ReZ CFG

Config BOOST FPS!

Game:   Counter-Strike: Source
User: anonymous
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rez.cfg

  1. //CFG CS:S by ReZ^^  
  2. //Date: 8.10.2011 
  3. //GG: 1114252 
  4. //STEAM: norbertrezner 
  5.   
  6.   
  7. //Podstawowe komendy 
  8. name "ReZu[bg]
  9.   
  10.   
  11.   
  12.   
  13. //GFX and others 
  14.   
  15. //budget_ 
  16. budget_averages_window "30
  17. budget_background_alpha "128
  18. budget_bargraph_background_alpha "128
  19. budget_bargraph_range_ms "16.6666666667
  20. budget_history_numsamplesvisible "100
  21. budget_history_range_ms "66.666666667
  22. budget_panel_bottom_of_history_fraction ".25
  23. budget_panel_height "384
  24. budget_panel_width "512
  25. budget_panel_x "0
  26. budget_panel_y "50
  27. budget_peaks_window "30
  28. budget_show_averages "0
  29. budget_show_history "0
  30. budget_show_peaks "1
  31.   
  32. //c_ 
  33. c_maxdistance "200
  34. c_maxpitch "90
  35. c_maxyaw "135
  36. c_mindistance "30
  37. c_minpitch "0
  38. c_minyaw" -135
  39. c_orthoheight "100
  40. c_orthowidth "100
  41.   
  42. //cam_ 
  43. cam_command "0
  44. cam_idealdist "64
  45. cam_idealpitch "0
  46. cam_idealyaw "90
  47. cam_snapto "0
  48.   
  49. //cc_ 
  50. cc_lang "" 
  51. cc_linger_time "1.0
  52. cc_predisplay_time "0.25
  53. cc_subtitles "0
  54.   
  55. //dsp_ 
  56. dsp_dist_max "1440.0
  57. dsp_dist_min "0.0
  58. dsp_enhance_stereo "0
  59. dsp_slow_cpu "0
  60. dsp_volume "1.0
  61.   
  62. //m_ 
  63. m_customaccel "0
  64. m_customaccel_exponent "1
  65. m_customaccel_max "0
  66. m_customaccel_scale "0.04
  67. m_filter "0
  68. m_forward "1
  69. m_mouseaccel1 "0
  70. m_mouseaccel2 "0
  71. m_mousespeed "1
  72. m_pitch "0.022
  73. m_side "0.8
  74. m_yaw "0.22
  75.   
  76. //mat_ 
  77. mat_antialias "0"  
  78. mat_bloom "0"  
  79. mat_bufferprimitives "1"  
  80. mat_bumpbasis "0"  
  81. mat_bumpmap "0"  
  82. mat_clipz "0"  
  83. mat_compressedtextures "1"  
  84. mat_drawwater "0"  
  85. mat_dxlevel "70"  
  86. mat_fastnobump "1"  
  87. mat_fastspecular "1
  88. mat_filterlightmaps "1"  
  89. mat_filtertextures "1"  
  90. mat_forceaniso "0"  
  91. mat_forcedynamic "0"  
  92. mat_forcehardwaresync "1"  
  93. mat_forcemanagedtextureintohardware "1"  
  94. mat_fullbright "1
  95. mat_loadtextures "1"  
  96. mat_mipmaptextures "1"  
  97. mat_monitorgamma "1.6"  
  98. mat_picmip "2"  
  99. mat_reducefillrate "1"  
  100. mat_showwatertextures "0"  
  101. mat_specular "0"  
  102. mat_trilinear "0"  
  103. mat_vsync "0
  104.   
  105. //rope_ 
  106. rope_averagelight "0
  107. rope_smooth "0
  108. rope_subdiv "0
  109. rope_wind_dist "0
  110.   
  111. //snd_ 
  112. snd_digital_surround "0
  113. snd_duckerreleasetime "2.5
  114. snd_duckerattacktime "0.5
  115. snd_duckerthreshold "0.15
  116. snd_ducktovolume "0.55
  117. snd_mixahead "0.1
  118. snd_musicvolume "1.0
  119. snd_pitchquality "1
  120.   
  121. //sv_ 
  122. sv_backspeed "0.6
  123. sv_forcepreload "0
  124. sv_log_onefile "0
  125. sv_logbans "0
  126. sv_logecho "1
  127. sv_logfile "1
  128. sv_logsdir "logs
  129. sv_noclipaccelerate "5
  130. sv_noclipspeed "5
  131. sv_skyname "de_cobble
  132. sv_specaccelerate "5
  133. sv_specnoclip "1
  134. sv_specspeed "3
  135. sv_unlockedchapters "1
  136. sv_voicecodec "voice_speex"  
  137. sv_voiceenable "1
  138.   
  139. //texture_ 
  140. texture_budget_background_alpha "128
  141. texture_budget_panel_bottom_of_history_fraction ".25
  142. texture_budget_panel_height "284
  143. texture_budget_panel_width "512
  144. texture_budget_panel_x "0
  145. texture_budget_panel_y "450
  146.   
  147. //violence_ 
  148. violence_ablood "1
  149. violence_agibs "1
  150. violence_hblood "1
  151. violence_hgibs "1
  152.   
  153. //voice_ 
  154. voice_enable "1
  155. voice_forcemicrecord "1
  156. voice_modenable "1
  157. voice_scale "1
  158.   
  159. //vprof_ 
  160. vprof_graphwidth "512
  161. vprof_graphheight "256
  162. vprof_unaccounted_limit "3.0
  163. vprof_verbose "1
  164.   
  165. //r_ 
  166. r_3dnow  
  167. r_3dsky "0"  
  168. r_ambientlightingonly "1"  
  169. r_aspectratio "0
  170. r_avglight "0"  
  171. r_decal_cullsize "1"  
  172. r_decals "0"  
  173. r_dispfullradius "2"  
  174. r_DispUseStaticMeshes "0"  
  175. r_drawdecals "0"  
  176. r_drawdetailprops "0"  
  177. r_drawflecks "0"  
  178. r_drawlights "0"  
  179. r_drawmodeldecals "0"  
  180. r_drawmodelstatsoverlaymax "1.5"  
  181. r_drawmodelstatsoverlaymin "0.1"  
  182. r_drawparticles "0"  
  183. r_DrawRain "0"  
  184. r_drawropes "0"  
  185. r_drawtranslucentrenderables "0"  
  186. r_dynamic "0"  
  187. r_eyeglintlodpixels "0"  
  188. r_eyegloss "0"  
  189. r_eyemove "0"  
  190. r_eyes "0"  
  191. r_eyeshift_x "0"  
  192. r_eyeshift_y "0"  
  193. r_eyeshift_z "0"  
  194. r_eyesize "0"  
  195. r_fastzreject "1"  
  196. r_lightaverage "0"  
  197. r_lightinterp "0"  
  198. r_lod "2"  
  199. r_maxmodeldecal "1"  
  200. r_mmx "1"  
  201. r_modellodscale "0.1"  
  202. r_occlusion "0"  
  203. r_PhysPropStaticLighting "0"  
  204. r_propsmaxdist "1000
  205. r_rainalpha "0"  
  206. r_rainalphapow "0"  
  207. r_raindensity "0"  
  208. r_rainlength "0"  
  209. r_RainProfile "0"  
  210. r_RainRadius "0"  
  211. r_RainSideVel "0"  
  212. r_RainSimulate "0"  
  213. r_rainspeed "0"  
  214. r_RainSplashPercentage "0"  
  215. r_rainwidth "0
  216. r_renderoverlayfragment "0"  
  217. r_rootlod "2"  
  218. r_shadowmaxrendered "-1
  219. r_shadowrendertotexture "0
  220. r_shadows "0
  221. r_sse "1"  
  222. r_sse2 "1"  
  223. r_teeth "0"  
  224. r_updaterefracttexture "0"  
  225. r_WaterDrawRefraction "0
  226. r_waterforceexpensive "0
  227. r_worldlightmin "1"  
  228.   
  229. //cl_ 
  230. cl_allowdownload "1"  
  231. cl_allowupload "1"  
  232. cl_autohelp "1
  233. cl_autowepswitch "0
  234. cl_backspeed "400"  
  235. cl_buy_favorite_nowarn "0"  
  236. cl_buy_favorite_quiet "1"  
  237. cl_c4dynamiclight "1"  
  238. cl_class "default"  
  239. cl_cmdbackup "2"  
  240. cl_cmdrate "101"  
  241. cl_crosshairalpha "200"  
  242. cl_crosshaircolor "1
  243. cl_crosshairscale "1500
  244. cl_crosshairusealpha "1
  245. cl_detaildist "0"  
  246. cl_drawshadowtexture "0"  
  247. cl_dynamiccrosshair "1
  248. cl_ejectbrass "0"  
  249. cl_forcepreload "0"  
  250. cl_forwardspeed "400"  
  251. cl_idealpitchscale "0.8"  
  252. cl_interp "0.01"  
  253. cl_interpolate "1
  254. cl_lagcomp_errorcheck "1"  
  255. cl_locationalpha "150"  
  256. cl_logofile ""  
  257. cl_observercrosshair "1"  
  258. cl_phys_props_enable "0"  
  259. cl_phys_props_max "0"  
  260. cl_radaralpha "200"  
  261. cl_radartype "1"  
  262. cl_ragdoll_collide "0"  
  263. cl_ragdoll_physics_enable "1"  
  264. cl_rate "25000"  
  265. cl_righthand "1"  
  266. cl_scalecrosshair "1"  
  267. cl_show_bloodspray "0
  268. cl_show_splashes "0"  
  269. cl_showfps "1"  
  270. cl_showpluginmessages "1"  
  271. cl_smooth "0"  
  272. cl_soundfile ""  
  273. cl_spec_mode "3
  274. cl_team "default
  275. cl_timeout "30
  276. cl_updaterate "101"  
  277. cl_upspeed "320
  278.   
  279.   
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