat_clipz na 0
- mat_clipz 1
- // TIP: Odpurucame zosvetlit jas monitoru. Odkomentujte a nastavte 1.6 pre najvyssi jas - 2.2 pre najnizsi
- //mat_monitorgamma 1.6
- // Stale malo jasu? Odkomentuj nasledovny riadok
- // mat_monitorgamma_tv_enabled 1
- // Zapneme konzolu
- con_enable 1
- // TIP: Nasledovne aliasy (radar,fix,test,rivals) sluzia pre pohodlne hranie, pouzite ich ako prikazy do konzole pocas hry :)
- echo
- echo
- echo
- echo
- // Nastavime limit FPS na dvojnasobok cl_cmdrate. V pripade trhaveho obrazu odporucame vyskusat predvolenu hodnotu 300
- fps_max 132
- mat_vsync 0
- // Nastavime rate
- cl_cmdrate 66
- cl_interp 0
- cl_interp_ratio 1
- cl_pred_optimize 2
- cl_smooth 0
- cl_smoothtime 0.01
- cl_updaterate 66
- rate 52800
- // POZOR: Odkomentuj nasledovne riadky ak mas zlu internetovu konektivitu
- //cl_cmdrate 40
- //cl_interp 0
- //cl_interp_ratio 2
- //cl_lagcompensation 1
- //cl_pred_optimize 2
- //cl_smooth 0
- //cl_smoothtime 0.01
- //cl_updaterate 60
- //rate 52800
- // Spraye nechame zapnute na 10 kol
- cl_playerspraydisable 0
- r_spray_lifetime 10
- // Tiene nechame zapnute pre lepsiu hratelnost
- mat_shadowstate 1
- r_shadowmaxrendered 11
- r_shadowrendertotexture 1
- r_shadows 1
- // Vypneme efekty tvare / obliceje
- r_eyes 0
- r_flex 0
- r_lod 2
- r_rootlod 2
- r_teeth 0
- // POZOR: Odkomentuj nasledovne riadky ak ich chces vidiet
- //r_eyes 1
- //r_flex 1
- //r_lod 1
- //r_rootlod 1
- //r_teeth 1
- // Vypneme mrtvoly
- cl_ragdoll_physics_enable 0
- g_ragdoll_fadespeed 0
- g_ragdoll_lvfadespeed 0
- ragdoll_sleepaftertime 0
- // POZOR: Odkomentuj nasledovne riadky ak ich chces vidiet
- //cl_ragdoll_physics_enable 1
- //g_ragdoll_fadespeed 600
- //g_ragdoll_lvfadespeed 100
- //ragdoll_sleepaftertime "5.0f"
- // Vypneme nepotrebne predmety
- cl_phys_props_enable 0
- cl_phys_props_max 0
- props_break_max_pieces 0
- r_propsmaxdist 1
- // Krv nechame zapnutu
- violence_ablood 1
- violence_hblood 1
- violence_agibs 1
- violence_hgibs 1
- // Zoptimalizujeme nastavenia zvuku
- dsp_enhance_stereo 0
- dsp_slow_cpu 1
- snd_async_fullyasync 1
- snd_pitchquality 0
- snd_spatialize_roundrobin 1
- // Dalsie FPS nastavenia
- cl_c4dynamiclight 1
- cl_detaildist 0
- cl_detailfade 0
- cl_drawmonitors 1
- cl_ejectbrass 0
- cl_new_impact_effects 0
- cl_show_splashes 0
- func_break_max_pieces 0
- lod_TransitionDist 0
- mat_antialias 0
- mat_bumpmap 1
- mat_colcorrection_disableentities 1
- mat_colorcorrection 0
- mat_disable_bloom 1
- mat_disable_fancy_blending 1
- mat_disable_lightwarp 1
- mat_envmapsize 8
- mat_envmaptgasize 8
- mat_filterlightmaps 1
- mat_filtertextures 1
- mat_forceaniso 1
- mat_hdr_level 0
- mat_max_worldmesh_vertices 65536
- mat_motion_blur_enabled 0
- mat_parallaxmap 0
- mat_picmip 1
- mat_reducefillrate 1
- mat_reduceparticles 1
- mat_specular 1
- mat_trilinear 1
- mat_wateroverlaysize 1
- mp_decals 9
- muzzleflash_light 1
- r_3dsky 0
- r_ambientboost 0
- r_ambientfactor 0
- r_ambientmin 0
- r_cheapwaterend 1
- r_cheapwaterstart 1
- r_decals 50
- r_decalstaticprops 0
- r_decal_cullsize 15
- r_drawdetailprops 0
- r_drawmodeldecals 1
- r_maxmodeldecal 50
- r_drawflecks 0
- r_dopixelvisibility 0
- r_dynamic 0
- r_flashlightdepthtexture 0
- r_ForceWaterLeaf 1
- r_lightaverage 0
- r_maxnewsamples 2
- r_maxsampledist 1
- r_worldlights 0
- r_lightaverage 0
- r_maxdlights 0
- r_occlusion 1
- r_propsmaxdist 0
- r_PhysPropStaticLighting 0
- r_renderoverlayfragment 0
- r_staticprop_lod 3
- r_WaterDrawReflection 0
- r_WaterDrawRefraction 1
- r_waterforceexpensive 0
- r_waterforcereflectentities 0
- rope_averagelight 0
- rope_collide 0
- rope_rendersolid 0
- rope_shake 0
- rope_smooth 0
- rope_subdiv 0
- rope_wind_dist 0
- tracer_extra 0
- in_usekeyboardsampletime 0
- mat_forcehardwaresync 0
- mat_levelflush 1
- r_fastzreject -1
- cl_threaded_bone_setup 0
- cl_threaded_client_leaf_system 1
- r_queued_decals 0
- r_queued_ropes 1
- r_queued_post_processing 1
- r_threaded_client_shadow_manager 1
- r_threaded_particles 1
- r_threaded_renderables 1
- cl_forcepreload 1
Great! A good description of the correct settings, I really liked it